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| AEE TESTING; Report AEE: GC bugs here | |
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| Tweet Topic Started: Dec 29 2009, 02:33 PM (10,321 Views) | |
| Spartacus | Jan 6 2010, 12:21 PM Post #61 |
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AEE Aedilis Plebis
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Alright. There is one way to test this. I'll move my saved games to another file and start a campaign as Pontus. Stand by. I'll use the cheats and get up to the reforms in a moment. |
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| Spartacus | Jan 6 2010, 12:52 PM Post #62 |
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AEE Aedilis Plebis
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Okay. I started a Pontus campaign using the original export_building file. I played 2 turns, using the cheats to build up the faction quickly, and built both of their cities out to Milref 2. Then I saved it but not using Auto Save. I used the quicksave AND the manual save as "SavePontus". Then I exited. I then installed the export_building.txt file that you emailed to me and restarted my manual save. It loaded AND advanced. I tried to take a screen shot of the gibberish on the screen but PrtScn did not work. (Don't know what that's about!) Anyway, the file worked. As I said before, it should not matter what description is written as long as the file names are correct. You could call the military reform a "house of ill repute" and the game should not care. Humor me. Go into preferences (both files) and turn off AUTO SAVE. Then start a campaign and save it manually and see what happens. BTW, I also can't use -show_err which could get to be a major annoyance but right now I can live with it. |
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| limes | Jan 6 2010, 01:16 PM Post #63 |
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AEE Censor
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Hi. I turned off AutoSave in preferences yesterday. It doesn't affect the game. I checked couple of times the problem. When "dggjdfhkhg" is added - CTD after End button is pressed (1 turn). With your file I can play with show_err, but it means that the game is working with bug. When Pontic reform is not described ("dggjdfhkhg") game works ok in every aspect without show_err. To be frank I forgot about it, but Italreforms descriptions made problem before. Maybe it's a typo only, but must check packs. Ps. Don't forget Spart that we've got different versions of AEE. RRS system is very complicated and it's likely it affects reforms. Edited by limes, Jan 6 2010, 01:18 PM.
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[ German Death Camps | |
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| Spartacus | Jan 6 2010, 01:35 PM Post #64 |
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AEE Aedilis Plebis
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It sure as hell effected mine. Even after changing out the export_building file, I moved my Roman campaign back into the save game folder and started up again with no problem. I also recruited 17 units of "colonists" over 2 turns and sent them from Rome to Pisae. I don't know what to tell you. It is working. Good point about RSS though. Still - before I shut off AutoSave I couldn't get it to do much of anything. |
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| Spartacus | Jan 6 2010, 05:31 PM Post #65 |
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AEE Aedilis Plebis
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I've replicated the problem you are having, Limes. I put in one sentence of the description I wrote and it works fine. However, if I add the second sentence, it CTDs. This makes no :Ding sense at all. It is far from the longest description in the file. I'm starting to wonder if it is worth the effort though. People are only going to read them once.....maybe. |
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| limes | Jan 6 2010, 06:16 PM Post #66 |
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AEE Censor
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I've got wonderful campaign my friend. RRS is working fine. Princeps Senatus assigned, 3 Quaestors on the stage and 1 Aedile Curule and one Tribune of Plebs. Of course one Pontifex Maximus, too. Just now game is so tasty. You still think how to use rules of cursus honorum and get the best generals and managers in settlements. I'm going to check AEE on Win XP this weekend. I will try to examine the problem with description soon. To be frank I think you're right. It's not worth time. Maybe our problem is sth more than usual typo or sth. I don't know whether descriptions have limits. Edited by limes, Jan 6 2010, 06:17 PM.
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| Spartacus | Jan 6 2010, 11:56 PM Post #67 |
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AEE Aedilis Plebis
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I don't either but the descriptions involved are far shorter than some of the ones you put in for the Roman Political Reforms. This makes no sense to me. Maybe it has something to do with too many factions using the reforms? Might be easier to make it one description for the Eastern factions and to hell with Numidia? |
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| danylp | Jan 7 2010, 05:31 AM Post #68 |
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AEE Centurio
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limes, if you want to create new stuff, please first release athe 2.0 and later make a patch :D:D:D thank a lot anyway
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| Win XP SP3 (will be a win7 in the next two weeks), 1,5Gb RAM, ATi Radeon 9600Pro | |
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| limes | Jan 7 2010, 09:21 AM Post #69 |
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AEE Censor
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Have you tried to use shorter description of Italrefs (Civitas Foederata)? @ danylp
Edited by limes, Jan 7 2010, 09:22 AM.
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| Jepeto | Jan 7 2010, 10:08 AM Post #70 |
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AEE Latinus
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I don't lose anything of your tests, but i can't help either. Finally ... Maybe... i can bring beer... naked girls to encourage you ... |
| windows xp (french) | |
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| Spartacus | Jan 7 2010, 11:08 AM Post #71 |
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AEE Aedilis Plebis
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Yeah - it does not appear to be the "length" of the description. Theoretically, you should be able to put War and Peace in there and the only thing it will do is take up room on the hard drive. This one is bizarre. |
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| danylp | Jan 7 2010, 11:39 AM Post #72 |
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AEE Centurio
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I can help you with bringing hungarian pálinka especially rape (marc) pálinka, or the "liquid gold" we called it with my friends
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| Win XP SP3 (will be a win7 in the next two weeks), 1,5Gb RAM, ATi Radeon 9600Pro | |
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| Spartacus | Jan 7 2010, 02:58 PM Post #73 |
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AEE Aedilis Plebis
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Adding to the knowledge data base about this thing. Show_err will cause a CTD if you try to advance the game with it in the shortcut. It will report errors which result from errors in EDB and EDU, however. Even more oddly, when I encountered a "missing files" error while going to the battle map it did report which files were missing even though I did not have show_err active at the time. I am assuming that Win 7 has some version of show_err built in but this is just a guess. Whatever this internal show_err function may be it did not work on the EDB and EDU error while loading the game. Removing "show_err" from the shortcut after correcting any errors detected does restore the game to functionality. |
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| limes | Jan 7 2010, 06:30 PM Post #74 |
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AEE Censor
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:):). Spart. I know very much about show_err. I made this mod :). I can play thank to show_err. It's strange that sometimes I can play via show_err, sometimes not. Errors in traits, ancillaries and most of txt (minus binary files) are shown via show_err. Missing textures or cas files of course not. I think the problem we've got here is because of new system of parsing files via Vista or 7Win. I think we need AEE mod foldered. It was not problem when I used XP. Now, it is just because my Vista or your Win7. I have to talk to Salvor Hardin again :). |
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| Spartacus | Jan 7 2010, 08:03 PM Post #75 |
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AEE Aedilis Plebis
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Very possible. I have the 64 bit Pro edition ( my son is a tech nut and he upgraded me) of Win 7. Who knows what is going on here. However, today's experiment involved me adding an additional unit to the game. Modding involved editing Export Descr Units Export Descr Units Enums Export units.txt Descr model battles all the textures and cas and sprite files Export Descr Buildings and setting up the unit cards and UI files. With all that, it worked, and my newly-installed Roman Archers are busily gunning down Gauls even now! So this game can be modded but there is something real screwy about export_buildings.txt. Tomorrow, I will go into the buiildings enums file, copy the descriptions for the factions in question, and see if putting them in standard order helps. If that doesn't work I'm out of ideas. Meanwhile....I'm going back to shooting Gauls. |
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| loet66 | Jan 8 2010, 03:06 AM Post #76 |
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AEE Centurio
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Hi limes, Yes, I agree. Edited by loet66, Jan 8 2010, 03:07 AM.
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loet66 vista 32 bit (french) | |
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| MAJ Pain | Jan 8 2010, 04:24 AM Post #77 |
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AEE Civis Romanus
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Hi guys Real Life came up again lol.However I should be able to do testing this weekend ![]() I will check out the autosave and -show_err issues. Btw, I am using Vista (which I despise)
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| Spartacus | Jan 8 2010, 09:21 AM Post #78 |
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AEE Aedilis Plebis
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Yuck, Vista! Actually, that's good. We should see what problems people are likely to run into when they start playing this thing. |
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| limes | Jan 8 2010, 05:19 PM Post #79 |
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AEE Censor
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I have 64-bit Vista. Since most files must be installed in Program Files (x86) and I don't know how it's parsed I've got problems. Problems always appear in the least expected moments. When I fixed the most irritating bug (I thought it was 4tpy script,, but it was "fetch" syndrome) and I used XP game worked perfectly. When I installed Vista - problems. I put few comments concerning my Vista experience. I have to find it. First I couldn't run RTW because of graphic card, next wrong drivers, after that RTW stopped to load because of very strange things that happened to txt files (binary files in text folder). I traversed a long distance with Vista64 and I can say that major victory is very close. I think our work should be focused on mod foldered version of AEE. I think that Vista or Win7 use AEE files in different way that XP. We should our OS the way how files should be handled. I saw somewhere on TWC thread concerned this matter. Ps. Of course show_err shows problems connected with missing skins or cas files. ![]() Btw. I know what I made wrong with reforms. If I'm right fix will be ready soon. Edited by limes, Jan 8 2010, 05:32 PM.
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| limes | Jan 8 2010, 06:06 PM Post #80 |
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AEE Censor
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Ok Spart. Problems with descr_buildings resolved. Solution is very easy :). All factions are working with their descriptions and we can use it long. Thank to show_err in XP we could examine errors that appeared during game. It was not relevant whether we started the game via shortcut with or without show_err. The most important thing was that show_err was working then without problems. Now, I have to say one thing. Show_err is not working with Vista or Win7 properly and we can't do much. OS will shut the game (CTD) when there are no errors within AEE and we will start game via shortcut with show_err. AEE started via shortcut with show_err will work in one case. The game is bugged. Of course buggy game won't run via shortcut without show_err option. Edited by limes, Jan 8 2010, 06:21 PM.
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7:03 AM Jul 11