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| Mordheim Warband | |
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| Tweet Topic Started: Jan 28 2011, 11:27 AM (1,011 Views) | |
| Cypher | Jan 28 2011, 11:27 AM Post #1 |
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My Shadow Warrior warband WIP. This is my first attempt at converting models, so nothing too elaborate. Welcome all comments. Shadow Master - spear & shield added Shadow Walker - as above Shadow Walker - bow removed, added new bow, shield and second sword Shadow Weaver - Orb removed, added the spell book and sword Shadow Warrior - removed the bow, added new bow, sword and spear. The spear looks a little off scale in the photo but it's actually fine Shadow Warrior - replaced sword with spear and added the shield Shadow Warrior - added the sword Shadow Warrior - added the sword Shadow Warrior - added the spear Shadow Warrior - won't get far in Mordheim without some rope ![]() Shadow Warrior - removed bow, added the spear and horn that's all of the models, time to get them undercoated... |
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| Stomm | Jan 28 2011, 03:03 PM Post #2 |
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I take it that you didn't know that Shadow Warriors are just about the most broken (as in overpowered) warband ever to have been concieved and foolishly published by GW? As great as Fanatic were, they weren't very good judges of game balance when they were running... |
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David Simpson (Club Chairman) | |
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| Cypher | Jan 28 2011, 04:24 PM Post #3 |
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It's only the Novices that are broken, as they're cheaper than humans with a better stat line and gain experience/promotion quickly. As such I haven't included any Novices in my starting warband. I also limit myself to max warband size of 10 models instead of 12 - which should be interesting against 15 undead or 20 filthy rats! We'll see how they fare against Damian on Sunday ![]() |
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| Stomm | Jan 28 2011, 06:25 PM Post #4 |
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I think that the best way Yo play with elves in Mordheim is Yo use them as a 'counts as' warband, using the rules for one if the han Wargames. Iirc Reiklanders are the best bowmen, so they probably fit 'best'. |
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| Cypher | Jan 28 2011, 11:52 PM Post #5 |
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Undercoating is done - I use a turntable and halogen lamp ![]() ![]()
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| Cypher | Jan 28 2011, 11:54 PM Post #6 |
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Wyrdstone markers are done
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| Damian | Jan 31 2011, 03:20 PM Post #7 |
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Having played Chris' (very nicely converted) warband, I think calls of 'broken' are a bit much. Ok the novices have a very good stat line for 25 gold, but a Reikland marksman is the same cost and starts at BS4 compared to the novice's BS3. A novice with an axe is 30 gold and my Witch Hunters can have 2 warhounds for that. The dogs are faster and have WS4 and S4. In a starting warband those dogs will most likely take the novice out quite easily. My only problem was my inability to pass a rout test! |
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| Cypher | Jan 31 2011, 03:30 PM Post #8 |
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equalled only by my hero falling 1 level, landing on his head and putting himself out of action! :lol: |
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| Damian | Feb 8 2011, 07:44 PM Post #9 |
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I think the poor chap was weighed down by all the gear he's carrying! My Witch Hunters were also shamed when your wizard took one of them out of action in close combat, with his dagger! Biggest laugh of the day goes to your wizard rolling 'head wound' and getting frenzy after the second game. It's a shame we're not running a proper campaign as a frenzied elf wizard would probably generate some classic stories.
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| Stomm | Feb 8 2011, 08:42 PM Post #10 |
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Shall we run a Mordheim campaign then? If we run extended sessions, ideally alongside a tournie of some kind it would be the ideal vehicle for maybe getting two games of Mordheim and then also a regular game in later on. Actually, does anyone fancy a Mordheim campaign day, say in June? |
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David Simpson (Club Chairman) | |
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| Damian | Feb 11 2011, 12:35 PM Post #11 |
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We don't need either extended sessions or a tourney for it. We need a group of players and a simple system for making sure that one or two people don't run away with the campaign by playing loads more games than everyone else. The simpler we make it the better. Here's what I recommend; 1) Establish a number of campaign turns for the campaign to run (6 to 8 maybe). 2) Establish the time period for each campaign turn (1 month, 2 months etc). 3) Set minimum and maximum number of games per warband per turn. I suggest you need to play a minimum of 1 game per campaign turn and a maximum of 3. This will keep players more or less even and give some flexibility. If you can only make one game in one campaign turn you can catch up in the next by playing 3 games. 4) If players want to play loads of Mordheim they can, either play pick-up games with your warband, but don't do the post-game sequence (so no injuries, skills, wyrdstone etc) or run multiple warbands. 5) At the end of the campaign the 2 top ranked warbands (either by warband rating, number of wins, win percentace or some combination of those) play best of 3 to determine the ultimate winner. 6) We buy the ultimate winner a beer or two. We could use the 'Empire in Flames' supplement to make demands on terrain a bit easier. Mordheim is much more fun if you take your time with it and run it over a period of time rather than a single day as there's more time for banter, rivalries and stories to develop. For a 1 day quick blast mini tourney I'd suggest doing the 500 point 40K thing that Chris, Alex and I played the other week. |
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| Stomm | Feb 11 2011, 10:02 PM Post #12 |
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I suggest we start off with a warm up period though. If we have a sort of 'pre-season session' where interested parties can playtest their warbands, maybe collect some XP and just run through the rules so that they're clear on them, never mind giving people the chance to paint their warbands up etc... We can also run the same with Necromunda, Bloodbowl or BFG for that matter, and Joe mentioned something about Inquisitor. I'm basically very interested in getting some sort of SG campaign going at the club, as well its the sort of thing that clubs are really set up for I guess. If there is a really strong preference for a particular system then we can go with that, if not then maybe a poll of interested parties might be the way to go? For the record I'm pretty free and easy on all. I'm a bit wary of Bloodbowl though, not quite sure why as I loved it when 3rd ed. came out... |
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David Simpson (Club Chairman) | |
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| Georgoroth | Mar 8 2011, 01:03 AM Post #13 |
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Sergeant
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Lovely conversions- I still just can't get behind the thought of elves surviving long in Mordheim... I'd love to get involved in a campaign if you guys are up for it. All heretics will BURN |
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| Cypher | Mar 9 2011, 12:09 PM Post #14 |
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In Ulthuan they are misfits and outcasts, and many of these proud people seek their fortunes outside Ulthuan entirely. They truly are a race ‘in the shadows’ between the cruel darkness of the Dark Elves, and the beautiful light of the other High Elves. Some of the Elves have been driven mad by this condition, but most have accepted their existence, and are driven on by a desire for revenge against their arch nemesis the Witch King and his perverse mother. The Shadow Elves form themselves into warbands and travel the lands of Ulthuan and the Known World, sometimes fighting Dark Elves and other forces of Chaos when they find them, and fighting just to survive the remainder of the time. Some still work in the service of the Phoenix King. Sometimes small units of these warriors will be sent by their king to distant lands on a special mission for Ulthuan – recovery of ancient artifacts or sabotage of a rumoured plot of the Dark Elves. Due to their wandering nature, it’s not uncommon to see Shadow Warriors travelling the lands of the Empire. Should have them fully painted (to gaming standard) this evening, as I'm playing in a 3 week campaign starting Thursday with another group. Get an extra 50gc to start with if the warband is painted ![]() I would be up for a campaign with the club though, I know Damian would be too so that's 3 already, with at least 1 more we could start something - Perhaps we could do 3 games every 3rd Sunday? |
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| Damian | Mar 9 2011, 06:25 PM Post #15 |
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My Witch Hunters are ready. Burn the Witch, Mwaa ha ha ha haaaa! |
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2:19 PM Jul 11