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| Baron's Alliance Mod v4.1 | |
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| Tweet Topic Started: Apr 2 2010, 05:19 PM (1,615 Views) | |
| Praetorian | Apr 2 2010, 05:19 PM Post #1 |
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AEE Quaestor
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Download: http://www.filefront.com/16016131/Barons-Alliance-v4.1.exe/ NOTE: Be sure to back up your Britannia campaign before installing this mod as this will overwrite the campaign. Also be sure that you have Kingdoms 1.5 installed. I bring to you a mod that allows the Barons Alliance faction to be played in the Britannia Campaign. The Barons Alliance starts with the city, York, and two armies. This mod has many changes from the vanilla Britannia campaign. The changelog is below: Version 1.0 released April 2, 2008 Added ability to use Mounted Longbowmen in custom battles. Saxons and Normans can be played in custom battles. Character movement points greatly improved to a proper real life setting. Resources are worth slightly more. Script has been changed to accommodate the Barons Alliance. Version 2.0 released May 15, 2008 Slightly increased Norway’s, Wales, Scotland, and Norway’s kings purse. Decreased England’s starting florins and kings purse. Greatly decreased Barons Alliance starting florins, and moderate decrease in kings purse. Changed the starting positions of the Barons Alliance armys. Character movement points decreased slightly Added Charge's MapMod: Trees, Textures, Sea v1.0 Hot fix for version 2.0 released May 16, 2008 Removed palm trees from campaign. Version 3.0 released May 17, 2008 Script changes. Using some files from the Stainless Steel Total Combat mod including: New formations. Improved Animations. New Campaign AI. Factions are now slightly tougher to completely kill when they are in last stand. Soldiers now have a faster attack to make for quick and brutal fights. New battle animations. Version 4.0 released May 20, 2008 New settlement models. New strat map siege model. New loading Screen. Dismounted Feudal Knights can now be created after a citadel is built. Recruitment times for most units have been slightly decreased. The AI now has a slight increase in money to balance out the shorter recruitment times. Longbowmen and Yeomen archers have been rebalanced. New blood textures. Game breaking CTD is now fixed, battles no longer crash. Version 4.1 released April 3, 2010 New sky New grass Better water with reflections Script changes Thanks to: Charge, for his great map texture mod. Chimaeira for his SSTC files. Lusted for his Campaign AI mod. King Kong for letting me use some new campaign models. burrek for his Blood and Dirt mod. Swagger for his sky mod. davide_cool for the water and grass mods. Agart for his strat cities and castles mod. This mod is for private use only! Do not release this mod in whole or in parts without contacting me first. Pictures: ![]() ![]()
Edited by Praetorian, Apr 3 2010, 12:34 PM.
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6:46 AM Jul 11