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| Rough Draft for Map; World Map rough draft steam punk | |
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| Tweet Topic Started: Apr 14 2011, 08:12 PM (508 Views) | |
| Chroshak | Apr 14 2011, 08:12 PM Post #1 |
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Alright, I have a rough draft for the World Map we are going to use. If anyone would like to change/add things, Just ask me and I'll list it in the official map.
Edited by Chroshak, Apr 16 2011, 01:19 AM.
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| Drake2 | Apr 14 2011, 10:19 PM Post #2 |
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Most of it looks good, but Scandnavia and Western Europe are broken up too strangely. You might want to try breaking up Scandanavia and the Baltic region more like on my picture. Also, Panama should be its own region and you should add on Svalbard (Take a look at my history to see why). |
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By order of Tsar Maksimilian Romanov; By the Grace of God, Emperor and Autocrat of All the Russias. | |
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| Chroshak | Apr 15 2011, 12:05 AM Post #3 |
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My goal was just to release something for a rough ideas. I will gladly change, but I might fuse a couple of the territories, My goal was to split up as much territory as possible so we can have a lot of states. Also, guys be free to submit your ideas and recommendations like Russia so I can fit this map to your guy's needs. Edited by Chroshak, Apr 15 2011, 12:09 AM.
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| Drake2 | Apr 15 2011, 12:18 AM Post #4 |
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I'll look over the map some more tomorrow and see what other nits I can pick ,but just as a general guideline (especially looking at the history) you would want to try to do what Wallachia and Unwavering Union did and try to break it up along Ethnic/Linguistic boundaries (for our 'new' nations, at least) rather than along geographical boundaries.
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By order of Tsar Maksimilian Romanov; By the Grace of God, Emperor and Autocrat of All the Russias. | |
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| The Raj | Apr 15 2011, 05:15 AM Post #5 |
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Sorry, I don't know if the map is open to land claims yet, but if it is, can I please have the central region of India, which includes Bengal and Calcutta? If you are allowed more than one region, I'd hopefully have as much of India as possible, but if the limit is one, then that central region would be my first choice. I'd also like to point out that there is no Ceylon island. Thanks in advance. |
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God Save His Imperial Majesty, by the Grace of God, the White Maharajah, King-Emperor Victor-Ji IV of the Kingdom of Bengal and the Indian Empire, Khan-Sahib of the Dominon of the Holy Raj, Kaiser-I-Hind. "It is only when you get to see and realise what India really is - that she is the strength and greatness of England - it is only then that you feel that every nerve a man may strain, every energy he may put forward cannot be devoted to a nobler purpose than keeping tight the cords that hold India to Ourselves" - Lord Curzon, Viceroy of India, 1898-1905. | |
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| Chroshak | Apr 15 2011, 04:39 PM Post #6 |
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I understand, I will grant land by request, but I will limit it down to 1 Main region with two surrounding territories, I will not take in puppet states, because I want land to be fair. |
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| The Raj | Apr 15 2011, 07:27 PM Post #7 |
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Well then, if three is the maximum limit, I would like to claim... 1)The Central Region of India, including Bengal and Calcutta. 2)The Southern tip of India 3)The "North-West Frontier" region of India, which borders the Central region. Basically, as much of India as possible. See attached map. Thanks a lot. Edited by The Raj, Apr 15 2011, 07:35 PM.
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God Save His Imperial Majesty, by the Grace of God, the White Maharajah, King-Emperor Victor-Ji IV of the Kingdom of Bengal and the Indian Empire, Khan-Sahib of the Dominon of the Holy Raj, Kaiser-I-Hind. "It is only when you get to see and realise what India really is - that she is the strength and greatness of England - it is only then that you feel that every nerve a man may strain, every energy he may put forward cannot be devoted to a nobler purpose than keeping tight the cords that hold India to Ourselves" - Lord Curzon, Viceroy of India, 1898-1905. | |
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| Chroshak | Apr 15 2011, 08:47 PM Post #8 |
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The map is updated. |
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| Drake2 | Apr 15 2011, 09:52 PM Post #9 |
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Okay, I do not agree with the three territory rule. If anything, its going to make things less fair as you have nations in large areas (Russia, Chroshak, an eventual China or US) that have to stay at three territories and very possibly become useless nations surrounded by other useless nations (imagine how well a bunch of small, landlocked, Siberian or Central Asian nations would work out) ; while other nations will be able to take three very powerful territories and easily become very powerful (With three territories you could combine countries like France-Spain-Portugal or Italy-France-Bavaria). Instead I'd advocate a method in which a prospective nation claims however many territories that they want and then have that evaluated, and either approved or denied (and possibly an alternate arrangement suggested). And before you say that if we do that, we'll run out of land for new nations. Edited by Drake2, Apr 15 2011, 09:55 PM.
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By order of Tsar Maksimilian Romanov; By the Grace of God, Emperor and Autocrat of All the Russias. | |
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| Chroshak | Apr 16 2011, 12:57 AM Post #10 |
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For bigger nations which have massive populations and or economy or civil rights or whatever based on Nation States Economy statistics, we can adapt by need. The Three Territories rule for starting out isn't permanent, it's to allow nations to establish. We will be using Nation States statistics and other things to try and maintain fairness. I'm writing a history. If you really have such a problem, I will award you a collection of dominions in Russia that you can call part of your empire. The territories in Europe are split pretty well, I split up as much territory as I could based on factors of Strategic importance, then Political, then Ethnic. I hope you can see my reasoning in doing it different then Unwavering Union. If you are extremely adamant on this, I can try and negotiate with you. A fair Role-playing environment with additions to Population and economy/civil rights |
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| Drake2 | Apr 16 2011, 10:22 AM Post #11 |
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If you want to maintain fairness with regards to the economy, then using NS stats is a bad idea because of how exaggerated the effect of the issues is on your NS country and the huge advantage that it gives to nations that have been around for a long time (more time to build up stats with issues, as well as a higher population). If we leave it to the players to determine their own economic power (with some limits, such as the resources that they can produce vs. what they have to import) they'll be able to build a realistic economy in most cases, and if their economy is very overpowered we can say something about it to them and get them to go through it again. The same can be done for military power, national budget & budget allocation, and just about anything else. Another region that I'm on does this, and out of about 30 active members, maybe 2 have overtly overpowered nations (population in the hundred-billions, absurdly powerful military, etc.) As for civil/political rights, we can figure those out from what type of government the nation has and how that government acts. Also, although it may seem like it, I'm not trying to be disagreeable, I'm more trying to act as a balancing force. It keeps the world interesting .
Edited by Drake2, Apr 16 2011, 10:27 AM.
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By order of Tsar Maksimilian Romanov; By the Grace of God, Emperor and Autocrat of All the Russias. | |
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| Chroshak | Apr 16 2011, 12:54 PM Post #12 |
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I'd rather have no overpowered nations, and I think we must have some way of determining it. I think having nations determine there own economic/military power is just stepping overboard. I want to be able to use Nation states Statistics, but I personally don't want population to effect it. I like Nation states economy set for it might overcast the problems, the basic premise is good enough for us. I think we can discover our own government structure and ext... The territory rule makes sense. I don't know how you would decide who's a bigger nation or a lesser nation. For if it's by a first come first serve, we exclude new comers. I think you can claim territory by RPing and through a series of Vassal States and or Dominions. Hell, Even a couple protectorates would work. I'd try to make it so if a country declares way on you, you possibly could get absorbed and become a Vassal or a Dominion, This would cause massive effects for revolutions, grouped assaults. I have no problem with nations grouping together to form a type of empire based on the state level. This help protects smaller nations just starting. Eventually the vassal will get enough power to declare war, I think my way of doing it adds a ton of political undertones which in turn, benefits role playing and keeps it safe. You might say some countries don't want to be in war, they can become a Dominion and operate independently, I want things like the Military and the Economic power of nation to mean something. The Dice Idea from SteamPunk Vanilla was excellent and should help dramatically in war efforts so wars are fair and mostly based on chance. |
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| mexspain | Apr 16 2011, 02:16 PM Post #13 |
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I MexSpain would like Spain, mexico,brazil |
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| Drake2 | Apr 16 2011, 03:52 PM Post #14 |
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You make it sound like I want nations to be able to do whatever they want with their economies and militaries, and make them overpowered as they please; which is not true. I want to have someone (or someones) who would look at what the person had in mind and approve or deny it. This is also why we would have a rough resource map, so we know what nations have what and what they have to import.
I can see why you would want to use the NS Economic Stats, it does give us an easy, pre-made economic system; but doing that takes away a lot of the ability to RP a nation the way you want to RP it away. As NS stats are controlled by exaggerated issues that can turn your country, quite quickly, into either an economic superpower or a complete wreak (Once one of my nations went from 'Thriving' to 'Strong' with one issue before another issue raised it from 'Strong' to 'Powerhouse'.)
I agree with this, and think that it would be a fairly reliable index of civil/political rights (A democracy or republic will probably have more rights than a monarchy or totalitarian state)
No more so than it is now. Say a new player wants to play as China, but if we already have a China, he'll have to choose something else. With your system, it just turns into "You want to be China, but we already have a China, so you can have Tibet and Xinjiang, but call yourself China."
If someone's nation is taken over and turned into a protectorate or vassal, what incentive does the former owner have to stay on and keep RPing with us? Rebellions don't happen instantaneously.
So we'll have a whole bunch of Commonwealths and Confederacies that can break up easily as more people join? And what is the point of a nation having a bunch of dominions that are completely independent?
If you want military and economic power to be meaningful, then why are you basing the outcomes of wars and battles off of a role of the dice? Edited by Drake2, Apr 16 2011, 06:08 PM.
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By order of Tsar Maksimilian Romanov; By the Grace of God, Emperor and Autocrat of All the Russias. | |
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| The Raj | Apr 17 2011, 07:51 AM Post #15 |
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On the one hand, I pretty much have what I want in terms of starting territory (although I wouldn't mind Afghanistan and Burma) so I don't have an issue with the 3 regions only rule. However, It does seem strange that the Russian Empire is so reduced in size, and so I think perhaps some sort of more flexible system would be better. I mean, I certainly don't want some sort of massive Russia that can charge about Asia destroying everything (obviously), but perhaps a slightly larger version would be better. I have no problem in using NS economys (But then, mine is "All-Consuming" with a military budget of 5 trillion USD, when the RL US is about 600 billion, so why would I?). I also would like to know about populations. I mean, I could probably find out the RL population of India in the 19th Century because of the British introduced Indian Census, but finding the population of European Russia or Siberia may be difficult. This leaves us with our NS populations, but that could possibly mean some strange situations, with a Switzerland of 2 Billion people or something. I have 1.5 Billion, which seems like too many for 19th Century India. To be honest though, my NS population is pretty large, and the RL population of India in the 19th Century was huge in comparison to the other nations on earth at the time, so either way, I feel fairly safe whichever system we use. I agree with the Russian Empire that your plan to make Military and Economic power count, but deciding wars by chance seem to contradict each other, as a weak nation with a poor economy stands just the same chance of winning a war as a huge rich nation... I think another system should be found...Maybe just RP's with some sort of third party referee to prevent god-modding? I don't know... Edited by The Raj, Apr 17 2011, 07:54 AM.
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God Save His Imperial Majesty, by the Grace of God, the White Maharajah, King-Emperor Victor-Ji IV of the Kingdom of Bengal and the Indian Empire, Khan-Sahib of the Dominon of the Holy Raj, Kaiser-I-Hind. "It is only when you get to see and realise what India really is - that she is the strength and greatness of England - it is only then that you feel that every nerve a man may strain, every energy he may put forward cannot be devoted to a nobler purpose than keeping tight the cords that hold India to Ourselves" - Lord Curzon, Viceroy of India, 1898-1905. | |
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RoughDraftMap.png (444.16 KB)




,but just as a general guideline (especially looking at the history) you would want to try to do what Wallachia and Unwavering Union did and try to break it up along Ethnic/Linguistic boundaries (for our 'new' nations, at least) rather than along geographical boundaries.
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8:42 AM Jul 11