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Night Elf Basics
Topic Started: Sep 28 2008, 02:48 AM (783 Views)
frozenhotdog
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[SIZE=14]OMG WHAT ARE YOU TALKING ABOUT, A UNIT HAVING A FUNCTION? IMPOSSIBLE![/SIZE=14]

EDIT: TEXT SIZE IS FAIL SOMEONE MAKE IT WORK
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Daflame
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vapordrops
Nov 5 2008, 01:35 PM
Daflame
Oct 1 2008, 08:33 PM
I really don't see how MG are that great. They are slow and massive and in the way of everything. And besides any ranged unit and a lil' bit of slow completly owns them. I only use them as seieg when opponent is massing a lot of towers and i aint got bears.

isnt that the point of having MGs? btw, here's something the tutorial taught me, but NO ONE ELSE. if you press T when you're selecting a MG IT USES ITS LIMIT BREAK, forcing every unit in the game (yes the entire goddam map) to attack it rather than your 5hp hunts and dryads, and killer canadian bears!

MGs will die before they actually kill any units when they use that move. Thus, they are a useless suicide machine that does vertually nothing.
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Lunatick727
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I think Mgs are only good in Team games BECAUSE in RT ppl are retarded and are just going to aim ur Mgs and they fill up half the screen.
AkA Wahotam
Warcraft 3 will never die, dota will though..... XD
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frozenhotdog
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oh the irony of calling people retarded

GUYS DONT YOU SEE

A UNIT WITH 1600HP WITH UPGRADES TO REDUCE DAMAGE TAKEN, WITH 0 ATTACK DAMAGE, IS NOT MEANT TO DO DAMAGE!!!!

OMG STARTLING REVELATION ISNT IT?


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vapordrops

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Daflame
Nov 6 2008, 12:11 AM
vapordrops
Nov 5 2008, 01:35 PM
Daflame
Oct 1 2008, 08:33 PM
I really don't see how MG are that great. They are slow and massive and in the way of everything. And besides any ranged unit and a lil' bit of slow completly owns them. I only use them as seieg when opponent is massing a lot of towers and i aint got bears.

isnt that the point of having MGs? btw, here's something the tutorial taught me, but NO ONE ELSE. if you press T when you're selecting a MG IT USES ITS LIMIT BREAK, forcing every unit in the game (yes the entire goddam map) to attack it rather than your 5hp hunts and dryads, and killer canadian bears!

MGs will die before they actually kill any units when they use that move. Thus, they are a useless suicide machine that does vertually nothing.



Your comprehension of my post fails to recognise my point. Mountain giants, have 999999 hp, AND have several upgrades to reduce damage (one renders it almost nigh invulnerable to magic!). The whole point of having a mountain giant, is to soak up all the goddam damage, they are NOT suppose to do any real damage. THEY ARE SUPPOSE TO TANK.

Think of this analogy that might help you. You're in a WoW instance; each guy's character has its own respective class. Each class performs its own function. In the case of the mage, its the DPS. The priest, to heal the guys. The WARRIOR, to TANK, i.e; he's suppose to absorb the damage that other classes are UNABLE to at the same level.

The mountain giant has 7 food and 999999 hp. 1 bear and a huntress (4 & 3 food respectively) have NOWHERE near the same dedicated amount of tankiness as a mountain giant. Adding to that, it has MORE armour and magic resistance, can deal a bit of SIEGE damage on the side if necessary AND has a special ability dedicated to DISTRUPTING a battle.
I'M THE CROTCHMASTER, YES I AM
MY SCROTUM ALWAYS SMELLS AS FRESH AS MY JAMS
IF YOU START SHIT I'LL JUST OPEN MY FLY
YOU'LL TREMBLE IN FEAR WHEN MY BEAST MEETS YOUR EYE
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VeX.HeX.WW.GG

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The factory summons do normal damage and explode and normal > medium(raider armor)
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frozenhotdog
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no the point of pocket factory isnt to do melee damage, their melee damage is shit all

they tank damage, and when they die, they do more damage
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Daflame
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vapordrops
Nov 6 2008, 02:07 AM
Daflame
Nov 6 2008, 12:11 AM
vapordrops
Nov 5 2008, 01:35 PM
Daflame
Oct 1 2008, 08:33 PM
I really don't see how MG are that great. They are slow and massive and in the way of everything. And besides any ranged unit and a lil' bit of slow completly owns them. I only use them as seieg when opponent is massing a lot of towers and i aint got bears.

isnt that the point of having MGs? btw, here's something the tutorial taught me, but NO ONE ELSE. if you press T when you're selecting a MG IT USES ITS LIMIT BREAK, forcing every unit in the game (yes the entire goddam map) to attack it rather than your 5hp hunts and dryads, and killer canadian bears!

MGs will die before they actually kill any units when they use that move. Thus, they are a useless suicide machine that does vertually nothing.



Your comprehension of my post fails to recognise my point. Mountain giants, have 999999 hp, AND have several upgrades to reduce damage (one renders it almost nigh invulnerable to magic!). The whole point of having a mountain giant, is to soak up all the goddam damage, they are NOT suppose to do any real damage. THEY ARE SUPPOSE TO TANK.

Think of this analogy that might help you. You're in a WoW instance; each guy's character has its own respective class. Each class performs its own function. In the case of the mage, its the DPS. The priest, to heal the guys. The WARRIOR, to TANK, i.e; he's suppose to absorb the damage that other classes are UNABLE to at the same level.

The mountain giant has 7 food and 999999 hp. 1 bear and a huntress (4 & 3 food respectively) have NOWHERE near the same dedicated amount of tankiness as a mountain giant. Adding to that, it has MORE armour and magic resistance, can deal a bit of SIEGE damage on the side if necessary AND has a special ability dedicated to DISTRUPTING a battle.

My point is that 2 Bears are better than 1 MG. The Bears can rejuvinate 2 times and roar (25%+ attack), unlike the MG. They are significantly faster than the MG and can run out of the battle and back into it again. They can continually keep on healing themselves.

And then, if you even use Dryads, then MGs becomes completly useless, cause they get slowed and really, really terrible.

Look, I understand that MGs are meant to be tanks, but there are other units that can SLOW, INCREASE ATTACK OR HEAL themselves, which is much better than anything the MG has.
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frozenhotdog
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Daflame
Nov 6 2008, 09:32 PM
vapordrops
Nov 6 2008, 02:07 AM
Daflame
Nov 6 2008, 12:11 AM
vapordrops
Nov 5 2008, 01:35 PM
Daflame
Oct 1 2008, 08:33 PM
I really don't see how MG are that great. They are slow and massive and in the way of everything. And besides any ranged unit and a lil' bit of slow completly owns them. I only use them as seieg when opponent is massing a lot of towers and i aint got bears.

isnt that the point of having MGs? btw, here's something the tutorial taught me, but NO ONE ELSE. if you press T when you're selecting a MG IT USES ITS LIMIT BREAK, forcing every unit in the game (yes the entire goddam map) to attack it rather than your 5hp hunts and dryads, and killer canadian bears!

MGs will die before they actually kill any units when they use that move. Thus, they are a useless suicide machine that does vertually nothing.



Your comprehension of my post fails to recognise my point. Mountain giants, have 999999 hp, AND have several upgrades to reduce damage (one renders it almost nigh invulnerable to magic!). The whole point of having a mountain giant, is to soak up all the goddam damage, they are NOT suppose to do any real damage. THEY ARE SUPPOSE TO TANK.

Think of this analogy that might help you. You're in a WoW instance; each guy's character has its own respective class. Each class performs its own function. In the case of the mage, its the DPS. The priest, to heal the guys. The WARRIOR, to TANK, i.e; he's suppose to absorb the damage that other classes are UNABLE to at the same level.

The mountain giant has 7 food and 999999 hp. 1 bear and a huntress (4 & 3 food respectively) have NOWHERE near the same dedicated amount of tankiness as a mountain giant. Adding to that, it has MORE armour and magic resistance, can deal a bit of SIEGE damage on the side if necessary AND has a special ability dedicated to DISTRUPTING a battle.

My point is that 2 Bears are better than 1 MG. The Bears can rejuvinate 2 times and roar (25%+ attack), unlike the MG. They are significantly faster than the MG and can run out of the battle and back into it again. They can continually keep on healing themselves.

And then, if you even use Dryads, then MGs becomes completly useless, cause they get slowed and really, really terrible.

Look, I understand that MGs are meant to be tanks, but there are other units that can SLOW, INCREASE ATTACK OR HEAL themselves, which is much better than anything the MG has.

geez fucks sake nobody said MGs were good

you said they were MASSIVE AND IN THE WAY OF EVERYTHING

he said thats their function

you said they do no damage

he said they tank damage

you said but bears do damage and can rawr and heal! and im a fucking idiot
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frozenhotdog
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but really, this argument is pointless. its killing my brain
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Daflame
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Well if they're not good, then what's the point of arguing then?
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frozenhotdog
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because theyre good at taking damage
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Daflame
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Yes, good at taking damage, but that doesn't make them good in an actual game.

I don't see the purpose of arguing that they are good at taking damage if we all know that they suck in 1vs1.
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frozenhotdog
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Daflame
Nov 6 2008, 10:23 PM
Yes, good at taking damage, but that doesn't make them good in an actual game.

I don't see the purpose of arguing that they are good at taking damage if we all know that they suck in 1vs1.

but they are MASSIVE AND IN THE WAY OF EVERYTHING
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Daflame
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Yeah, so moving your other units around becomes a massive, almost impossible pain in the ass to do.
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frozenhotdog
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Daflame
Nov 6 2008, 10:54 PM
Yeah, so moving your other units around becomes a massive, almost impossible pain in the ass to do.

it goes both ways... just like ur sexuality!

oh snap!
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vapordrops

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Daflame
Nov 6 2008, 10:54 PM
My point is that 2 Bears are better than 1 MG. The Bears can rejuvinate 2 times and roar (25%+ attack), unlike the MG. They are significantly faster than the MG and can run out of the battle and back into it again. They can continually keep on healing themselves.

And then, if you even use Dryads, then MGs becomes completly useless, cause they get slowed and really, really terrible.

Look, I understand that MGs are meant to be tanks, but there are other units that can SLOW, INCREASE ATTACK OR HEAL themselves, which is much better than anything the MG has.

"I don't see the purpose of arguing that they are good at taking damage if we all know that they suck in 1vs1. "

We werent arguing from that perspective, we were just LOOKING at what the MG does and whether or not it DOES it well. Seeing how no other units does the shit job MG have to do, I guess that makes them best at it?

Really your modus operandi in thread posting needs some fine-tuning.

Firstly, where in the hell did you state that your point was that 2 bears are better than 1 MG? In your head? Unfortunately, the majority of the population in this thread are UNABLE to read your mind.

"They are significantly faster than the MG and can run out of the battle and back into it again. They can continually keep on healing themselves."

Wow, since when were ordinary ladder users able to perfectly execute moving a bear outside the frey of battle at the right moment, THEN unform the bear, HEAL IT, THEN form it again???? I don't think u're capable of doing that either, and thus that point is rendered stupid.

"And then, if you even use Dryads, then MGs becomes completly useless, cause they get slowed and really, really terrible."

Again, WE CANT READ YOUR HEAD. Since when the hell did we argue in the context of a bloody nelf mirror? We were (well I was) arguing in the context of utilty of the MG as a TANK unit. I'm not sure about you, but I believe there are always an exception or two that bypass the usefulness of one unit: this is called a COUNTER. Did you also fail to realise as well that dryads do 2 damage to MGs? In the context of a batlle between two units (hypothetically speaking, some guy decided to use a MG) I think there would be other units that a MG would be busy with than a 2hp dryad that other units can deal with?

"Look, I understand that MGs are meant to be tanks, but there are other units that can SLOW, INCREASE ATTACK OR HEAL themselves, which is much better than anything the MG has. "

I glad you do, but are those units that SLOW, INCREASE ATTACK OR HEAL able to tank at the proficciency of an MG? No. Remember, those units as well are more massable than MGs, MGs fill a niche in the NE selection of units and that niche happens to fill a super tank role (each race happens to have a unit that performs a bizaare role, NE happens to have this guy). And what are niche units? They're not made for every single type of confrontation that can occur during a melee!
I'M THE CROTCHMASTER, YES I AM
MY SCROTUM ALWAYS SMELLS AS FRESH AS MY JAMS
IF YOU START SHIT I'LL JUST OPEN MY FLY
YOU'LL TREMBLE IN FEAR WHEN MY BEAST MEETS YOUR EYE
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Daflame
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My point is that Bears/Dryads are better then MGs in almost any situation.

It doesn't matter anything that MGs are tanky if they still absouloutly suck and suck in a battle.
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Statis

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Heres something you can try with MGs, try only getting 1-2 of them and not massing em like you do bears. Also you can cast rejuve on a MG as well isnt that simply amazing? They can save your hero from that OP blademaster by taunting him.

Im not saying I would get MGs everygame but having 1 really cant hurt your chances of winning in somecases. Especially when they have an ideal counter for bears/drays. say Fiends/desto/wryms? Well they soak up virtually no damage from the fiends to keep them from raping your UNARMORED AA.

Really you can sit and argue about the usefulness of any unit but the fact of the matter is every unit is a viable counter to another in a solo match up.
Me and you have a disease you affect me you infect me im afflicted your addicted
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frozenhotdog
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Statis
Nov 11 2008, 05:27 PM
counter for bears/drays

WHA?
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