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| AEE TESTING; Report AEE: GC bugs here | |
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| Tweet Topic Started: Dec 29 2009, 02:33 PM (10,319 Views) | |
| danylp | Jan 13 2010, 07:10 AM Post #101 |
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AEE Centurio
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can we test the mod too? I have XP if it matters
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| Win XP SP3 (will be a win7 in the next two weeks), 1,5Gb RAM, ATi Radeon 9600Pro | |
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| limes | Jan 13 2010, 09:13 AM Post #102 |
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AEE Censor
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MAJ Pain. Ok. I think you're right. I will fix it soon. - Pontic and Illyrian are respectively: eastern and barbarian. Name of Pontic Temples. My friend :). What is your idea? Pontic cult was partially Persian, partially under influence of Hellenistic local cults. Article is short but informative :):). http://www.pontos.dk/publications/books/bss-9-files/bss-9-15-saprykin ---------------------------- I will think about making all rivers navigable. It's very painful process. ---------------------------- Macedons. I sent you document about core personalities. Try it. Maybe you'll give them enough power to face dangerous Greeks. --------------------------- @ danylp http://s10.zetaboards.com/aeelysium/single/?p=8008052&t=7211126 http://s10.zetaboards.com/aeelysium/single/?p=8008061&t=7211126 You'll have to test AEE on your own when all vital fixes are made. :):):). SOON, SOON!!! VERY SOON!!!Edited by limes, Jan 13 2010, 10:45 AM.
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| limes | Jan 13 2010, 11:03 AM Post #103 |
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AEE Censor
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Spart, MAJ Pain, AEE Expectants. I can say "OK FRIENDS" :). State of ctritical bugs (CTD) in AEE I may call: very low. Now, after last fixes AEE runs via both shortcuts (with or without show_err). Hooray. I have to edit few things i EDU and then I'll prepare hotfix for you. Of course I need your help with testing and your creative work. 1. Spart, I need your info concerning descr_regions (D_R) and recruitment. We may change descr_regions to get the best recruitment strong units/mob factor. We can't eliminate appearance of mob ultimately. For instance Seleucid settlements. Settlement which is part of Seleucid domain at start of AEE should be shown in D_R as Seleucid. Rest should be given to this faction what guarantee that mob recruitment will be minimized. Most of surrounding settlements that were part of widely-understood Seleucid domain shouldn't be Seleucid in D_S I think. You should analyze original RTW D_S and learn how it works. 2. MAJ Pain. Try to make few experiments with Core Personalities. Changelog: 1. Descr_strat fix (all characters are members of their families now; not included characters have their relatives), Pontus and Illyria are part of correct culture (Pontus - Eastern family, Illyria - Barbarian), 2. Descr_regions - faction base changed, needs to be examined yet; "slave" hidden_resource added to every region (I'm cautious - it may be important, who knows), 3. EDB edited - "_armenia" added to reforms, recruitment list via gov.buildings extended, minor changes to recruitment, I'm waiting for MAJ Pain - names of Pontic Temples. SPART, MAJ PAIN - YOU SHOULD WORK ON THIS TOGETHER. 4. EDU - important changes. With descr_regions together we may significantly eliminate problems with mob recruitment (let's make the game hell hard :)), 5. DMB changed - texture names changed. I needed to put them in more comfortable order, 6. Picenian Hastati unit added, 7. Fixes to Unit Cards (and will be more when "mob-free recruitment analysis" is done), 8. ...(to be continued). Edited by limes, Jan 13 2010, 11:33 AM.
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| danylp | Jan 13 2010, 02:05 PM Post #104 |
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AEE Centurio
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OK, understood, i wont ask any other questions in this theme But support you in the hard work too
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| Win XP SP3 (will be a win7 in the next two weeks), 1,5Gb RAM, ATi Radeon 9600Pro | |
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| danylp | Jan 13 2010, 02:22 PM Post #105 |
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AEE Centurio
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If it is help: Pontus' religion was greek politheysm with some anatolian and persian gods. Anatolian gods: -Men (or Mensis), is usually shown with a crescent like open horns on his shoulders, and he is described as the god presiding over the months. He may be accompanied by bulls and lions in religious artwork. -Sandan ,he was the Anatolian (Hittite) lion god during the Classical period. He used to be represented in association with a horned lion, and often resided inside a pyre surmounted by an eagle. Sandan was often associated to the Greek god Herakles. Persian gods: (there are a lot of so I chose 5 of them, the most importants I think) -Ahura Mazdah, ("Lord Wisdom") was the supreme god, he who created the heavens and the Earth, and another son of Zurvan. As leader of the Heavenly Host, the Amesha Spentas, he battles Ahriman and his followers to rid the world of evil, darkness and deceit. His symbol is the winged disc. -Airyaman, the Persian god of friendship and healing (cheaper retraining??? - just an idea). -Baga, a Persian god of prosperity and wealth. -Dev, in Persian mythology, a demon of enormous power, a ruthless and immoral god of war. -Indar, the old Iranian god of warfare, courage and bravery. I hope I could help
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| Win XP SP3 (will be a win7 in the next two weeks), 1,5Gb RAM, ATi Radeon 9600Pro | |
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| limes | Jan 13 2010, 02:35 PM Post #106 |
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AEE Censor
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Yes. You helped :). I hope I wasn's too rude :). When hotfix is done AEE will need to be checked by XP users. For sure you and Johannes, Turkeys and few other members will get AEE earlier than wide public. I don't forget about good people ![]() Ok, I have to go back to work n EDU. Edited by limes, Jan 13 2010, 02:37 PM.
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| Spartacus | Jan 13 2010, 03:28 PM Post #107 |
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AEE Aedilis Plebis
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So, what I guess you're saying is that you want the Seleucid territories that rebel to rebel to some other culture than Seleucia? We also don't want them to rebel to any "slave culture"? Which means that in Asia Minor we're mainly looking at Greek or Macedonian (thanks to Alex T Great) to the East mainly Bactria/Parthia and to the south is where it gets tricky. There is no Nabatean culture (although some games have them) but we could use Egypt as a fallback. I assume that the Seleucid core areas would remain Seleucid? Edited by Spartacus, Jan 13 2010, 07:00 PM.
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| Turkeys | Jan 13 2010, 05:05 PM Post #108 |
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AEE Tribunus Militum
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Thats nice of ya Limes ![]() By the way, will this be released on TWC also or is it going to be exclusive for this forum? |
![]() Thanks to Limes for the signature! | |
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| Spartacus | Jan 13 2010, 06:59 PM Post #109 |
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AEE Aedilis Plebis
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Testing on XP seems like a very good idea. |
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| limes | Jan 14 2010, 09:47 AM Post #110 |
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AEE Censor
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First sentence contains correct description of what I think about it. I can be wrong of course. But looking at romans_julii lines in D_R instead of senate... ... we may say that it enables recruitment of mob only. Lines with "senate" makes mob unit less popular. It means that too wide range of XXXXX (any faction) area in D_R besides core settlements the more chance mob will be recruited. If for instance Seleucid faction has 10 settlements only 10 should have Seleucid in D_R. I observed that "macedon" entry is used in D_R very often. Maybe it's a clue. |
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| Spartacus | Jan 14 2010, 09:58 AM Post #111 |
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AEE Aedilis Plebis
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Like I said, I did start a campaign using Seleucia and march my troops out of any town which had a bad morale level even with them. Within a turn or two I had 3 towns revolt. There were no CTDs and none of the revolting towns recruited a "mob" unit. What I can easily do is start a Seleucid campaign and write down which towns are on the verge of revolt and then go see what factions they go back to in Desc_Reg. There's a default_culture tag in D_R as opposed to the faction_creator tag in Desc_Strat. One gets all sorts of names in D_R which are not factions in the game... I wonder what the effect of changing those D_R descriptions to actual faction names would be? Perhaps another experiment. I have to walk the dog right now. Maybe I'll screw around with it when I get back. |
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| danylp | Jan 14 2010, 11:10 AM Post #112 |
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AEE Centurio
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Wasn't rude, and thanks If you have any works needed researching just ask
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| Win XP SP3 (will be a win7 in the next two weeks), 1,5Gb RAM, ATi Radeon 9600Pro | |
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| limes | Jan 14 2010, 11:50 AM Post #113 |
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AEE Censor
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Ok Spart. I'm not going to change Seleucids if they are ok. @ danylp ok :). Edited by limes, Jan 14 2010, 11:50 AM.
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| Spartacus | Jan 14 2010, 12:03 PM Post #114 |
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AEE Aedilis Plebis
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We're going to find out. Do you have Excel? |
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| Spartacus | Jan 14 2010, 01:02 PM Post #115 |
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AEE Aedilis Plebis
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Here's what I'm doing. There are 28 regions under Seleucid rule at the start. I went through each and noted the region, settlement, starting public order, public order after I marched the garrison out and whether or not it had a governor's house AND a level 2 barracks (level one does not recruit any troops.) I wrote all this data down on an Excel spredsheet. Now, I am going to go into Descr_Regions and Descr_Strat and not the default faction/culture for each region. After that, I will run the game and see how many cities revolt and whether or not they recruit "mobs" for the revolt. The theory is that if there is a barracks which can recruit a real unit it will not recruit "mobs" but if there is only a governor's house the AI will have no other choice but to recruit mobs. We'll soon see. |
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| Spartacus | Jan 14 2010, 02:25 PM Post #116 |
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AEE Aedilis Plebis
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of 28 Seleucid regions at the game's start - on Descr_strat 20 are "created" by Macedon and 8 byParthia. There are thus no Seleucid regions actually created by Seleucia. ! I am now going to run the test. |
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| Spartacus | Jan 14 2010, 03:42 PM Post #117 |
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AEE Aedilis Plebis
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Test #1. on turn 1 19 cities rioted. On turn 2 17 cities revolted. On turn 3 i more city revolted. In all of that, for the 11 cities I was able to get a definitive look at, only one mob unit was generated and that was after the revolt. I am going to add some more Seleucid spies to the game so I can more carefully track the results of the revolts in test #2. |
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| limes | Jan 14 2010, 05:03 PM Post #118 |
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AEE Censor
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Good news. So, I hope we'll have less work than I expected. I have to handle Pisae and Jenuensis first. Besides Gallic units I set in descr_strat Rebels recruit mob only. Rebels in Ariminum, Arretium, Corfinium and Paestum recruit 12 different units :). |
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| Spartacus | Jan 14 2010, 07:28 PM Post #119 |
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AEE Aedilis Plebis
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I just sent you the spread sheet. I ran this through twice. The mob unit is not a factor in the revolt. I've gotten rebel armies spawning from 12 units down to one but in no case that I could identify was a mob unit one of the units created. I suspect this is because the mob unit is not part of Descr_rebel_factions. What I did see was this. In order to see what the game was doing I sent the garrisons which had marched out of each town to allow the revolt back to attack the city. I hit maintain siege and then looked at the troops in the city and there were no Mobs. In a few cases I did not put the city under siege which allowed it to recruit a unit. In both cases, the AI chose to recruit a mob unit rather than a regular unit which would have been available through the barracks in that town. Perhaps listing a cheaper unit under the governors house BEFORE the mob unit might cause the AI to ignore it. Right now, it looks as if the AI looks for the first unit it can grab and selects it. |
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| limes | Jan 15 2010, 02:53 AM Post #120 |
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AEE Censor
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Hi. Try to use spies. Recruit few spies ans then move them using shell console. move_character Xxxx 23,455 - where Xxxx is single block name move_character "Xxxx Yyyyyy" 22,12 - where Xxxx Yyyyy is more than single block name. It's enough to put name of spy in quotation-marks. Order of recruitment line in EDB is not important. AI recruits unit randomly from unit pool. Descr_regions (D_R) is most important and then EDU. Without correct D_R faction line we can be sure that mob units will be recruited. With BI.exe Rebels characters are active. It means that Rebel faction (slave) will: - recruit its units independently (and better for the game when mob is not recruited oftenly), - spawn rebels as Brigands and Peasant_revolts (descr_rebel_factions). Both groups of rebel units will act together against player. Descr rebels are ok in AEE anf almost ok is rebel recruitment via structures (not spawned). After few fixes all settlements in Italy are ok now. Rebels (slave) recruit all units from pool of 12 units I set in EDU. Edited by limes, Jan 15 2010, 03:05 AM.
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