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| Ghostbusters; The Game | |
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| Tweet Topic Started: Nov 7 2008, 12:20 PM (1,353 Views) | |
| dl316bh | Jun 16 2009, 11:14 PM Post #46 |
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Sounds like everybody really appreciates the fans of the franchise. I can't wait to get my hands on it. X3 |
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| SoniCalvin | Jun 17 2009, 01:04 PM Post #47 |
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Grand Marshal
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NOTE: The version of the game I'm reviewing is the PC/360/PS3 version. The Wii/PS2 and DS versions have some significant differences, in that they have more cartoony graphics, some of the level layouts may possibly be different.![]() If there's something strange in your neighborhood, if there's something weird and it don't look good, if you're seeing things running through your head, if there's an invisible man sleeping in your bed, who ya gonna call? As any big fan should know, you're gonna need to call the Ghostbusters. Ever since the first movie premiered back in 1984, everybody had become fixated with it. Years went by, and the Ghostbusters craze had taken the world by storm. I mean, it was everywhere. It had spawned a sequel movie, two cartoon series, lots of merchandise, and several video games. Unfortunately, the Ghostbusters weren't too big in the video game bit. There have been games ranging from okay to downright awful. Not one of those games really left a big impact. That's usually the way with movie-based games. But not this one. Ghostbusters: The Video Game is a Ghostbusters game unlike any other. While not exactly perfect, this is the best damn Ghostbusters game the franchise has ever seen. Now, put on your proton packs, kiddies, and sit down, as I tell you the details of this glorious game. Story: 9/10 When you're going into a Ghostbusters game before this one, you get to expecting the worst, as it might be either a shoddy original story, or a shoddy retelling of one of the movies. Probably because of the original Ghostbusters game for the NES. How horrible that was. But when you hear that the story is written by Dan Aykroyd and Harold Ramis, the same guys who wrote the scripts for the movies, then it HAS to be good. The game takes place in November 1991, two years after the second movie. The museum had opened up a new exhibit recently, an exhibit revolving around Gozer, the villain from the first movie. You play as a fifth recruit, hired to test out some new equipment that Egon has whipped up. A pretty typical silent hero, but at least he shows some emotion, and has a little personality of his own. Your lack of a name is explained in a clever way. Ray: So, what's your name, kid? Peter: No. No names, Ray. We don't want to get too attached to this kid. You know, just in case... you remember what happened to the last guy? You get caught up in this sudden rise of paranormal activity in New York, leading to such things as the return of Stay Puft. It's later explained that something is trying to cross the ghost world over to our world, which would lead to a disaster of biblical proportions. You know. Old testament. Real wrath of God type stuff. Fire and brimstone coming down from the skies! Rivers and seas boiling! Forty years of darkness! Earthquakes! Volcanoes! The dead rising from the grave! Human sacrifices! Dogs and cats living together! Mass hysteria!! But I guess you get the point. And all of this is connected to a woman who had moved into town recently, Dr. Ilyssa Selwyn, a new love interest for Peter, voiced by Alyssa Milano. It's a really great experience, playing as a new Ghostbuster, being part of the team, and working alongside the original four Ghostbusters. You really start to get attached to them as you go through the story. Later on, you start to go through some really scary, creepy environments. When you're all by yourself, separated from the team, it can get really scary, and you'd really like to be with at least one of them so that travelling through these environments wouldn't be so bad. Speaking of which, this story really explores some of the darker, scarier elements of the Ghostbusters franchise. The first half of the game isn't all that scary, it's like the usual stuff that the Ghostbusters go through, you're used to it. But later on, it can be really creepy. Dark hallways, black slime that can hurt you, you need to watch where you step... it's enough to make little kids s%%% their pants. Plus, there's some backstory to some of the ghosts and places from some of the previous movies, the first one especially. Remember the librarian ghost from the first movie? The Sedgewick Hotel? Both have some really scary stories behind them. There were some vicious murders in the hotel many years ago, the murderer being a woman in a red dress, known only as the Spider Witch. Never would you have figured in such a funny movie as Ghostbusters that there would actually be such a dark story behind the hotel. You go up against the Spider Witch in the game, and-- yeah. If you're afraid of spiders, I'd say prepare yourself. Prepare yourself well. 'Cause I sure as hell wasn't prepared. The single-player career mode is a really authentic experience. Asides from the story being written by Aykroyd and Ramis themselves, a lot of the cast from the movies have returned to reprise their roles. Bill Murray, Dan Aykroyd, Harold Ramis, and Ernie Hudson have all returned to lend their voices and likenesses to the game, reprising their respective roles. Annie Potts also returns as Janine Melnitz, and William Atherton as Mr. D%%%less, aka Walter Peck. Two new characters also appear in this game, with Alyssa Milano as Dr. Ilyssa Selwyn, and Brian Doyle-Murray as the new mayor of New York, Jock Mulligan. It's really awesome to have these two new characters here, as well as having all of the actors from the movies return. Although, and I'm not sure if this is just me, Bill Murray doesn't really sound too excited, 'cause Peter sounds quiet, and a little bit dull most of the time. I was also pretty surprised at how much the humour was kept in tone with that of the original movies. I was laughing all the way through! It was sheer hilarity! XDD Aside from some slight discontinuities from the films (What the hell is Vigo doing in the firehouse? Didn't they eradicate him in the second movie?), all this is only part of what makes this Ghostbusters game stand out from all the rest. Gameplay: 8/10 You should pretty much know some of the basic rules by now when it comes to busting ghosts. Catch a ghost with your proton stream, then bring them into the trap. Don't look directly into the trap. And whatever you do, WHATEVER you do... DO NOT... I repeat... DO NOT CROSS THE STREAMS! It would be bad. Try to imagine all life as you know it stopping instantaneously and every molecule in your body exploding at the speed of light. A total protonic reversal. That's bad. There's an important safety tip to keep in mind. It's pretty basic stuff. You gotta shoot a ghost with your proton stream to wear it down. Once you have it in your capture stream, it's gonna try to break away. To prevent any resistance, you can slam the ghost into a hard surface to render it unconscious for a while. Then, there are some specific enemies, such as stone gargoyles, or marshmallow minions, that can't be captured. They've gotta be destroyed. So, you can pretty much zap them until they explode. Specific enemies, such as gargoyles, can instantly be grabbed by the capture stream, and slammed into the ground. Boom. Instant destruction. Like a lot of video games, Ghostbusters: The Video Game has bosses. Some of them you can pretty much just zap away to your heart's desire, like regular ghosts. Others have some different tactics, such as shielding themselves, or restoring their health, and you'll have to find a way around those tactics. You've got four different weapons in your proton pack, each with a primary and secondary fire. You've got that famous, trademark proton stream that's always been there right from the very beginning, and you're gonna be using that one almost all the time. You've got the Mood Slime from the second movie that Egon has upgraded for this occasion. It can be used to drive away black slime that can hurt you, as well as driving possessor ghosts out of human hosts without harming the hosts. The Stasis Stream is this blue laser that can temporarily freeze a ghost into place. And the Meson Collider is... um... well, I'm not exactly sure what it does, I'm pretty sure it's similar to the proton stream. Honestly, the only weapon I ever regularly use is the proton stream. The Slime Blower is just a handy gimmick weapon, and you don't really need the Stasis Stream or Meson Collider, so, I say meh to them. If you fire your proton pack for a long period of time, it'll start to overheat, and you'll need to vent the pack to cool it down, which kind of feels like hitting reload in a regular shooter game. And it also makes sense, 'cause you can't really fire those proton streams and not have them overheat. There's also almost no chance of failing a mission. If a teammate goes down in the field, you can revive him, and he'll be back on his feet. You can definitely die, but as long as any of your teammates are still alive, you won't fail the mission. They'll be right by your side, and help you back on your feet. Really nice. The controls feel a little bit clunky. Moving can be kind of awkward, moving inanimate objects with your capture stream can be annoying, and you can run faster by holding down the jump/evade button, but you won't be able to move left and right that easily. But these problems aren't really enough to get in the way of the game, so it's all good. All in all, busting will definitely make you feel good. Design: 8/10 Terminal Reality is pretty clever in their design of this game. You'll still see some button prompts and icons on the screen once in a while, but other than that, a lot of the usual HUD information can be located on your proton pack and PKE meter. The red meter on the pack indicates how close it's getting to overheating. The green meter, of course, signifies how you're holding up, and how close you are to dying. Your PKE meter can be your best friend. Wearing the paragoggles on your head, you can search the area with your PKE meter for any sort of paranormal activity in a sort of hot or cold game. When it's green, that means there's some freaky crap going on, like levitating objects, or a ghost in plain sight. You can take a scan of a ghost, or some substance like ectoplasm, and its entry will show up in your copy of Tobin's Spirit Guide. There, you'll read some interesting history behind these substances and ghosts and monsters. When the meter's red, it means a ghost is hiding somewhere, and you gotta track it down. When the meter's blue, it means there's a collectible cursed artifact lying around. Once you track it down, you can take a scan of it. Its entry will show up in your list of cursed artifacts, and you can read about it. And then, that artifact will end up back at the firehouse for you to look at. You can pretty much destroy a lot of objects, but you won't have to worry about how much it'll cost to replace said objects. Peck will be the one who will pay the bill. Every ghost you capture or destroy will earn you some money, and you can use the reward money to purchase new power-ups and upgrades for your equipment, which can be really useful. There's also an online multiplayer mode, where you can work with, or against friends, capturing ghosts, and destroying objects in several different multiplayer modes. The number of playable characters is also increased. Along with the rookie, you can also play as the original four Ghostbusters, Peter, Ray, Egon, and Winston. When this game was first announced, I thought it would be awesome to have a multiplayer co-op mode in there, and well, now there is. I'm gonna be renewing my gold membership soon so I can try it out. The level design is pretty straightforward most of the time, but in the later parts of the game, there will be times you'll get stuck. It isn't always clear what you have to do, and it can be really annoying. Especially when you're by yourself. You won't have any of your teammates to help you out, to clue you in on what you need to do. Like this part on an island from the ghost world. I had to clear out this river of black slime. I had to open a gate to drain it all. I got that part, but how to do it? I didn't see a switch or anything. ... *wanders around more* C'mon... c'mon! *looks up to see a couple of pendulums* Wait... *uses Slime Tether to pull them down to some notches, gate opens, drains out black slime* ...Okay, you're kidding, right? It didn't at all make it clear what I was supposed to do! I mean, who could've figured that out?! Great. So now I need to find a way out of here. But where do I need to go? *wanders around the empty area, not finding anything* Do I need to go through that gate? No, it doesn't seem to open. Do I need to clear out any remains of the black slime? There doesn't seem to be any left! Oh, c'mon, I'm running out of places to look! I obviously need to go forward, but how do I do that?! C'mon, give me a sign! A clue! A hint! Something! Anything!! *sees a door at the bottom level, near the entrance of the room, fifteen minutes later* ...What? ...There was a door there? ...All this time wasted, trying to figure out a way past that gate... AND I COULD'VE GONE OUT THAT DOOR?! You obviously need to go forward! Where the end of the level is supposed to be! Not head backwards, to a door that I couldn't see at all! It's actually really hard to see anything, considering that a lot of the areas in the later half of the game are really dark, and thus making it hard to figure out where you're supposed to go! Like, c'mon! At least give me a little cut scene that hints what I'm supposed to do! On the positive side, you'll remember what you're supposed to do when you go to replay any of the previous missions, but it's still really annoying. Also, I'm a bit disappointed that you don't get to customize your character. I mean, the fact that you don't have any real identity, and you're pretty much a silent hero, this would've been the perfect game for character customization. But that's only a minor complaint, so it doesn't really bother me that much. Presentation: 9/10 Aside from the effort on the voice work that I had mentioned above, the game just looks downright fantastic. Places that we had seen in the movies before have some new areas added to them. We get to see the New York Library, the Sedgewick Hotel, and yes, even the firehouse in all their glory. A lot of the other levels in the game look pretty good too. The later half of the game is especially creepy, very dark and foreboding. The graphics just look fantastic. All the characters in the game look awesome. Just like in the movies. The FMV movies are really awesome. The in-game cut scenes aren't too bad either, although there are some cases of bad lip sync. Firing your weapons at the environment leaves a trail of destruction in your wake, something that you're likely gonna enjoy doing a lot. You'll be tempted to proton stream your initials into the wall, indicating that you were here. And along with some original music, the soundtrack from the two movies has come back as well, and it's really great to hear it. The original Ghostbusters theme song by Ray Parker Jr. is in there as well. It's just a shame that we don't get to hear it in its entirety. Overall: 9/10 This game is not your average third-person shooter. It is a movie-licensed game that manages to stand above the rest. I was a bit indecisive when it came to the final score I was gonna give this one. I mean, yes, it has some problems that can be annoying. But when it comes down to it, Ghostbusters: The Video Game is the best Ghostbusters game of the bunch, and because of Akyroyd's and Ramis' involvement with this project, it's definitely one of the most authentic experiences you'll get in a while. Plus, it's sparked some interest in a third movie. That's sweet. We've been waiting for this game for a couple years. Almost two years, if I recall correctly. But I'd say the wait was worth it. I definitely recommend this title, if you're a big Ghostbusters fan. Get it. Just get it. You will not regret it. When you're finished playing it, you'll be tempted to get up out of your seat, laughing, and yelling, "I love this town!" |
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Adam's Leather Punk Blog Update: I am mighty pissed | |
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| unfunnyjoke | Jun 17 2009, 09:40 PM Post #48 |
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Knight Champion
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I'd just like to announce my SECOND glitch kill of my first playthrough. The enemies stun locked me, and when I finally broke free, I discovered I was trapped inside some geometry. This game hates me. Still like it though. And yeah, Bill Murray kinda sort of ruins the experience at times. The other three NAILED it, and sounded so very excited to be a part of the project. Murray sounds like he was phoning it in in 80% of his lines. I'm at the final level, but unfortunately work trumps video game time. |
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| SoniCalvin | Jun 17 2009, 09:55 PM Post #49 |
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Grand Marshal
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Only glitches I've ever experienced is when I went to interact with something like the Q*bert machine at the firehouse, or various water fountains. Occasionally, there'd be something in my way. The game would keep trying to get there, but it'd eventually give up. So, nothing too bad. I also forgot to mention. Sometimes, whenever a lot of stuff is happening on screen (mostly tons of water rushing in), the frame rate can slow down a lot, I mean it's just chugging along. It's not gonna get in the way of the game, but it's definitely noticeable. |
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Adam's Leather Punk Blog Update: I am mighty pissed | |
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| unfunnyjoke | Jun 17 2009, 10:07 PM Post #50 |
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Knight Champion
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I haven't really had much problem with slowdown, regardless of what's on the screen. Also, I didn't have much problem with that 'open the gate to drain the sewer' puzzle. But I DID have a hell of a time with that damn planet machine puzzle. It said STOP the balls from moving, not DESTROY the balls. And they had those HUGE stairs going to the top of the machine. So, I spent ten minutes trying to attach tethers from them to the ceiling to get them all to stop at the same time. And when that didn't work I started tethering everything to everything. Solved the puzzle by accident. |
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| SoniCalvin | Jun 17 2009, 10:15 PM Post #51 |
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Grand Marshal
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Really? 'Cause I had that figured out right away. But I sure as hell didn't have the gate puzzle figured out until a few minutes later. We've got that the other way around then, huh? I found it really hard to open the gate for the Ghostbusters at the cemetery too. I mean, how are you supposed to open it? Okay, there's this metal thing in front of the ropes. Maybe it's blocking the mechanism somehow? Slime Tether it to almost EVERYWHERE IN THE VICINITY!! Nothing! Nothing at all! Several minutes later, I Slime Tether it to the ground, and boom. The gate opens. Same freakin' crap as the gate in the sewers! |
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Adam's Leather Punk Blog Update: I am mighty pissed | |
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| unfunnyjoke | Jun 18 2009, 12:31 AM Post #52 |
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Knight Champion
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You and I are really opposites here. I figured that out in seconds. But, as a counter, you probably didn't spend five minutes ignoring the hedgemaze at the castle like I did. I thought you had to tether the door, or the chain itself. Screw that spoke-wheel. |
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| dl316bh | Jun 18 2009, 03:12 AM Post #53 |
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I am so freaking jealous of you two right now. The beginning of next month can't come soon enough. ;____; |
![]() ![]() Damiens Omens: My review blog | |
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| SoniCalvin | Jun 18 2009, 08:39 AM Post #54 |
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Grand Marshal
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Aw, poor Damien. XD Easy, you'll get your chance to wield a proton pack soon.
Well, you're right. I knew there had to be a way to open the door in that hedgemaze. Of course, it took me two minutes to figure out what to do with that spoke wheel. Not as long as those gates though. |
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Adam's Leather Punk Blog Update: I am mighty pissed | |
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| Lizard-Man | Jun 18 2009, 06:48 PM Post #55 |
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Global Moderator
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I didn't really encounter some of the problems you guyys faced. That sewer door was annoying, but eventually when I looked up and saw the weights I knew what I had to do. Just goes to show ya, never hurts to be through when searching the area. This game opens up a lot of exploration value. Anyway, it was an awesomely fun game as well as challenging. But I powered on through and made it to the end. Busting really does make me feel good. Ray: Congratulations Lizard-Man, you've just taken part in one of the biggest inter-dimensional crossrifts since the Tunguska blast of 1909. Really, wow. Thats really something. Egon: We'd like to perform some tests on your brain. Okay. |
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| SoniCalvin | Jun 18 2009, 08:31 PM Post #56 |
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Grand Marshal
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My favourite level has got to be the Panic in Times Square level. The Stay Puft Marshmallow Man has become my favourite boss of the entire game. Just dangling off the side of the building to force him back down is awesome! Yeah, take a Boson Dart to the face, b%%%%!! Ooh, yeeeah, he's fallin' down! He's going! Going! SMOOOOSH!! Peter: You killed my dessert! |
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Adam's Leather Punk Blog Update: I am mighty pissed | |
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| unfunnyjoke | Jun 18 2009, 10:14 PM Post #57 |
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Knight Champion
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I loved the Library. Specifically the Children Reading Room. God damn if that isn't the creepiest part of the game... "Goodbyeeeeeee" |
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| SoniCalvin | Jun 18 2009, 10:17 PM Post #58 |
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Grand Marshal
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The childrens' reading room was definitely creepy. Even for Ghostbusters. The sounds of the children crying left me thinking maybe it was pushing a bit far for something that's supposed to be a comedy franchise. The whispering voices you hear whenever black slime is around doesn't really help put my mind at ease. Still, for me, it doesn't get any scarier than the return visit to the Sedgewick Hotel. Freakin' Spider Witch. I hate spiders. They scare the hell out of me. |
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Adam's Leather Punk Blog Update: I am mighty pissed | |
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| unfunnyjoke | Jun 18 2009, 10:55 PM Post #59 |
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Knight Champion
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Yeah, I'm glad spider's don't bug me. I had more trouble fighting the chef and his lackeys then I did the spider witch. |
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| darktitan | Jun 21 2009, 11:23 PM Post #60 |
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Commander
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Well, I finally got the game, and now I finally understand what you guys were talking about - especially this stuff. The game is every bit as good as you guys said it was, but man, that spider level creeped me out a good bit, and I'm kinda hard to scare. Probably didn't help that I was playing it at 2:00 in the morning. Also, I now understand y'all's pain on the puzzles. I got them eventually, but I did the same thing as you, UFJ on the balls, and the gate in the cemetary I solved halfway-accidentally: while trying to knock down the top part, I had grabbed a stone angel and flung it unintentionally into the top. Voila! I am ashamed to say, however, that sewer door took me the longest. Eventually started just randomly slime tethering everthing to anything (after trying every other mean I could think of to move or blow up the door), and eventually attached the weights to the ground. Good game though. |
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7:28 PM Jul 10