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| Sonic Unleashed; LAST UPDATE: 11/24/2008 | |
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| Tweet Topic Started: Mar 23 2008, 07:49 PM (6,582 Views) | |
| SoniCalvin | Jun 10 2008, 08:36 PM Post #61 |
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Grand Marshal
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For a while now, the name "Sonic Unleashed" was a working title, Sonic Team and Sega were still deciding a name on it. They were thinking about "Sonic World Adventure", and then after going through some possibilities, they decided to stick with "Sonic Unleashed". Heh. |
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Adam's Leather Punk Blog Update: I am mighty pissed | |
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| dl316bh | Jun 10 2008, 08:44 PM Post #62 |
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Heh. It was originally going to be Sonic Adventure 3. They should have went with that. |
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| SoniCalvin | Jun 10 2008, 08:46 PM Post #63 |
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Grand Marshal
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Hell, that's what this game basically is. They're trying to make it very similar to the Sonic Adventure titles. Why not Sonic Adventure 3? It's just the early possibility of Silver being a mink instead of the hedgehog he is today. We're not really complaining, it's just... these minor details could've been fixed up. |
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Adam's Leather Punk Blog Update: I am mighty pissed | |
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| dl316bh | Jun 10 2008, 09:36 PM Post #64 |
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I was kind of surprised they never did an Adventure 3. It seemed like it was going to be the next main franchise game line and then it vanished after 2. Then we had Heroes, Shadow, the Advance games, 2K6 and SatSR. Silver as a mink would probably have been a better choice. Too many hedgehogs running around to be honest. Sega's usually pretty good about the animal diversity in the games too. |
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| SoniCalvin | Jun 10 2008, 09:54 PM Post #65 |
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Grand Marshal
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The games pretty much succeeded in their own ways. Heroes was... well, it was pretty good, but it could've been a lot better. The GameCube version is a lot more playable than the Xbox version (let's pretend the PS2 version never happened). The Advance games were really well-liked, because well, they were 2D. They were more like the classic Sonic games of old. Shadow had mixed reviews. Some people liked it, some people didn't. People complained a lot about the usage of weapons, and cuss words in the game. Meh. Wasn't bothered, really, I actually expected that kind of stuff from such a dark character as Shadow. 2K6, again, had some mixed reviews. The majority of video gamers in the world hated this game. They just hated it. The people who did like this game were very forgiving Sonic fans, like me. Personally, I liked the 360 version better than the PS3. The PS3 version was released later than the 360 version. A lot later. Sonic Team had plenty of time to fix the mistakes that were made, but did they fix those mistakes? No, they just ported it over to the PS3. What the hell? But anyways... I didn't think Sonic 2K6 did so well with Sonic fans in general, but then I saw a 360 copy in a bargain bin at Wal-Mart last month. Apparently, it did well enough to become one of the 360's Platinum Hits, despite all the hate put on it. Wow. Secret Rings was actually a lot better than Next-Gen. It was a breath of fresh air, and it's definitely conveyed Sonic's speed, as it should. So, was it the Sonic game to bring the franchise back up? No. But it was a step in the right direction. Yeah, the Sonic franchise has gone through how many animal characters now? We've got Sonic, Amy, Shadow, and Silver representing the hedgehogs. Knuckles, Tikal, and Pachacamac as the three big echidnas in the games. One fox, an armadillo, a flying squirrel, a crocodile, a chameleon, a bee, a hawk, a swallow, an albatross, two cats, some rabbits, a duck, a polar bear... even Marine the Raccoon from Sonic Rush Adventure had a pretty good design. |
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Adam's Leather Punk Blog Update: I am mighty pissed | |
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| dl316bh | Jun 10 2008, 10:10 PM Post #66 |
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Sonic games still sell very much on brand recognition. Sonic is very much like Mario. You can show somebody on the street a picture of him and while they may not know specifics, they'll know who it is. Many people who don't play games as much will have fond memories of the older games. Then there are the die hard Sonic fans who either don't want to accept that the series has gone dowhill or just don't want to give up hope on it (of which I think you're of the second category). On the Greatest Hits lines and such, I don't count them for much. I mean, I've seen some pretty bad games get the treatment. It was always my go-to for games though. It usually meant back in the Playstation or PS2 days that the game was twenty smackers or less. Of course, sadly games like Metal Gear Solid or Final Fantasy games never seemed to drop that low no matter how much time had passed. Heroes had a good concept. It should have worked. That fact that it didn't saddens me. With the different abilities of many of the characters that were featured, there was no reason why a team based game couldn't work. It just had so much hampering it. 2K6 was kind of a botch job on a lot of fronts. Yeah, it sold well, but if you talk to a lot of Sonic fans, they're kind of embarassed by it. Again, it's another game brought down by it's gameplay that was unchanging and horribly buggy. I've met people who thought it had a decent story though, which is the only real praise I've seen for it. The PS3 botch job of 2K6... there was no excuse for that. If anything, it played worse, from what I hear. Increased load times and... ugh. You know, when you look at it, the franchise kinda started going downhill when Yugi Naka left the position as designer. I know he still stuck around as lead programmer for SA2, but that's hardly the amount of input he had before and he later left altogether.
The Advance games were more a breath of fresh air to a lot of people. But I thought they still needed work. |
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| SoniCalvin | Jun 10 2008, 10:29 PM Post #67 |
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Grand Marshal
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Of course I'm of the second category. Sonic's my childhood hero, and while I admit that his recent games have had some big mistakes, I just try to look past them. I don't give up hope on him, and right now, my biggest hope is that this game will get Sonic's career back in gear. I'm not like the former group of Sonic fans, where they just try to ignore that Sonic's going downhill. I'm well aware of his decline and I take it into account. Imagine if you will, a reworked, remixed version of Sonic Heroes, where the gameplay is akin to X-Men Legends, and Marvel: Ultimate Alliance. While I liked Next-Gen, yes, it felt rushed. It could've been improved upon a lot. The graphics were superb though. And yes, the story was actually pretty decent on some merits. It's just that some parts of it just don't make sense. For instance, what's Blaze doing in Silver's time period? I thought Sonic Rush stated that she came from an alternate dimension. The PS3 port of Next-Gen, as you said, had no excuse for being so horrible. All Sonic Team did was port it to the PS3 console. Nothing was changed, and if possible, there were probably even some more, albeit minor mistakes made. They had plenty of time to polish the game up for its PS3 outing. But no, they just waste that time. I think they were either very stupid, or just a bunch of jerks. Yuji Naka's a brilliant man whose games he had designed were pretty top-notch. So yeah, Sonic Adventure 2 was still a good game, but without Naka as the designer, it wasn't as great as it could've been. And then oddly enough, when he left Sega to form his own video game company, the Sonic games actually got better in quality. |
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Adam's Leather Punk Blog Update: I am mighty pissed | |
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| dl316bh | Jun 10 2008, 10:38 PM Post #68 |
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This wouldn't be the first time continuity gaffs abounded in a Sonic game. It usually happens when they bring a character from a different series and don't account for the events in said game, like the portable games or spin-off's. It's likely they wanted Blaze counted in the core franchise and didn't really think about any screwups with continuity. I mean, the portable games have often had stories not set in the main canon anyways.
Well, one has to look at it this way. By the time he left Sega, his input in the overall direction was really rather minimal. He wasn't the lead designer of Sonic Adventure 2 onwards like he was with the rest of the core franchise games. So I can't really blame him for the series stagnating. It kinda started going downhill when his input was decreased, really. Wasn't Naka the guy who came up with Nights? Or am I thinking of someone else? |
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| SoniCalvin | Jun 10 2008, 10:44 PM Post #69 |
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Grand Marshal
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Sonic Rivals for the PSP could be considered sort of canon, as it kind of took place after Sonic Next-Gen. At the end of Next-Gen, there was a time reboot, and well... the events just never took place. So, Silver has another first meeting with the other characters in Rivals. Eggman Nega doesn't help much. I mean, his appearances at least. He seems to be the archenemy of both Silver and Blaze, and yet we're not sure if he's from an alternate dimension, or from the future. We're not sure if he's Eggman's alternative counterpart, or his descendant from the future. Yeah, Naka was the genius behind NiGHTS. He came up with Billy Hatcher too. I heard it was a good game that one. |
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Adam's Leather Punk Blog Update: I am mighty pissed | |
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| dl316bh | Jun 10 2008, 10:48 PM Post #70 |
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It's likely that there was far more to that part of 2K6's story that just got cut due to time constraints. The people in charge have already admitted they rushed the game out the door because they wanted a holiday release and basically pressured the designers to simply get the job done. I'd imagine this would be why some parts weren't fleshed out. The same thing actually happened with Sonic 2 and Sonic 3. Sonic 2 wasn't going to meet the deadline, so two to three levels were copletely cut, including the infamous Hidden Palace Zone. Sonic 3 and Sonic & Knuckles were supposed to be one game before the split it in two because the full game wasn't going to meet the deadline, which caused the lock on technology of S&K. So there's plenty of precedent for it. |
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| SoniCalvin | Jun 10 2008, 10:55 PM Post #71 |
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Grand Marshal
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Same cases yeah, but with slight differences. Sonic 2 had cut levels, Sonic 3 & Knuckles were split in half. If you're right, then Next-Gen's rushed release resulted in lost parts of the story script, not just horrible gameplay. I suppose it could be argued that the future could count as an alternate dimension, but we still have yet to receive a full explanation of the connection between Eggman Nega, Silver, and Blaze. So overall, the cases with Sonic 2 and Sonic 3 having rushed releases were... disappointing yeah, but lost levels and a split game didn't really interfere with the gameplay. It made the game shorter, yeah, but that's about it. |
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Adam's Leather Punk Blog Update: I am mighty pissed | |
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| dl316bh | Jun 10 2008, 11:01 PM Post #72 |
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Oh, I know, but I was just saying that it's highly possible that such is why some thintgs got lost. Also, one has to keep in mind that the older games really didn't have much of a story to lose. We're in a bit of a different era and situation now. The game was rushed out the door, so this time not only might some parts of gameplay have needed cutting, but story would too; which wasn't the case with the classic trilogy. Oh, and a rushed release could have helped cause the hprrid gameplay. The game needed a new engine, not one recycled. It's feasible that with the pressure on them for a holiday release, that they recycled the Adventure engine, which was by then ancient. With proper time, they could have done plenty, I figure. |
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| SoniCalvin | Jun 10 2008, 11:08 PM Post #73 |
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Grand Marshal
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Where were they gonna get a new engine? The Hedgehog Engine was still in development around that time. Though I admit, that was no excuse to recycle the Adventure engine. Its use should've ended after Heroes, since that was the first true Sonic game for the GC/PS2/Xbox, and Sega needed time to improve upon those outings. The least they could've done with Next-Gen was just save the release date for another time. |
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Adam's Leather Punk Blog Update: I am mighty pissed | |
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| dl316bh | Jun 10 2008, 11:19 PM Post #74 |
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They didn't need to remake the entire thing. But they definitely needed to fix some of the obvious bugs in it. I know they've been working on the Hedgehog Engine for going on three years, but I don't really think that excuses completely recycling the engine. |
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| SoniCalvin | Jun 11 2008, 07:01 AM Post #75 |
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Grand Marshal
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Agreed. That game had so many glitches, it was almost unbearable. You're running along the side of a wall in Flame Core, and then suddenly, you just drop. Best solution? Don't press up on that analog stick. Let Sonic do the running. |
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Adam's Leather Punk Blog Update: I am mighty pissed | |
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