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VysePresident
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Long-winded, meticulous, & thoughtful. Mostly long-winded though.
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Greetings, and welcome to the Aperture Science Enrichment Center!

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Unfortunately, our regularly scheduled Tester is suffering from a minor technical issue, so while troubleshooting handles this, I will be aiding in this test. Please respect our guidelines and do not attempt to touch any non-sanctioned testing apparatus, attempt to leave the testing area, question the stability of the experiment, or drink alcohol if pregnant or nursing.

The rules are simple. Most of you will be given 'green' microchips, while the rest of you will receive 'red' microchips. Your goal is to destroy the microchips of the opposite color according to the guidelines provided for you. Please see your Role PM for more details/health hazards/etc. When you have determined someone is of an opposing faction, please take their chip from them and dispose of it in the Aperture Science Emergency Intelligence Incinerator we have provided for your benefit. State and Federal regulations mandate that all chips must be destroyed promptly, in order to properly finish the test, so please respect our guidelines. They are for your safety.

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You will also be given the opportunity to participate in four bonus tests centered around Trust, Enthusiasm, Self-Confidence, and Teamwork to further enhance your testing experience.

Finally, for your convenience, and to prevent accidental mishaps or misplacement of valuable property, these chips have been permanently bonded to your frontal lobes during the mandatory medical examines, as per the terms of the waivers you all signed by default when you volunteered.




The Rules

  • Do not, under any circumstances, quote, screenshot, or otherwise allow people direct access to your Role PM. You may paraphrase your role & flavor. Do not talk about the game outside of the game thread in any capacity without direct permission from the mod. If you're not sure if something is okay, ask, and save us both some trouble.

  • To remain active, you must make at least six posts per day. If you fall below without posting a notification in the appropriate thread, you will be prodded the first time, and mod killed the second. If I am PM'd by a 4/5 majority of the surviving players with the request to modkill a player who has already received a prod, they will be modkilled regardless. (You may discuss this in-thread, but only votes sent via PM will be counted.)

  • Day Phases will run for 7 days. Night phases will run for 2. This may be altered slightly for Test #2, as it may require an extra 1-2 days during the Night Phase. (Blame rebalancing!) The scum team will receive 36 hours of Daychat on the first day phase only.

  • Order of actions will be determined by NAR, except in that Roleblocks take primacy over all other blocking actions, and Miscellaneous roles are treated like the role they most resemble, where applicable.

  • All lynches are final. You may continue talking after a lynch is reached but before I've posted the flip aka during the unofficial "Twilight Phase". Once the flip is posted and night starts, no more posting.

  • After you are killed, do not post in this thread. This includes when you are lynched - you may not speak in Twilight if you are the person being lynched. No last minute read lists or Cop reveals, etc.

  • Votes must be red to be counted. Unvotes should be green. Unvotes are encouraged, but not required. If it looks like a vote for somebody, it will be counted, to avoid fake-voting gambits.

  • Don't deliberately be a jerk. Attacking somebody's play is fine. Attacking the player as a person is not. Likewise, please try to understand that this is a game, and people may suspect you as part of it. I don't think this will be an issue with you guys, but I want to keep it clear & ready.

  • Don't try to abuse loopholes in these rules. Deliberately attempting to circumvent the rules, including pretending to break a rule, will be treated as if you were actually breaking the rule.

  • Vote counts should be posted at least every 24 hours. If I don't do this, you're free to bug me.

  • Play to your win condition and be civil--this game is about arguing, not about being gratuitously insulting in a personal way.

  • I intend to use a light hand while modding, however Rule Zero is firmly in effect.





Game Specific Rules & Information

  • Everyone is Vanilla at the start of the game.

  • Powers roles will be distributed via four 'Tests'. These are simple, pre-determined mini-games centered around paranoia and trust.

  • There will be one 'Test' per Day for the first four Days. This will usually take place during the night phase.

  • Due to this, everyone's personal flavor is exactly the same, except in so much as I will refer to the first person to sign up as Tester #1, the second as Tester #2, and so on. The only difference will be whether your are Town or Mafia These were determined using a random tool.


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These are the roles that may appear in the game and a description of what they do. Not all of the roles listed will necessarily appear in the actual game, but any that do can be found on this list. (Note that these powers may potentially be 'gated', such as 'x-shot' roles.)

Normal Roles


The roles that appear on the second list below are powerful roles that will only appear very conditionally, such as following a successful use of the Bookie role.

Major Roles


Any roles not mentioned in either list will not appear in this game under any circumstances.

Now that the legalese is over, enjoy!




Living Players - (List of ISOs) - (Mod ISO)

1: DmBoogie*
2: Brackie
3: Goose
4: Doc/EP
5: Flare

~An * denotes a prod. One prod is allowed before a modkill or force-replacement on the second. Players may force a modkill upon 4/5 agreement if the player has received a single prod already.

The Dead:

Randomness - Mafia
Naft - Town
Deamon - Town
Frogue - Town
MurderWeasel - Town
Bikriki - Town
Danny - Town
Decoy - Town
Zetsu - Town
RC - Town


Events:

Day #1 Lynch - Randomness
Day #2 Lynch - Naft
Day #3 Lynch - Decoy
Day #4 Lynch - Zetsu
Constructive criticism is always welcome! Feel free to send me a PM if you have any pointers or feedback you'd like to share!

Character #1: Boy #37 Ian Williams - Now with 55% less self-insert.
Designated Weapon: Polaroid Instant Camera With Film (Enough for 8 photographs)

Past - | 1 | 2 | (Current thread - Birds of a Feather)
Pregame - None
Island - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | (Final Thread - Glass
)
Character #2: Boy #66 Chase Rodriguez - Adopted from Pippin.
Designated Weapon: Silver Pill Box Containing Three Cyanide Capsules

Past - None
Pregame - | 1 | 2 | 3 | 4 | (Last seen in - Diversions)
Island - | 1 | 2 | 3 | 4 | 5 | 6 | 7 | (Final Thread - Drawing to an End)



(Relationships Planning Thread #Pi)
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