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| Nintendo wants the "Halo Audience" | |
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| Tweet Topic Started: Jun 8 2009, 11:03 PM (357 Views) | |
| dl316bh | Jun 8 2009, 11:03 PM Post #1 |
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Reggie and Nintendo think they can win over the "Halo audience": http://www.edge-online.com/news/nintendo-c...dience%E2%80%9D Long story short, Reggie seems to think that through "The Conduit" Nintendo can attract the sort of multiplayer addicts that frag online with the Halo games. People he believes will then go and buy other games for the Wii. There are just so many reasons why this is funny. With all due respect to The Conduit - which is one of the Wii's most promising upcoming titles despite the fact that such is a short list - Reggie's fooling himself. Those guys are going to mostly stick right with their Halo. As awesome as The Conduit looks, I doubt it'll attract Halo's foul mouthed thirteen year old audience either; admittedly that's probably for the best. Even if they did grab people over to the Wii, what would they go and buy after? Wii Fit? Wii Music? Hahahahahaha. Reggie and Nintendo always claim the hardcore gamers are important to them yet they never seem to focus on them for long. As much as I want The Conduit in my hands, Nintendo's going to need more than that. Am I the only one that finds the very notion of this hilarious?
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| Lizard-Man | Jun 8 2009, 11:14 PM Post #2 |
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Its a silly bussiness plan to be sure. The people who play Halo are mostly FPS players, something that isn't in a large supply on the wii. More importantly, there aren't that many multiplayer games on the Wii like Halo. Theres not many shooters out there. I'm a gamer who plays a bit of everything, but not everyone is like that. I doubt that an average Halo fanatic would be interested in Metroid of Mario. I'm not going to stereotype the Halo fanbase, but I just don't see a lot of them as people who would pick up the Conduit and then decide to buy other games. Its just not a logical step to take. If he wants the Halo audience he'll have to make more multiplayer games with the Halo control scheme in mind. The best hope he can get is that he turns Conduit into a franchise and the players who pick up decide to spend extra cash on other games that are on the wii while they wait for the sequel Even then its a long shot because I'm not sure many Halo players would stay with Conduit or be interested in it for that long. This isn't a knock against the game, just look at it from this perspective, which online multiplayer service is easier to use and interact with? Wii? Or Xbox? Conduit may be good, but its saddled on a system that isn't exactly as well tuned to the online multiplayer expierence as Halo's Xbox is. If Halo fans are anything like Brawl fans they'll get pissed off at how hard it is to find their friends and simply give up. However I have heard of hopes to improve this issue with the Conduit itself, so that may be a non-issue. How well it works, we'll just have to see. |
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| dl316bh | Jun 8 2009, 11:23 PM Post #3 |
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Metroid probably wouldn't interest them, unfortunately. The Prime series itself is more of a first person adventure than anything else. It's not really the type of game that attracts such an audience. When the first Prime came out and got the attention of FPS fans, all I ever heard about was how "annoying" it was for them to have to backtrack and search for stuff. Which is half the point of the games. It was enough to make a guy want to slap somebody.
The biggest problem with his plan is that it's flawed right off. It's not so much the part about those gamers buying one and then extending to other Wii games. The problem is that The Conduit is pretty much going to be one of a kind when it releases for a while yet. Prior Wii FPS games have been lackluster at best. There's nothing really of it's type to snatch up when you'd be done with it. Sure, the Wii has other great games... but they're very few and all in different genre's. The Halo audience usually seem to go for good FPS games with multiplayer; the problem is that there are none.
That's becoming something of a problem for the Wii in general. All the other systems do everything it does for the most part, only better. Why they haven't adopted an all encompassing multiplayer system like the other two have is a mystery. If they want the multiplayer sect, the current system they have in place is not going to cut it; the cumbersome Friend Code system gets very old very fast. |
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