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Orc Basics
Topic Started: Nov 11 2008, 01:37 AM (136 Views)
frozenhotdog
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This guide is for the purpose of educating people on how to do stuff. I will edit as I go, but read this if you want to know how to be as awesome as me.

Hero Choices: Simple.
vs NE.
1st hero. GET BM. FS sucks because: mana burn, dryad dispel, chain does nothign to 9000hp bears and magic immune dryads
2nd hero. IF you think hes getting drayd/bear get SH, because hex/wards/heal. You can tell by magically scouting his shit for HUNTERS HALL or if he goes hunts, which means he has a HUNTERS HALL (means he will probably go bears)
If he goes archers, and u dont scout a HUNTERS HALL, then get a TC. TC has shockwave, and shockwave kills dotts. If you manage not to scout his HIDDEN HUNTERS HALL and he doesnt get dotts, then skill stomp, because stomp will work better vs bears.

vs HU
1st hero. GET BM OR FS. BM allows u to heroes, which is good. FS with TC allows u to chainwave casters for massive damage
2nd hero. GET TC OR SH. TC is generally better for shockwave and aura unless u like SH which can spam heal.

vs UD
1st hero. GET BM GOOD FOR HERO FOCUS. FS is decent, but he tends to get owned by nukes and lvl 1 wolves suck shit.
2nd hero. GET TC, and get STOMP, STOMP STUNS THINGS which is good. You can get SH too and hero focus/hex good, but SH can die easier and high lvl stomp is probably more useful vs fiends.

vs ORC
1st hero. GET BM
2nd hero. GET SH
cookie cutter, it works best

Build order (standard)
5 to gold
queue peons
when 1st peon returns gold, build an altar
peon that comes out of main, builds burrow
next peon builds barracks
next goes to gold, so u have 5 on gold
queue peons to 16 food (including hero)
build 2nd burrow when u get 40 wood
barracks should finish at this time, so build grunt
if u plan to creep, then build a longue when u have 30 wood, if not then just build another peon
after longue, build peon so you have 12 peons, 1 blademaster, 1 grunt = 20 food
make another grunt, after this tech

Unit choices: Im going out on a whim here and say that go grunt raider walker vs everything. it works best.
vs NE
3-4 grunts. at t2 get raiders and walkers. if he goes bears, then u get a kodo or 2.
whats important in this strat is making sure u dont lose ur shit, and protecting ur burrows at t2, cos elf push at t2 with beastmaster and other crap is made of gay. to make him go away, the general idea is to focus his hero.

how to vs:
hunts-you try not to lose grunts early. at t2 get sh quickly, hex or wards (either is fine) will rape hunts. you can try wyverns, but they get raped easy by a DH with orb. otherwise, grunt raider walker kodo is fine.
bears/dryad-you want to hit him early before he gets a lot of bears. ensnare and focus things easy to kill. remember to hero focus. kodos eat bears.
dotts-you want to fight when ur tc is at least lvl 3. shockwave dotts. spirit link units. dispel cyclone when a lot of ur shit is cycloned, as walkers dont have that much mana, and when ur heroes are cycloned they dont last as long. heal scrolls are good, if on map with 1 shop like EI, then try to beat him to heal scrolls.

vs HU
get grunt raider walker

how to vs:
tower rush- things you can try is building an early mill, and building 1 or 2 watch towers in ur base to stop him from tower rush. when he does tower rush, usually at early t2, maybe later, 2nd hero is important. to make him go away, focus his heroes, dont get too worried about towers, try to kill his peasants if possible
fast expo- you can harass his peasants while building crap with bm, but main point is when u get some raiders and walkers, its a good time to hit, as he wont have that many towers up, hell still be t1
rifle caster/pure casters-grunt raider walker. use walkers to dispel slow if heaps of ur shit is slowed, or use it to dispel summons. vs pure casters, these summons will be one of main sources of dmg, so dispelling them is good. chainwave is good vs this strat.
fast expo to mass air - theres some things u can try. you probably want to expo if u know hes expoing. pump bats for aa, or try bloodlusted zerkers or something. hu lategame has advantage over orc :/

vs ORC
grunt raider walker kodo
spirit link ur crap together
things to do when fighting: kill raiders, focus heroes. thats how u win

vs UD
vs ud u have the luxury of going whatever units you want, because ud sucks. its a good idea to expo at t2

units:
get dual beastiaries- this is probably the best and most fun
if he goes gools, get wyvern. if he gets gargs to counter wyverns, get bats. if he goes fiends, ur tc will stomp and u kill fiends.
if he goes fiends, then get raiders and ensnare everything and rape them.
u can go 1 beast, and 1 lodge-this is better vs fiends, as when vsing gools dual beast is better. point of this is to spirit link ur shit together and rape fiends
go 1 beast, tech to t3 - this is good because u can get 3 heroes, bm tc sh. u get an orb on ur bm, which makes him rape fiends/stats easy, and can attack destro. u get grunts and raiders, and at t3 u get kodo and zerkers. zerkers will rape dests easy and other crap will rape fiends. easy

hint points:
ensnare and hex and bm allows u to focus heroes. this means you should focus heroes.
raiders and pillage means u can basetrade (hitting their base and when they cum u gtfo). this is annoying, gay, and awesome.
hero choices are really important
+attack items on bm is good
lvl 3 windwalk lasts ages, its good for scouting
build burrows in places they wont get attacked
build t2 buildings if possible in places they wont get attacked

and thats it: a comprehensive guide on orc basics!

PS DONT GET FS VS ELF
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Wizard909
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thanks for the guide i finally learnt somthin on orc ;O
<3
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Go.BliZz
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Pretty undetailed guide, i'll probably make a better one when i feel like it.
A real friend will give you an umbrella in the rain... but a true friend will take yours and say RUN BITCH RUN!
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Lunatick727
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Go.BliZz
Jan 2 2009, 02:35 PM
Pretty undetailed guide, i'll probably make a better one when i feel like it.

LOLOLOLOLOLOLOLOLOLOLOL
AkA Wahotam
Warcraft 3 will never die, dota will though..... XD
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