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New General SOTF Discussion Thread; Yep
Topic Started: Nov 20 2013, 11:42 AM (20,580 Views)
Shangela
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Glitter, Whiskey, and a hefty dose of Harlotry
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From what I've seen of the guys that have been mentioned, I wholeheartedly agree. I like the roster of characters that have received praise.

Typically I'm reading already deceased characters in order to catch up on their complete character arcs. Despite how short some of them are, I've seen a lot of good characters.

armageddonCounselor's Kaitlyn Williamson was a particularly well written character for such a short number of posts. I especially like how aC balances snarkiness with a realistic fear of death. It's a hard balance to strike with writing.

Imehal's handling of Carlon Wheeler was also fantastic. I love Imehal's vibrant writing. Even in scenes where Carlon isn't the primary character, the description of environment and setting added to a unique picture of the thread as a whole. Plus his naive nature wasn't shirked off, even though Carlon had seen quite enough to dissuade him from such a humanistic viewpoint on people.

There are a ton of characters that I'm dying to give a read, but I'm just waiting for them to die first :P

I'm in the same boat as NAFT. I wasn't here for v4, and just made it into v5, so I don't have a frame of comparison for this version over the last. The only thing I can immediately think of is that we're playing it safe in ther realm of rebellion, because v5 is much stricter with the escape rules. I'm not sure if we'll have any additional survivors than the ultimate winner of v5.
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-Credit goes to the lovely and talented Payouni of DeviantArt
Take another drag, turn me to ashes
Ready for another lie?
Says he's gonna teach me just what fast is,
Says it's gonna be alright

NOTE:I'm always looking for helpful critique on my roleplaying. If you see something you like (or don't like) feel free to PM me. I'll only get better with the more advice you all give me~

V5

V6
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MurderWeasel
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All versions have their strengths and weaknesses. I could go on at length, but I'll try to keep this a bit concise.

V1 has the newness factor going for it. Everyone was getting used to the game and trying things out, so there was a ton of creativity and some real attempts to define what SOTF is. Characters became big deals simply for doing things that had not been done before. The community seems to have been pretty solid and fun in an informal way. That said, the goals of the game were drastically different from what the goals are now (it was BR fanfic--BR manga fanfic, at that--with all the gratuitous stuff and overblown/stereotyped characterization that implies). The newness also very easily became aimlessness. On a sheer writing level, it just wasn't very good; the best V1 writing wouldn't stand notably above the overall pack for V4 on (though the content was good, and the good writing certainly wasn't bad).

V2 was a middle ground. I think V2's strength lies in its core scenes and characters; it has some really, really good writing and most of the characters who lasted were part of that. It also has some ridiculously horrible stuff that gets quietly brushed under the rug. It was a lot shorter than V1, though, so the bad had less reach. V2 established SOTF as its own thing, and it's the only game thus far free of metaplot, which is a big deal. It's everything going as planned, which is cool to see.

V3 is the start of the realism movement, and hits some ridiculous highs. The standout characters are great, and while there are weaker characters they represent a smaller proportion of the game than before. The issues with V3 mostly center on metaplot, which got really bloated and forced (though was handled very well by those who inherited it). The activity also got bad in a way a lot more systemic than past versions. V3's very, very hit or miss depending on who you follow.

V4 continued the realism trend, and also made all characters be introduced at the start, which was huge. Unfortunately, site culture and mechanics had not fully evolved, turning it into the version of unrelenting filler. There's a lot less that's flat out bad than ever before, but almost every handler has at least one character who's just forgettable, and in a game as ludicrously huge as V4 was that's a big issue.

Can't say about V5 'til it's done.
V7:
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Alton Gerow
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Badb
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Trained for combat by a cabal of hacktivists.
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MurderWeasel
Nov 21 2013, 03:56 PM
but almost every handler has at least one character who's just forgettable, and in a game as ludicrously huge as V4 was that's a big issue.
This is the thing that in my eyes really held V4 back as a version and is generally why I'm in favour of smaller games. I'd wager that roughly 2/3 of all V4 characters were either totally forgettable filler or swap/hero fodder.
V5:
B035 - Ray Gilbert - DECEASED - Guy Fawkes Mask - Too Far Gone
G029 - Zoe Leverett - DECEASED - Machete - To Really Be Alone, To Pick At All the Bones
[/spoiler]
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[18:10] <Laurels> WWJD? Fuck corpses, apparently

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[15:16] <Naft> My college once nearly burned down because someone tried to make a bong out of dollar bills and the fire alarm didn't work
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SansaSaver
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First off, I'm gonna have to second everybody that's been mentioned so far (but not Maynard 'cause I'm biased there). They're all really well-characterised, have unique voices, and (in the case of the dead ones) amazing death scenes. If you're not reading them now then I am going to go over there with a stick and poke you incessantly with it until you do, m'kay?



Well, I kinda love every character to some extent, so I'm gonna try to limit myself here with who I think to be some of the standouts/people who're gonna get interesting reeeeeeal soon. Five girls and five guys; sound fair?

Phoebe Cho - Now, all of Mimi's characters are awesomely written, and I think Phoebe's gonna be no different. Summer and Andi have (deservedly) already gotten tonnes of love from everybody, and I know that Mimi's gonna do a fan-freaking-tastic job with Phoebe too. Xylo started off amazingly with her, giving her a lot of depth and a distinct voice very early on, and with Mimi at the helm, we're in for some really cool stuff. So, yeah. Watch. This. Space. Do it.

Cassidy Kant - I started reading Cassidy when she did her whole Shakespeare monologue during pregame, and have loved her ever since. Maybe I have a thing for ditzy sweet girls, who knows. But her accidental kill of David was handled really well, and now that her boyfriend has been Travis Webstered, well... development ahoy! I wanted to write more, but I don't think there's much else I can say other than reeeeeaaaadd heeeeerrrrrr.

Claire Monaghan - Considering half of my friends consist of them, I'm kinda drawn towards the hyperactive film buff character that Claire is. Her pregame is really well done (particularly her threads with Jack), and Laurels's writing of her has really maintained its quality on-island. Her whole "burial plot" is a really interesting storyline, and considering the massive shootout that just happened with her, Arthur, and Kyle (poor guys :c), I'm fairly certain we're in for a bucket-load of super-cool development and interesting things coming from Claire.

Amaranta Montalvo - Gah. Just... gah. I mean, Paris (Sveris will forever be my OTP) and Michelle are top notch as well (yeah you should probably read them too. Do itttttt.), but Mara is just freaking amazing. She hasn't had the best time of it on the island, what with the Daniel shooting and the freakout in the lighthouse and all of the stuff that's come after that. Her storyline is gripping from the start, and just really fantastic. Oh, and you have to read her memories one-shots (click here! and here!) and her meanwhile thread as well; they're fascinating stuff, and bring to light a lot of her insecurities and explore her familial relationships.

Gwen O'Connor - I'm sorta biased on this one, 'cause one of characters kinda has a big crush on her, but even without that element I'm 900% certain she'd still be one of my favourites. She's got a really unique and consistent voice and the suicide pact storyline she's involved in at the moment is both super-depressing and really engrossing. Oh, and as an added bonus you get to read Michelle and Virgil as well, who're supermegaawesome too. So, yeah. Do ittttttt.



Joe Carrasco - So Joe is a character I just wanna hug and tell him everything'll be alright. He's been through a lot even before the island, and has a pretty complex personality. Medic is a freaking awesome writer, and is clearly putting a lot of effort into Joe. I've been a follower of him for a good while, and I really wanna see where he goes. There's not much else I can say, really, save for read him nao pls.

Owen Kay - Ah, Owen. Pippin is a fantastic writer, and Owen is no exception. He just seems like a really average, friendly, and polite guy. I wasn't too taken with him (although I still liked him a lot) until he bolted upon seeing Summer with Naomi in Big Stick Ideology. Afterwards, he's shown a lot of rapid yet realistic development, and his reunion with Aileen was really cool to see.

Joachim Lovelace - Joachim's interactions with Jaquilyn and Rosemary are beautiful things, and really show of his strengths as a character. He's pretty unique and interesting without stretching realism of anything like that, and his story has been very well-paced; there's never been a dip, and it's been really racing forwards.

Michael Mitchellson - Michael's a guy with probably one of the most distinct internal dialogues in all of V5, and it's really cool to see a character that isn't defined by one of their main elements. He's at the core of what's a really cool storyline (Rachael, Corey, and Timothy keeping Daniel's death a secret from him), and I know the fallout (if he finds out) is going to be amazing. Also if you're reading him you get the additional awesomeness of Rachael, Corey, Timothy, Stacy, and Miles. So, y'know. Do it.

Sean Mulcahy - He likes pirates. Is there any reason not to like him? See, there. In all seriousness though, Sean's a pretty concept that might've gone awry if it weren't for MK's awesome writing. He's really fun to read and he's never boring or dull in any way; I've always eagerly awaited MK's next post with him, and considering what's just happened between him, Aria, and Sara I think we're in for a few interesting events for him down the road.



Honourable Mentions AKA some-people-I-really-like-but-forgot-to-add-before-I-ran-out-of-spaces: Aileen Aurora Abdallah, Paris Ardennes, Brianna Battaglia, Ami Flynn, Alice Gilman, Rosemary Michaels, and Miranda Millers.

Also, there are tonnes of other characters I wanna pimp out, but I've kinda spent a fair portion of their story with them, so there's a wee bit of bias there.



Well, this turned out way longer than I intended it to be (so it's probably very redundant in tonnes of places with heaps of rambling). But, yeah. Read everybody, guize. c:

Fun fact: I say "really" twenty times in this post.
Version Seven:
Tristan O’Hara
Dorothea Rodriguez
Ariana Simpson


Past Characters:
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NotAFlyingToy
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Southern motherfuckin' democratic republicans.
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This was asked and answered on the first podcast episode, but I was wondering what you guys thought.

Melee weapons versus guns. Which has more impact? Which is better to write with?
A list of the dying, a list of the damned.

V6
V5
Future
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Ghost Of Ravenstar
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Armed and Unsafe
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Guns are more fun to write if you know enough about them to understand what horrible, horrible weapons they are. You can also include a lot more pornography descriptive text when using a gun, as opposed to whacking somebody in the shins with a spiked cricket bat until they politely ask you to stop. Or fall over. That too.
#B051: Gavin Hunter - Equipped with oh gosh a whole lot. "Well, we break for two months and I'm now suddenly in high definition..."

[08:46] Ghost of Ravenstar: I love the AF2011-A1 as it fits Gavin's perceived personality so damn well.
[08:47] Alex: Overcompensatory, unnecessary and appeals to what someone who watches anime obsessively would perceive as "cool?"
[08:47] Ghost of Ravenstar: BINGO!!!
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Un-Persona
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Naft
 
This was asked and answered on the first podcast episode, but I was wondering what you guys thought.

Melee weapons versus guns. Which has more impact? Which is better to write with?

I think I can give a fair shot for this, considering I had two kids this version that got one or the other. (Nevermind my lack of use of them)

I think melee weapons do (have to) involve more personal confrontation, so it can also get more hectic and involved between the killer and their victim then something that involves guns. The negative side is that it also involves the two people being able to act well together, as melee weapons, I think, have a higher chance of not coming off well rather they become too gory or too overblown. High risk, high reward.

Guns have a lot more variables to them, distance, type of gun, training, etc. so I think it takes more careful precision to make sure they work, so they could either keep off very tense and very punchy, or they can come off as really, really, really boring. Min-Maxy.

Edit:

Star
 
Guns are more fun to write if you know enough about them to understand what horrible, horrible weapons they are. You can also include a lot more pornographydescriptive text when using a gun, as opposed to whacking somebody in the shins with a spiked cricket bat until they politely ask you to stop. Or fall over. That too. ]


Rofling so much at the second sentence
V7 relationship thread! Say hi to my kids!
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Ciel
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"That’s not a prediction, that’s a spoiler.”
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NotAFlyingToy
Nov 22 2013, 12:16 AM
This was asked and answered on the first podcast episode, but I was wondering what you guys thought.

Melee weapons versus guns. Which has more impact? Which is better to write with?
Melee weapons are more fun to write and they have more impact. It's just the fact that they are not normally associated with killing.

Of course none of us has actually used a hunga munga before, and I hope that no one has actually tried to beat someone with something like a shovel. But when writing is concerned, you can easily make up for that by making associations. I'm sure everyone can recall the thick woosh of a heavy object being swung with plenty of strength, the dull impact of a hammer against a hard surface, the crack of a bat against a baseball. Writers can use these tools in order to paint a more vivid picture for the reader, using things they would be able to recognize and twisting them.

Like, just think about how big of a mess it is to cut up red meat and apply the sights, sounds and smells when writing your violent kill, you sick monster. (By the way, have you guys played Hotline Miami?)

A very good example would be this post from Haven't You Got Eyes in Your Head?. Greg doesn't get into any real detail about what is happening, just little snippits and a repeating dull thwack. Thwack. Thwack All you need to know is that with every Thwack, Ivan's branch gets more soiled with blood.

With guns, well, people like to use guns because they kill people really easily! That's what it is, to me. Just a real easy kill.

Guns are cool, yeah, but I never see anyone really use them in any creative ways. Guns always tend to take the backseat. The best scenes, I feel, are when the gun is used in an unpredictable manner (like with Lauren Rowe's death). But otherwise, it's always "Pew Pew" and people falling down. To me, any scene involving a gun that becomes interesting has more to do with the characters involved rather than the weapon(though I can't say that's a bad thing, quite the opposite).

Like, just going off of memory, how many times in the past two versions have you seen these happen:



  • Character A pulls out a gun while Character B is turned away and shoots them.

  • Character A has Character B cornered at very close range, but Character B manages to save themselves before Character A fires.

  • A gun jamming in mid-fight.

  • A gun jamming, period.

  • Character A shoots Character B, crippling them and leaving them for dead.

  • Character A shooting Character B in the kneecap, not even necessarily killing them.

  • The kickback of a gun somehow interfering with an otherwise incredibly easy shot.

  • Character A is somehow unable to shoot Character B so they bash Character B's head with the gun, killing them.

  • A character accidentally shooting themselves.

  • Character A, all talk, threatens to shoot Character B but ends up accidentally doing it anyway.

  • Character A shoots a gun in a closed space and the vibration of the sounds sends them into shock.

  • A gun getting kicked out of reach during a fight.

  • A gun getting kicked out of reach during a fight, leading to a third character picking it up and using it.

  • Running out of bullets.

  • Ricochet.

  • Someone actively throwing their gun away for reasons that make sense to them.


In truth, I don't remember every death in existence but these situations are either staples in tv shows/movies or actual problems experienced in real life.

Guns can be interesting, yeah, but they feel really boring and played out now. Why can't more people be like Summer Simms and just tear people apart? You should go read her btw.
V6

G052 - Reed, Jasmine - 0% - Falchion - START END
G060 - Pfeiffer, Scout - 100% - Sawlaska Thunderfuck 5000 - START
G025 - Reyes, Audrey - 0% - Nunchaku - START END

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General Goose
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Quote:
 
The kickback of a gun somehow interfering with an otherwise incredibly easy shot.


Oooh, I did that once. It was a very weedy character firing a shotgun at close-to-medium range, but underestimating the recoil, missing his shot completely, and having his arms thrown out of place.
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Kiziah Saraki
Bradley Floyd
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Ghost Of Ravenstar
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General Goose
Nov 22 2013, 01:42 PM
Quote:
 
The kickback of a gun somehow interfering with an otherwise incredibly easy shot.


Oooh, I did that once. It was a very weedy character firing a shotgun at close-to-medium range, but underestimating the recoil, missing his shot completely, and having his arms thrown out of place.
Actually it takes far longer for recoil to travel back through a shooter's arm than it does for the bullet to exit the barrel. If you have somebody lined up at extremely short range, you will hit them at least once, regardless of how strong the recoil is. The real reason inexperienced shooters miss point-blank shots is because they aren't pulling triggers correctly (most shotguns and pistols have /extremely/ heavy trigger actions to prevent people from shooting themselves in the foot if they have poor trigger discipline), meaning the contraction of their muscles pulls the barrel off-target before the hammer hits the primer of the chambered round/shell.

Yes I am an absolute shooting nazi however could you tell.
#B051: Gavin Hunter - Equipped with oh gosh a whole lot. "Well, we break for two months and I'm now suddenly in high definition..."

[08:46] Ghost of Ravenstar: I love the AF2011-A1 as it fits Gavin's perceived personality so damn well.
[08:47] Alex: Overcompensatory, unnecessary and appeals to what someone who watches anime obsessively would perceive as "cool?"
[08:47] Ghost of Ravenstar: BINGO!!!
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General Goose
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Oh, he probably would have missed anyway. Just the recoil left him temporarily vulnerable, and his intended target was able to capitalise on that.
V6 peeps:
Kiziah Saraki
Bradley Floyd
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Ciel
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Ghost Of Ravenstar
Nov 22 2013, 01:54 PM
General Goose
Nov 22 2013, 01:42 PM
Quote:
 
The kickback of a gun somehow interfering with an otherwise incredibly easy shot.


Oooh, I did that once. It was a very weedy character firing a shotgun at close-to-medium range, but underestimating the recoil, missing his shot completely, and having his arms thrown out of place.
Actually it takes far longer for recoil to travel back through a shooter's arm than it does for the bullet to exit the barrel. If you have somebody lined up at extremely short range, you will hit them at least once, regardless of how strong the recoil is. The real reason inexperienced shooters miss point-blank shots is because they aren't pulling triggers correctly (most shotguns and pistols have /extremely/ heavy trigger actions to prevent people from shooting themselves in the foot if they have poor trigger discipline), meaning the contraction of their muscles pulls the barrel off-target before the hammer hits the primer of the chambered round/shell.

Yes I am an absolute shooting nazi however could you tell.
Why you gotta be so technical? Me, I'm a hypocrite
Edited by Ciel, Nov 22 2013, 03:22 PM.
V6

G052 - Reed, Jasmine - 0% - Falchion - START END
G060 - Pfeiffer, Scout - 100% - Sawlaska Thunderfuck 5000 - START
G025 - Reyes, Audrey - 0% - Nunchaku - START END

releases greatest hits album, is an one-hit wonder
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Ares
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Character A pulls out a gun while Character B is turned away and shoots them. -- Done it

A gun jamming, period. -- Done it

Character A shooting Character B in the kneecap, not even necessarily killing them. -- Had it done to my character (shot in the abdomen though)

The kickback of a gun somehow interfering with an otherwise incredibly easy shot. -- Part of a thread where it happened.

A character accidentally shooting themselves. -- Didn't shoot themselves but caused the gun to go off and almost did.

Character A, all talk, threatens to shoot Character B but ends up accidentally doing it anyway. -- Ricky and I did this with Craig and Nik in V4

A gun getting kicked out of reach during a fight. -- Done it

A gun getting kicked out of reach during a fight, leading to a third character picking it up and using it. -- Happened a bunch in V2 and V3 brosef

Running out of bullets. - Check


I've done most of those. I edited out the ones I haven't done or been a part of. Anyone who wants to try those happening, give me a shout eh.
Is in...
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Un-Persona
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Anyone who wants to try one of those happening, give me a shout eh.


Gonna hold you to that. Probably. Maybe. When/if I remember.
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Ghost Of Ravenstar
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Ciel
Nov 22 2013, 02:49 PM
Why you gotta be so technical? Me, I'm a hypocrite
It was a more socially-acceptable addiction than Lego.
#B051: Gavin Hunter - Equipped with oh gosh a whole lot. "Well, we break for two months and I'm now suddenly in high definition..."

[08:46] Ghost of Ravenstar: I love the AF2011-A1 as it fits Gavin's perceived personality so damn well.
[08:47] Alex: Overcompensatory, unnecessary and appeals to what someone who watches anime obsessively would perceive as "cool?"
[08:47] Ghost of Ravenstar: BINGO!!!
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