Welcome Guest [Log In] [Register]
Welcome to Survival of the Fittest, a RPing board loosely based off of Koshun Takami's Battle Royale, with its own unique plot and spin on the 'deadly game'. We've been around quite a while, and are now in our thirteenth year, so don't worry about us going anywhere any time soon!

If you're a newcomer and interested in joining, then please make sure you check out the rules. You may also want to read the FAQ, introduce yourself and stop by the chat to meet some of our members. If you're still not quite sure where to start, then we have a great New Member's Guide with a lot of useful information about getting going. Don't hesitate to PM a member of staff (they have purple usernames) if you have any questions about SOTF and how to get started!

Let the games begin!

Username:   Password:

Active Users

24 users online in the past 15 minutes (7 Members · 16 Guests · 1 Anonymous)

V6 Epilogue Spoiler Discussion Thread

Posted by backslash (SOTF Staff) at Jan 19 2018, 03:22 PM. 8 comments

As you might surmise from the title, the first part of the V6 epilogue is up. It will be posted in installments as more parts are completed. This thread is for discussing epilogue events so that those who don't wish to be spoiled won't stumble across the discussion somewhere they don't expect it. Please remember to keep chat discussion of the epilogue to the spoilers channel in the Discord.

And with all that out of the way, here's a bunch of spaces.


































































Okay, enjoy!

V6 Epilogue: Sympathy for Mr. Vengeance

Posted by backslash (SOTF Staff) at Jan 19 2018, 03:22 PM. 3 comments

On May 16, 2015, Survival of the Fittest Version 6 concluded.

On June 1, 2015, at 9 AM, the video feed revealing just what had befallen the students of Cochise High School went live. Thousands of combined hours of footage later, the entire world knew the name of V6’s solitary survivor despite his own best efforts. From the moment the video cut out, the public waited for his return home.

On June 14, 2015, when two weeks had passed from the date of the feed going public and Min-jae Parker had not reappeared, people began to realize that something was wrong.

The initial theory put forward was that he had died from his injuries, or perhaps that he had managed to kill himself after all. The theories that followed on the heels of that one were less charitable, drawing on the accounts of the offer made to the other survivors. No public statement was leaked by the Arthro Taskforce, which seemed damning in one way or another no matter how you looked at it.

The world wondered, speculated, argued, but life went on and death did too. By the time a month had passed from Version 6’s official end with no answers forthcoming, the world had almost begun to move on to the next tragedy.

On July 4th of that year Kingman, Arizona, and other affected cities held a memorial. All four of V6’s finalists were listed among the dead.

The world they had left behind started to pick up the pieces once again. Cochise High School, bolstered by donations and fundraisers in the wake of the tragedy, was building and expanding in preparation for a fresh start. Its remaining students would be shuttled to the other schools in the area for at least the first semester of the 2015-2016 school year while the construction was in-progress. The city of Kingman itself was doing its level best to stamp out the harassment of its grieving families, whatever the assailants’ reasons might have been, and to repair the physical and emotional damage. Progress was slow, perhaps with a few more steps backwards than forwards so far, but there was progress.

As midsummer approached and the desert heat grew oppressive, the tourists began to trickle away again. The reporters lingered on a while longer, but their wells too were beginning to dry up with no winner to plaster all over the papers and television screens and fewer and fewer fresh quotes to sell. It was time, most of them felt, to move away from the small people of Kingman, Arizona, and turn their lenses and microphones to Washington. Next year was an election year, after all, and McAllister’s second disastrous failure on the heels of prematurely declaring Survival of the Fittest eradicated spelled bad news for his party.

By the time that Independence Day memorial service had passed, the world at large was busy moving on.

But the powers that be had a few more tricks up their sleeves. They always did.

Jae should have realized he wasn’t going to get out of anything that easily.

V7 Pregame is Open!

Posted by SOTF_Help (Support) at Jan 7 2018, 03:42 PM. 5 comments

The staff team is pleased to announce that, as of today, V7 pregame is open. We would like to present just a few reminders as you get started:

As always, realism is important and should be kept in mind when designing characters and scenes. Problematically unrealistic characters will not be approved, and problematically unreal scenes may merit staff intervention up to and including being stricken from canon.

There will again be two phases of applications. Approval for pregame does not guarantee approval for the main V7 game, and we may request additional edits to your character for the main game, including edits which contradict or change facts established during pregame. The profile for the main game has higher continuity precedence than pregame threads.

As with V6, we will be accepting character applications in staggered waves in order to allow adequate time for the critique process. Each handler may have only one character in the registration queue at a time, with new characters being ineligible for submission until the first is approved or withdrawn and the appropriate amount of time has passed for you to have multiple characters.

Handlers may only have a number of characters equal to half the number of weeks since pregame began. One character in the first and second weeks, two in the third and fourth, etc. Abandoned characters still count for the purposes of this cap, but permanently denied characters do not; this is to ensure that people do not repeatedly submit and abandon characters that they aren't completely sure about, thus tying up staff's time in critiquing characters who get dropped right away. We are allowing a maximum of six characters per handler in V7 pregame. Characters abandoned, withdrawn, or permanently denied during the critique process will not count against the maximum limit; only characters who are approved count towards the six.

The possibility of raising the character cap for the main game from three to four is currently under staff consideration. A conclusion will be reached at some point during pregame based on the number of active characters per handler, predicted overall game size, and staff availability and capability of handling a larger roster.

One change which we would like everyone to be aware of is that staff will NOT be allowing submissions of NPC profiles for additional teachers and the like without a very good case. This is because this possibility was available in V6 but nobody used it, there is already a staff-created NPC roster for the school which handlers can use at will, and the use of other side characters as necessary within individual scenes is commonplace.

We look forward to V7 and hope that you're all as excited about it as we are! As always, feel free to contact staff with any questions you may have.
 

Board Statistics

Total Forum Posts: 178,608
Total Members: 596 (The newest member is some dude)
Feb 28 2017, 11:32 PM, a record 362 users were online.