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Sonic Unleashed; LAST UPDATE: 11/24/2008
Topic Started: Mar 23 2008, 07:49 PM (6,559 Views)
dl316bh
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You're missing a lot. But there are people who explain that better than I could. I should show you a particularly good review of the games problems sometime.
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SoniCalvin
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I've heard people say that the GameCube version of the game is more playable than the others. I wouldn't know. I haven't played either the PS2, Xbox, or PC ports.
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SoniCalvin
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Hey. We've got a set of screenshots of the Wii port of Unleashed. Some you may have seen before, but others are brand-spankin' new.

http://www.tssznews.com/2008/09/06/new-son...ii-screenshots/
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dl316bh
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Hmm. Not bad at all. Surprising, considering the Wii's lack of graphical power.
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frungus
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I agree. At the beggining, I thought the Wii port would be gimped. And, though it may still be, the graphics are starting to look better, somehow, than they did before. Not to mention, I thought a different development team creating the Wii version would bite, but I can see they're starting to pull their belt up.
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SoniCalvin
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frungus2
Sep 7 2008, 03:11 PM
the graphics are starting to look better, somehow, than they did before.

If the graphics in the past looked a bit shoddy, then it's because they were taken from magazines. There's nothing wrong with the Wii port's graphics.

frungus2
 
I thought a different development team creating the Wii version would bite, but I can see they're starting to pull their belt up.

It's Dimps. The same people who made the successful Sonic Advance and Sonic Rush series.
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frungus
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I wasn't big on Sonic Rush. I've never been one for the portable Sonic games, really.
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SoniCalvin
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Right then. I guess you won't be ordering Chronicles then?

You know Sonic Unleashed seems to be very, very inconsistent? Different versions for the Wii and PS2, a different name for the Japanese (Sonic World Adventure), and... now we've got a different name for all of the French versions of the game.

French site Planete Sonic has reported that all French versions of the game will have a subtitle added to it, titled "Sonic Unleashed: La Malédiction du Hérisson". Translated, the latter part means "The Curse of the Hedgehog".

Don't believe me?

http://www.tssznews.com/wp-content/uploads...rench-cover.jpg
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dl316bh
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Sonic World Adventure sounds very Engrish to me.

Sonic Chronicles is probably the first portable Sonic since the two classics on the Game Gear that I'm actually looking forward to. Really, the Advance games got both better and worse with different things as they went along. I think Dimps was still trying to find a groove, even at the end.

To their credit, the only outright bad of the Advance series was Advance 2.
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SoniCalvin
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Tell me about it. A lot of people liked Advance 2 a lot, but to be honest, it's one of the few Sonic games that I really detest. Why? Because it's too f#cking hard, and too f#cking punishing.
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dl316bh
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Ha. Remember the hand of death? Hoo boy, never seen something so unforgiving; it had a one hit kill, which is a Sonic series no-no. Not to mention Advance 2 has the worst level design the Sonic series had seen in a long, long time.

The other two Sonic Advances were decent, but again, I still think that with those games, Dimps was trying to find a groove. Admittedly, they weren't doing bad with finding what worked, but hadn't quite reached a really, really good formula yet.

If they had just gotten rid of the "hold right to win" level design, they might have done better.
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SoniCalvin
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Oh, God, no... not the hand of death. Don't remind me of the hand of death. I mean, could Dimps be any more cheap?! It's bad enough that they make the overall game as hard as hell! Somebody must've got it into their heads that it isn't impossibly hard enough, so they put something in there that would ensure a one-hit kill, no matter how many Rings you f#cking have!!

I swear to God, the developers must've been giggling like mad after putting that in.
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GameSpot Australia have conducted an interview with Sonic Unleashed's director, Yoshihisa Hashimoto, that tells us what to expect from the game. There's some stuff in this interview that kind of contradicts some previous reported details of the game.

Also, we finally have the name of the giant monster Eggman wakes up after splitting the world into pieces. Dark Gaia!

GameSpot Australia
 
Sonic's had a patchy history in recent years, with some of the blue hedgehog's recent efforts failing to impress fans. Developer Sonic Team is looking to trump all of the recent offerings with Sonic Unleashed, a new game that puts the focus back on speed, as well as introduces an action/fighting game element with the introduction of the Werehog, a new form Sonic takes during certain parts of the game. We spoke to Sonic Team director Yoshihisa Hashimoto about the new game engine they built for Unleashed, why they decided to add the Werehog, and how this game will stack up against the great Sonic games of the past.

GameSpot AU: From what we've seen of the game so far, the emphasis seems to be well and truly back on speed. What sort of things does your new engine--the Hedgehog Engine--do to facilitate that sense of speed?

Yoshihisa Hashimoto: The Hedgehog Engine we developed has excellent ability in expressing detailed light and shadow and data streaming, in addition to all the other features that usual game engines have. To accomodate Sonic's super high speed, longer levels have more than 15km of distance, making it impossible to mount everything on memory. So in order not to go under Sonic's speed, we are streaming terrain (geography) data in high speed. Also, a lot of effort has been put into developing shader and blur processes to give a sense of speed. Also, sound effects and other things are employed to emphasize the speed.

GS AU: What's the plot? We hear Dr. Eggman/Robotnik has sliced up the world somehow?

YH: Eggman has used the vast force of the chaos emeralds and shot out a chaos energy cannon right into the planet, thus waking up the gigantic ancient monster, Dark Gaia, from its eternal sleep. When Dark Gaia wakes up, the world is subsequently torn apart into seven pieces. Sonic, who was at the site when the chaos emerald energy was vacuumed up, experiences changes in his body. His hair grows, his fangs and claws come out, and he's turned into a monster--the Werehog.

GS AU: What other characters can we expect to see from the Sonic universe? Will Sonic be the only playable character?

YH: This time we focused on Sonic gameplay; 99 percent of the action is played as Sonic the Hedgehog and Sonic the Werehog. In the story, Tails makes his appearance, and users can play a shooting game controlling his aircraft, the "Tornado".

GS AU: The game switches gears when it comes to night, with Sonic turning into a Werehog. We hear these sections become more like platform/fighting game. Why did you decide to switch up gameplay in this way? How much of the game will be at night?

YH: The percentage would vary according to your play styles and your tastes. But generally, about 60 percent will be daytime play and about 40 percent nighttime play. The Werehog sections are centered on fighting, platforming, and puzzle-solving play. That means its game nature is much different from Sonic the Hedgehog, and its format is rather like action games, which is popular among general users. One of our aims with the Werehog is to approach those who love action games but never played Sonic. This will be an easy introduction to deliver them with Sonic's charm. And another is to provide original big fans of Sonic with fresh plays with the Werehog and to make them love him even more. We can do this big challenge because we have confidence in the contents of Sonic the Hedgehog's adventure this time.

GS AU: Tell us more about the abilities Sonic will sport as a Werehog?

YH: He has stretch arms. And he is powerful. He fights by hitting enemies from long distances, holding, lifting and throwing them using his extendable arms. He can climb cliffs with his stretchy arms and shift from pole to pole in Tarzan-like manner. He can also destroy rock walls and doors that are blocking his way with powerful punches.

GS AU: Can you talk about online or multiplayer modes at all? What are you planning for both?

YH: We have no plans for online or multiplayer. However, in the future we may consider the possibility of additional maps via online if there is the demand.

GS AU: Sonic Team's back in the driving seat again for this one. Obviously, the team has a lot of experience in Sonic games. What sort of improvements can we expect? What little things have they tweaked to make the experience more fun?

YH: They have appeared in so many Sonic series products around the world, starting from Genesis. We have extracted and taken in all the good points from those games and integrated them with original ideas. So Sonic Unleashed is the grand sum of all the Sonic the Hedgehog games. I think we can offer the best Sonic the Hedgehog game since we made the first Sonic 3D game on Dreamcast.

As for the adjustments and twists we made on Sonic; first of all, we greatly increased Sonic's speed itself compared with the past titles. I think it is a very easy-to-understand change, which highlights the Sonic concept more clearly. Thanks to this, difficulties with production dramatically increased, such as more challenging level designs, increasing amount in creating data, demand for higher data-streaming speed, and much harder behavioral controls. And in order to condense the good points of past Sonics dynamically and efficiently, we adopted game design that alternately mixes gameplay seamlessly: 3D and 2.5D points of view. This made it possible to contain both the dynamics and speed of 3D and the fast-changing acrobatic and precise actions of 2.5D without failing anything.

GS AU: Yoshihisa Hashimoto, thanks for your time.
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Xipz
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When is the release date for this game?
Also, if you know it, the release date for Dark Brotherhood.
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SoniCalvin
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Sonic Chronicles: The Dark Brotherhood: September 30, 2008
Sonic Unleashed: November 18, 2008
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