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v5 Rules of Thumb
Topic Started: Sep 5 2011, 02:08 AM (2,589 Views)
decoy73
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One of my characters (Zubin Wadia) is going to have this schtick about being savvy about the game (probably due to having been scared about it when v4 was taking place). As such, he will, by the start of the game, have a list of thumb rules about how to survive a game of SOTF - kinda like in Zombieland. I have a few, but if anyone else has suggestions, I'm open to them. A couple things about these rules:
  • This list is about a rational way on how to survive the game - essentially, it's modelling game play closer to Adam Dodd and Bryan Calvert, as opposed to J.R. Rizzolo or Maxwell Lombardi.
  • This does assume that one is playing rationally, although it will be acknowledged that these rules assume that emotions can be kept in check.
  • Each rule should have a number, a brief phrase, and an explanation of the logic.
Here's a few rules I have already:
  • RULE 0: Don't go on any trips with your class. If you're not with them, you can't get taken onto the SOTF program, and by that virtue, you automatically survive.
  • RULE 1: Don't go psycho. Everyone hates the psychos - to the point where they'll be attacked more often.
  • RULE 2: Don't kill anyone unless you have to. As soon as you've killed someone, you're a target. (Added by Dr. Roy)
  • RULE 3: Loot the bodies. You don't know who drew the kevlar unless (s)he either get shot, tells you, or you check the body.
  • RULE 4: Take the shot: On the off chance that you find a psycho player, DO NOT LET THEM KNOW WHAT YOU ARE DOING. Kill them before they kill you.
  • RULE 5: Don't take revenge. Hunting down someone will only serve to have you violate Rules 2 and 4, and get killed - possibly by someone whom you could have partnered with.
  • RULE 6: Expand your definition of winning. Escape has occurred before. If you find a way to escape, TAKE IT!!!
  • RULE 7: Find allies. At least early on, a group of people that you can trust greatly lowers your chances of dying.
  • RULE 8: Be wary. This of course means that you should not just ally with anyone. Be careful about others - an ally you can trust is worth more than his or her weight in gold. An ally you can't trust is a death sentence.
  • RULE 9: Don't startle people. In SOTF, people who are startled tend to think they're being attacked and are likely to react with violence. (Added by The Bearded One)
  • RULE 10: Never turn your back on anyone. Not even a friend. Sleep with one eye open. (Added by Little Boy)
  • RULE 11: Don't discard any items you are given. With only a few exceptions, the item you are issued will, in some way, shape or form, help with your survival.
  • RULE 12: Don't be a hero. Being a hero and trying to save your buddies means risking your life. If you die, it's possible that your risk was pointless - your friends could die anyway in that same attack. If you get out of there, you can at least collect yourself for the next showdown.
  • RULE 13: Find somewhere safe to sleep. Don't toss down in the middle of a field, strategically place yourself so you won't get snuck up on in the night. (added by Little Boy)
  • RULE 14: Just because its night, doesn't mean the Island is sleeping soundly. (added by Little Boy)
  • RULE 15. Don't monologue: If you have the chance to kill someone, just shoot them. Don't spend a minute monologuing about how evil they are and giving them a chance to sneak a weapon behind their back. (added by chitoryu12)
  • RULE 16: You're a fighter, not a lover. Last-chance romances are distracting, and force you into a no-win situation. (added by DocBalance)
  • RULE 17: Keep tabs on the kills. This is difficult, but if you do it properly, you will have an insight into who the threats are not only based on numbers, but motivations. It helps to know if the five-time killer in your sights killed out of genuine necessity.
  • RULE 18: If you must kill someone, be aware of the bystanders. If they are close to the killed person, they will likely violate Rule 5. Hence, only fight them if they're on their own, or if you're with people that dislike or are neutral towards them. (added by paradise)
  • RULE 19: Do not make a name for yourself. As anything. "Big" heroes and villains alike make attractive targets. (added by Chib)
  • RULE 20: Be boring. Be as boring as possible, don't do anything for the cameras. Both the cameras and other students pay less attention to the guy eating a bag of chips on his own in a room by himself than they do to the girl screaming and peeing her pants or the guy trying to kill everyone he comes across. You'll get a better chance to implement any plans if you're under-the-radar. (added by Inky)
  • RULE 21: If you're planning on escape, DON'T GET CAUGHT. If the terrorists know what you're doing, they'll blow your collar, or send guys after you, or do whatever. Basically, you get caught trying to escape, and you won't escape.
I should note that this does not mean that Zubin will necessarily follow them - it just means that if a situation that falls under these rules comes up, it will be mentioned. Also, Rule 5 is in there under the assumption that at the time of v5 (which I'm assuming is 2011), the v4 rescue was successful and publicly revealed. Should the actual turn of events be different, the rule will be edited or removed.
Female #16: Jaime Schanbacher; Status: ACTIVE 0
Female #42: Sabrina Luz; Status: ACTIVE 0


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decoy73
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@Kami, Ciel and xylophonefairy - Here's what I was thinking (in your own ways, all three of you were correct):

SOTF Zubin started creating the rules during v4 in 2008 - at oldest, he'll be 15. Having already had four versions happen in four consecutive years, he would be incredibly worried that his class is going to be next. This is when he comes up with the Zero Rule - Don't go on any class trips. Version 5 is going to take place, at soonest, in 2011. At least in 2009, his family probably had to force him to go on school trips because of this fact.

However, 2009 comes along, and nothing happens. Same with 2010. Because v5 hasn't occurred yet, Zubin mellows out, and the whole "SOTF rules" thing becomes more of a joke and a hypothetical - he's pretty much believing that he's safe now, so he may bring it up occasionally in pre-game, but merely in jest, and some of the rules will be funny and all. Then Zubin and his class gets kidnapped, and now Zubin will have to dredge up the rules, and one of the first rules he remembers will likely be the Zero Rule - "NO CLASS TRIPS."

As for the Zombieland connection, the fact was that Columbus made the rules in the first place - "Cardio," "Don't be a hero," and "When in doubt, know your way out," are three examples. In all honesty, I have never actually watched the movie (I should, but I have not).

That reminds me ...

  • RULE 11: Don't discard any items you are given. With only a few exceptions, the item you are issued will, in some way, shape or form, help with your survival.
  • RULE 12: Don't be a hero. Being a hero and trying to save your buddies means risking your life. If you die, it's possible that your risk was pointless - your friends could die anyway in that same attack. If you get out of there, you can at least collect yourself for the next showdown.
Keep 'em coming!
Female #16: Jaime Schanbacher; Status: ACTIVE 0
Female #42: Sabrina Luz; Status: ACTIVE 0


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decoy73
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@Vinny - Part of it comes from Rule 2 - Don't kill unless you have to. While the meaning of the rule could be warped to suit an aggresive ("shoot on sight") player, as intended it means "Don't kill outside of self-defense or if the person you are killing has gone psycho." In v4, this is what allowed Jason Harris to kill Liam Brooks - while Jason and Liam had been good friends before the game, Brook had gone so psycho that Jason had no choice but to kill him. Watching on TV, Zubin would have urged Jason to kill Liam straight out, but in-game, the fact that Jason and Liam were good friends made it impossible for Jason to not give Liam one last chance.

It should also be noted that Zubin made these rules at least three years before the start of v5. It's easy for him to take the emotion out of it because he isn't there doing the killing - it's easier to make these rules than it is to follow them. It also leads into ...

RULE 15: Keep tabs on the kills. This is difficult, but if you do it properly, you will have an insight into who the threats are not only based on numbers, but motivations. It helps to know if the five-time killer in your sights killed out of genuine necessity.
Female #16: Jaime Schanbacher; Status: ACTIVE 0
Female #42: Sabrina Luz; Status: ACTIVE 0


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Survivor: The Cursed Islands


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decoy73
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Okay, rules added, as well as:

RULE 21: If you're planning on escape, DON'T GET CAUGHT. If the terrorists know what you're doing, they'll blow your collar, or send guys after you, or do whatever. Basically, you get caught trying to escape, and you won't escape.
Female #16: Jaime Schanbacher; Status: ACTIVE 0
Female #42: Sabrina Luz; Status: ACTIVE 0


V5 Characters


V4 Characters


Survivor: The Cursed Islands


Mass Effect Mafia - PLAY AND WIN

SOTF Survivor 2 - PLAY AND WIN
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decoy73
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[ *  *  *  *  *  * ]
Okay, dredging up this topic, as well as my relationship thread. Basically, these are some rules of thumb that one of my characters (Zubin Wadia) created back when SOTF was actually a thing. Here are the current rules:


  • RULE 0: Don't go on any trips with your class. If you're not with them, you can't get taken onto the SOTF program, and by that virtue, you automatically survive. (Already noted in Zubin's intro)
  • RULE 1: Don't go psycho. Everyone hates the psychos - to the point where they'll be attacked more often. (noted in this post)
  • RULE 2: Don't kill anyone unless you have to. As soon as you've killed someone, you're a target.
  • RULE 3: Loot the bodies. You don't know who drew the kevlar unless (s)he either get shot, tells you, or you check the body.
  • RULE 4: Take the shot: On the off chance that you find a psycho player, DO NOT LET THEM KNOW WHAT YOU ARE DOING. Kill them before they kill you.
  • RULE 5: Don't take revenge. Hunting down someone will only serve to have you violate Rules 2 and 4, and get killed - possibly by someone whom you could have partnered with.
  • RULE 6: Expand your definition of winning. Escape has occurred before. If you find a way to escape, TAKE IT!!!
  • RULE 7: Find allies. At least early on, a group of people that you can trust greatly lowers your chances of dying.
  • RULE 8: Be wary. This of course means that you should not just ally with anyone. Be careful about others - an ally you can trust is worth more than his or her weight in gold. An ally you can't trust is a death sentence.
  • RULE 9: Don't startle people. In SOTF, people who are startled tend to think they're being attacked and are likely to react with violence. (Added by The Bearded One)
  • RULE 10: Never turn your back on anyone. Not even a friend. Sleep with one eye open. (Added by Little Boy)
  • RULE 11: Don't discard any items you are given. With only a few exceptions, the item you are issued will, in some way, shape or form, help with your survival.
  • RULE 12: Don't be a hero. Being a hero and trying to save your buddies means risking your life. If you die, it's possible that your risk was pointless - your friends could die anyway in that same attack. If you get out of there, you can at least collect yourself for the next showdown.
  • RULE 13: Find somewhere safe to sleep. Don't toss down in the middle of a field, strategically place yourself so you won't get snuck up on in the night. (added by Little Boy)
  • RULE 14: Just because its night, doesn't mean the Island is sleeping soundly. (added by Little Boy)
  • RULE 15. Don't monologue: If you have the chance to kill someone, just shoot them. Don't spend a minute monologuing about how evil they are and giving them a chance to sneak a weapon behind their back. (added by chitoryu12)
  • RULE 16: You're a fighter, not a lover. Last-chance romances are distracting, and force you into a no-win situation. (added by DocBalance)
  • RULE 17: Keep tabs on the kills. This is difficult, but if you do it properly, you will have an insight into who the threats are not only based on numbers, but motivations. It helps to know if the five-time killer in your sights killed out of genuine necessity.
  • RULE 18: If you must kill someone, be aware of the bystanders. If they are close to the killed person, they will likely violate Rule 5. Hence, only fight them if they're on their own, or if you're with people that dislike or are neutral towards them. (added by paradise)
  • RULE 19: Do not make a name for yourself. As anything. "Big" heroes and villains alike make attractive targets. (added by Chib)
  • RULE 20: Be boring. Be as boring as possible, don't do anything for the cameras. Both the cameras and other students pay less attention to the guy eating a bag of chips on his own in a room by himself than they do to the girl screaming and peeing her pants or the guy trying to kill everyone he comes across. You'll get a better chance to implement any plans if you're under-the-radar. (added by Inky)
  • RULE 21: If you're planning on escape, DON'T GET CAUGHT. If the terrorists know what you're doing, they'll blow your collar, or send guys after you, or do whatever. Basically, you get caught trying to escape, and you won't escape.
  • RULE 22: If the pressure gets too much and you feel the need to vent your feelings, don't do so in front of your allies. Find a nice isolated spot to spill your heart; don't lose it in a crowd. (added by Ghost Of Ravenstar)
  • RULE 23: Cardio (added by The Burned Handler)
  • RULE 24: YOLO. You Only Lose Once. Avoiding being killed is an infinitely higher priority than killing. If your top priority is killing, you are going to slip up eventually. (added by Nuggets)
  • RULE 24.5 (The Sydney Morvran Corollary): That being said, you still have to kill at least one person - otherwise they'll make you stay.
  • RULE 25: When you go to sleep, try to do so on the edge of two zones. That way, if the one you're on is declared a dangerzone, you will have plenty of time to leave. (added by ChainmailleAddict)
  • RULE 25.5: Unless they both become dangerzones. Then you die. Go to bed early if you can, so you won't have to worry about dangerzone warnings.(added by Un-Persona)

If you have any other rules, feel free to post here. A couple notes:

  • This list is about a rational way on how to survive the game - essentially, it's modelling game play closer to Adam Dodd and Bryan Calvert, as opposed to J.R. Rizzolo or Maxwell Lombardi.
  • This does assume that one is playing rationally, although it will be acknowledged that these rules assume that emotions can be kept in check.
  • Each rule should have a number, a brief phrase, and an explanation of the logic.
Female #16: Jaime Schanbacher; Status: ACTIVE 0
Female #42: Sabrina Luz; Status: ACTIVE 0


V5 Characters


V4 Characters


Survivor: The Cursed Islands


Mass Effect Mafia - PLAY AND WIN

SOTF Survivor 2 - PLAY AND WIN
Online Profile Quote Post Goto Top
 
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