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Sonic Unleashed; LAST UPDATE: 11/24/2008
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Topic Started: Mar 23 2008, 07:49 PM (6,551 Views)
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dl316bh
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Nov 5 2008, 11:32 PM
Post #526
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Well, yeah. I noticed that. And it is typical IGN ignorance. Still, by this point, I'm inclined to believe them in regards to the Werehog sections. Too many have complained for it to be a fluke, ignorant IGN analysis.
I'm a little worried.
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Damiens Omens: My review blog
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SoniCalvin
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Nov 6 2008, 08:13 AM
Post #527
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Grand Marshal
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Sonic Unleashed is again talked about on an Internet show. This one is in a show called "Crosshairs", done by the Australian branch of GameSpot. Among Sonic Unleashed, a couple of other games are discussed. If you're interested, they've got Gears of War 2, Wii Music, and LittleBigPlanet.
Check it out.
EDIT: A magazine named X360 Magazine has done a preview of the game. Someone by the name of Shadzter, a member of the Sonic Stadium Message Board, has written down a basic summary of this two-page preview.
- Quote:
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Version tested: 80% complete
-They list the release date down as 28th November
-Need to know
Publisher: Sega Developer: In-house Genre: Platform Xbox Live: Yes
Briefly: He may be in 3D again, but this time Sega appears to have nailed what's been missing from the series as of late, and that's speed.
Pie chart: 15% warp speed, 15% twitch gaming, 20% classic Sonic, 50% Werehog levels
-From what we've played of Sonic Unleashed, we are truly thankful that the Sega team decided to start again from scratch
-Sonic Unleashed looks and plays beautifully
-Levels played were Italy, Greece and China and each was notably different from the last.
-Italy, for example, hosted a wondrously colourful light-speed charge through its sun-kissed villas and rooftops. China on the other hand, began with flinch-inducing velocity along the spine of The Great Wall of China.
-Like in the last Sonic The Hedgehog, it would only be fair to mention that yes, we did occasionally fall off into platform-game netherspace. But somehow, the rare occasions when this happened weren't frustrating in the same way as the game's predecessor.
-We're back to what makes Sonic great. Twitch gaming that, by repetition, leads to muscle-memory-fuelled stampedes at leaderboard glory.
Excited?
+ Unleashed. It's fast, it's massive and it's a hell of a lot of fun. Sonic is back. Finally.
- Unhinged. We're still to test the much-touted 'Werehog' levels. They could suck.
How's it looking? Taken as only looking at half of a game, this half is tremendously accomplished and hugely fun. We can't as yet vouch for its other half.
4/5 - 'Thriller?'
Also, yet another Wii trailer, this one featuring the South American-based Adabat.
http://wii.ign.com/dor/objects/14242720/so...abatwiiunl.html
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SoniCalvin
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Nov 7 2008, 06:57 PM
Post #528
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Grand Marshal
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Man oh man, Sega's cranking these level-showcasing trailers out a lot. This next one is showing off the Antarctica-inspired Holoska level. Very slippery. In the daytime, you can go bobsledding, and catch a pretty good view of a humpback whale. Veeery nice.
[YOUTUBE]http://www.youtube.com/watch?v=T-HfLz8cHkw[/YOUTUBE]
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Adam's Leather Punk Blog Update: I am mighty pissed
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dl316bh
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Nov 7 2008, 07:02 PM
Post #529
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Well, the levels do look nice graphically. I can give them that. I don't recall seeing anything on the NYC based level, Empire City, yet though. That's one of the levels I'm most interested in.
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Damiens Omens: My review blog
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SoniCalvin
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Nov 7 2008, 07:54 PM
Post #530
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Grand Marshal
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There's no doubt that Sega's gonna come out with a trailer showing off that level next. Maybe it'll be something similar to City Escape.
Actually, that's highly unlikely, because for City Escape, Sonic Team took inspiration from Southern California, if I recall correctly.
EDIT: It's X-Play's turn to do a hands-on preview of the game. They look over the Adabat level. Also, it's confirmed that Adabat isn't based off of South America, but instead is based off of some Asian village.
[YOUTUBE]http://www.youtube.com/watch?v=fTnOErplKGI[/YOUTUBE]
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Adam's Leather Punk Blog Update: I am mighty pissed
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SoniCalvin
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Nov 9 2008, 11:00 PM
Post #531
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Grand Marshal
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Lately, a lot of builds of Sonic Unleashed have been on display in random places in the world, truly marking this game as a "Sonic World Adventure". Heh. Get it?
Why am I making this post? Because a build of the game has been on display in Russia recently.
[YOUTUBE]http://www.youtube.com/watch?v=z73NbWwe4p4[/YOUTUBE] [YOUTUBE]http://www.youtube.com/watch?v=mRtlLMBBHHQ[/YOUTUBE]
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Adam's Leather Punk Blog Update: I am mighty pissed
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SoniCalvin
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Nov 10 2008, 07:11 PM
Post #532
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Grand Marshal
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Oh my. The hype for this game's really building up. The 360 port's Achievements have been revealed.
Still Broken (25 points) Save the first continent
Looking Better (25 points) Save the second continent
Still a Jigsaw Puzzle (25 points) Save the third continent
Picking Up the Pieces (25 points) Save the fourth continent
Almost There (25 points) Save the fifth continent
One More to Go (25 points) Save the sixth continent
World Savior (100 points) Complete the game
Partly Cloudy (30 points) Collect Sun Medals
Sunny (50 points) Collect all of the Sun Medals
Half Moon (30 points) Collect Moon Medals
Full Moon (50 points) Collect all of the Moon Medals
Blue Streak (30 points) Create an unbeatable Hedgehog
Power Overwhelming (30 points) Create an unbeatable Werehog
Getting the Hang of Things (15 points) Get a high score with Sonic the Hedgehog
Creature of the Night (15 points) Get a high score with Sonic the Werehog
Helping Hand (20 points) Help someone in need
Lay the Smackdown (10 points) Improve your Stomp!
Wall Crawler (10 points) Improve your Wall Jump!
Airdevil (10 points) Improve your Air Boost!
Hyperdrive (10 points) Improve your Lightspeed Dash!
Basher (10 points) Get your Werehog level up
Smasher (10 points) Get your Werehog level up some more!
Crasher (10 points) Get your Werehog level up even higher!
Thrasher (10 points) Get your Werehog level way up there!
Social Butterfly (30 points) Talk to people around the world
Hungry Hungry Hedgehog (30 points) Eat everything in the world
Ace Pilot (20 points) Pull off some flawless flying
Day Tripper (20 points) Race through all stages
Hard Day's Night (20 points) Blast through all stages
Get on the Exorcise Bandwagon (20 points) Drive dark spirits away
Gyro with Relish (10 points) Eat all the hot dogs in Apotos
Pig in a Blanket (10 points) Eat all the hot dogs in Spagonia
Exotic Toppings (10 points) Eat all the hot dogs in Mazuri
Sausage Fried Rice (10 points) Eat all the hot dogs in Chun-nan
Iced Hotdog (10 points) Eat all the hot dogs in Holoska
Kebab on a Bun (10 points) Eat all the hot dogs in Shamar
Ketchup and Mustard (10 points) Eat all the hot dogs in Empire City
Hard Boiled (10 points) Eat all the hot dogs in Eggmanland
Fried Clam Roll (10 points) Eat all the hot dogs in Adabat
First Time Customer (10 points) Buy something from Wentos
Oh, You Shouldn't Have! (10 points) Give a souvenir to the Professor
That's Enough, Seriously (20 points) Give every souvenir to the Professor
Hedgehunk (5 points) Talk with people in the pursuit of love
I Ain't Afraid of No Ghost (5 points) Someone is dealing with spectral troubles
BFFs (20 points) Become better friends with Chip
Speeding Ticket (20 points) Become the fastest thing alive
Combo King (20 points) Work on your combos
Ring Leader (20 points) Gather Rings from all over the world
Knockout Brawler (20 points) Smash, smash, and smash some more
Blue Meteor (20 points) Dash through the white walls at top speed
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Adam's Leather Punk Blog Update: I am mighty pissed
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SoniCalvin
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Nov 11 2008, 05:40 AM
Post #533
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Grand Marshal
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Sega takes us through the entire Mazuri daytime stage.
[YOUTUBE]http://www.youtube.com/watch?v=6C_kfqPsD4I[/YOUTUBE]
Also, take a look at this TV spot.
[YOUTUBE]http://www.youtube.com/watch?v=nwPR2X8zbwE[/YOUTUBE]
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Adam's Leather Punk Blog Update: I am mighty pissed
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FlamebladeX
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Nov 11 2008, 06:07 AM
Post #534
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That TV spot is like how old TV spots used to be. Is that a good thing?
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SoniCalvin
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Nov 11 2008, 06:12 AM
Post #535
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Grand Marshal
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Well, Sega did say they intended to return to Sonic's roots. I guess they must mean it on a lot of other fronts. Not just with the gameplay. Pf.
The spot says "Coming soon". Sega still hasn't given an official release date. Yeah. But everyone surmises it to be November 18, so I don't think it matters.
EDIT: A while back, Yoshihisa has confirmed that there will be minigames where you will control Tails in the Tornado. We're still not sure how they'll play, but I'm guessing they'll be just like the Sky Chase minigames in Sonic Adventure.
Well anyway, we've got a couple of shots finally showing off Tails and the (redesigned) Tornado. Unfortunately, no screenshots of the actual gameplay of the minigames themselves.
http://i342.photobucket.com/albums/o414/Banox93/829fz7.jpg
http://i342.photobucket.com/albums/o414/Banox93/830nm0.jpg
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Adam's Leather Punk Blog Update: I am mighty pissed
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SoniCalvin
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Nov 12 2008, 08:41 PM
Post #536
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Grand Marshal
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Kikizo sits down and has an interview with Yoshihisa Hashimoto.
- Kikizo
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Poor old Sonic. The timeless Sega mascot has rarely, if ever, been able to match the sheer glory of his two dimensional, 16-BIT heyday. But if you ask us, that's not to say Sonic is past it. For one thing, we think a lot of the comparisons about his modern-era games versus the old Mega Drive classics are often just irrelevant, and are typically more about nostalgia and retro chic than an argument about whether his newer games have a place in their own right. We think the Dreamcast Sonic games - the Sonic Adventure series - were fantastic, incidentally. And while there's no denying that both Sonic Heroes and particularly the Sonic the Hedgehog (of 2006) had their share of problems, both still had a lot going for them and offered a significant new adventure. Meanwhile, even Sonic's harder critics recognise his finer moments like the Sonic Rush games on DS, and of course, all of Sonic's endeavours are usually very successful regardless of reviews. Which brings us on to Sonic Unleashed. You can't say they're not trying here. You can't say they are not listening. Sonic Team is figuring out what the divided Sonic fan base of young children versus misty-eyed twentysomethings want and trying to put it into one cohesive title, offering a game the combines Sonic's trademark speed with both 2D and 3D style gameplay and some variety in the form of new night action sections. Some bits we're more convinced about than others, and the jury's out on whether the game comes together as planned until our final review. But in the meantime we wanted to catch up with Sonic Team, so here's our latest Sega interview with the studio's Director on the game, Yoshihisa Hashimoto. Kikizo: Please can you give us some information on your background as a director at SEGA?Hashimoto: This is my second title I worked on as a director. Previously, I have worked on the PlayStation 2 EyeToy title, Sega Superstars. Before that, I worked on Enemies and AI creatures for Sonic Adventure and Sonic Adventure 2 as a programmer. Kikizo: There have been several directors and producers of Sonic games over the years. What do you bring to the series that is important, new, or special?Hashimoto: For efficiency and quality improvement, I started off by reviewing the work flow and the development environment. Since I originally started as a programmer, I can determine the technical limit of each game element from a technical point of view. From that, I was able to 'upgrade' the various game design elements such as level design, smooth action, camera work, visual effects, a beautiful lighting system, precise background graphics, and sound, within a limited amount of time. Moreover, I tried to keep the scenario comprehensible and simple, avoiding complexities. Also, if I were to emphasize one more point, this title enhances Sonic's sense of speed to dash through trackless routes non-stop! Kikizo: Sonic continues to be popular mainly because of a very young audience, and as much for a character (comics, TV cartoon) as for games. Can Sonic "win back" older gamers?Hashimoto: Yes, I do think so. Because Sonic Unleashed has the game play elements that loyal Sonic fans want. It is not designed to be in the same format as classic Sonic, but we took out the best part of classic Sonic and successfully revived it to be a new Sonic the Hedgehog of the 21st century. Kikizo: On one hand, some fans wanted a game featuring only Sonic, like in the original Sonic 1. On the other, some now complain that Sonic's friends aren't playable in Unleashed!! How would you respond to this?Hashimoto: It really depends on each individual's preference, so it would be hard to please everyone. However, I believe this new Sonic Unleashed is well balanced for both kinds of player, those who only wish to play as Sonic and the others who also wish to play with the other characters - because in this title you play in the daytime as Sonic the Hedgehog and at night time as Sonic the Warehog, which are both nothing but Sonic. This adds more variation to the gameplay. You can play each of them with a good pace without it getting dull, so I believe it is enjoyable to all kinds of player. Moreover, Unleashed includes the shooting mini game of Tornado aircraft, built by Tails. Kikizo: How do you address the balance of speed in a platform game (traditional Sonic) versus accuracy (jumping etc)? How can you make it feel like the players are not just "watching" themselves play?Hashimoto: First, in the game design phase, everything was designed to enable "super high speed" - Quick Step, where you control with the L and R triggers, is one example. Also, we prepared obstacles and enemies which functions properly during high speeds. Additionally, there are robots that dash with Sonic as well as giant robots that chase him. We've also spent quite bit of time on the level design to maintain both "super high speed" and "operation performance". For some stages, we even scrapped the whole stage and started over from the beginning. There are many improvements made in the program, which are not visible from outside; you might not realize while playing, but for example, there is code to assist the gameplay which adjusts the speed as you to run on the path along the route. Kikizo: There has been some criticism about the "night time" gameplay with the new character. Did you consider making this an optional part of the game (eg. playing as Eggman / Amy / etc was "separate" in previous games)?Hashimoto: From the beginning of the production, we proceeded with the production goal to have day time Sonic and night time Sonic being one and the same. During the game, the playable areas and the time are fixed, but can also be selected freely to some degree. In order to complete the main game, you will need to clear both the day and the night level for each mission. However, this system also allows you to play only your favorite sub stage and the side quest. Kikizo: How would you defend or even promote the "night time" gameplay in Sonic Unleashed?Hashimoto: I would say it is an all-around battle platforming action game. As there are many variations of combos and the attack methods, I believe this title will be the battle game with a whole range of options. And yet, the controls of the wide range of attack methods are very simple. The title offers a system that allows you to play in either a simple or complex manner to give enjoyment to the hardcore gamers, as well as action game newcomers. Kikizo: Do you think fans are too critical of Sonic games in general? For example, we think that Sonic Heroes and Sonic the Hedgehog (2006) have many good points! But the reviews are very mixed.Hashimoto: I think the fans' evaluations are fair. I often read the forums run by Sonic fans on a routine basis. I hardly feel any discomfort from their comments. I often find myself rather agreeable to them. I believe that Sonic Unleashed will be accepted by many of the Sonic fans. Kikizo: Please can you give us an update on Sonic Team. Over the years it has had divisions and staff in the USA as well as Tokyo. What are your views on this history, and what is its structure today?Hashimoto: The environment has changed after Yuji Naka became independent and established Prope, and also with the return of Sonic Team USA to Japan. Today, Akinori Nishiyama is the manager and Takashi Iizuka, formerly of Sonic Team USA, is the sub-manager and is conducting the organization. However, there is not much change with the development staff. We are the same group of people who have been and will continue developing Sonic games, as well as others, with passion. I have worked together with Mr Iizuka before on the Sonic Adventure series, so it is my pleasure to be able to work with him again. Kikizo: The latest footage of Sonic and the Black Knight actually looks very comparable to Unleashed. Would you agree?Hashimoto: You may think so at a first glance, but Sonic Unleashed and Black Knight are actually completely different. Unleashed is set in the contemporary world, produced with the colorful pop art-work following through the realistic texture, but Black Knight is set in the Middle Ages and the art work is in a quieter color tone. If you actually play each game, you will find the clear differences between them in terms of direction. Kikizo: Please have a look at this fan artwork:Hashimoto: It is a very pretty illustration... Kikizo: Don't you think it would be fun to make a 2D Sonic in HD like this?Hashimoto: It is a very pretty illustration. If this is a depiction of high resolution 2D hand drawn Sonic, I would find it interesting as a work which has never been made before. If you mean Sonic designed in 2D style expressed in a 3D environment, it definitely ties to part of Sonic Unleashed's concept and gameplay. Kikizo: Do you think this visual quality would be possible?Hashimoto: It is possible with the use of the Hedgehog Engine! Kikizo: Have you worked on a technical demo like this?Hashimoto: We have continued technical experiments on a routine basis, so we could say Unleashed is the result of it. We intend to continue various experiments to bring out the best out of Sonic world's fascinations. Kikizo: Please give fans a final message to look forward to about Sonic Unleashed!Hashimoto: I believe that Sonic Unleashed has become the Sonic the Hedgehog that Sonic fans have waited a long time for. We expect and hope to hear people say "this is the real Sonic... Sonic has returned!". Kikizo: Thank you for your time and we look forward to playing the final game.Deep breath. Sonic Unleashed is released in North America on November 18 for Wii and PS2, on November 24 for Xbox 360, and on December 12 for PS3. The European dates are November 14 for PS2 and Wii, November 28 for Xbox 360 and December for PS3. The game is delayed in Japan until Spring 2009.
EDIT: Another TV spot for Sonic Unleashed.
[YOUTUBE]http://www.youtube.com/watch?v=n3rXMwh2IaE[/YOUTUBE]
This is the second spot for the game, and the second spot that screams 90's. Seriously, it's like any commercial you'd see for a Sonic game back in the 90's. I mean, just look at it.
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Adam's Leather Punk Blog Update: I am mighty pissed
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SoniCalvin
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Nov 13 2008, 06:15 PM
Post #537
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Grand Marshal
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Man, man. Only five more days until Sonic Unleashed is first released in the US for the Wii and PS2, and we're still getting swamped with previews and interviews. This time, Crave Online is up at bat, as they sit down with producer Patrick Riley, and associate brand manager Ken Balagh.
http://www.craveonline.com/articles/gaming..._interview.html
- Crave Online
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I remember when Sonic the Hedgehog 2 coming out for Sega Genesis was a big deal. Now Sonic Unleashed is worlds beyond what I imagined as a kid. Back at E3, producer Patrick Riley discussed the new Sonic game while associate brand manager Ken Balagh demonstrated a few levels, including Sonic speedily navigating Chinese patterned interlocking platforms and stalking the night as a werehog.
Crave Online: How did you bring Sonic into the next generation?
Patrick Riley: One cool thing about the game is it's based on a new engine technology, the Hedgehog engine which they've been working on at Sega Japan since 2005. It's an internal proprietary engine that's multiuse but has features that make it especially good for Sonic games, such as the ability to quickly stream geography and textures really quickly. Sonic runs fast so that's a necessity.
Crave Online: Does each location have corresponding day and nighttime levels?
Patrick Riley: There will be hub areas and you'll be able to enter the daytime/nighttime action stages from those hub areas. Every environment will have a hub area, a daytime action stage and a nighttime action stage. Same environment so the level based on Mykonos, there'll be a Mykonos hub, a night Mykonos and a day Mykonos. This is the first daytime level inspired by Mykonos in Greece. We're not going to call it Mykonos in the game. It's kind of inspired by. When you gather the rings, not only does it act as hit points but it provides you ring energy and you use ring energy to engage sonic boost. It's cool turbo that Sonic uses to dispatch enemies. It's really incredible, reckless given a speed, like engaging turbo in Burnout.
Crave Online: I see it goes into side scroller mode at some points. Did you find that gamers miss the classic side scroller?
Patrick Riley: Absolutely and so did the development team and that's why they wanted to bring that back in a strong way. The cool thing about it though are there are parts that definitely work in 3D as well so we're able to seamlessly merge those. It's really nice. As you've noticed, we transition into a 2.5D side scroller perspective so we have a best of both worlds approach. The parts of the level that are good in 3D, we'll show in 3D over the shoulder, and the parts that are good in 2D, we'll seamlessly switch to a side scrolling perspective.
Crave Online: So what's new for Sonic?
Patrick Riley: Another thing about classic Sonic games is the amount of alternate paths that you can take. We're definitely also holding that in this game. Our traditional alternate paths where you just go left or right, up and down but there are also button press sequences. You'll see a series of three buttons it'll ask you to push right here. If you succeed, you'll go to the top of this building. If not, you'll go to the bottom. You get to gather some rings at the top. Coming up is a more traditional split in the level, left and right.
Crave Online: Will that ever kill you if you get it wrong?
Patrick Riley: If you miss it, you'll go to the lower part of the building and you won't be able to gather rings. You won't die.
Crave Online: Is that ability to slide under things new? I don't know, I haven't played every Sonic game.
Ken Balagh: It's not been used in every Sonic game but it's not the first time it's been used. It's rare that it is used so we're bringing it back. It's something we can use to make the levels more robust.
Crave Online: So what happens at night and what is this werehog deal?
Patrick Riley: The nighttime game play, early in the game, Dr. Eggman captures Sonic, uses the chaos emeralds on him and the random chaotic effect of the Chaos emeralds transforms him into Sonic the Werehog. Sonic loses his superspeed but he gains super strength and he gains the ability to stretch his arms. Nighttime is a different type of game play. You can think of it as kind of like a chocolate/vanilla swirl seamlessly mixed together. It's more of a traditional action/adventure game, combat based, platforming and exploration.
Crave Online: It still looks pretty fast.
Patrick Riley: Yeah, but not nearly as fast. We didn't want it to be too big a difference because if you slow Sonic down too much, it's like whoa, whoa, whoa. We didn't want it to be too shocking.
Crave Online: Is he evil at night?
Patrick Riley: He is not. He still maintains his personality as Sonic.
Crave Online: So what was Eggman's goal in changing him?
Patrick Riley: I don't want to give away too much but I think he felt that he'd just be mean to Sonic and get rid of him, but Sonic doesn't perish for certain reasons.
Crave Online: Will we see Evil Tails?
Patrick Riley: Not in this game.
Crave Online: Will other favorite characters be returning?
Patrick Riley: Yes, most of Sonic's friends, Shadow, Tails, Knuckles and Amy are appearing as members of the story but not as playable characters. 99% of the time you'll be playing Sonic or the Werehog.
Crave Online: How much of this game was developed in response to fans or critics of the previous games?
Patrick Riley: It's a completely new development team and I think they definitely are listening to fan criticism, but also I think that they are very passionate about the series and so doing a lot of thinking about what needs to happen. I think they also happen to be thinking in the same direction as many fans, like let's bring back the 2.5D in a cool way.
Crave Online: Will Sonic meet any new enemies?
Patrick Riley: Yes, there is. As you may have noticed, the creatures he is facing at nighttime do not look like typical Dr. Robotnik/Eggman creations. There is a new opposition. There is a creature that Eggman awakens inside of the earth. Those creatures that he's fighting at night are minions of that.
Crave Online: What was the inspiration for the Chinese platforms?
Patrick Riley: I guess real life China, the Chinese patterns. This is the China daytime level. This daytime level's about midway through the game. It's a much more difficult level, again "based" on China, inspired by China. The new daytime speed element we're going to show you is quickstep. It allows you to keep your forward momentum but go left or right to avoid obstacles or hit acceleration pads. Sonic is running on the surface of the water so if he stops, if he slows down, then he'll sink below.
Crave Online: Did you have to do any tests to make sure won't make kids crazy and jittery?
Patrick Riley: Well, we have done some focus tests and we haven't noticed any kinds of such problems.
Ken Balagh: Most kids actually wanted us to go faster.
Crave Online: Is there any multiplayer?
Patrick Riley: No, we're focused on providing the best single player experience as we can.
Crave Online: Will there be any Wii exclusive features?
Patrick Riley: Well, the Wii controls are motion controlled but the Wii/PS2 and the 360/PS3 are pretty much entirely different development teams. Of course they're based on the same concept, ideas and environments but the levels will be completely different. The controls will be quite different too, not just 360 controls mapped to nunchuk and Wii remote.
Crave Online: Any DS plans?
Patrick Riley: There are no plans for the DS.
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Adam's Leather Punk Blog Update: I am mighty pissed
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dl316bh
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Nov 13 2008, 06:26 PM
Post #538
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Man, we really are on the brink of release.
Getting antsy yet Soni?
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Damiens Omens: My review blog
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SoniCalvin
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Nov 13 2008, 06:36 PM
Post #539
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Grand Marshal
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Dude, I've been real antsy since the beginning of the week. But I've been getting my fix lately with the Sonic games I do have. Just got through finishing Sonic 3.
Still got that feeling of "Oh man, I should've figured that out years ago" with that dreaded barrel thing at Carnival Night.
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Adam's Leather Punk Blog Update: I am mighty pissed
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SoniCalvin
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Nov 14 2008, 02:22 PM
Post #540
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Grand Marshal
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Apparently, things got rather hectic within the Sonic community, as reports of an Internet leak of the PS2/Wii port of Sonic Unleashed have been confirmed.
...to be a hoax.
http://www.tssznews.com/2008/11/14/sonic-u...ii-leak-a-hoax/
Wow. Seems like a lot of crap went down. People can be such blithering idiots.
What else? Well... Amazon's Japanese site is hosting a tutorial video on how to play Sonic Unleashed on the Wii. Strangely.
http://www.amazon.co.jp/gp/mpd/permalink/m2CQMVST4NZU4T
One of the writers from Destructoid has been scouring the Sonic Stadium message boards, and has been asked about how the Werehog stages play, seeing as how he has previewed the game.
- Jim Sterling
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The combat system is almost exactly like Dynasty Warriors, with God of War finishers tacked on. The combo system is just like DW's -- You do regular attacks with square, stronger attacks with triangle, and to get new combos, you do square triangle, square square triangle, square square square triangle, etc. There might be even more complex combos but not from what I personally saw. When an enemy is near to death, a symbol will appear meaning you can initiate a QTE finisher. Then it's a fairly standard quick-time event to finish them off. There is no variety in finishers, so each enemy type dies in its own way. I can see that being a bit tiring. You also have the Unleashed meter, which will make Sonic tougher and stuff once it's filled. The combat is not especially hard, but there are a lot of enemies. The sub-boss fight was a little bit tougher, with you having to time shockwave jumps and fight a huge monster while fending off little ones. Nothing devastatingly hard, but he put up some resistance.
So, I'd say he thought it was good, decent, playable.
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