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| Tweet Topic Started: Jun 11 2009, 08:49 PM (387 Views) | |
| Fat-Albert | Jun 11 2009, 08:49 PM Post #1 |
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DA | Fat Albert
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After playing In the server I have just a few suggestions. 1. I notice the server Is empty for quite a while, first suggestion Is to have the map never restart. Sometime you will have some people playing and when It restarts while It restarts they cancel reconnecting to the server. Then your just left with some bots. 2. Not sure what the plugin Is but It shows In blue numbering when you hit someone. Helps new people play the map and game. Very helpful If you plan on being a good waller at the game. Well hopefully you guys take a look at this and perhaps see this In the upcoming future. -Thanks |
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| Pant | Jun 11 2009, 10:09 PM Post #2 |
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The CSI Guy
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The second one is a "damage meter" I would like to see that, but not to show any damage done through a wall. There's enough walling on the server as it is. |
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"I'm an asshole!" CSI: Can't Stop Insanity | |
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| General Addiction | Jun 11 2009, 10:12 PM Post #3 |
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DA | Addiction
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Honestly I'm not a big fan of the restarting the game before a map change. It pisses a lot of people off because they'd like to change it up a bit especially if the Terrorist are good they want to see different players on different teams. Also I like to switch between CT and T on map changes when I play (as do some others) so It's a nice way of doing so without stacking. The bullet damage would be a great addition if you have one that doesn't pick up through walls. |
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| Ace of Hearts | Jun 11 2009, 10:25 PM Post #4 |
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i'm sure we could dig one up in the approved threads. if the one on pant's server can't be tweaked to do that. and i agree and disagree with the first suggestion. for the reasons stated for either side of the case as a matter of fact. so let's go with something of a compromise. it is true that map cycling helps shuffle the teams, it's also true that alot of people will drop upon a map change. at the moment i think our round time is 30 minutes, something to that effect. that's a bit short for a full house, i'm thinking we could at least double that, but 90-120 minutes might be the best option. 30 minute round time just isn't enough, 'specially for people like me that'll pop in for just one round before going off to be productive in life again don't wanna do away with map cycles entirely though, it helps to refresh it every so often |
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| General Addiction | Jun 11 2009, 11:53 PM Post #5 |
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DA | Addiction
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I agree with Ace we should put at least a 60 minute map time I think that would help but some players think a map change is hell it only last 3-10 seconds unless you have the worst connection ever. |
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| Fat-Albert | Jun 12 2009, 12:24 AM Post #6 |
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DA | Fat Albert
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Ahh ok yeah never thought of that. Yeah 90 minutes sounds good enough to me. As for the plugin that tells damage, I like It also when It shows through the walls. It helps a lot for those getting to know the map. Got another suggestion. Buy time Is only 24 seconds. I prefer 90 and for nade spamming get some type of plugin to allow only 2-3? |
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| clutchmonkey. | Jun 12 2009, 12:42 AM Post #7 |
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DA | i choose you, rapidash!
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extending map time is the best option for that case. as for dmg meter and walling - standard damage meter with bulletproof walls. easy. some people might find unrestricting awp is a good compensation for bp walls... hint hint |
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| Fat-Albert | Jun 12 2009, 12:54 AM Post #8 |
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DA | Fat Albert
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Bullet proofing the walls just ruins the map. Its a main part of CS. If we had to BP anything I would say vents and restrict smokes. |
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| Ace of Hearts | Jun 12 2009, 09:18 AM Post #9 |
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i'm not a huge fan of bullets not being able to penetrate sheet metal vents or thin walls. assault is all about learning where to spam. damage meters through the wall though, that would just make it far too t-sided. as for that nade spam plugin, stuntman was just telling me about the lovely setup he has on his server with a 4th-nade slap 5th nade slay, since nade spam is the only reason we've gotta shorten the buytime. not that i'm a huge fan of people that spam a whole assload of ammo into walls for the first minute, and just restock before the minute+half mark, so it might not be that long. again, that benefits T much more than CT |
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| KonVicT | Jun 12 2009, 12:55 PM Post #10 |
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DA | KonVicT
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i like the idea of having bulletproof vents so that the Ts cant just spray the vents when they hear something coming from there. and having atleast 1-2 nades per round and then if they try buying more, just slap em if they dont get the message. and also i like it when you have the damage meter on aswell, coz it it shows if you've hit someone when shooting from a distance.
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11:53 AM Jul 13