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| AEE TESTING; Report AEE: GC bugs here | |
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| Tweet Topic Started: Dec 29 2009, 02:33 PM (10,317 Views) | |
| Spartacus | Jan 19 2010, 09:12 AM Post #141 |
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AEE Aedilis Plebis
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Correct, Dany....but at least it is a combat unit and not a "mob." |
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| danylp | Jan 19 2010, 10:16 AM Post #142 |
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AEE Centurio
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I see, I'm trying to search an article or something about it. |
| Win XP SP3 (will be a win7 in the next two weeks), 1,5Gb RAM, ATi Radeon 9600Pro | |
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| limes | Jan 19 2010, 02:54 PM Post #143 |
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AEE Censor
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Ok friends. I found solution, but it takes a while. I have to rework EDB, EDU, DMB, DESCR_STRAT AND FINALLY UNIT CARDS. Now Slave faction recruits all units from AOR pool in different pat of the world. Mob recruitment is very very limited. :):) Edited by limes, Jan 19 2010, 02:55 PM.
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| Spartacus | Jan 19 2010, 03:46 PM Post #144 |
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AEE Aedilis Plebis
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Tell me if there is anything I can do to help. That sounds workable, though. |
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| danylp | Jan 20 2010, 06:41 AM Post #145 |
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AEE Centurio
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Same as Spart
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| Win XP SP3 (will be a win7 in the next two weeks), 1,5Gb RAM, ATi Radeon 9600Pro | |
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| limes | Jan 20 2010, 09:25 AM Post #146 |
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AEE Censor
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Yes, it's true. I have to change many things in many files. Worse, that all changes can produce CTD. @ Spart, Danylp You may help me by publishing list of units that should be available in factional AOR (area of recruitment). |
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| Spartacus | Jan 20 2010, 09:59 AM Post #147 |
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AEE Aedilis Plebis
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What about Descr_rebel_factions? Shouldn't there be a list of them in there? At least enough to serve your purpose? |
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| FB_Bob | Jan 22 2010, 12:40 AM Post #148 |
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AEE Latinus
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ive noticed in some mods that AI will recrute as its money or population will allow eg - if the faction has lots of money they will only recuite the best in stats unit, not sure how AI works out witch is best. maybe most exspencive? And if they are low on money they will just recuite/spam cheapest unit. Maybe if they had same cost and men with diff stats you could work out how they recuit. I think i read somewhere that changing the name in the descr_strat.txt in Campain folder at end of named faction ie {factionromans_scipii, bureaucrat napoleon} has something to do with recruitment and faction aggression. im not sure though. I wonder if its disigned that each name makes a faction tend to favor/recuite either more horsemen, spearmen or elites in some way. Maybe defencive factions will recrute elites over trash etc. Edited by FB_Bob, Jan 22 2010, 12:48 AM.
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Win XP HE sp3 Pen DC 2.6 Nvida GF 8800 GTS 4gb RAM | |
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| Spartacus | Jan 22 2010, 08:31 AM Post #149 |
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AEE Aedilis Plebis
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Modders worked out the "Revolt Bug" a while ago to this:
Since every town has at least a governor's house it was figured out that the way to avoid the revolt was to make a unit "recruitable" in the governors house. In AEE we have the "mob." The problem has been that mobs proliferate. I once gave the Slave Faction 10,000,000 denari to start the game (edited the strat file) and it still recruited mobs even though there were other barracks buildings in which they could have recruited lots of stuff. Even making the mobs cost 30,000 denari and take 3 turns to build did not stop the AI from recruiting them. The AI is nothing if not stubborn. |
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| limes | Jan 22 2010, 08:32 AM Post #150 |
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AEE Censor
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@ Spart No, descr_rebel_factions is not enough. I have to select and re-edit settings for units and clean up this mess. I changed from start old RTR file EDU, so now there is high time to reorganize it. Hi FB_Bob. Slave faction has enough money :), but thanks for a tip. There is quite different problem here. I have to technically reorganize few file to make Slaves more reasonable in their recruitment activity. Slave faction is based on slightly different principles than other factions. BI.exe engine is quite smart, but sometime modders doesn't understand well its possibilities :):). Haha. I haven't much time to test my work, so I thought everything is all right with recruitment. Edited by limes, Jan 22 2010, 08:33 AM.
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| Spartacus | Jan 22 2010, 04:10 PM Post #151 |
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AEE Aedilis Plebis
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@ Limes. You lost me. I thought you needed a list of what rebel factions in Descr_regions would recruit which units? |
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| limes | Jan 23 2010, 04:19 AM Post #152 |
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AEE Censor
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No. You understand well. I needed list of unit Slave faction will recruit in different AOR via settlements. One facion - Slave have to recruit their units in italian, gaul, seleucid AOR, etc, etc. Descr_rebel_factions file contains list of units that will appear as result of revolt (outside settlements). Of course the same units may be recruited in settlements, but I need to make these units different. |
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| Spartacus | Jan 23 2010, 08:39 AM Post #153 |
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AEE Aedilis Plebis
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You know, Limes, when I was doing the test of changing Descr_regions to match Descr_strat it occurred to me that a lot of the Strat "faction creator" listings were absurd. {Armenia's home territories were founded by "Parthia" or something.} I wonder what would happen if the Strat listings were changed to mirror what is in Descr_Regions? Those actually seemed a lot more reasonable. |
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| Salvor Hardin | Jan 23 2010, 11:54 AM Post #154 |
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AEE Latinus
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I would advise you to do so. Although nobody has proved it definitively, it looks as if the game is more stable if the faction creator in descr_regions is the same as in descr_strat. By the way, Limes, I do not know if you are aware of the existance of this tool: http://www.twcenter.net/forums/showthread.php?t=292126 It is really good in detecting problems with unit coding and makes a modder's life easier.
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| Spartacus | Jan 23 2010, 01:14 PM Post #155 |
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AEE Aedilis Plebis
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Thanks for the nudge, Sal. I think I'll go ahead and do it and see what happens. Limes seems to be busy with important stuff at the moment so I'll do the "Hail Mary" stuff. |
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| danylp | Jan 23 2010, 01:19 PM Post #156 |
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AEE Centurio
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Salvor is our saviour
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| Win XP SP3 (will be a win7 in the next two weeks), 1,5Gb RAM, ATi Radeon 9600Pro | |
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| MAJ Pain | Jan 24 2010, 09:23 AM Post #157 |
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AEE Civis Romanus
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very nice ![]() Thanks Salvor |
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| limes | Jan 24 2010, 06:34 PM Post #158 |
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AEE Censor
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Hi friends. I've got a lot of work with re-coding recruitment and descr_strat predefined buildings and units. First, thanks for advice :). I couldn't start to fix descr_regions and descr_strat without answer to fundamental question about slave faction recruitment. I could chose between two ways: - delete one faction from the game and use it as second "slave" faction, - invent sth ![]() And I selected second way. There is a lot of work with it, because 6 files must be changed simultaneously, but it works. Slave faction was activated. For now, I've finished 4 AORs (Gallic, Germanic, Thracian, Celtic). Slave faction will recruit 4-5 different units from a different pools(spearmen, swordsmen, slingers, archers, light and heavy cavalry) in all AORs. It means that Slave faction can built different 4-5 units in X different AORs. (4-5 x aor_gaul, aor_dacia, aor_germ, aor_scyth, etc, etc.) I haven't counted it yet (overall 60-70 units). Slave faction can build buildings, too. I haven't too much time for testing, but they've built auxilia buildings, trader, farms, etc. ![]() The only problem which can be advantage and I hope you'll like it is that mother-faction for slave sub-faction will recruit the same units, too. It means that all units available for Slave faction will be available for instance for Gauls. It means that Slave faction will have 4-5 units in the pool, but Gauls will have 8-10 units. I hope most units will be different :). I tried to implement above solution long time ago. It works, but It would be nice to have tons of different skins for slaves and factions :). limes Edited by limes, Jan 24 2010, 06:37 PM.
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| Spartacus | Jan 24 2010, 07:25 PM Post #159 |
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AEE Aedilis Plebis
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Sounds as if you have been busy! |
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| danylp | Jan 25 2010, 05:57 AM Post #160 |
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AEE Centurio
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if you tell me how can I do the AORs I can help you, if I understood well we have to make what units can the slaves recruit in what area |
| Win XP SP3 (will be a win7 in the next two weeks), 1,5Gb RAM, ATi Radeon 9600Pro | |
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7:03 AM Jul 11