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| AEE TESTING; Report AEE: GC bugs here | |
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| Tweet Topic Started: Dec 29 2009, 02:33 PM (10,320 Views) | |
| Spartacus | Jan 8 2010, 08:19 PM Post #81 |
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AEE Aedilis Plebis
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Good to hear. I had a rather interesting day with this thing myself. First off, I did all the descriptions in proper format:
Then filled in all the descriptions and started the game. I noted that it did NOT CTD immediately upon hitting advance so I turned on FOW and watched. It consistently crashed at teh beginning of the Macedonian Turn. I went through the strat file for Macedon and found that the faction leader had 5 children, which is a no-no. I moved one around so that he only had 4 and voila....the game started and advanced past Macedon...all the way to Parthia where it crashed. This time, I wasn't so lucky. I could find nothing wrong with Parthia. What is odd is that neither Parthia nor Macedon were involved with any of the "reforms" so it struck me as odd that restoring the original export_building file would resolve the problem....but it did. Glad you figured it out. I'm lost. |
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| Spartacus | Jan 8 2010, 08:20 PM Post #82 |
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AEE Aedilis Plebis
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BTW, I have it running with show_err. Go figure? |
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| MAJ Pain | Jan 8 2010, 10:57 PM Post #83 |
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AEE Civis Romanus
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OK I got mine to work by removing -show_err command line. I also noticed a problem with Vista trying to access RomeShell in order to use cheats. The fix is to disable your IR receiver in device manager. |
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| Spartacus | Jan 8 2010, 10:59 PM Post #84 |
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AEE Aedilis Plebis
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The FAQ is going to be pages long! |
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| limes | Jan 9 2010, 04:28 PM Post #85 |
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AEE Censor
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@ Spart, MAJ Pain Check your mail. I sent new EDB, EDU,export_buildings, map files Bosphorus land bridge Changes. CTD Prevention EDB - line 1690 "_armenia added" export_buildings All italrefs descriptions deleted besides Armenia Additional: EDB Few changes that let factions to recruit level1 barrack units via level1 gov. building (mob recruitment prevention). It seems not to work. EDU. line 10481 - "slave" deleted. Slave faction shouldn't recruit this unit. @ MAJ Pain What is IR receiver? Edited by limes, Jan 9 2010, 04:34 PM.
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| Krzydhal | Jan 10 2010, 02:08 AM Post #86 |
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AEE Foederatus
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pewnie czujnik podczerwieni jesli masz taki w kompie:) |
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| danylp | Jan 10 2010, 03:06 AM Post #87 |
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AEE Centurio
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english please Krzydhal in the polish topic you can speak polish, but this topic is read by a lot of people who cannot speak polish, thanks
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| Win XP SP3 (will be a win7 in the next two weeks), 1,5Gb RAM, ATi Radeon 9600Pro | |
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| limes | Jan 10 2010, 06:48 AM Post #88 |
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AEE Censor
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Yes. We post in english here. :). Btw. Krzydhal helped to decode that IR receiver shortcut. I must say I'm surprised that Vista interference in RomeShell can be fixed by disabling Infra Red Receiver. |
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| limes | Jan 10 2010, 08:48 AM Post #89 |
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AEE Censor
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Spart, MAJ Pain. There are few errors in descr_strat (family relatives). I will fix it soon. |
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| Spartacus | Jan 10 2010, 02:08 PM Post #90 |
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AEE Aedilis Plebis
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You can disregard my question about shutting off the start script. I figured out how to do it. |
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| MAJ Pain | Jan 10 2010, 08:14 PM Post #91 |
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AEE Civis Romanus
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Cool I will just wait for the fix before updating my files. BTW, did you change the family cultures for Illyria and Pontus. Pontus also has Greek temples that give Eastern culture conversion instead of the Eastern temples. Also I noticed that many of the rivers in Spain are not navigable. It would greatly benefit the Iberian faction to be able to transport troops using the rivers, because it takes forever to march from one corner of Spain to another. Meanwhile Carthage can use its superior navy to amphibious assault any beach on Spain. This makes it very difficult to survive the beginning of the campaign as the Iberians. Final note - I have been observing the AI moves with Fog of War turned off. I think the factions are well balanced except for Macedonia. I think they need to be beefed up a bit more to be able to resist the Greek Cities. The hard part is that I think that the Greek AI is somehow smarter than the Macedonian AI. Macedon kept making moves that didn't make sense, like dispersing there units in all directions, while the Greeks concentrated their forces and defeated the Macedonian armies piecemeal. Maybe the Macedonian cities need bigger walls to help them out... or maybe better Generals and bigger armies... or maybe there strategy behavior changed? |
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| limes | Jan 11 2010, 09:58 AM Post #92 |
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AEE Censor
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I hope you disabled only intro script. 4tpy script must stay in the game. Otherwise you may expect several CTD. |
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| limes | Jan 11 2010, 10:10 AM Post #93 |
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AEE Censor
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1. Pontus were more Persian than Greek. I will fix temples soon. You mean Pontic temples should be eastern? 2. Illyria is not Greek and never was. They were mix of different tribes influenced by Greeks. 3. I asked many times about rivers without any sound (letter) of reaction. What rivers in Iberia should be navigable?4. In AE Macedonians were too strong. That's why I decided to strengthen Greeks. Ok, I will see what can I do. I will send you descriptions of AI personalities and you will chose sth more suitable :). FOR EVERYONE. If you'll find any material concerning recruitment in RTW mods, especially how to convinve RTW engine not to mass recruit weakest units - please let me know. Edited by limes, Jan 11 2010, 10:20 AM.
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| Spartacus | Jan 11 2010, 04:03 PM Post #94 |
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AEE Aedilis Plebis
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Actually, what I learned is that if I take the character (L. Aemilius Barbula) that the script moves and move him first the script does not start. Now, if I forget and click on "show me how" or a "city" it's my own damn fault. |
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| Spartacus | Jan 11 2010, 04:10 PM Post #95 |
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AEE Aedilis Plebis
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I set up a variant on another drive to test some things. One of the tests will be taking the "Mob" and making it a lot more costly and time consuming to recruit than the simple spear armed units available to every culture. Another thing I'm testing is 0-turn recruitment for basic infantry units. I should begin the test tonight or tomorrow. I'll put spies into nearby rebel settlements and keep an eye on what they are recruiting. As far as my main beta test of AEE. I have played it down to 255 BC or 25 years = 100 turns and, with the following stipulations, pronounce it "working." Windows 7 64 bit system show_err not enabled Auto Save disabled. There are still a few blank descriptions but I don't want to screw with them, right now. Once I get my variant working with the Mob test I'll see about writing in descriptions for the handful of missing buildings. |
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| Spartacus | Jan 11 2010, 08:49 PM Post #96 |
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AEE Aedilis Plebis
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Mobs. This is frustrating. I increased the recruitment time of Mob units to 3 turns and made them cost 39,000 denari. I put spies in Arretium, Paestum and Ariminum on Turn 1 and noted the makeup of the existing garrison. 3 turns later the AI still recruited a mob unit in each city. I then took a nondescript slave spear unit, made them recruitable in the governor's villa/palace at a cost of 280+ denari and with a 0-turn recruiting time and the AI still chose to wait for the mob. Is there something particularly significant about the "mob" unit or could it be replaced completely with a cheap, spear unit which each culture could recruit? Because, otherwise, I'm stumped. The AI is too stupid for its own good. |
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| limes | Jan 12 2010, 03:41 AM Post #97 |
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AEE Censor
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I fix the problem with slaves. Slave faction won't recruit mob in Arretium and Ariminum (or other Italian cities) anymore. Now they recruit 4 different units (with aor_italy hidden resource) and 0 mob. I've got still one problem - why they don't recruit units with umbr_inf, etru_inf in EDB. Btw, I've made new Roman unit - Picenian Hastati (older Picenian Principes brothers won't be alone now) Edited by limes, Jan 12 2010, 05:18 AM.
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| danylp | Jan 12 2010, 09:33 AM Post #98 |
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AEE Centurio
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congrats limes ![]() btw, please tell me what do you call "mob" units, i hardly understand |
| Win XP SP3 (will be a win7 in the next two weeks), 1,5Gb RAM, ATi Radeon 9600Pro | |
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| Spartacus | Jan 12 2010, 03:29 PM Post #99 |
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AEE Aedilis Plebis
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"Mob" refers to the Revolt CTD fix in which someone figured out that the AI needs a unit to recruit when a city rebels. For the hell of it, though, I started a Seleucid campaign....marched my armies out of the cities and let them rebel. 3 duly did and in not one did the AI recruit a "mob". However, when playing a Roman campaign, the AI was habitually choosing the "mob" unit to recruit instead of actual ombat units. What I need to do is test the rebellion in a city which has no level of barracks built. The revolt CTD was, I believe, meant to deal with situations where a revolt happens in just those cities. Without the ability to recruit a unit the game crashed. The idea of the "mob" was that it is recruitable in the core governor's building instead of a barracks. |
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| MAJ Pain | Jan 12 2010, 06:22 PM Post #100 |
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AEE Civis Romanus
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I think you misunderstood Limes what I was saying about wrong cultures in Pontus and Illyria. What you said is correct, but what is represented in the game is wrong. (it's a bug in a way, just the wrong settings, or object properties:) ) This causes very low satisfaction and causes revolts. 1. Pontuse is Eastern, but in the campaign the ruling family has GrecoRoman trait, and the provinces are mainly set to GrecoRoman. Temples are to Greek gods, but correctly give Eastern conversion. 2. Illyria is Barbarian, but in the campaign the ruling family is GrecoRoman and the provinces are mainly set to GrecoRoman culture. Buildings do properly cause Barbarian conversion. 3. Would it be too much to ask that all the rivers in Iberia be navigable? 4. A tough problem indeed Is there a way to make Macedonia more aggressive towards Greece?
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in the polish topic you can speak polish, but this topic is read by a lot of people who cannot speak polish, thanks
What rivers in Iberia should be navigable?
Is there a way to make Macedonia more aggressive towards Greece?
7:03 AM Jul 11