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| Scripting? | |
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| Tweet Topic Started: Mar 22 2010, 03:17 AM (285 Views) | |
| FB_Bob | Mar 22 2010, 03:17 AM Post #1 |
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AEE Latinus
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Would it be possible to make a script that swaps units durring campain? Something like when Hastati reach 3 ceverons they could be taken to a city and changed to princeps via a script Atm i do it myself by dispanding the hastai and recruiting a princeps when they reach 3 ceverons to simulate there evolvement. Maybe it could be attached to the 4tpy script it could check for "unit roman hastati exp 3" and dispand, then recuite "unit princeps" or be like a reward for reaching hastati exp 3, like in missions. Im just guessing though Anyone have any thoughts about a possible script? - I may try on TWC somone may have already done one. Edited by FB_Bob, Mar 22 2010, 03:18 AM.
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Win XP HE sp3 Pen DC 2.6 Nvida GF 8800 GTS 4gb RAM | |
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| FB_Bob | Mar 22 2010, 03:44 PM Post #2 |
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AEE Latinus
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what about sometyhing like script declare_counter loop set_counter loop 0 monitor_event FactionTurnStart FactionIsLocal console_command select_settlement Rome console_command set_cards_selectable console_command call_object_shortcut army_overview_button console_command simulate_mouse_click console_command UnitType "roman hastati" 1 exp 3 console_command simulate_mouse_click console_command disband_unit_button console_command simulate_mouse_click console_command create_unit Rome "roman princeps" 1 end_monitor while I_CompareCounter loop = 0 end_while |
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Win XP HE sp3 Pen DC 2.6 Nvida GF 8800 GTS 4gb RAM | |
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| limes | Mar 25 2010, 09:29 PM Post #3 |
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AEE Censor
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I think it's possible. Adding and taking out units should be possible in RTW script. Check auto-merge script and talk to Salvor Hardin :). |
[ German Death Camps | |
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