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Scrubs Mafia Sign-Ups
VysePresident
Jul 31 2015, 09:19 PM
You're not too late. I speak with the authority of any Vice-President in the matter. :P
That is to say, functionally none. ;)

I would very much like to play with the Cake, though. Let's make that a thing.

Hot Problems
Well dang. Somebody was getting to work in here, and she had a pretty good idea who.

((Caedyn Miller Continued From The Tyranny of Grocery Bags))

Caedyn poked her head into the classroom the intense monologue had been projecting from and gave a grin as she spotted Hazel chilling and catching a snack. "Heeeeey baaaaeeeee," she purred as she slipped into the room and practically skipped over to the seat, "who's getting pointy reckoning today?"

Hazel was all, like, complicated and stuff? Sometimes she was just really, really into a scene and all angsty or happy or sad or whatever and that was just her doing her. Sometimes though, she picked stuff to work out whatever she was feeling that day, and if there was a juicy story behind her murder monologue, Caedyn wanted her to dish, ASAP.

For the people all said "Sit down, sit down you're rockin' the boat."
New guy snapped the question right out of Ty's mouth when he wandered into the conversation. He didn't have a whole lot to add beyond that, either. John Green wasn't someone he was real familiar with, just knew he did videos online and shit. From what Ty understood, he was a real positive sort of guy. The type that got a lot of outsider glances into tragedy and tried to spin things out nicely anyway. He probably would have hated the dude not too long ago, if he put that much thought into it. Now, he just seemed kinda naive.

Didn't seem like there was much point in dragging all that out though. He gave the newcomer a glance and tried to place him in his head. He knew him from somewhere around school, that was sure, but he couldn't really put his thumb on him. They ran in different circles, not much crossover, that kinda shit. Still, maybe he'd help stabilize this whole deal. Third person meant they couldn't go off to hard on each other out of nowhere, hopefully.

Ty shifted a back and leaned against the tree while he waited for Jeremy to answer the question, staying out of the line of sight between the two of them. Wasn't a whole lot he could do until then.

Super Dangan Ronpa 2 Mafia Fallout Thread
MurderWeasel
Jul 28 2015, 12:53 PM
DuckyB
Jul 28 2015, 11:16 AM
The use of the Traitor role was also really problematic from a game design perspective. From what Kilmarnock has described of his role conditions, it has no idea who the Mafia is, it has no kill, it is instantly outed in both alignment and role to the cop, and it actually counts for the town rather than the Mafia in numbers win conditions despite winning with the Mafia.
I'm 95% sure that the role was either incorrectly explained, oddly implemented, or a misdirection by Ricky. Typical traitor is just a scum member who's detached from the normal crew, which is a bit of a power damper but has pretty clear play and win conditions.

My thoughts to follow when I'm not in a rush! There were some pieces of game design that were really good IMO, some that had issues, and some that I'll need the role setup to know for sure.
I'm aware of how it's typically played, I'm just going off of how he described it in Deadchat.

Scrubs Mafia Sign-Ups
Down to clown in my favorite show ever, hoss.

Super Dangan Ronpa 2 Mafia Fallout Thread
Yeah, this game went pretty much as I expected there at the end. I feel like we would have been looking at a very different game if one of two things had happened: 1) Less inactivity. Scum shaved a whole day off their win condition just through inactive kills. 2) Forcing Vyse's full claim. I have a pretty good feeling that if Vyse claimed JOAT, as planned to, that would have been near instant death. Ime already claimed JOAT during her lynch push and TBH never counter-claimed, so that claim coming from his spot would look suspicious as all hell.

The ending really highlights the concerns I've expressed in deadchat about Cops. Once a Cop is revealed, the game basically becomes "Follow the Cop," and the town either protects the cop and receives correct results and wins, or the cop becomes roleblocked/killed/etc. or starts providing false results for one reason or another, and then the town loses or at the very least is put at a significant disadvantage through one or more mislynches.

The use of the Traitor role was also really problematic from a game design perspective. From what Kilmarnock has described of his role conditions, it has no idea who the Mafia is, it has no kill, it is instantly outed in both alignment and role to the cop, and it actually counts for the town rather than the Mafia in numbers win conditions despite winning with the Mafia. That is the least fun role I have ever heard of. Counting it among scum for game balance is even questionable, there's just so much that can wrong there with no benefit to the scum. I'm assuming this is meant to counterbalance the fact that scum have two power roles in their three known member set-up, but the problem for me is that the scum power is all somewhat repetitive, at least from the way I understand it. It's mostly wrapped up in alignment screwiness, which makes the options for the scum-team somewhat one-note without a lot of diversity of strategy. One thing worth noting is that this is the kind of game where scum pulling a cop gambit would have been entirely possible, due to Ime's role functioning as a Role Cop of sorts. Once you've sorted out within reasonable doubt that there's no cop(which, given how many townies we had claim, would not have been difficult by that stage in the game: 6 people claim townie, only one of which claims out outlier in having flavor, confirming the rest, plus four people who haven't claimed dead, plus three known scum members, plus three nights of power usage, equals 15 members of the game completely sorted and one extra who has claimed but does not fit into the other claims. At that point, you're fairly close to guaranteeing there's no cop as well as holding pretty much the entire game in your hand), a cop gambit for the win would be fairly easy.

I don't mean to imply that scum was in anyway underpowered, as the above example shows. Just that the balance of the game was very strange. I think it might have actually been decidedly in scum favor, but with two roles that have never been seen in SotF before being given to two players who have never played scum before, one of whom to my knowledge has never played mafia before at all, it was just too bizarre to use effectively. This game was "weird" without being overtly weird: The town roles were actually pretty standard, if underpowered since it at least seems like the only town power roles at all were Cop, Medium, and Bodyguard. That's...well below even standard levels of power, not even taking into account that scum have two power roles of their own.

Weird game. Wasn't really feeling it either time I stepped in. Shit happens though.

Hello! I can draw something for you if you'd like
...Island Jesus. This is perfection. This is art.

Theatre kids!
Oh hey, I forgot to post here again when I made her, but Caedyn's a hyper theater kid whose been in theater in some capacity since she was like, 5. She tends to end up in supporting roles with infrequent main castings if something comes up that really fits into her crazy.

I'd be fine with Man of La Mancha at some point in Cochise's history or present or whatever, yeah.

For the people all said "Sit down, sit down you're rockin' the boat."
Ty rolled his neck as he looked down at Jeremy and his book in the grass, letting the tension pop and crack out with the movement. He was so close. School was over. He could bail out here, hole up in the garden with Chaplin, and let what was left of his anger bleed out without any trouble. Just give the kid a nod and walk on by. Nobody needed to start anything today.

There was a pair of nagging needs gnawing at the back of his consciousness, though. On the one hand, he'd never really made up with Jeremy for all the shit they'd started. Never wanted to, even though he needed to. Jeremy was up there among the people that deserved some kind of apology, probably, but the guy got under Ty's skin, so he never got around to it. Maybe today was the right place, right time. Show that he wasn't the asshole, and that he could leave the school with some good karma under his belt.

Then again, there was that other desire burning to get out. The need to express the negativity he felt, to let it out in some visceral way and pass the anger on to someone else, let them bear its burden while he walked away emptier. It had dulled from habit to temptation over these long months, but it still made his head ache every time he fought against it, the possibility of release almost dancing behind his eyelids. It'd be so easy to snap and never have to deal with this feeling again. To just throw away all the progress and let the urge start taking him again.

He didn't head either way, for now. Tipping one or the other was just too much to deal with. It was better to just orbit and find some footing. Ty cocked an eyebrow and kept his expression neutral as he glanced down at the cover of the book, looking for an in.

"Whatcha readin'?"

The Tyranny of Grocery Bags
Caedyn let a few beats pass between the respective little tantrums Jane and Brendan managed to throw out. Just to get a nice, awkward silence stewing, and let them really think about what had just happened. Then, she burst out laughing. Loud, snorting, high pitched giggles there in front of them, dreads swaying as she bent over and clutched her stomach. She just couldn't watch all of this with a straight face.

"Oh, oh, oh," she panted, trying to catch her breath. "You two are just perfect. It's wonderful, really. If you're trying to keep it down though, maybe like, don't be so obvious?" She pulled a horrified, bashful face as she looked towards Jane and mimicked her in a shrill tone. "Oh no, no, we're definitely not dating!" Between giggles, she spun to Brendan with her hands on her hips, and rumbled out in as low a voice as she could manage, "Yeah, not stop being mean to this delicate, perfect flower, or I'll stand here some more!" Her face twisted as she sputtered the words out, making her bend over into another deep cackle. "Too cute. Way too cute," she stammered breathlessly, pretending to wipe a tear from her eye.

As she gathered herself, already ignoring the pair, she began to walk away and wave over her shoulder. "Have fun you two, and take my advice! Otherwise, who knows who'll figure out this little tryst?" With one last chuckle, she wandered across the park, breathing deeply as she began to work her way back to her car, savoring the scent in the air. Ah, the coming of spring. Love was in the air. It was the perfect day for a little artistry, and she'd found such adorable subjects.

((Caedyn Miller Continued In Hot Problems))

New General SOTF Discussion Thread
I think it sorta depends on what level you're reading a character on, honestly. I'll casually read characters that I enjoy without getting super into, if that makes sense? For those characters, I'm probably not going to read the profile, or go hunting for their pre-game or anything, but I'll smile when they pop up on the Island in other threads I'm reading, and I think you can enjoy a character like that without going deep in the profile.

You can also regard the Island as a sort of microcosm and read most characters from start to finish without needing to look at the profile. There are certain things that will enhance your understanding of a character in the profile, probably, but I don't think you absolutely need it to get a solid enough chunk of the experience most characters are providing.

Now, when I critique characters, or get really into them, I definitely read the profile, and I consider the profile both an essential reading and writing tool for really understanding and building characters. When I look at a character critically, I should be able to look at their actions and trace some root of it, even if it's a thin one, back to what's in their profile. Not necessarily "I should look at Billy Joe's profile and understand he's capable of killing someone," but more "I should be able to look at why Billy Joe killed Bobby Sue, look at his profile, and understand those motivations as a part of him." If someone attacks a player as revenge for their friends, I shouldn't look at their profile and see them described as a loner who doesn't care about people, and if I do I hope there's an interim Island experience that explains this change using elements present in Billy Joe's profile.

Thank You Mr. Iwata
I owe so much of what survived of my sanity and sense of self to art forms like video games, especially the Nintendo and Sega games I grew up with before my teens. I was never one of those kids who was really good, or played games through trying to find all the secrets and stuff over and over again. They just made my brothers stop fighting with me for the most part and made me feel like I had friends and other people to be around and interact with, even if they were just fake ones. I needed that since being homeschooled meant I didn't see much of other people. I don't think I've really reflected on how much that meant to me back then until now.

Thank you for making me feel at least a little normal, Mr. Iwata.

Hello! I can draw something for you if you'd like
I really needed to see that today. Thanks for brightening things with these, Frogue.

Super Dangan Mafia 2 Game Thread
Full disclosure: I'm requesting a drop from the game right now since one of the workers at my camp dropped out this morning and I have to do their job as well as mine going forward. I'm really tired and sleep deprived and stressed to the point of not being up to playing the game right now. The tone of this particular game feels more aggressive and toxic than usual and it's making me sad and bringing bad habits out of me even before this added stress. I'm probably not going to post anymore this phase unless I absolutely have to for some reason. See ya'll in the fallout thread, maybe.

Super Dangan Mafia 2 Game Thread
EBEBWOP: Also if I assume Kilmarnock is telling the truth, town's pretty much already dead. So I have to assume he's lying in some capacity.

Super Dangan Mafia 2 Game Thread
EBWOP: Legit going to bed now, I have to be up to teach in three hours. I'll post again after I get back sometime in the afternoon.

Super Dangan Mafia 2 Game Thread
My thought is that Kilmarnock is almost definitely lying about his role. A survivor doesn't fit the meta we have.

That being said, it's not nearly as suspicious as any of the stuff you and Aura are trying to pull. At this point with most town left likely being legit power roles, I can understand masking your role. I really don't care. His play doesn't set me off, and play is what I have consistently judged on this game. I don't care if his role/flavor are inconsistent. He's still not acting anywhere near as scummy as you are.

Super Dangan Mafia 2 Game Thread
MurderWeasel
Jul 13 2015, 03:50 AM
MK Kilmarnock
Jul 13 2015, 03:49 AM
Yeah, dude, just did it. Calm yer tits.

I'm Chiaka Nanami, some gamer chick/computer thing? I'm the survivor. There you go.
Yeah, she's the main villain.

Whoops.
The flavor you claimed is an insane dude who tried to encourage the game and get everyone killed.

The last person that killed for the Maf is apparently super nice and not a villain at all.

Our Bodyguard killed to protect a Yakuza don, the character who if the flavor made any sense would absolutely be the godfather of the game.

The characters don't fit their flavor. We established this like, day 2, and the fact that you're going back to this well now shows how desperate this bid is getting.

Super Dangan Mafia 2 Game Thread
MurderWeasel
Jul 13 2015, 03:50 AM
DuckyB
Jul 13 2015, 03:49 AM
MurderWeasel
Jul 13 2015, 03:45 AM
DuckyB
Jul 13 2015, 03:42 AM
MurderWeasel
Jul 13 2015, 03:33 AM
That's blatantly a lie.

If that was true, we'd've won this phase with a tied vote. We didn't, ergo your math is objectively incorrect.

Does that change your mind? If not, why not?
The majority is six. There are four scum. Six is a larger number than four. I don't see how you'd have won the phase with a tied vote.
You said you wouldn't back a vote even if no inactivity kill is coming through. Such a vote would take us to ten, minus a nightkill for nine. Leaving five members. Leaving the game not over.

Ergo, lie, bad math, etc.

If it's a five-man scum team, town has already lost 100% anyways unless Bik returns (and if I were scum I'd've PMed Yugi overnight to get the inactive kill handled).
Except as I've said repeatedly, it's a four man scum team. Not five. You're correct that if it's a five man scum team, we've already lost. But I'm assuming that is is a four man scum team, because there is no point in playing against a hand you can't beat. Nine people left means that the majority is 5. 5 is still a bigger number than four. Ergo, objectively correct math.

You accuse me of not reading the game quite a bit, but you're pretty obviously not reading my posts since I've repeatedly said I'm assuming we're dealing with a four man scum team. I even just said in the post you quoted that the scum team size is four, not five.
So... you agree that if Bik returns and we mislynch, we don't lose then?

So you'll back my plan if that happens?
Noooope. As I said in the post, if you read it, I said that all the evidence still points to you and Aura being scum. You haven't addressed Town Togami. You haven't addressed the fact that Aura's role is unbalanced as hell if he's telling the truth. You haven't addressed the fact that you misrepresented his push and voting history. You haven't addressed the fact that he didn't vote for Ime when he knew, he dead to rights knew, that she was guilty and she was in the middle of a major push. If you're town, I want you to think about that. He knew beyond a shadow of a doubt that Ime was guilty, and yet at the same time didn't even cast a non-descript vote for her like he did for both me and Persy. Why would he do that? I realize that Aura's provided clarification by himself, but it's dodgy and inadequate and I know you're a strong enough player to recognize that. The fact that you're just ignoring this massive misplay is either a huge scumtell or a a huge misplay of our own.

On top of all that, the two of you have been buddying the whole game, and just as you're offering yourself up as a woe is me sacrificial lamb for the town to lynch and prove that Ime is scum, he sweeps in and saves you with a giant claim that ignores his play for the entire game? Do you honestly expect me to look at that and not think it's suspicious as all hell?

Super Dangan Mafia 2 Game Thread
MurderWeasel
Jul 13 2015, 03:45 AM
DuckyB
Jul 13 2015, 03:42 AM
MurderWeasel
Jul 13 2015, 03:33 AM
That's blatantly a lie.

If that was true, we'd've won this phase with a tied vote. We didn't, ergo your math is objectively incorrect.

Does that change your mind? If not, why not?
The majority is six. There are four scum. Six is a larger number than four. I don't see how you'd have won the phase with a tied vote.
You said you wouldn't back a vote even if no inactivity kill is coming through. Such a vote would take us to ten, minus a nightkill for nine. Leaving five members. Leaving the game not over.

Ergo, lie, bad math, etc.

If it's a five-man scum team, town has already lost 100% anyways unless Bik returns (and if I were scum I'd've PMed Yugi overnight to get the inactive kill handled).
Except as I've said repeatedly, it's a four man scum team. Not five. You're correct that if it's a five man scum team, we've already lost. But I'm assuming that is is a four man scum team, because there is no point in playing against a hand you can't beat. Nine people left means that the majority is 5. 5 is still a bigger number than four. Ergo, objectively correct math.

You accuse me of not reading the game quite a bit, but you're pretty obviously not reading my posts since I've repeatedly said I'm assuming we're dealing with a four man scum team. I even just said in the post you quoted that the scum team size is four, not five.