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AEE: GRAND CAMPAIGN Preview; Preview
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Topic Started: Mar 23 2009, 04:52 PM (28,511 Views)
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limes
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Mar 23 2009, 04:52 PM
Post #1
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AEE Censor
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. . . ANCIENT EMPIRES ELYSIUM: GRAND CAMPAIGN GUIDE
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UNDER CONSTRUCTION
Introduction
[/font] [/size]Factions (link)
SPQR - Res Publica Romana
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[/b]Social, Political, Economic & Military System (SPEMS) AEE SPEMS is based on Roman Citizenship development - symbol of order, prosperity and freedom, privileges concerning political and legal status afforded to free-born with respect to laws, property and governance. Historically, different class of Roman Citizenship was given by Rome to their closest allies as a prize for their loyal service. Giving privileges was also effective tool of Romanisation. Degree of citizenship class given to cities was adequate to their readiness to sacrifice for great neighbour. Besides Rome which was city civitas optimo iure - with higher class of Roman Citizenship, there was few cities with limited, but high privileges like Capua (civitas sine suffragio) citizenship without the vote. In AEE closest allies are represented by Capua and Ancona...
Social & Political

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Economy
Agriculture "But of all the occupations by which gain is secured, none is better than agriculture, none more profitable, none more delightful, none more becoming to a freeman." Cicero, De Officiis I.150
Technically, Agriculture in AEE is represented by: Local Farming & Regional Farming.
Local Farming is small or medium scale, usually family based activity. Local Farming let people grouped in villages, cities or towns managed by Player get enough grain, vegetables or fruits necessary for living and trade. The higher level of Farms the higher revenue. In game represented by
Basic Farms, Communal Farming (Farms+1), Crop Rotation (Farms+2), Great Farms (Farms+3), Great Estates like Roman Latifundia (Farms+4). Very important group of structures are Farm Facilities represented in game by
Land Clearance, Homestead, Basic Irrigation Advanced Irrigation. Farm Facilities are both farms pre-structures (Land Clearance for Farms, Farms+1, Farms+2; Homestead for Farms+3 and Farms+4; on desert areas both Irrigation structures are nedded to built simplest Farm) and useful upgrade that will increase Farm productivity. Local Farming is influenced by weather. Information about harvesting is shown in Settlement details. Poor harvest means often for part of people hunger and disease and for rulers increased revolt threat. Income generated by Local Farming is sum of money gained by local farmers in areas around faction towns and cities.
Important facts about Local Farming: - Local Farming and Farm Facilities are buildings available in city build queue, - income generated by Local Farming is sum of money gained by local farmers in areas around faction towns and cities, - Land Clearance is first Farm Facility structure that makes available Farm building, -...
Settlement Details Scroll
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Regional Farming is large farming activity realized in scale of whole region (province). First condition for that kind of farming is small villages/towns existence (small models of village/town) in a province on campaign map. If there is not single village in the region (province) - no regional farming is possible. In game represented by:
Local Farming (check above), number of villages and towns within a region (on campaign map), organized process of farming delivered by faction authorities (Auxilia Phase1, Auxilia Phase2 and first level of army barracks). Auxilia buildings deliver working force during harvesting crops, necessary tools, etc. Barracks are responsible for army provisions, so they are excellent farming recipient, what generates extra income. Only first level of faction barracks generates income. Army won't be more hungry training in more complex army buildings :). Regional Farming generates much more money than Local Farming due to its extensive character and bigger scale of engaged resources. Comparatively high income of Regional Farming is sum of money generated together by every single village and town and faction main city in whole province.
Important facts about Regional Farming: - generates income when Local Farming and/or Farms Facilities exist in faction city and Auxiia Phase1 building is built (without Auxilia Phase1 building Regional Farming income is 0), - every level of Farms will generate variable income with Auxilia Phase1, Auxilia Phase2 and first level of Barracks. Table of income is shown on Scheme Regional Farming - comparatively high income of Regional Farming is sum of money generated together by every single village and town and faction main city in whole province. - the higher number of villages or towns (strat map) in a province the higher income. Regional Farming income value is multiplication number of villages or towns per Farm level.
Example. There is Land Clearance, Communal Farming (Farms+1), Auxilia 2, 3 Villages in a Region: +50 + 150x3 = 500 income
Scheme. Regional Farming
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Trade
The ancient world was criss-crossed with trade routes. There were sea routes and numerous land routes using the roads built by local rulers. In case of Romans trade and moving the Roman Army around were the two principle reasons for building roads. Members of the Roman Senate and their families (at least in theory) were prohibited from engaging in trade. Otherwise the members of the Equestrian order, plebeians. They were involved in businesses, held shops or manned stalls at markets or plazas. Very important source of commercial transactions were slaves. Slaves as res vocale
Land Trade
Sea & River Trade The ancients did what they could to make sea journeys safe. They built lighthouses, safe harbours and docks. The Roman Navy did what it could to make the Mediterranean Sea safe from pirates.
Scheme. Land & Naval/River Trade
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Reforms .............................................. Reform I/Civitas Foederata
Spoiler: click to toggle Reform II/Civitas Ius Latinum
Spoiler: click to toggle Reform III/Civitas Sine Suffragio
Spoiler: click to toggle Reform IV/Civitas Optimo Iure
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Campaign Map (link)
The AEE Great Campaign map covers area from Iberia to Afganistan, India. The AEE Great Campaign map is newer and slightly developed map version you can find in AEE Beta. |
AEE Features Campaign Map & Vegetation - ... - ... - ...

AEE MATERIAL BY LIMES
- AEE colonists & settlers, - AEE new original heavy models and skins of new units for Romans, Roman Rebels, Rebels, Gauls, Thracians, Carthaginians, others (AEE), - AEE original design new map with real topographical projections (Mt. Olympus - Greece, Alpes with Mt. Blanc, alpine passes, Mt. Ararat - Armenia, Khyber Pass - Afghanistan, part of Himalayas, etc. etc), new names of towns and cities. secret passages, ravines, big mountains, navigable rivers (AEE), - AEE realistic game environment like trees, skies, shrubs, flowers (AEE), - AEE unique Navigable Rivers with Ports Mod (AEE), - AEE unique recruitment system (first metropolis --> auxilia system dependant on reforms and conquer), - AEE originally designed reforms (AEE), - AEE republican ---> plebeian trait system (AEE), - AEE changes to AI stuff (AEE), - AEE trade routes (AEE AI elements), - AEE new Walls (AEE), - AEE new 2d art like faction symbols, interface, loading screens, other 2d stuff (AEE), - AEE custom battlefields (AEE), - AEE Fire Arrows, Balistas and Torches II Mini-Mod (AEE), - AEE migration Buildings important natural support for "cultures" feature and social affiliation (AEE), - AEE Fog & Light System (AEE), - AEE coded Horde feature (AEE), - AEE Roman Rebels - "Loyalty" mod (AEE), - AEE Cultures/religion mod (AEE), - AEE version of Recruitable Generals (AEE), - AEE Legions' names (AEE), - AEE dismounted Greek Generals Guard (AEE) - AEE new faction - Epirus (AEE Epirote skins from KALI), - a lot of others I forgot...
AEE MATERIAL BY LIMES BASED ON GREAT IDEAS OR MATERIAL OF OTHER MODDERS
- AEE version of Chaotica’s Metropolis Mod (AEE - Draknar's mod, AE - Chaotica), - AEE Modded Naval Mod by Desaix (Draknar's mod, Desaix), - AEE new Progress Bar (AEE version of Ahmose's project),
AEE MATERIAL BY OTHERS
- 4TPY Mod by Magpie, - many units used in Rome Total Realism Gold by (Warspite, Caius Britannicus, ... ) - Unified Animation Pack by Panama Red (joined and reworked by former member of AE Team Panama Red51; animations made by Trajan and EuropaBarbarorum Team), - AEE modified Marcus Camillus 4 Turns Per Year Mod 1.9.3, - Sinuhet's Formations or Darth Formations v.16.0 - Horses skins and models made by Pinarius, - Large Forts by lt1956,
- And lots of other material.
It's strongly recommended to use CC LITE MUSIC MOD. I love this mod and this mod loves Ancient Empires .
TO BE CONTINUED...
Edited by limes, Apr 14 2018, 03:17 PM.
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German Death Camps
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Salvor Hardin
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Mar 26 2009, 03:23 PM
Post #2
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AEE Latinus
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These new buildings look impressive, Limes!
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Praetorian
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Mar 26 2009, 03:26 PM
Post #3
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AEE Quaestor
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- Salvor Hardin
- Mar 26 2009, 04:23 PM
These new buildings look impressive, Limes!
Yes, indeed!
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 If you see the flash, it is already too late for ArmA!  Go Strong! ArmA Strong!
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Julianus_Flavius
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Mar 27 2009, 12:00 AM
Post #4
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AEE Latinus
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Yes, looking forward with great anticipation! I wish I had your imagination, Limes!
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Guest
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Mar 27 2009, 06:58 AM
Post #5
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Unregistered
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This looks incredibly good!
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limes
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Mar 27 2009, 04:10 PM
Post #6
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AEE Censor
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@ Julianus_Flavius
Thank you friend for nice comment. Not bad imagination and more and more problems with eyes :).
Thank you Mr Guest. Please register and stay with us :).
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German Death Camps
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loet66
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Mar 28 2009, 12:38 AM
Post #7
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AEE Centurio
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Hi my friends,
Wooh, it begins serious, extremely good.
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loet66 vista 32 bit (french)
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Guest
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Mar 28 2009, 08:24 AM
Post #8
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Unregistered
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Wow man, you have got to release this mod man. good job.
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Wolfen
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Mar 30 2009, 01:04 PM
Post #9
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AEE Foederatus
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Those new walls look superb!
The strat map is very detailed, great work.
The building tree gave me a headache just looking at it.
I am looking forward to future previews.
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~R.I.P. Adam aka "Ildánach", my big brother 25/04/08~
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limes
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Mar 30 2009, 03:36 PM
Post #10
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AEE Censor
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Thanks very much Wolfen. Nice words, indeed.
I hope I will show new stuff and of course new walls in "Walls" thread soon. In other case PCP will hurt me :).
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German Death Camps
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Guest
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Mar 31 2009, 09:37 AM
Post #11
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Unregistered
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I looks great! Where can i download CC LITE MUSIC MOD?
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Emperor Flavius Titus Domitianus
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Mar 31 2009, 02:02 PM
Post #12
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AEE Peregrinus
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I like the map, the icons and the everything!
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limes
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Mar 31 2009, 02:04 PM
Post #13
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AEE Censor
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And I like you :).
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German Death Camps
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Turkeys
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Apr 2 2009, 04:28 PM
Post #14
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AEE Tribunus Militum
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Hey, does the campaign map end right at Iberia or did it cut a little bit of the western side off? I can't quite tell from the screenshots. Oh and are all the units for the factions being replaced or just some? Thank you in advance for response.
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 Thanks to Limes for the signature!
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limes
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Apr 3 2009, 01:19 PM
Post #15
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AEE Censor
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Hi. Please check paragraph II. of first post.
II.Totally new map covering the Ancient World that will be epic in size.
You'll find there AEE map, its scale and borders. It'll be easier.
I tried to prepare as many models and skins as possible. It's hard work because RTW has limitations. To give different look to units based on the same models I had to use few tricks :). Of course I could redraw skins, but it would take too much time. AEE will use many skins used in RTR Platinium.
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German Death Camps
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loet66
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Apr 3 2009, 04:28 PM
Post #16
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AEE Centurio
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Hi limes,
Very good work !
I take my time during my turn on the strategic map, so this element is very important for me.
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loet66 vista 32 bit (french)
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Divus
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Apr 5 2009, 09:01 PM
Post #17
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+ Ace Pilot +
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Everything is Great Limes, Great Work, and thats my fav. line in gladiator movie
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limes
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Apr 7 2009, 08:14 AM
Post #18
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AEE Censor
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Hehe. I like itvery much, too. Right words in right time :).
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German Death Camps
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PatricianS
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Apr 7 2009, 10:23 AM
Post #19
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AEE Latinus
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Hi Limes,
How's things going?
Does AEE have two Roman factions? Roman and Senate?
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|_ RTR Beta-Master _|_ RTR VII Developer _|
 ~ RTR VII: Fate of Empires ~
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Praetorian
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Apr 7 2009, 10:52 AM
Post #20
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AEE Quaestor
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- PatricianS
- Apr 7 2009, 11:23 AM
Hi Limes, How's things going? Does AEE have two Roman factions? Roman and Senate?
Yes, and rebels too.
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 If you see the flash, it is already too late for ArmA!  Go Strong! ArmA Strong!
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