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AEEaddreply2
AEE grand prev
Topic Started: Apr 11 2011, 11:28 AM (319 Views)
limes
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Northern Trade Route (and its higher level) Janter (Amber ) or Plumbum Candidum (tin) road. The Janter road will go from the Southern Coast of the Baltic Sea to Aquileia and coastal towns of the Black Sea. Plumbum Candidum road is part of barbarian trade system leading from so-called Tin Islands to southern coasts of Spain.

Trade Routes

Northern Trade Route

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Amber Road

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Plumbum Candidum (tin) Road

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VI. New recruitment system - Romans and Italian Allies, Dual system of military buildings within faction and new Naval Recruitment System

AEE REGION MAP (not finished)

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Spoiler: click to toggle



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More here: http://s10.zetaboards.com/aeelysium/topic/571683/1/


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Temple of Zeus in Olympia

located here

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Hanging Gardens Of Semiramide (Babylon)

located here

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XVII. New Turn System Is Being Introduced. Marcus Camillus 4TPY Mod Was Rescripted

The Campaign Timeline Has Been Expanded Thanks To New Turn System. Imperial Legionarys Are Being Introduced And Weapons Such As Onagers Are Being Made Available.

What is inside the Ancient Empires Beta? Many unique and original ideas and works. A lot of ideas were prototypes for other mods.

Revolt Bug Fixed, For AEE. The Aim For AEE is To Have This Mod User Friendly and Bug Free.
Macedon Faction Has Been Curbed. Players Will No Longer Have The Black Plague Spreading Over The Map At The Start Of Campaign.
For magnifcent scenery, grand buildings and epic battles/campaigns ANCIENT EMPIRES ELYSIUM will rank with the best.
Note: To be updated as more information comes through.

AEE MATERIAL BY LIMES

- AEE new original heavy models and skins of new units for Romans, Roman Rebels, Rebels, Gauls, Thracians, Carthaginians, others (AEE),
- AEE original design new map with real topographical projections (Mt. Olympus - Greece, Alpes with Mt. Blanc, alpine passes, Mt. Ararat - Armenia, Khyber Pass - Afghanistan, part of Himalayas, etc. etc), new names of towns and cities. secret passages, ravines, big mountains, navigable rivers (AEE),
- AEE realistic game environment like trees, skies, shrubs, flowers (AEE),
- AEE unique Navigable Rivers with Ports Mod (AEE),
- AEE unique recruitment system (first metropolis --> auxilia system dependant on reforms and conquer),
- AEE originally designed reforms (AEE),
- AEE republican ---> plebeian trait system (AEE),
- AEE changes to AI stuff (AEE),
- AEE trade routes (AEE AI elements),
- AEE new Walls (AEE),
- AEE new 2d art like faction symbols, interface, loading screens, other 2d stuff (AEE),
- AEE custom battlefields (AEE),
- AEE Fire Arrows, Balistas and Torches II Mini-Mod (AEE),
- AEE migration Buildings important natural support for "cultures" feature and social affiliation (AEE),
- AEE Fog & Light System (AEE),
- AEE coded Horde feature (AEE),
- AEE Roman Rebels - "Loyalty" mod (AEE),
- AEE Cultures/religion mod (AEE),
- AEE version of Recruitable Generals (AEE),
- AEE Legions' names (AEE),
- AEE dismounted Greek Generals Guard (AEE)
- AEE new faction - Epirus (AEE Epirote skins from KALI),
- a lot of others I forgot...

AEE MATERIAL BY LIMES BASED ON GREAT IDEAS
OR MATERIAL OF OTHER MODDERS

- AEE version of Chaotica’s Metropolis Mod (AEE - Draknar's mod, AE - Chaotica),
- AEE Modded Naval Mod by Desaix (Draknar's mod, Desaix),
- AEE new Progress Bar (AEE version of Ahmose's project),

AEE MATERIAL BY OTHERS

- 4TPY Mod by Magpie,
- many units used in Rome Total Realism Gold by (Warspite, ... will be added soon)
- Unified Animation Pack by Panama Red (joined and reworked by former member of AE Team Panama Red51; animations made by Trajan and EuropaBarbarorum Team),
- AEE modified Marcus Camillus 4 Turns Per Year Mod 1.9.3,
- Sinuhet's Formations or Darth Formations v.16.0
- Horses skins and models made by Pinarius,
- Large Forts by lt1956,

- And lots of other material.

It's strongly recommended to use CC LITE MUSIC MOD. I love this mod and this mod loves Ancient Empires .

TO BE CONTINUED...


Edited by limes, Apr 12 2011, 08:51 AM.
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German Death Camps
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limes
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kljlk
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German Death Camps
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Turkeys
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How do you make these look so awesome? I'm lovin it :)
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Thanks to Limes for the signature!
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limes
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Thanks friend. I hoped you'll take a look :)
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German Death Camps
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limes
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I'm working in a hide topic. SPQR told me that he fixed image number issue in Grand Preview (100 images), but it can be set only to 50. So I'm trying to rebuild few positions.
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German Death Camps
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