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The Outlanders!; A post apocalyptic Roll20 pvp game!
Topic Started: Mar 2 2016, 07:16 PM (553 Views)
ToxieTheToxicAvenger
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Yeah, I'm not really sure where to post this, but for a while I've been working on a post apocalyptic game that utilizes roll20. The only way I can really describe it is it's one of those really cool scenes from mad max personified as an actual game. War rigs and all. If anyone's interested here's a google docs where you can make your faction, and I will sprite them in the Hotline Miami style!


https://docs.google.com/forms/d/1L0is6-yilQoTCd4bGMAHLt8lyJdQHoedu0T569gUUQg/viewform



I'll have the rule sheet up when I can get it finished, as well as some proof of progress puush images when I get the chance!
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TwelveFourtyFive
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This is one of the greatest things and I'm hyped to play it already.

Kudos to you.
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ToxieTheToxicAvenger
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Well, ladies and gentlemen, I've got some good news, and I've got some bad news....


Bad news is, The Outlanders is cancelled. It's not coming it's dead sorry.

















GOOD NEWS IS! It's being replaced by Exile 2.0! What does this mean? Instead of small skirmishes, there's going to be a mixture of small scale necromunda esque gang battles, and wh40k esque large scale battles. Vehicles, war rigs, and batshit crazy characters are still going to be a thing. There's at least 12 other player character factions, along with 8 npc factions, a map large enough to pretty much do anything, and an assload of weapons. Basically, it's going to be better than The Outlanders, much larger, and more story driven too. Also, WE'RE HALFWAY DONE!~ All we need to do is finish up the store page, do some mappings, and a few of the newer factions, and we'll be set to start, sometime between middle May or early June at the latest!

Well, if you made a gang for The Outlanders, you're probably going to have to rewrite a bunch of things on the new sheet. BUUUUT, now instead of a leader and some mooks, you get four mini boss lieutenants to back you up! Along with a base, and an actual story. Will your gang amount to something in the post apocalyptic wastes? Will you change the course of the new world? Or will you be a stepping stone on someone stronger's attempt at controlling their destiny?

Get ready to die historic on the fury road!


https://docs.google.com/forms/d/1eBVruh8DKK-ba79gx6GbdHYeTb8advb46ClZSzRvl48/viewform (Ignore the lore on this sheet, it's from the dated old version of exile)

Will post the actual lore sheet later this week or next week.
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ToxieTheToxicAvenger
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Well, phase 2 of getting Exile 2.0 is done! Only one more form for you to fill out if you're joining! All I have to do now is stat everyone's gangs, sprite the new guys, and build the maps! Exile will most likely be done around early to Mid june at this point, but damn it's gonna be worth it!

Second form >(this is for your leaders, and your gangs' armory!)
https://docs.google.com/forms/d/111W6vRsfQhltwnCC4Ep41TcqZZ1N1L0vy0rMURKjQQ4/viewform


Lore>
https://docs.google.com/document/d/10dNdJEGdhqzZMJsSNmuGJiFb1Cdhs_KVawM60I9f6wk/edit?usp=sharing
Edited by ToxieTheToxicAvenger, May 5 2016, 05:09 PM.
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ToxieTheToxicAvenger
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Quick update! In terms of sprites, all we have left to do are two player based factions left. Shortly after that will be the maps! Stats, lore, weaponry, and character sheets are done! With proof of progress pics! Posted Image

This may not seem like many pictures, but, when going into a single folder, say the generic raider folder, you'd see there's at least 24 sprites, for just the generic mooks you off!

Posted Image

However, faction pages are a little different, as not only are there combat and death sprites, there are also vehicles, knockout sprites, and variations between each lieutenant to make them stand out. Gruppa Krovi, the bomb lobbing red army remnants lying inside one of the metro stations underneath the dead zone have around 18 sprites. There are around 13 player factions, not including npcs!

Posted Image

That's a lot of spriting(even if they are hotline miami sprites because I'm a talentless hack).

As mentioned earlier, Exile 2.0 will be ready around early to middle june, provided there aren't any setbacks or screw ups involved. Hell, it may be out earlier since I've gotten a few friends from the last exile campaign to help this time, so combining that with earlier resources(Including some previous player factions and some unused outlanders factions converted to npc factions for the few who aren't here for the second one! from the first campaign, it may come out quicker! So expect updates in the next few weeks. I'll post a link to the character sheets, rules, and gameplay mechanics when I get the chance!
Edited by ToxieTheToxicAvenger, May 23 2016, 12:55 AM.
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ToxieTheToxicAvenger
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With only 3 maps left and the statting of character sprites, we're almost done! I just need to comprise a list of the players who joined in. Could everyone who joined in claim their exile faction through a pm so I could get the list ready?
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ToxieTheToxicAvenger
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The playable factions!

The Law- Whoowee (GM)
New America-Rikk (GM)
The Saracens Motorcycle Club- Toxie( GM)
Recrusadence- R.C.
The Ascendancy- Dannyrulx
The Church of Holy Fire- Gruvee
The Jungle Boyz- Trashbag Wizard
The Susan B. Anthony Boyszzzs- Psymon
Roger's Roadies- Serious Solid Snake
Gruppa Krovi- Feels Good, Man
Edited by ToxieTheToxicAvenger, Jun 21 2016, 03:49 PM.
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Dannyrulx
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The guy who went AFK for a few months
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Yup, must have forgotten to put my name in. Ash and his gang are mine.
You don't win the game of death by dying first. The name's a little misleading.

My Characters

[/spoiler]
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ToxieTheToxicAvenger
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All ten are claimed. Start your engines, as we're going to die historic on the fury road in a few short days!
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ToxieTheToxicAvenger
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So, the first day of exile. As there are some conflicting schedules, it will be split between two days, of thursday the 23rd, and friday the 24th. I'm going to get a turn order set up for the first two days, then afterwords get a regular schedule everyone can work with (with some leeway for differing timezones.)
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ToxieTheToxicAvenger
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It's time!
https://app.roll20.net/join/1371663/-MFbTg
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ToxieTheToxicAvenger
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Apologies to Dannyrulx for not being able to gm for him tonight. I had what seemed like a few errands at the time, but my family noticing I did them faster than normal decided to pile more shit on my plate. I'll be able to get shit done this weekend at any time, as I've made sure I've now got nothing to do over the weekend.
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Dannyrulx
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The guy who went AFK for a few months
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I know how it feels. Go out for milk and they need bread as well, get the bread and they need eggs, get the eggs... Etc, etc, etc.
You don't win the game of death by dying first. The name's a little misleading.

My Characters

[/spoiler]
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ToxieTheToxicAvenger
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Exile 2.0 episode 1, introductions, recap.

Episode 1 day one.
The Alamo Rangers began their attempts at marking uncharted territory, however, two of their squads went missing. One disappeared into the living forest, it's possible the cannibalistic Jungle Boyz tribe had a hand in it. The second squad was killed en-route towards the concrete jungle. The vehicles were all missing, however the corpses remained. It's clear the motorcycle club of mutated snake hybrids, The Saracens MC were involved, as a corpse of one of their prospects were lying on the ground.

The Long Arm of the Law traveled from Armadillo to The Alamo to settle a crime problem involving the incompetent Disciples of Rock. Faster than you can say "Draw Cowboy!" all subjects were apprehended with zero casualties on the Law's part.

The Church of Holy Fire's war-rig was heard from a mile away as it kidnapped and converted a group of scavengers.

There are disturbing rumors told by stalkers living in the sewers and tunnels of the metros. Many stalkers go missing, and mutant attacks are becoming much more common. Some stalkers say they can even recognize a few of the mutants as missing individuals.

Zeed's Gang, angered by the death of one of their top liutenants, Spade, at the hands of the Gruppa Krovi, have decided to attack their base. Calling for the head of Viktor Tsoi, the mohawk wearing marauders ran into the metro station, only to be bombed out by the resurrected Russian rock star and his red fist of reveangance. In a massive defeat for Zeed's Gang, they retreated.

New America decided to be a good neighbor and do some odd jobs for the slaver's guild, by defeating a Warboy squad that has been firing at the guild's walls for some time now.

There have been rumors of a driverless ghost car, bent on revenge, traveling the wastes.

Episode one, Day 2.
Saracens were seen traveling towards the Slaver's Guild, possibly with the intent to play in the Slaver's Guild's famous Arena Challenge.

The Law was Ambushed on the way back by a group of angered criminals. They were defeated easily, with no casualties. The Law continues to head back to armadillo.

The sewers are still a dangerous place to live, stalkers continue to go missing, and a large war between the Cheeki Breeki Balaclavas, backed by New America, and the Tsarnov Tracksuits commenced. The fight was quick, brutish, and heavy in casualties on both sides, however, it seems the Cheeki Breeki Balaclavas were the victors, thanks to their new allies.

The Susan B. Anthony Boyszzz were seen outside of their sewer in the first time in years, heading towards the coasts. Is it some kind of lemming-esque migration?

The Church of Holy Fire almost lost their war rig today as they attacked a group of Zeed Gangers who just weren't having a good day. The Zeed Gangers managed to momentarily hijack the Church's famous war rig before their leader Fryer Fuegon took the reigns of his chariot back with the help of his flamethrower.

Recrusadence goes on a supply run, and dukes it out against the Disciples of Rock for a large shipment of gasoline crates and weapons.

Jungle Boyz were spotted along the coasts during a recruitment ceremony.

Episode 2, Preparations teaser.
The Slaver's Guild are preparing a delivery job towards The Crew's Favela, utilizing one of their prized war rigs. They are looking for 3 factions that can guarantee delivery. Who will join in on this job. And will the Rig be delivered, or will another faction steal it. Will the factions recruited be trustworthy enough to not take it for themselves? The Preparations are starting. Slaver's Guild are operating on a first come first serve basis. Who will be selected to drive the rig in Episode 3, the Travel?


(Me, Rikk, and Whoowee will be down for GMing again on Thursday, Friday, Saturday, and Sunday, however I may not be able to make it for Friday due to some community service, but there is still the chance of me being there. Either way, I hope to see everyone tomorrow!)
Edited by ToxieTheToxicAvenger, Jun 29 2016, 12:40 PM.
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ToxieTheToxicAvenger
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Exile's second week starts tonight!
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