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How to make wealth ?
Topic Started: Apr 27 2010, 04:44 PM (342 Views)
EricTerminator
AEE Peregrinus
Hi all !

While playing as the Roman Republic, I've seen that one can't use the same habits as in RTR:PE to become wealthy. For example, the farm buildings are often the number 1 choice as the invested money gets refund in less turns than with other buildings, and land trade is with agriculture the best way to make money. Of course, barracks are the number 0 choice as they are even faster refund and provide a lot more benefits than just money.

What I don't understand is the river/sea trade. From what I've seen, it's hard to get more than 200 denarii per turn per trade fleet. Is it normal ?

What are your tips to make business ?

See you
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limes
Member Avatar
AEE Censor
Hi. there are many ways to get rich, but it's not so easy. It's intentionally harder in any other mods. I'll try to describe it later, but first:

Auxilia buildings and ports, roads. Nava/river trade provides significant revenue with other buildings. Notice, that different buildings will generate additional trade fleets. Most effective is nav/river trade when amber or tin routes are built.

Will be continued.

Examples tells more than complicated theory, so I'll try to use it as basis for explanations. However, theory will appear too. :)

My campaign (VH/VH)

Abbreviation:

- (B) - Building structure
- (PO) Public Order showed by red, dark blue, yellow, green indicator. Examples PO red, PO yellow.
...

My idea of playing AEE.

1. (B) Trader in Capua and Ancona ---> tax high in both
2. Tax in Rome set to very high. The only limitation for increasing taxes is possibility of riot.. I will never provoke riots in my settlements PO red unles I have to.
3. Using "management" skills to increase wealth. Publius Valerius Laevinus, Gaius Fabricius Luscinus and Lucius Aemilius Barbula are most experienced Romans in first stage of the game. Make them Quaestors, Aedils, Praetors. Generals - officials will generate extra revenue.

Example:

a) build comitia tributa,
b) move Publius Valerius Laevinus to Rome,
c) make sure general meets all requirements
d) get title of Quaestor.


4. Buld traders and markets, then ports and auxilia buildings. Cheaper structures before more expensive.
5. Overcrowded settlements generates more problems than revenues. Build Migration buildings and prepare colonization expeditions. In destination city disband settlers. they will increase population in settlement where they were disbanded. Decreasing population in big cities you'll get more money from it.

Examples.

a) move colonists to border settlements. For instance freshly conquered Bononia, Patavium or Pisae. These settlements usually suffer population shortage. Without fresh colonists you won't recruit any unit in settlements with too low level of population,
b) plan centers of your empire. They need to be developed, so move colonists there and disband them in there.
For instance most important centers of trade should be protected by solid walls. Without proper level of settlement it won't be possible. Move colonists to such important settlements and increase its level by adding population. then strengthen your security. For instance I use such tactics in Aquileia.

Note: Aquileia is very rich settlement. In Auileia concentrates amber trade. Amber road buildings will produce huge revenue. Conquer Aquileia and protect it well.

6. Build roads to increase level of goods exchange. Build roads if it will increase your budget and won't influence your security. Remember that roads will increase movement rate of your enemy, too, so it's better to wait a while with building roads when your infrastructure is not organized on newly taken areas.

Edited by limes, May 27 2010, 07:58 AM.
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limes
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AEE Censor
Updated post #2 - 27 may 2010.
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