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Ricky and Gianni's MUGEN challenge!; OPEN
Topic Started: Dec 31 2015, 07:17 PM (814 Views)
MK Kilmarnock
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Today in chat, I challenged Gianni (General Goose) to a little challenge. Each of us is to create a character in MUGEN using the Fighter Factory tool. I just realized that I'd really like to get more people in on this, especially those who may not have tinkered with this tool before (I'm a first timer despite my rampant interest in fighting games AND my status as an aspiring game designer).

What is MUGEN?
Mugen, MUGEN, M.U.G.E.N... whatever you call it, Mugen is an 'open source' fighting game engine that lets you create your own characters, system or edit existing ones. There's a large community for it on the internet and plenty of documentation on the project, and can be downloaded HERE.

What is Fighter Factory?
While it's possibly to do hardcode editing in Mugen, think of Mugen as the game you're 'programming' a character for, and Fighter Factory is the tool you use to do it. In short, it's a visual tool that allows users to easily and intuitively create the fighting game character of their dreams (or nightmares). There are plenty of tutorials to follow and I'll be learning alongside Gianni and anybody else who wishes to partake in this project. It can be downloaded HERE.

What are the rules?

- We'll be starting at an undetermined date, likely the end of January/beginning of February. You have until that time to sign up.
- The duration of the challenge is two months. The challenge ends on March 31st and finished characters should be posted by then.
- The character has to be made from scratch. No sprite edits. No character edits. You can use pre-existing characters as references and help but you cannot copy them. Instead, use them as inspiration.

No previous experience with MUGEN or Fighter Factory is required. No drawing ability is required, either; god knows I don't have any, so I know my character's going to look like a demented scribble. There are no winners or losers outside of completion. If you made a character that works, you win.

Sign ups are open until the start of the challenge! (Edited this from 'contest'. This is not a contest, we're not competing against each other, only ourselves)

Current participants:
- Myself
- Gianni
- Slam
- RC
- Bikriki
- Darkus
Edited by MK Kilmarnock, Jan 14 2016, 11:39 PM.
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Slam
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Sign me up, Johnny.
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I also am in.
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Riki
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Well then, I will take part in this!
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MK Kilmarnock
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There's always room for more people who want to take part! Also the date is still tentative, but we're looking at somewhere between January 26th and the 31st. So stay tuned!
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Darkus982
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Sign me the fuck up!

...As new as I am to this forum, I might as well join something else.
What, did you expect anything special from me?

Not yet, guys. Not yet.
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MK Kilmarnock
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We're getting pretty close to our start date! I'll talk to Gianni to get a definite date in just a few days here.
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MK Kilmarnock
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OFFICIAL START DATE: 1st of February
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MK Kilmarnock
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IT BEGINS! I'll be posting some materials to help us all get off the ground later in the day. I'll link it in a post and in the opening post. If anybody else has any documentation they want to share, they're free to.
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MK Kilmarnock
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I'm going to try and get started, and THIS seems as good a starting point as any.
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MK Kilmarnock
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Introducing Stickly Skeleton Fencer man! (Name is a WIP).

Posted Image

This is the product of... basically my entire ability to draw, which should tell you how crazy this project is going to get. I'm going to have to turn this into an idle animation, goddamn it.
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(Quick note as I work: I'm learning not to get TOO hung up on sprites, since a bare-bones project will have around 100 of the damned things. They don't have to be perfect. Trust me on this one. >_>)
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MK Kilmarnock
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Got something of an idle animation going!

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Edited by MK Kilmarnock, Feb 2 2016, 02:26 PM.
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MK Kilmarnock
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Hey, here's a good tutorial for you guys. I was freaking out trying to get these palettes to work when...

https://www.youtube.com/watch?v=JrH60BJ4MFs
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MK Kilmarnock
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End of Day 3, decided to give you guys a progress report.

My concept's name is, uh... "Mr. Stickly Fencer man." Still a WIP, haven't named him.

Basic concept is a skeleton fencer, lots of poke, might have a projectile or two. Gotta figure out how those work first.

Got base animations down. I can open up Mugen and have him stand, turn, and crouch. Still working on getting the walking to look natural.

No attacks yet.

His hitboxes are aaaaaall wrong, gotta fix those.

Got some palettes that make him look like a pimp. Might make a video of it soon.

Oh, also he's tall. VEEEERY tall (about 160 px). I'll try and work on that, shrink him down to a little taller than Kung Fu Man (who, by the way, serves as a good template for animation-type stuff and is also a good case study)
Edited by MK Kilmarnock, Feb 4 2016, 06:01 AM.
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