Ancient Empires Elysium
Welcome Guest [Log In] [Register]
Welcome to Ancient Empires Elysium. We hope you enjoy your visit.

You're currently viewing our forum as a guest. Guest posting is allowed here. Registering will also give you the option to send private messages and access the shout box.



Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
AEEaddreply2
AEE: GRAND CAMPAIGN Preview; Preview
Topic Started: Mar 23 2009, 04:52 PM (28,509 Views)
limes
Member Avatar
AEE Censor
.
.
.
ANCIENT EMPIRES ELYSIUM: GRAND CAMPAIGN GUIDE

Spoiler: click to toggle


UNDER CONSTRUCTION

General Information

Posted Image

Posted Image
Spoiler: click to toggle


Posted Image

Posted Image
Spoiler: click to toggle

[/center]
Spoiler: click to toggle



AEE: GRAND CAMPAIGN PREVIEW LINK

Introduction

[/font]
Campaign Concept
...

[/size]
Factions (link)


SPQR - Res Publica Romana
Spoiler: click to toggle

SPQR Rebels
Spoiler: click to toggle

Independent States
Spoiler: click to toggle

Playable Factions
Spoiler: click to toggle



[/b]
Social, Political, Economic & Military System (SPEMS)
AEE SPEMS is based on Roman Citizenship development - symbol of order, prosperity and freedom, privileges concerning political and legal status afforded to free-born with respect to laws, property and governance. Historically, different class of Roman Citizenship was given by Rome to their closest allies as a prize for their loyal service. Giving privileges was also effective tool of Romanisation. Degree of citizenship class given to cities was adequate to their readiness to sacrifice for great neighbour.
Besides Rome which was city civitas optimo iure - with higher class of Roman Citizenship, there was few cities with limited, but high privileges like Capua (civitas sine suffragio) citizenship without the vote. In AEE closest allies are represented by Capua and Ancona...


Social & Political

Posted Image
Spoiler: click to toggle

Spoiler: click to toggle

Spoiler: click to toggle

Spoiler: click to toggle



Economy

Agriculture
"But of all the occupations by which gain is secured, none is better than agriculture, none more profitable, none more delightful, none more becoming to a freeman." Cicero, De Officiis I.150

Technically, Agriculture in AEE is represented by: Local Farming & Regional Farming.

Local Farming is small or medium scale, usually family based activity. Local Farming let people grouped in villages, cities or towns managed by Player get enough grain, vegetables or fruits necessary for living and trade. The higher level of Farms the higher revenue. In game represented by


  • Basic Farms,
    Communal Farming (Farms+1),
    Crop Rotation (Farms+2),
    Great Farms (Farms+3),
    Great Estates like Roman Latifundia (Farms+4).
Very important group of structures are Farm Facilities represented in game by


  • Land Clearance,
    Homestead,
    Basic Irrigation
    Advanced Irrigation.
Farm Facilities are both farms pre-structures (Land Clearance for Farms, Farms+1, Farms+2; Homestead for Farms+3 and Farms+4; on desert areas both Irrigation structures are nedded to built simplest Farm) and useful upgrade that will increase Farm productivity. Local Farming is influenced by weather. Information about harvesting is shown in Settlement details. Poor harvest means often for part of people hunger and disease and for rulers increased revolt threat. Income generated by Local Farming is sum of money gained by local farmers in areas around faction towns and cities.

Important facts about Local Farming:
- Local Farming and Farm Facilities are buildings available in city build queue,
- income generated by Local Farming is sum of money gained by local farmers in areas around faction towns and cities,
- Land Clearance is first Farm Facility structure that makes available Farm building,
-...

Settlement Details Scroll
Spoiler: click to toggle

Scheme. Local Farming
Spoiler: click to toggle



Regional Farming is large farming activity realized in scale of whole region (province). First condition for that kind of farming is small villages/towns existence (small models of village/town) in a province on campaign map. If there is not single village in the region (province) - no regional farming is possible. In game represented by:


  • Local Farming (check above),
    number of villages and towns within a region (on campaign map),
    organized process of farming delivered by faction authorities (Auxilia Phase1, Auxilia Phase2 and first level of army barracks).
Auxilia buildings deliver working force during harvesting crops, necessary tools, etc. Barracks are responsible for army provisions, so they are excellent farming recipient, what generates extra income. Only first level of faction barracks generates income. Army won't be more hungry training in more complex army buildings :). Regional Farming generates much more money than Local Farming due to its extensive character and bigger scale of engaged resources. Comparatively high income of Regional Farming is sum of money generated together by every single village and town and faction main city in whole province.

Important facts about Regional Farming:
- generates income when Local Farming and/or Farms Facilities exist in faction city and Auxiia Phase1 building is built (without Auxilia Phase1 building Regional Farming income is 0),
- every level of Farms will generate variable income with Auxilia Phase1, Auxilia Phase2 and first level of Barracks. Table of income is shown on Scheme Regional Farming
- comparatively high income of Regional Farming is sum of money generated together by every single village and town and faction main city in whole province.
- the higher number of villages or towns (strat map) in a province the higher income. Regional Farming income value is multiplication number of villages or towns per Farm level.


Example. There is Land Clearance, Communal Farming (Farms+1), Auxilia 2, 3 Villages in a Region: +50 + 150x3 = 500 income


Scheme. Regional Farming
Spoiler: click to toggle


Trade

The ancient world was criss-crossed with trade routes. There were sea routes and numerous land routes using the roads built by local rulers. In case of Romans trade and moving the Roman Army around were the two principle reasons for building roads. Members of the Roman Senate and their families (at least in theory) were prohibited from engaging in trade. Otherwise the members of the Equestrian order, plebeians. They were involved in businesses, held shops or manned stalls at markets or plazas. Very important source of commercial transactions were slaves. Slaves as res vocale

Land Trade

Sea & River Trade
The ancients did what they could to make sea journeys safe. They built lighthouses, safe harbours and docks. The Roman Navy did what it could to make the Mediterranean Sea safe from pirates.

Scheme. Land & Naval/River Trade
Spoiler: click to toggle




Mining and metallurgy



Reforms
..............................................
Reform I/Civitas Foederata
Spoiler: click to toggle

Reform II/Civitas Ius Latinum
Spoiler: click to toggle

Reform III/Civitas Sine Suffragio
Spoiler: click to toggle

Reform IV/Civitas Optimo Iure
Spoiler: click to toggle




Campaign Map (link)

The AEE Great Campaign map covers area from Iberia to Afganistan, India.
The AEE Great Campaign map is newer and slightly developed map version you can find in AEE Beta.



  • AEE Features
    Campaign Map & Vegetation
    - ...
    - ...
    - ...


    Posted Image

    AEE MATERIAL BY LIMES

    - AEE colonists & settlers,
    - AEE new original heavy models and skins of new units for Romans, Roman Rebels, Rebels, Gauls, Thracians, Carthaginians, others (AEE),
    - AEE original design new map with real topographical projections (Mt. Olympus - Greece, Alpes with Mt. Blanc, alpine passes, Mt. Ararat - Armenia, Khyber Pass - Afghanistan, part of Himalayas, etc. etc), new names of towns and cities. secret passages, ravines, big mountains, navigable rivers (AEE),
    - AEE realistic game environment like trees, skies, shrubs, flowers (AEE),
    - AEE unique Navigable Rivers with Ports Mod (AEE),
    - AEE unique recruitment system (first metropolis --> auxilia system dependant on reforms and conquer),
    - AEE originally designed reforms (AEE),
    - AEE republican ---> plebeian trait system (AEE),
    - AEE changes to AI stuff (AEE),
    - AEE trade routes (AEE AI elements),
    - AEE new Walls (AEE),
    - AEE new 2d art like faction symbols, interface, loading screens, other 2d stuff (AEE),
    - AEE custom battlefields (AEE),
    - AEE Fire Arrows, Balistas and Torches II Mini-Mod (AEE),
    - AEE migration Buildings important natural support for "cultures" feature and social affiliation (AEE),
    - AEE Fog & Light System (AEE),
    - AEE coded Horde feature (AEE),
    - AEE Roman Rebels - "Loyalty" mod (AEE),
    - AEE Cultures/religion mod (AEE),
    - AEE version of Recruitable Generals (AEE),
    - AEE Legions' names (AEE),
    - AEE dismounted Greek Generals Guard (AEE)
    - AEE new faction - Epirus (AEE Epirote skins from KALI),
    - a lot of others I forgot...

    AEE MATERIAL BY LIMES BASED ON GREAT IDEAS
    OR MATERIAL OF OTHER MODDERS

    - AEE version of Chaotica’s Metropolis Mod (AEE - Draknar's mod, AE - Chaotica),
    - AEE Modded Naval Mod by Desaix (Draknar's mod, Desaix),
    - AEE new Progress Bar (AEE version of Ahmose's project),

    AEE MATERIAL BY OTHERS

    - 4TPY Mod by Magpie,
    - many units used in Rome Total Realism Gold by (Warspite, Caius Britannicus, ... )
    - Unified Animation Pack by Panama Red (joined and reworked by former member of AE Team Panama Red51; animations made by Trajan and EuropaBarbarorum Team),
    - AEE modified Marcus Camillus 4 Turns Per Year Mod 1.9.3,
    - Sinuhet's Formations or Darth Formations v.16.0
    - Horses skins and models made by Pinarius,
    - Large Forts by lt1956,

    - And lots of other material.

    It's strongly recommended to use CC LITE MUSIC MOD. I love this mod and this mod loves Ancient Empires .

    TO BE CONTINUED...



    Edited by limes, Apr 14 2018, 03:17 PM.
Posted Image[

German Death Camps
p_off profile2 quote3 p_top
 
Salvor Hardin
AEE Latinus
These new buildings look impressive, Limes!
Posted Image
p_off profile2 quote3 p_top
 
Praetorian
Member Avatar
AEE Quaestor
Salvor Hardin
Mar 26 2009, 04:23 PM
These new buildings look impressive, Limes!

Yes, indeed! :D
Posted Image
If you see the flash, it is already too late for ArmA! :D :shifty:
Go Strong! ArmA Strong!
p_off profile2 quote3 p_top
 
Julianus_Flavius
Member Avatar
AEE Latinus
Yes, looking forward with great anticipation! I wish I had your imagination, Limes!
p_off profile2 quote3 p_top
 
Guest
Unregistered

This looks incredibly good!
quote3 p_top
 
limes
Member Avatar
AEE Censor
@ Julianus_Flavius

Thank you friend for nice comment. Not bad imagination and more and more problems with eyes :).


Thank you Mr Guest. Please register and stay with us :).
Posted Image[

German Death Camps
p_off profile2 quote3 p_top
 
loet66
Member Avatar
AEE Centurio
Hi my friends,

Wooh, it begins serious, extremely good.

:P
loet66
vista 32 bit (french)
p_off profile2 quote3 p_top
 
Guest
Unregistered

Wow man, you have got to release this mod man. good job.
quote3 p_top
 
Wolfen
Member Avatar
AEE Foederatus
Those new walls look superb!

The strat map is very detailed, great work.

The building tree gave me a headache just looking at it. :P

I am looking forward to future previews. :)
~R.I.P. Adam aka "Ildánach", my big brother 25/04/08~
p_off profile2 quote3 p_top
 
limes
Member Avatar
AEE Censor
Thanks very much Wolfen. Nice words, indeed.

I hope I will show new stuff and of course new walls in "Walls" thread soon. In other case PCP will hurt me :).
Posted Image[

German Death Camps
p_off profile2 quote3 p_top
 
Guest
Unregistered

I looks great!
Where can i download CC LITE MUSIC MOD?
quote3 p_top
 
Emperor Flavius Titus Domitianus
AEE Peregrinus
I like the map, the icons and the everything!
p_off profile2 quote3 p_top
 
limes
Member Avatar
AEE Censor
And I like you :).
Posted Image[

German Death Camps
p_off profile2 quote3 p_top
 
Turkeys
Member Avatar
AEE Tribunus Militum
Hey, does the campaign map end right at Iberia or did it cut a little bit of the western side off? I can't quite tell from the screenshots. Oh and are all the units for the factions being replaced or just some? Thank you in advance for response.
Posted Image
Thanks to Limes for the signature!
p_off profile2 quote3 p_top
 
limes
Member Avatar
AEE Censor
Hi. Please check paragraph II. of first post.

II.Totally new map covering the Ancient World that will be epic in size.

You'll find there AEE map, its scale and borders. It'll be easier.

I tried to prepare as many models and skins as possible. It's hard work because RTW has limitations. To give different look to units based on the same models I had to use few tricks :).
Of course I could redraw skins, but it would take too much time. AEE will use many skins used in RTR Platinium.
Posted Image[

German Death Camps
p_off profile2 quote3 p_top
 
loet66
Member Avatar
AEE Centurio
Hi limes,

Very good work !

I take my time during my turn on the strategic map, so this element is very important for me. :P
loet66
vista 32 bit (french)
p_off profile2 quote3 p_top
 
Divus
Member Avatar
+ Ace Pilot +
Everything is Great Limes, Great Work, and thats my fav. line in gladiator movie :D
p_off profile2 quote3 p_top
 
limes
Member Avatar
AEE Censor
Hehe. I like itvery much, too. Right words in right time :).
Posted Image[

German Death Camps
p_off profile2 quote3 p_top
 
PatricianS
Member Avatar
AEE Latinus
Hi Limes,

How's things going?

Does AEE have two Roman factions? Roman and Senate?

:)
|_ RTR Beta-Master _|_ RTR VII Developer _|
Posted Image
~ RTR VII: Fate of Empires ~
p_off profile2 quote3 p_top
 
Praetorian
Member Avatar
AEE Quaestor
PatricianS
Apr 7 2009, 11:23 AM
Hi Limes,

How's things going?

Does AEE have two Roman factions? Roman and Senate?

:)

Yes, and rebels too. :)
Posted Image
If you see the flash, it is already too late for ArmA! :D :shifty:
Go Strong! ArmA Strong!
p_off profile2 quote3 p_top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Ancient Empires Elysium: Grand Campaign (AEE:GC) · Next Topic »
AEEaddreply2