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| AEE: GRAND CAMPAIGN City Walls; Just walls, gates, towers :) | |
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| Tweet Topic Started: Mar 27 2009, 02:54 PM (2,995 Views) | |
| limes | Mar 27 2009, 02:54 PM Post #1 |
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AEE Censor
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City walls thread announcement.![]() ![]() Barbarian Walls (level 2) ![]() Barbarian Walls (level 3) ![]() |
[ German Death Camps | |
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| pcp | Mar 28 2009, 03:52 AM Post #2 |
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AEE Peregrinus
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yeah! i'm happy to see it!
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| pcp | Mar 30 2009, 01:38 PM Post #3 |
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AEE Peregrinus
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any news?
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| loet66 | Mar 31 2009, 02:35 AM Post #4 |
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AEE Centurio
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Hi, Very nice !
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loet66 vista 32 bit (french) | |
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| Wolfen | Apr 1 2009, 06:05 AM Post #5 |
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AEE Foederatus
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Is it me or is the lower part of the wall stretching the texture in places? The wall itself is fantastic, I have not seen any mod team go through the hassle to include such things before, very impressive. |
| ~R.I.P. Adam aka "Ildánach", my big brother 25/04/08~ | |
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| limes | Apr 1 2009, 07:18 AM Post #6 |
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AEE Censor
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Hi Wolfen. The thing you are taling about is additional 3d element that makes wall more rugged. Wall is not plain in certain places :). |
[ German Death Camps | |
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| Divus | Apr 5 2009, 09:05 PM Post #7 |
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+ Ace Pilot +
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one word WOW
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| pcp | Apr 30 2009, 02:15 AM Post #8 |
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AEE Peregrinus
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hi limes! how to proceed with the construction of the wall?
can you post some screenshot? |
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| Spartacus | Apr 30 2009, 07:30 PM Post #9 |
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AEE Aedilis Plebis
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Whatever was the verdict about putting scorpions and ballistae on the walls? |
![]() Win 7 Enterprise 64-bit Intel(pentium) D CPU 2.8Gh | |
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| limes | May 1 2009, 07:57 PM Post #10 |
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AEE Censor
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:). We'll see. At first sight war machines should be palced on ground (overlay map should be edited by making few areas higher than rest). For instance right behind the walls. It can look strange, especially when walls are not built. To be frank it's last thing on my list. 1. Models and skins. 2. Fixing few new political trait system. 3. Second wall around Carthage (tiles around the city). 4. ballistas on the walls. Ps. I'm busy with painting. My apartment needs changes :). |
[ German Death Camps | |
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| Spartacus | May 4 2009, 11:55 AM Post #11 |
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AEE Aedilis Plebis
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I quite agree. I always thought that every town being totally flat and none of them being on a river or coast was pretty stupid and also contributed to the generally boring siege aspect of the whole game. M2TW seems to have solved that problem but no one can seem to make it work for Rome. |
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| PatricianS | May 15 2009, 03:23 PM Post #12 |
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AEE Latinus
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Does the AI know how to deal with such walls? (since you usually can't walk on top of level 2 walls :)) ![]() Looks very good
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|_ RTR Beta-Master _|_ RTR VII Developer _|![]() ~ RTR VII: Fate of Empires ~ | |
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| Spartacus | May 15 2009, 04:23 PM Post #13 |
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AEE Aedilis Plebis
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The AI can barely figure out how to walk across open ground. |
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| limes | May 16 2009, 05:17 PM Post #14 |
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AEE Censor
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I can promise that I will post wall pictures soon. I've just started campaign. Hell hard. I don't change my mind about VH/VH. VH/VH is for real strategists. PS. PCP, forgive me my delay :). |
[ German Death Camps | |
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| pcp | May 20 2009, 03:20 AM Post #15 |
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AEE Peregrinus
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don't worry limes! i understand!
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| limes | May 22 2009, 07:52 AM Post #16 |
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AEE Censor
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I started to show more AEE material in "AEE campaign" thread. Gaul campaign will start soon :). |
[ German Death Camps | |
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| FB_Bob | Aug 1 2009, 11:09 AM Post #17 |
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AEE Latinus
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Looking as good as ever |
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Win XP HE sp3 Pen DC 2.6 Nvida GF 8800 GTS 4gb RAM | |
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| limes | Aug 14 2009, 02:53 PM Post #18 |
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AEE Censor
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Thank you FB_Bob
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| limes | Mar 17 2012, 03:29 AM Post #19 |
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AEE Censor
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WALLS BUILDING Maurits. Caligula Caesar. We may start here. What is the problem?
Edited by limes, Mar 17 2012, 04:00 AM.
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| Maurits | Mar 18 2012, 02:43 PM Post #20 |
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AEE Foederatus
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Hi Limes, Your walls look amazing, really adds something to the game. The problem is that some files seem to be missing from the mod. Sections of the wall are missing, just black or sth like that. I haven't really got a clue what it is about, but I could look up some of the error messages. Any idea how we could best approach this problem? - Maurits |
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