| Welcome to The BBxRae Shrine: Forums. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| Sonic and the Black Knight; You're not the only one SoniCalvin. | |
|---|---|
| Tweet Topic Started: Jul 22 2008, 10:55 AM (1,026 Views) | |
| SoniCalvin | Nov 4 2008, 06:29 PM Post #31 |
|
Grand Marshal
|
A little something from GamePro's 2009 Preview Guide.
|
|
Adam's Leather Punk Blog Update: I am mighty pissed | |
![]() |
|
| SoniCalvin | Nov 17 2008, 12:55 PM Post #32 |
|
Grand Marshal
|
The game's box art has been revealed. And quite frankly, it... doesn't look that impressive. Sega has decided to stick with the image on the Nintendo Power cover, the magazine in which it was first announced.![]() Talk about lazy. |
|
Adam's Leather Punk Blog Update: I am mighty pissed | |
![]() |
|
| dl316bh | Nov 17 2008, 03:11 PM Post #33 |
![]() ![]()
|
Wow. Laaaaame. That's far from the sort of cover that's going to catch your eye. How stupid. |
![]() ![]() Damiens Omens: My review blog | |
![]() |
|
| SoniCalvin | Nov 17 2008, 03:17 PM Post #34 |
|
Grand Marshal
|
Yeah, I know. Not even an actual background or anything. It's just a... what is that? It looks like a stone wall. Sonic standing against a stone wall? Really? Is that the best you artists could come up with? You've got plenty of good-looking backgrounds in your in-game levels, couldn't you have chosen from those? Have Sonic run through a village, have him run along the castle walls, through a grassy field... ANYTHING would've been better than a plain, single-colour background! Dipsh#ts. |
|
Adam's Leather Punk Blog Update: I am mighty pissed | |
![]() |
|
| SoniCalvin | Nov 25 2008, 09:36 AM Post #35 |
|
Grand Marshal
|
Unbelievable. Game Masters Magazine has placed Sonic and the Black Knight as the second most wanted game in their top 10 list of most wanted games. They must have a lot of faith in this one. http://img201.imageshack.us/img201/8379/dalesonicgi4.jpg http://img179.imageshack.us/img179/8656/dalesonic0003wl9.jpg http://img201.imageshack.us/img201/8203/dalesonic0006zu3.jpg http://img201.imageshack.us/img201/5585/dalesonic0005fs0.jpg Since the text in the scans are pretty small, I'll just have to quote what's in the mag. This comes from Shadzter of the Sonic community.
|
|
Adam's Leather Punk Blog Update: I am mighty pissed | |
![]() |
|
| SoniCalvin | Dec 1 2008, 10:51 AM Post #36 |
|
Grand Marshal
|
http://www.tssznews.com/2008/12/01/new-black-knight-screens/ Some new shots of Sonic and the Black Knight released by Sega, featuring a duel between Sonic and Knuckles' storybook character (Knuckles doesn't look half bad, to be honest), a mine tunnel level of some kind where Sonic can be seen grinding on mine cart rails (yes... mine cart rails), and a part where he's running through a grassy field, running past an attack on whatever from... giant green trolls. Pulling wooden towers carrying enemy knights, apparently. ...Sonic? Those trolls are wearing kilts. Whatever you do, don't look up. |
|
Adam's Leather Punk Blog Update: I am mighty pissed | |
![]() |
|
| SoniCalvin | Dec 12 2008, 09:04 PM Post #37 |
|
Grand Marshal
|
Hey guys. Some new stuff regarding Black Knight has come in through the latest issue of Nintendo Power. As far as the game's control mechanics go, the control stick on the Nunchuk is for your basic movement, the A button the Wii Remote is for jumping, and the C button on the Nunchuk is for blocking attacks. There are three different methods to utilize them, so you can go with whichever suits you best. There's Cavalier, which is set on speed, Paladin, which is set on strength, and Knight Style, which is a combination of both. I might set it to Knight Style, to balance it out a bit. Now onto the story. Not much is new, except Blaze the Cat is joining the cast of characters here, and along with Knuckles and Shadow, will also have an Arthurian storybook counterpart for this game. Knuckles, Shadow, and Blaze are all Knights of the Round Table, and will all serve as bosses at different points in the story. Now since they're playable characters, and you can switch from Sonic to a different character whenever you want mid-game, and they're bosses, I'm assuming you have to beat these characters to have them join your party. Along with some single-player missions meant for online leaderboards, there will also be two multiplayer modes, Battle, and Survivor. I'm assuming that Battle will be something akin to a traditional fighting game. If it is, it's probably worked into the character boss fights too. Also, it looks like Sega have made a spiffier, better-looking box art. ![]() ... Ehhhhh... Okay, I never really like the idea of Sonic having and using a sword. But at the very least, I thought him holding a sword made him look cool. But now, I just think he looks... really awkward. ...You know, while I'm posting here, I might as well throw in my two cents about the "online capabilities" with this game. C'mon, Sega, get with it! You had two opportunities to make an online multiplayer Sonic game with Mario & Sonic at the Olympic Games, and Sonic Riders: Zero Gravity! Why are you still messing around with this leaderboard nonsense?! They're useless, and serve no purpose other than to compare your best scores/times/other crap with other peoples'! We have no need for these! None! We just want to play with other people online! That's all we ask! EDIT: The actual Nintendo Power article itself. Also, minor tidbit about Knuckles' storybook character in the game. He is Sir Gawain of the Round Table. ...So, Knuckles is gonna be playing the corrupt King Arthur's nephew? Riiiight...
|
|
Adam's Leather Punk Blog Update: I am mighty pissed | |
![]() |
|
| SoniCalvin | Mar 6 2009, 11:24 AM Post #38 |
|
Grand Marshal
|
*long pause* ... ... ... *siiiiigh* You know... I really had mixed feelings about Sonic and the Black Knight. I still have those mixed feelings about this game. On the one hand, it looked to be a cool sequel to Sonic and the Secret Rings. But on the other, I feared that the controls would suck horribly. I mean, only being able to play the game with only the Wii Remote and Nunchuk, using the Wii Remote as a sword? That told me, "horrible controls" all around. But maybe Sega would surprise me. ...Nope. They didn't. Story: 8/10 Merlina, the Royal Wizard of King Arthur's court, is surrounded by packs of demonic knights from the underworld, with the evil King Arthur slowly walking toward her on his just-as-intimidating horse. Wait a minute! King Arthur?! Evil?! How is this possible?! Well, apparently, the scabbard of Excalibur has a power that makes its bearer immortal, but also corrupts him with evil powers. That explains why Arthur has transformed into the Black Knight, which seriously looks like something from my worst nightmares. I know that's corny, but he's real freaky-looking. His sword looks freaky-awesome too. Excalibur had been changed into Deathcalibur. Seriously, take a look at it. I mean, f### Cloud's Buster Sword, Deathcalibur is freakin' huge! So, Merlina is trapped, and decides that the only way out of this trouble is to use her magic to summon a being from a distant world. To summon the "knight of the wind". Take a guess who that is. From out of a portal in the sky, Sonic comes falling down screaming, and crashes into the ground. He gets up, and quickly catches the two chili dogs that he was about to munch on. When he learns of the situation, he takes it in stride, and quickly destroys the demonic knight soldiers behind Merlina. Before he can fight the Black Knight, however, Merlina pulls him back, and warps herself and Sonic away, not even caring about the one last chili dog Sonic drops on the ground. Poor Sonic. So, anyway, the Black Knight flies up on his horse... yes, the evil power from the scabbard even allows his horse to fly. Anyway, he flies up to a cliff, and speaks with his three Knights of the Round Table: Gawain (Knuckles), Lancelot (Shadow), and Percival (Blaze), and tells them to search for Sonic and Merlina and kill them on sight. Sonic, meanwhile, is informed of what's going on, and is told that in order to reside in this world in the time he's there, he must learn the ways of the sword. So, he goes through the Misty Lake, and pulls the talking sword, Caliburn, out of a stone. And soon, he's off prove himself as a true knight. What I seriously don't get is why Sonic has to wield a sword. As he said in Shadow the Hedgehog, he'd never use a weapon of any sort, so why's he using a sword here? My guess is since it's the way of this world, he's willing to follow those rules if he's to live in this world. Plus, he's gotten used to using a sword over the course of the game, probably even growing an interest in fighting with swords. Oh well. Either way, this really is a good story. The idea of Sonic being trapped in an old-age world where he can't seem to fit in is absolutely hilarious, what with his modern lingo clashing with the medieval words of the other characters. The minute Sonic first comes into the world of King Arthur, worried about his chili dogs, you'll be laughing. The constant banter between Sonic and Caliburn is real funny too. As usual of the Sonic Storybook series, a couple of Sonic's friends appear, assuming the roles of Arthurian characters. Tails is a blacksmith, Amy is Nimue, the Lady of the Lake, Knuckles is Sir Gawain, Shadow is Sir Lancelot, and Blaze is Sir Percival... or, Lady Percival, I guess I should say. And although they're only unlockable characters in the game's multiplayer mode, Jet, finally appearing outside the Sonic Riders games, is Sir Lamorak, and Silver is Sir Galahad. I really don't see how Sonic Team couldn't fit these two into the story. I mean, they were on a roll with Knuckles, Shadow, and Blaze. Through some parts of the story, references are made to Arthurian legend, such as Lancelot and Gawain's rift, and Mordred dealing a fatal blow to Arthur in their final battle. It's clear that Sonic Team had done their homework on Arthurian legend, as these events are indeed true. I also like how the story's handled, I like the structure. Unlike some of the other recent stories of Sonic games where it's pretty much dramatic and apocalyptic throughout, Black Knight is actually very likeable. It's all action and comedy throughout, saving the drama for near the end of the story, when a big plot twist occurs. And then after the final battle, after everything's said and done, they manage to squeeze in a comedic twist, and a hint of a SonAmy romance right after the ending credits. Also, props to all of the voice actors in this game, Jason Griffith especially. He's sure come a long way since he first did the voice for Sonic in Sonic X, and I believe it's here where he's at his best. Every line that he delivers is done with a lot of energy, attitude, emotion... it all just sounds so believable. As brilliant as the story is, however, perhaps Sonic and the Black Knight should've been made into a series of graphic novels, or maybe even a full-blown movie. Why, you ask? Well, that's something I'm gonna explain right now. Gameplay: 3/10 Controls? Of all the things you won't do for me... can you at least fulfill this one request for me? DIEEEEEEEEEEEEE!!! THE CONTROLS ARE A PIECE OF S###!!! Any attempts to make precise sword movements are chucked out the window! The best thing you can do is just flick your wrists when you meet an enemy to avoid getting hit, and hope you kill the enemy quickly! But even then, your motions won't be picked up! Sometimes in boss battles, there will be moments where you have to swing your sword the minute the swinging Wii Remote symbol appears, but that doesn't help any, because you're not able to memorize when that symbol will appear! And if you're a split second too late, the boss will hit you, and you will lose 20 Rings! What a bunch of bulls###! Worse is the second-to-last boss battle of the game, with the Black Knight! It took me 16 minutes to finally figure out what you were supposed to do! When you get to it, you won't have a clue on what to do, and it doesn't come to you until much later! Albeit, it isn't as bad as the infamous "barrel" from a certain Sonic game we all remember, but Sonic Team still should've made it easier for me to figure out! Thank God, then, that the final boss of the game is ridiculously easy, it was such a relief. You can also do the Homing Attack, and cancel the move, just like in the previous game, Secret Rings. However, because you swing your sword by swinging the Wii Remote, the Homing Attack is done by pressing the A button. And it's hard to get used to. I f###ing hate these controls... even moving left to right with the control stick on the Nunchuk is such a hard task! Probably the only useful parts of the gameplay is using the Soul Surge to slow down time to target enemies and slash away or speed through (just like the Soul Gauge in Secret Rings), or to use the Z button to defend yourself. And even then, the defense shield you put up doesn't last long. Eventually, you'll be able to unlock Lancelot, Gawain, and Percival as playable characters in Adventure mode, though I was under the assumption that you could play as them in all the levels, save for the final boss. Nope, it turns out that they're only playable in certain levels. Then again, with the controls, it's not all that disappointing. Although, Lancelot's and Gawain's abilities are certainly impressive. When Lancelot's Soul Gauge is filled, and there are no enemies around, he can blast forward with Shadow's Chaos Control move, much like in Shadow the Hedgehog. Gawain, however, is the most useful out of these characters, because he climbs up walls much faster than the other characters, and he has that extremely useful gliding ability. But Percival? Dear God, she is useless!! I don't need to say any more than that. You can upgrade your weapons and abilities, but there's no real need for this, as you can play through the game's story at a quick pace, regardless. You can talk to townspeople and exchange 20 Rings for an item, but again, you don't really need items, so, meh. Oh, and remember when you take a side in Shadow the Hedgehog, but accidentally shoot people who are supposed to be on your side? Yeah, it turns out a similar thing occurs here. The game isn't able to determine whether you're attacking enemy knights, or whether you're hurting the townsfolk. Sucks. On top of all this, you can unlock sets of rules and playable characters for the multiplayer mode, but the controls are hard enough to grasp in single-player mode! Do you seriously wanna put your friends through the same psychological torture?! If Sonic Team had spent more time on the game's controls, the game probably wouldn't play as bad! Design: 6/10 Apart from the game's horrid controls, enemy and hazard placements add more to the game's problems! Because you're moving so fast, you never know when an enemy or bottomless pit's gonna come up! Bottomless pits, in fact, are such frequent problems in this game, that Sonic Team actually gave them their own small section in the manual! It's that bad! I'm surprised they're only doing this now, and never did this before! A lot of the times, when you die, it's not your fault! Rather, you're not able to determine when an enemy is gonna attack, or where the enemy is! You try to jump across a gap filled with lava, but it takes a while for your character to get his/her double-jump going, or your double-jump doesn't go far enough! All of a sudden, you get hit by some lava that shoots up at you, and you fall in, not even getting another chance to double-jump! Even when certain parts of the ground beneath you begin to crumble away, you never know which parts give away until it's too late, and you fall into the bottomless pit below you! And breakable objects don't look breakable to you until many minutes later, when you finally figure it out! This is especially frustrating, when you finally figure out that you need to send a pillar crumbling down on top of a dragon to defeat it! Those problems aside, the game looks magnificent. Sonic Team really went out of their way to give the Sonic world a medieval theme. Rings? Yellow fairies. Ring containers? Burlap sacks, barrels, treasure chests... almost anything. Springs and boost pads? Blue fairies. Rails that you usually grind on? Ropes. And the environments, of course, look beautiful for a Wii game. There are CGI cut scenes here and there, but most of the time, cut scenes are animated stills, done in a woodcut-esque style, to complement the Arthurian theme. A lot of the music in this game are re-used or remixed instrumentals of character themes from previous games, like "It Doesn't Matter", "Believe in Myself", and "Unknown from M.E." from Sonic Adventure, and "Throw it All Away" from Sonic Adventure 2. But the rest of the music, of course is epic! Especially with Tommy Tallarico's involvement! Pretty much all of the music in the game is kickass! Crush 40 does the game's main theme song, "Knight of the Wind", but they also did three other songs for this game. The largest number of songs they've done for any Sonic game. And the final boss theme, "With Me"? Performed by metal band from Sweden, All Ends. Sweet. Overall: 5/10 This would probably be considered a bittersweet Sonic game at best. On the one hand, you've got an excellent story, and a game with really good graphics. But on the other, in order to experience this great story, you've gotta live through the pain that is horrible controls, and level design. Best to give this one a rental. Seriously, this should've been a movie. |
|
Adam's Leather Punk Blog Update: I am mighty pissed | |
![]() |
|
| dl316bh | Mar 12 2009, 08:53 AM Post #39 |
![]() ![]()
|
So I finally got around to reading the review and... Yeah. Something just told me this game was going to go horribly wrong. The story sounds intriguing though. Nice to hear Sonic Team paid attention to the legends surrounding Arthur. I'll probably rent this and SatSR. This one mostly because I'm intrigued about the story. Side note: I love how Sega is finally hinting towards SonAmy and Sonic liking her more than he lets on. I always suspected as much.
|
![]() ![]() Damiens Omens: My review blog | |
![]() |
|
| SoniCalvin | Mar 12 2009, 10:34 AM Post #40 |
|
Grand Marshal
|
W00t w00t for SonAmy. Yeah, it's pretty cool that Sonic Team actually knows their stuff on the legends of King Arthur. Even when completing certain tasks in the game, you get to unlock some stuff in the Gallery regarding those legends. Pretty cool stuff. The overall story's pretty good too. Certainly a lot better than some of the recent, previous Sonic games, save for Unleashed. Like I said, though, this would've done a lot better as a movie. Seriously, Sega should do what Square-Enix did, and get to work on an actual Sonic movie. No, the two-part Sonic OVA doesn't count, just because the English release has the title "Sonic the Hedgehog: The Movie" slapped onto it. |
|
Adam's Leather Punk Blog Update: I am mighty pissed | |
![]() |
|
| dl316bh | Mar 12 2009, 12:31 PM Post #41 |
![]() ![]()
|
You know, I think Sega should approach DC Comics about having DC's Wildstorm division pen a couple comics for stories like this. Wildstorm is no stranger to handling video game comic books; some of the most recent being Gears of War, Resident Evil and other stuff like it. It'd be a good way for Sega to get stories like this out of their system and branch out a bit. Yeah, there's the Archie series, but that's suffered for a long time. There's a market for that stuff too, so it's nto like it would completely bomb. I'm not sure where they should go for films though. Was the "Night of the Werehog short done by Sega themselves? |
![]() ![]() Damiens Omens: My review blog | |
![]() |
|
| SoniCalvin | Mar 12 2009, 12:50 PM Post #42 |
|
Grand Marshal
|
Yeah, pretty much, they came up with the story (which is cute), and it was animated by their own CG studio. |
|
Adam's Leather Punk Blog Update: I am mighty pissed | |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Entertainment · Next Topic » |


















7:29 PM Jul 10