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| The Spellbook | |
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| Tweet Topic Started: Feb 8 2009, 10:37:34 PM (363 Views) | |
| Braydon McCallen | Feb 8 2009, 10:37:34 PM Post #1 |
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*Liz; s:t | w:d
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Charms === 1st year weakness No spells available. === 1st year; 2nd year weakness Alohomora - causes simple locks to unlock Dissendium - causes a hidden passageway entrance to open Flagrate - creates thin ribbons of fire used to write in the air with Locomotor Mortis - locks the victim's legs together, preventing movement Lumos - causes light to emit from the caster's wand tip Nox - cancels the effects of Lumos Point Me - causes the wand to point north Reparo - repairs a damaged object like new Tarantallegra - makes the victim's legs dance uncontrollably Wingardium Leviosa - causes the target to levitate === 2nd year; 3rd year weakness; 1st year strength Aparecium - reveals invisible ink Descendo - causes something or someone to descend or lower itself Expelliarmus - knocks the wand out of the victim's hand Finite - stops the effects of an active spell Furnunculus - causes the victim to break out in painful boils Incendio - lights the target object on fire Langlock - causes the victim's tongue to stick to the roof of their mouth Orchideous - conjures a bouquet of flowers from the end of the wand Petrificus Totalus - causes the victim's body to go fully rigid Rictusempra - causes a tickling sensation on the target Serpensortia - conjures a large serpent from the wand tip Waddiwasi - removes a sticky substance from a small area, such as gum === 3rd year; 4th year weakness; 2nd year strength Densaugeo - causes the victim's teeth to rapidly enlarge Diffindo - a spell that cuts an object, much like scissors Engorgio - causes the target to rapidly enlarge Erecto - assembles the target object Impedimenta - slows down or stops a moving target Impervius - makes the target object waterproof Incarcerous - binds the victim or object in thick ropes Locomotor - causes target object to move; must specify target object Reducio - cancels effects of Engorgio, returning target to normal size Repello - repels an object from the caster Riddikulus - repels a boggart, eventually destroying it === 4th year; 5th year weakness; 3rd year strength Accio - summons an object to the caster; need to specify object Defodio - digs or gouges out the target; illegal to use on humans Depulso - sends an item away from the caster; opposite of Accio Ferula - conjures splinting materials for injuries Glisseo - converts stairs into a smooth slide Mobilis - causes target object to move; must specify object Mobilicorpus - moves a body Oblittero - erases tracks or other sign of human presence Pack - causes designated items to neatly assemble themselves in luggage Quietus - cancels the effects of Sonorus Scourgify - cleans a target object Sonorus - magnifies the caster's voice Tergeo - siphons filth off of the target object === 5th year; 6th year weakness; 4th year strength Deletrius - erases ghost images of spells revealed by Priori Incantato Deprimo - blasts a hole through the target object Episkey - minor healing spell; helps stem bleeding as well Imperturbatus - creates a magical barrier to prevent eavesdropping Expecto Patronum - produces a patronus to ward off dementors Levicorpus - dangles the target upside down in mid-air Liberacorpus - reverses Levicorpus Protego - simple shield charm to protect the caster Relashio - releases a jet of sparks; underwater it makes boiling water Silencio - magically silences the target Specialis Revelio - reveals potion ingredients or enchantments of the target Stupify - renders the target unconscious === 6th year; 7th year weakness; 5th year strength Aguamenti - conjures water from the tip of the caster's wand Avis - conjures a small flock of tiny birds Colloportus - seals a door against intruders or eavesdroppers Confringo - a curse which causes the target to explode; illegal on humans Ennervate - revives an unconscious being Evanesco - causes the target to completely vanish from existence Homenum Revelio - reveals human presence in any given area Muffliato - makes a buzzing for nearby people; used to hold conversation Obscuro - blackens the target's vision Sectumsempra - causes numerous painful, bleeding gashes on the target === 7th year; 6th year strength Anapneo - clears the airway of a choking or otherwise non-breathing being Cave Inimicum - defensive spell to protect a specified area Confundo - a curse to cause confusion Duro - turns the target object into stone Fiendfyre - conjures cursed fire which pursues human targets; highly destructive Geminio - duplicates the target object, if possible Meteolojinx Recanto - halts the effects of a raining spell Piertotum Locomotor - animates inanimate objects for a short time period Protean - causes an object to change; change may be reflected on duplicates === Adult Weakness Morsmordre - conjures the Dark Mark; illegal Portus - turns an object into a portkey === Adult Homorphus - forces werewolf into a human shape; wolf does not have human mind Obliviate - erases portions of memory on the target Prior Incantato - causes a ghost image of the last spell cast to appear Repello Muggletum - used to keep muggles away from magical areas === Adult Strength Avada Kedavra - causes instand death to the victim; illegal Crucio - causes immense pain in the victim; illegal Fidelis - magically conceals a secret inside another living soul Imperio - forces the victim to do as the caster wants; illegal |
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| Braydon McCallen | Feb 13 2009, 12:18:00 AM Post #2 |
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*Liz; s:t | w:d
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Divination Your divination ability allows you to do three things...
=== 1st year weakness Your ability to sense the future is extremely weak. You might get an adrenaline rush when things get heated but that's about as intense as it gets. Your ability to read emotions is non-existent. Your ability to communicate with the afterlife is non-existent. === 1st year; 2nd year weakness Your ability to sense the future is extremely weak. You might get an adrenaline rush when things get heated but that's about as intense as it gets. Your ability to read emotions is extremely weak. You might be able to sense when someone is holding back from you, but that's it. Your ability to communicate with the afterlife is non-existent. === 2nd year; 3rd year weakness; 1st year strength Your ability to sense the future is extremely weak. You might get an adrenaline rush when things get heated but that's about as intense as it gets. Your ability to read emotions is extremely weak. You might be able to sense when someone is holding back from you, but that's it. Your ability to communicate with the afterlife is extremely weak. Ghosts around the castle are more likely to converse with you but they're the only ones. === 3rd year; 4th year weakness; 2nd year strength Your ability to sense the future is weak. You can sense a little more and the use of a crystal ball aids this. Your ability to read emotions is weak. You can sense when someone is withholding and a vague idea of what. Your ability to communicate with the afterlife is weak. Ghosts are more likely to talk to you and you can vaguely sense other presences. === 4th year; 5th year weakness; 3rd year strength Your ability to sense the future is weak. You can sense a little more and the use of a crystal ball aids this. Your ability to read emotions is fair. You know when someone is upset and can sense emotions fairly well. Your ability to communicate with the afterlife is weak. Ghosts are more likely to talk to you and you can vaguely sense other presences. === 5th year; 6th year weakness; 4th year strength Your ability to sense the future is fair. Your danger sense is pretty well honed and you can use multiple items to predict the future. Your ability to read emotions is fair. You know when someone is upset and can sense emotions fairly well. Your ability to communicate with the afterlife is weak. Ghosts are more likely to talk to you and you can vaguely sense other presences. === 6th year; 7th year weakness; 5th year strength Your ability to sense the future is fair. Your danger sense is pretty well honed and you can use multiple items to predict the future. Your ability to read emotions is fair. You know when someone is upset and can sense emotions fairly well. Your ability to communicate with the afterlife is fair. You can strongly sense other presences and sometimes even the emotions of that presence. === 7th year; 6th year strength Your ability to sense the future is good. Your ability to sense danger and other significant events is impressive. Your ability to read emotions is good. You know when someone is upset and can sense hidden emotions with good accuracy. Your ability to communicate with the afterlife is good. You can strongly sense other presences and often the emotions of that presence. You get occasional messages from the presences. === Adult Weakness Your ability to sense the future is good. Your ability to sense danger and other significant events is impressive. Your ability to read emotions is good. You know when someone is upset and can sense hidden emotions with good accuracy. Your ability to communicate with the afterlife is good. You can strongly sense other presences and often the emotions of that presence. You get occasional messages from the presences. === Adult Your ability to sense the future is great. Your ability to foresee danger and other significant events is impressive. Your ability to read emotions is good. You know when someone is upset and can sense hidden emotions with good accuracy. Your ability to communicate with the afterlife is good. You can strongly sense other presences and often the emotions of that presence. You get occasional messages from the presences. === Adult Strength Your ability to sense the future is flawless. You often get vivid images of future events. Your ability to read emotions is great. You know pretty much exactly what someone is feeling. Your ability to communicate with the afterlife is flawless. You can communicate clearly with all forms of the afterlife. |
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| Braydon McCallen | Feb 13 2009, 03:00:49 AM Post #3 |
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*Liz; s:t | w:d
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Potions === 1st year weakness Boil-cure Potion - quickly cures simple boils Wartcap Powder - causes the skin to toughen painfully === 1st year; 2nd year weakness Draught of Living Death - a simple but powerful sleeping potion Photograph Solution - when used for developing photos, it will produce moving photographs === 2nd year; 3rd year weakness; 1st year strength Hiccuping Solution - relieves hiccups in the drinker Swelling Solution - causes something to increase in size === 3rd year; 4th year weakness; 2nd year strength Babbling Beverage - causes the drinker to babble nonsensically Invigoration Draught - gives a temporary energy boost Murtlap Essence - soothes and aids healing for cuts and abrasions === 4th year; 5th year weakness; 3rd year strength Draught of Peace - a simple calming potion Fire Protection Potion - protects the drinker from most magical fire Shrinking Potion - shrinks objects Strengthening Solution - strengthens objects === 5th year; 6th year weakness; 4th year strength Bulbadox Powder - causes a person to break out in itchy boils Cough Potion - treats minor coughs Forgetfulness Potion - makes the drinker forget things Memory Potion - temporarily improves the drinker's memory === 6th year; 7th year weakness; 5th year strength Aging Potion - ages the drinker; does not work with age lines Amortentia - produces a feeling of love; smells differently to each person Euphoric Elixir - a potion that induces temporary happiness Polyjuice Potion - when hair of another person is added, the drinker will take on their physical appearance === 7th year; 6th year strength Bruise-Healing Paste - heals most kinds of bruises Confusing Concoction - causes confusion in the drinker Hate Potion - reveals the faults of the target person to the drinker Wound Cleaning Paste - cleans open wounds and cuts === Adult Weakness; 7th year strength Burn Healing Paste - heals most kinds of burns Calming Draught - calms the drinker instantly and relieves stress Pepperup Potion - relieves symptoms of the common cold Wit-Sharpening Potion - aides the drinker in thinking clearly === Adult Deflating Draught - reduces swelling from injuries Doxycide - stuns doxies so they may be properly disposed of Mandrake Draught - revives a person who has been severely petrified Veritaserum - a powerful truth potion Wolfsbane Potion - lessens the effects of a werewolf's transformation === Adult Strength Beautification Potion - beautifies the drinker; may take several potions over a period of time to produce noticeable changes Blood Replenishing Potion - aids in replenishing lost blood Felix Felicis - a potion that makes the drinker very lucky Skele-gro - regrows the bones of someone who has lost them |
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| Braydon McCallen | Feb 13 2009, 06:13:37 AM Post #4 |
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Transfiguration === 1st year weakness Change primary color of a non-living object === 1st year; 2nd year weakness Change any color of a non-living object === 2nd year; 3rd year weakness; 1st year strength Change the size of a non-living object === 3rd year; 4th year weakness; 2nd year strength Change the shape of a non-living object === 4th year; 5th year weakness; 3rd year strength Change the texture and sound of a non-living object === 5th year; 6th year weakness; 4th year strength Change the color and shape of a living, non-human object === 6th year; 7th year weakness; 5th year strength Change the texture and smell of any living, non-human object === 7th year; 6th year strength Change the color of human traits. Change the taste of any living, non-human object. === Adult Weakness; 7th year strength Change the size of a human trait. === Adult Can change the shape, color and scent of basic human traits. === Adult Strength Change human traits including the ability to make one's self invisible or appear as another person. Incantations for Transfiguration.... Basic Incatations Abeo ---- basic transfiguration command; precedes all transfiguration incantations. Colo ---- command to change color Amplitudo ---- command to change size Vultus ---- command to change shape Cultum ---- command to change texture Scaena ---- command to change scent Sapor ---- command to change taste Sanus ---- command to change sound Colors Rutilus ---- red Puteu ---- blue Crocus ---- yellow Viridis ---- green Aurant ---- orange Frons ---- brown Puniceus ---- purple Rosae ---- pink Niveus ---- white Niger ---- black Argentum ---- silver Pyropus ---- bronze Size Porro ---- long Brevus ---- short Magnus ---- big Parum ---- little Vegrandis ---- miniscule Prolixus ---- wide Substrictus ---- narrow Shape Rotundus ---- round Quadrutus ---- square/rectangular Tentatio ---- triangular Acer ---- sharp Plumbeus ---- dull/non-sharp Texture Teres ---- smooth Scabros ---- rough Crispanis ---- wavy Mollis ---- soft Ferreus ---- hard Pretium ---- prickly Liquidus ---- liquid Firmus ---- solid Vaporu ---- gaseous Purgament ---- rubbery Scent Puter ---- rotten Dulcis ---- sweet Terra ---- earthy Victus ---- food-like Teram ---- floral Taste Puter ---- rotten Dulcis ---- sweet Acerbus ---- bitter Acidus ---- sour Salsus ---- salty Mitus ---- bland Sound Profundus ---- deeper Vadum ---- shallow Alveus ---- hollow Lodus ---- louder Quietus ---- quieter Consensio ---- harmonic Densensio ---- disharmonic |
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8:43 AM Jul 11