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AEEaddreply2
AEE: GRAND CAMPAIGN Preview; Preview
Topic Started: Mar 23 2009, 04:52 PM (28,510 Views)
Spartacus
AEE Aedilis Plebis
I fear this means a lot more battles in the woods!
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Win 7 Enterprise 64-bit Intel(pentium) D CPU 2.8Gh
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loet66
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AEE Centurio
Me too ... :tongue:
loet66
vista 32 bit (french)
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danylp
AEE Centurio
Hy guys, I'm very very very missed you and this epic mod in the last moths :((( but i'm back :D and im glad to see that limes continues improving the mod and it will be better and better. I've strated a new campaign today and I will play a lot.

Regards!
Dany
Win XP SP3 (will be a win7 in the next two weeks), 1,5Gb RAM, ATi Radeon 9600Pro
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limes
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AEE Censor
AEE is waiting for you Dany :)

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German Death Camps
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Turkeys
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AEE Tribunus Militum
The new campaign map really complements the city models well.
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Thanks to Limes for the signature!
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danylp
AEE Centurio
very nice :))))
Win XP SP3 (will be a win7 in the next two weeks), 1,5Gb RAM, ATi Radeon 9600Pro
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limes
Member Avatar
AEE Censor
Preview in post #1 updated. Naval scheme added.
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German Death Camps
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frits
AEE Peregrinus
limes
Mar 23 2009, 04:52 PM
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Status Reipublicae nulla alia re nisi concordia retinetur.

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Northern Trade Route (and its higher level) Janter (Amber ) or Plumbum Candidum (tin) road. The Janter road will go from the Southern Coast of the Baltic Sea to Aquileia and coastal towns of the Black Sea. Plumbum Candidum road is part of barbarian trade system leading from so-called Tin Islands to southern coasts of Spain.

Trade Routes

Northern Trade Route

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Amber Road

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Plumbum Candidum (tin) Road

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VI. New recruitment system - Romans and Italian Allies, Dual system of military buildings within faction and new Naval Recruitment System

AEE REGION MAP (not finished)

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Spoiler: click to toggle



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More here: http://s10.zetaboards.com/aeelysium/topic/571683/1/


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Temple of Zeus in Olympia

located here

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Hanging Gardens Of Semiramide (Babylon)

located here

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XVII. New Turn System Is Being Introduced. Marcus Camillus 4TPY Mod Was Rescripted

The Campaign Timeline Has Been Expanded Thanks To New Turn System. Imperial Legionarys Are Being Introduced And Weapons Such As Onagers Are Being Made Available.

What is inside the Ancient Empires Beta? Many unique and original ideas and works. A lot of ideas were prototypes for other mods.

Revolt Bug Fixed, For AEE. The Aim For AEE is To Have This Mod User Friendly and Bug Free.
Macedon Faction Has Been Curbed. Players Will No Longer Have The Black Plague Spreading Over The Map At The Start Of Campaign.
For magnifcent scenery, grand buildings and epic battles/campaigns ANCIENT EMPIRES ELYSIUM will rank with the best.
Note: To be updated as more information comes through.

AEE MATERIAL BY LIMES

- AEE colonists & settlers,
- AEE new original heavy models and skins of new units for Romans, Roman Rebels, Rebels, Gauls, Thracians, Carthaginians, others (AEE),
- AEE original design new map with real topographical projections (Mt. Olympus - Greece, Alpes with Mt. Blanc, alpine passes, Mt. Ararat - Armenia, Khyber Pass - Afghanistan, part of Himalayas, etc. etc), new names of towns and cities. secret passages, ravines, big mountains, navigable rivers (AEE),
- AEE realistic game environment like trees, skies, shrubs, flowers (AEE),
- AEE unique Navigable Rivers with Ports Mod (AEE),
- AEE unique recruitment system (first metropolis --> auxilia system dependant on reforms and conquer),
- AEE originally designed reforms (AEE),
- AEE republican ---> plebeian trait system (AEE),
- AEE changes to AI stuff (AEE),
- AEE trade routes (AEE AI elements),
- AEE new Walls (AEE),
- AEE new 2d art like faction symbols, interface, loading screens, other 2d stuff (AEE),
- AEE custom battlefields (AEE),
- AEE Fire Arrows, Balistas and Torches II Mini-Mod (AEE),
- AEE migration Buildings important natural support for "cultures" feature and social affiliation (AEE),
- AEE Fog & Light System (AEE),
- AEE coded Horde feature (AEE),
- AEE Roman Rebels - "Loyalty" mod (AEE),
- AEE Cultures/religion mod (AEE),
- AEE version of Recruitable Generals (AEE),
- AEE Legions' names (AEE),
- AEE dismounted Greek Generals Guard (AEE)
- AEE new faction - Epirus (AEE Epirote skins from KALI),
- a lot of others I forgot...

AEE MATERIAL BY LIMES BASED ON GREAT IDEAS
OR MATERIAL OF OTHER MODDERS

- AEE version of Chaotica’s Metropolis Mod (AEE - Draknar's mod, AE - Chaotica),
- AEE Modded Naval Mod by Desaix (Draknar's mod, Desaix),
- AEE new Progress Bar (AEE version of Ahmose's project),

AEE MATERIAL BY OTHERS

- 4TPY Mod by Magpie,
- many units used in Rome Total Realism Gold by (Warspite, Caius Britannicus, ... )
- Unified Animation Pack by Panama Red (joined and reworked by former member of AE Team Panama Red51; animations made by Trajan and EuropaBarbarorum Team),
- AEE modified Marcus Camillus 4 Turns Per Year Mod 1.9.3,
- Sinuhet's Formations or Darth Formations v.16.0
- Horses skins and models made by Pinarius,
- Large Forts by lt1956,

- And lots of other material.

It's strongly recommended to use CC LITE MUSIC MOD. I love this mod and this mod loves Ancient Empires .

TO BE CONTINUED...


i dont find the download link where can i find it ?
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Spartacus
AEE Aedilis Plebis
I don't think it is ready yet.
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Win 7 Enterprise 64-bit Intel(pentium) D CPU 2.8Gh
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limes
Member Avatar
AEE Censor
You can find AEE:GC BETA download links here. There are two sources: File front and Deposit Files.

http://s10.zetaboards.com/aeelysium/topic/7187086/1/
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German Death Camps
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Matteo
AEE Foederatus
limes, what do you mean by "political and magistrate system"? Diplomacy?

And what is "Roman Republican System (RRS)"?

Come on, give me some explanations! :'D
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limes
Member Avatar
AEE Censor
Hi. RRS is political and social system based on buildings, traits and ancillaries system. Simply, buildings are different types of Roman Comitia. They allow to get offices (via voting system) like quaestors, aediles, praetors, senators, etc.
Merry Christmass :).
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German Death Camps
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Spartacus
AEE Aedilis Plebis
Limes, interesting bug problem that I ran into and solved.

For some reason the game was crashing during the Save Game operation and always when I checked the earlier saves was 3,900kb but the failed save was crashing around 750kb or so.

I finally noticed that it always happened after Illyria was knocked out as a faction. Finally, I sent an army which I had nearby to fight the Greeks to raise the siege of the last Illyrian city thus keeping them in the games. The crashes stopped.

Not at all certain what happened but just keep that one in the back of your mind.

I may go conquer that last Illyrian town myself just to see what happens.

I'll let you know.
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Win 7 Enterprise 64-bit Intel(pentium) D CPU 2.8Gh
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Spartacus
AEE Aedilis Plebis
I did overrun the last Illyrian town and this time it did save with no problem.

Weird, huh?

:tongue:
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limes
Member Avatar
AEE Censor
Hi my friend. How's going?

Check this post:

http://s10.zetaboards.com/aeelysium/single/?p=8018113&t=7523152

It works. Every time game started to crash without any reason when "end turn" button was pressed.
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German Death Camps
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