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Battle Royale Mafia Game Thread
VOTE COUNT

Brackie: 1 (dmboogie)
Yugikun: 1 (decoy73)
Riki: 1 (General Goose)
General Goose:1 (Riki)
Zetsumodernista: 1 (Fogu)
Fogu: 4 (Zetsumodernista, Empress Plush, Flare, Candy)
Flare: 3 (Deamon, VysePresident, Randomness)
RC: 1 (Primrosette)
Not Voting: 9 (Espi, Backslash, Yugikun, ToxieTheToxicAvenger, R.C., Cake, Grim Wolf, Brackie)


Twenty-one alive means eleven to lynch.

Phase ends in:
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Battle Royale Mafia Game Thread
Primrosette
Jan 30 2017, 09:02 AM
@MW, I voted for RC just so you know.
Apologies for missing this. It has been corrected!

VOTE COUNT

Brackie: 1 (dmboogie)
Yugikun: 1 (decoy73)
Riki: 1 (General Goose)
General Goose:1 (Riki)
Zetsumodernista: 1 (Fogu)
Fogu: 4 (Zetsumodernista, Empress Plush, Flare, Candy)
Flare: 3 (Deamon, VysePresident, Randomness)
RC: 1 (Primrosette)
Not Voting: 8 (Espi, Backslash, Yugikun, ToxieTheToxicAvenger, R.C., Cake, Grim Wolf, Brackie)


Twenty-one alive means eleven to lynch.

Phase ends in:
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Battle Royale Mafia Game Thread
VysePresident
Jan 30 2017, 12:20 AM
@Mod - Both Deamon and I are listed as voting for Flare, but there is only one vote total. Is this intentional?
Nope! I forgot to change the numbers after copy/pasting you over from the no-vote category.

Correct tally:

VOTE COUNT

Brackie: 1 (dmboogie)
Yugikun: 1 (decoy73)
Riki: 1 (General Goose)
General Goose:1 (Riki)
Zetsumodernista: 2 (Candy, Fogu)
Fogu: 3 (Zetsumodernista, Empress Plush, Flare)
Flare: 2 (Deamon, VysePresident)
Not Voting: 10 (Espi, Backslash, Yugikun, Primrosette, ToxieTheToxicAvenger, R.C., Cake, Grim Wolf, Brackie, Randomness)


Twenty-one alive means eleven to lynch.

Phase ends in:
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Battle Royale Mafia Game Thread
VOTE COUNT

Brackie: 1 (dmboogie)
Yugikun: 1 (decoy73)
Riki: 1 (General Goose)
General Goose:1 (Riki)
Zetsumodernista: 2 (Candy, Fogu)
Fogu: 3 (Zetsumodernista, Empress Plush, Flare)
Flare: 1 (Deamon, VysePresident)
Not Voting: 11 (Espi, Backslash, Yugikun, Primrosette, ToxieTheToxicAvenger, R.C., Cake, Grim Wolf, Brackie, Randomness)


Twenty-one alive means eleven to lynch.

Phase ends in:
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Battle Royale Mafia Sign-Ups
Advertising for one replacement player! If you would like to join the game, please let me know. Thanks!

Battle Royale Mafia Game Thread
Deamon
Jan 28 2017, 06:00 PM
Posted Image
You found a gif of this? You know how long I've been looking for one of those? <Yoink>

In other news...

VOTE COUNT

dmboogie: 2 (Brackie, Randomness)
Brackie: 1 (dmboogie)
Yugikun: 1 (decoy73)
Riki: 1 (General Goose)
General Goose:1 (Riki)
Zetsumodernista: 2 (Candy, Fogu)
Fogu: 2 (Zetsumodernista, Empress Plush)
Grim Wolf: 1 (Flare)
Not Voting: 10 (Espi, Backslash, Deamon, Yugikun, Primrosette, ToxieTheToxicAvenger, R.C., Cake, Grim Wolf, VysePresident)


Twenty-one alive means eleven to lynch. Sorry this information was not included in prior posts. ><

Phase ends in:
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Battle Royale Mafia Game Thread
VOTE COUNT

dmboogie: 2 (Brackie, Randomness)
Brackie: 1 (dmboogie)
Frogue: 1 (VysePresident)
Yugikun: 1 (decoy73)
Riki: 1 (General Goose)
Deamon: 1 (Grim Wolf)
General Goose:1 (Riki)
VysePresident: 1 (Empress Plush)
Zetsumodernista: 1 (Candy)
Candy: 1 (Zetsumodernista)
Grim Wolf: 1 (Flare)
Not Voting: 9 (Espi, Backslash, Deamon, Yugikun, Frogue, Primrosette, ToxieTheToxicAvenger, R.C., Cake)


Phase ends in:
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Battle Royale Mafia Game Thread
Candy
Jan 27 2017, 06:59 AM
Also quick question: the roles are based which version of BR? I'm assuming the movie because of the clip in the first post, just want to be sure
Quote:
 
I have pulled thematically mostly from the movie and the novel, but in slipshod fashion—a character's role may be based on any of their depictions.


Though it seems backslash already got to it!

Battle Royale Mafia Game Thread
VOTE COUNT

dmboogie: 1 (Brackie)
Brackie: 1 (dmboogie)
Flare: 1 (Grim Wolf)
Frogue: 1 (VysePresident)
Not Voting: 17 (Espi, Backslash, Deamon, Yugikun, Frogue, Candy, Zetsumodernista, Primrosette, ToxieTheToxicAvenger, Riki, decoy73, Randomness, General Goose, Empress Plush, R.C., Cake, Flare)


Phase ends in:
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Battle Royale Mafia Game Thread


Welcome to Battle Royale Mafia! It is imperative that everybody read the following rules in their entirety, because there are a few notable differences from the past few games (and also a lot of stuff that is basically the same).

Discussions of the game should take place only within this thread, unless your role PM says otherwise. I'd really prefer that you not discuss the game with members who are out but played before, who have any interest in being a replacement, or who talk a lot to other members of the game; information really can spread further and more quickly than expected and it's no fun if the game gets messed up by that. Also, the pool of potential replacements can be limited by any leaks.

Next off: roleclaims. You may not, under any circumstances, quote from your role PMs. You may claim to be a specific role, or a character, and you may, if you want, describe your role, but you must do everything entirely in your own words. Also, remember that there are 42 students in class 3-B, and 21 players in the game. There's no guarantee any specific character is or is not in play. I have pulled thematically mostly from the movie and the novel, but in slipshod fashion—a character's role may be based on any of their depictions.

Roles were assigned by feeding a list of players to Random.org. I have in the past from time to time used a measure of player assignment as part of balance. That is not the case this time around.

Note: I will be enforcing activity very strictly, as mentioned in the sign-up thread. To be considered active, each phase every player must contribute at least four meaningful posts or three meaningful posts and one vote. Failure to remain active will result in a single warning, followed by a modkill should activity not improve. A post counts as meaningful if it advances the discussion/in some way engages with the game. Your first vote of any phase automatically counts as meaningful unless you're blatantly throwing out a random vote to meet requirements; further votes will be judged on their merit (that is to say, if you're spamming random votes with no rhyme or reason, that does not count as engaging with the game, while if you're joining a wagon it probably does). Exceptions in enforcement may be made for any phase that ends notably early, at mod discretion (which is to say you won't be punished if someone gets fast-pushed two days into a phase before you're able to check in), but don't count on any leniency if you wait until the last twenty-four hours to open your mouth. You will not be held accountable for posting during any time in which you are marked as Away in the appropriate thread.

If you have to drop out of the game, please inform me ASAP. You will be held responsible for activity until a replacement can be found, so the sooner you get in gear, the better. Any role that fails to check in during the first day phase will be replaced; any other activity lapse will result in a modkill.

If you have a night action, please send it in on time. If you fail to do so, no action will be taken. I will confirm receipt of night actions as soon as I get them; if you send one and see me online and don't receive confirmation, please re-send your action right away.

As always, editing of posts is strictly prohibited. If you need to make a correction or say more, make a new post started with "EBWOP" (Edit By Way Of Post).

When you are eliminated, you may make a "Bah!" post, but you may not include any game information. No telling your allies to execute a plan, no jabs that hint at your theories about roles, etc. Your "Bah!" post should occur in the day phase/open posting period after your elimination.

When you vote for somebody, please please please make sure you do things correctly. Specifically, make sure that you use:

VOTE: HANDLER NAME
Code:
 
[color=red][b]VOTE: HANDLER NAME[/b][/color]

UNVOTE
Code:
 
[color=green][b]UNVOTE[/b][/color]


The most important part here is the coloring. These threads get crazy to read, and it can be quite tough for me to keep a running tally of the votes. If your vote gets missed because it's not colored and that affects the outcome of the phase, that's on you for failing to follow the formatting. You must unvote before voting. Typically, your last vote will be counted even if you don't such that you can't bait with fake votes, but again, if you fail to follow procedure properly and it leads to stuff getting messed up, that's your responsibility.

I am excluding "NO LYNCH" votes because I feel that they are totally useless. If the day phase ends without a majority vote, there will be no lynch. Voting for such simply confuses the matter, and helps hide inactivity.

Related to votes: I will be running vote summaries frequently. I'll try to do so once per day. That said, anyone in the game may request a vote summary whenever they feel one would be helpful. If you want a vote summary, PM me, and I will get one up ASAP.

Another notable digression from past games: Battle Royale mafia contains no lynchers and no jesters. Both roles cause issues and confusion come lynch time, resulting in a lot of awkward speculation and often stalling things out. Lynchers usually need to be balanced as anti-town roles and the mere possibility of jesters can have really dire anti-town effects.

Unlike in past games I've run, fluff will reveal neither the faction nor the identifying character information of the killer. The Announcements contain solely a list of the dead in-universe, so that's all you get. Please plan your gambits accordingly. Anything else added is pure narrative fluff/there to make the read more interesting, and has absolutely no bearing on roles, events during the night phase, or anything of the sort. Roleblocks, protections, etc. will not be in the write-ups, just kills.

Time will be calculated by this clock. Day phases will average seven days, and night phases will average two days. Since I can't be online at all times, I request that everyone cease discussion upon a lynch majority being reached, or upon the end of a day phase, should I happen to be unable to instantly note the end of the phase.

Night action priority is as follows:
1. Roleblocks resolved
2. Protections resolved
3. General actions resolved
4. Nightkills resolved
5. Investigations resolved

Which is to say, roleblocks stop everything and everything else goes down before nightkills except investigative results (which includes stuff like watchers; a watcher will see you nightkill someone). If a roleblocker blocks another roleblocker, the second roleblocker is prevented from completing their block and their target's action will go through. If you have any questions about this, please ask in the thread.

The list of players follows:

1. Espi
2. Backslash
3. Deamon
4. Yugikun
5. Zetsumodernista
6. VysePresident
7. dmboogie
8. decoy73
9. General Goose
10. NotAFlyingToy

Twenty-one alive means a lynch requires eleven votes.

ELIMINATED:

Fogu - Toshinori Oda, One-shot Bulletproof Townie (Lynched Day One)
Kayoko Kotohiki - Riki, Hider (Killed Night One)
Shogo Kawada - Cake, Jack of all Trades (Killed Night One)
Kazushi Niida - Flare, Tracker (Killed Night One)
Brackie - Shinji Mimura, Beloved Princess (Lynched Day Two)
Kazuhiko Yamamoto - Randomness, Lover (Killed Night Two)
Takako Chigusa - Grim Wolf, Roleblocker (Killed Night Two)
Sakura Ogawa - Empress Plush, Lover (Killed Night Three)
Hiroki Sugimura - Candy, Tracker (Killed Night Three)
ToxieTheToxicAvenger - Hirono Shimizu, Miller (Lynched Day Four)
Primrosette - Mizuho Inada, Backup (Modkilled by request Day Four)


The first day phase will end at 6:00 GMT on February 3 (which is 22:00 on the 2nd my time, when I'm almost certain to be home to call time) or when a lynch is reached.

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With that taken care of, I believe that we are ready to roll. Please confirm receipt of your role in your first post; all roles were sent simultaneously so as to make sure that no information can be derived from confirmation order. All roles have been assigned, and every player has an assigned role, but there's always the possibility of a PM system hiccup causing one or more to be lost, so I want to make sure. Confirming your role counts as one of your meaningful posts, too! ;)

Thanks, and have fun!

Battle Royale Mafia Sign-Ups
Update: I'm pretty sick! It sucks! The game is basically ready to roll, but I'm going to leave it until tomorrow in an effort to avoid any massive screw-ups due to poor rest/focus. Fluff in PMs/opening phase is likely to be really minimal. I hate being slipshod, but am pretty set on rolling this out as soon as I can, so stay tuned for tomorrow afternoon.

Battle Royale Mafia Sign-Ups
Heya! My focus has been a bit shot for RL reasons. I hope to have the game thread up tonight or (more probably) sometime tomorrow.

Battle Royale Mafia Sign-Ups
A couple more days for registrations, if anyone wants in.

Battle Royale Mafia Sign-Ups
Howdy, folks! It's been a while, and I judge V6 to be well enough underway that it's unlikely to kill a mafia game. As such, I'm (finally) opening this one. Given the time since the last game, I've decided to run a largely normal BR mafia.

As with my past games, activity will be strictly enforced and four substantive posts or three substantive posts plus one vote will be expected each day phase. Failure to remain active will result in a single warning, followed by a modkill should activity not improve. A post counts if it advances the discussion/in some way engages with the game. Your first vote of any phase automatically counts as meaningful unless you're blatantly throwing out a random vote to meet requirements; further votes will be judged on their merit (that is to say, if you're spamming random votes with no rhyme or reason, that does not count as engaging with the game, while if you're joining a wagon it probably does). Exceptions in enforcement may be made for any phase that ends notably early, at mod discretion (which is to say you won't be punished if someone gets fast-pushed two days into a phase before you're able to check in), but don't count on any leniency if you wait until the last twenty-four hours to open your mouth. You will not be held accountable for posting during any time in which you are marked as Away in the appropriate thread.

With that out of the way, sign-ups are open. This game will not require or assume any knowledge of Battle Royale--while character roles will be tied to flavor to an extent, the game should be balanced such that fluff knowledge does not break it one way or the other. Spoilers, however, will abound. We can run with as few as eight people, or as many as twenty-four; more or less than that will require some more complicated rebalancing but can be worked with.

Sign-ups will run for a week, followed by a pause of a few days to get PMs set up, then the game.

1. Espi
2. Backslash
3. Deamon
4. "r"
5. Yugikun
6. Brackie
7. Candy
8. Zetsumodernista
9. Primrosette
10. ToxieTheToxicAvenger
11. VysePresident
12. dmboogie
13. Grim Wolf
14. Riki
15. decoy73
16. Randomness
17. General Goose
18. Empress Plush
19. R.C.
20. Cake
21. Flare
22.
23.
24.

V6 Third Announcement
So the timing on this is pretty awkward but I do wanna thank TBH for various conversations on and aid in understanding Wilson, in light of the second announcement and over the years.

Rank (Your Own) Characters!
Okay, so I agonized about this a bunch and decided I'm gonna do a post with only my original characters from Main on it, and only those who actually ended up in the game. Why? Adoptees I have mixed feelings about--frankly, I tend to not be wholly comfortable poking at them for a couple reasons some folks are familiar with (basically, I either really liked their pre-adoption versions and got wigged out by pressure or I was too high-horse about trying to make improvements). Pregame/Meanwhile-only characters are fun and actually a big part of what's unique about how Main operates, but they also have much less writing behind them and aren't put into the same pressure-filled situations that can make or break characters on the island; if I'd done a ton of Meanwhile junk with one of my pregame-only kids it might be a different story, but all I've got is the first post of a thread I ragequit when a hard drive failure ate the next three before I could put them up. Finally, I love Mini but have a hard time comparing cross-site and know a bunch of people don't follow it, so I'll probably do another post with my Mini kids in it.

Also also, if I put all those folks I excluded into the list, it'd be at almost 30 characters, most of whom nobody's ever heard of and I have little to say about. Pared down to seven, it's easier to actually analyze a bit and I do a bit less masochistic flogging of myself (but STAY TUNED for more of that come the potential Mini post).

1. Kimberly Nguyen (V4)
2. Jennifer Perez (V4)
3. Steven Salazar (V5)
4. Adam Morgan (V5)
5. Aaron Hughes (V4)
6. Lydia Robbins (V5)
7. Everett Taylor (V4)

Kimberly was a character I had little planned for and actually wrote mostly to be different from the others I was doing in V4; I was pretty sure she'd be Hero fodder for most of Pregame/early V4. That said, when I finally figured out who she was and what I wanted to do with her, she became a blast and I generally feel mostly okay about most of her stuff even in retrospect, which is kinda rare.

Jennifer was the V4 character I was most attached to during V4. There are a few things about her voice and character that don't quite come off/gel, for a mix of reasons, but she's also a character I was mostly writing to entertain myself and she occupies a niche markedly different from other characters I'v written, both at the time and since.

Steven I'm actually mostly chill with, though a bit sad still about certain lost posts forever eaten by the crash. He was an experiment with carrying certain philosophies to their logical conclusions in the context of the island, and I got to mull most of what I wanted to, though in retrospect wish I'd gotten to push things just a bit further with him. I greatly appreciated Rattle's assistance in the inevitable nature of his end, though, which is what really pokes him above so many of my other kids.

Adam was a character who was fun to work with but his voice swung around a bit for me and I was never totally comfortable with him; I often enjoyed him more in the context of his group than on his own. That said, he offered an interesting chance to explore a character in more of a narratively supporting role yet who was plot-wise often in the driver's seat.

We now enter the Regret Zone (tm) with Aaron. Aaron is a character who functions very well on a plot level but not so much on a character level. He was an experiment with villains and he had a great cast of support characters who made writing him worth it, and from an ideological standpoint he worked out pretty well, but I think what really gets me about Aaron is the amount of aimless spite that surrounds him. He doesn't have the sort of complicated core that I really, really need to feel happy with a character (he pretends to sometimes, but that's pretty much it), and that also led to me making compromises left and right with his arc as soon as his group (the main thing really attaching me to him) was gone. He's a lot of what I thought was super cool when I was about his age.

Lydia was a character I struggled with from a direction standpoint. I knew what I wanted to do with her, but what I wanted to do with her was framed negatively (not fall into certain traps). While that's a space I operate in often (see: Aaron plus a bunch of characters over on Mini) what Lydia lacked yet the others had was a core of what they also were. So Lydia felt really aimless to me at a lot of points which was frustrating because I was working with awesome people throughout and I had this idea of her character but I just didn't know at all what to do with her.

Everett... eh, Everett suffered from a mix of stuff that my others did. He was very different from me, but in the ways that made it incredibly hard for me to get into his head with the sympathy I expect of myself. This was coupled with a really aimless nature; all my other V4 kids were really doing something, but Everett had nothing to fill the void left by the removal of his original plan (a really poorly conceived player idea, just like all my V4 kids). What makes me harder on him than Lydia is that there was way more writing behind him due to V4's massive pregame yet at the same time i had less of an idea of what made him tick, less of a voice for him, and less of an idea who he was. He was just kinda there, though I guess that was vaguely lucky in that my dissatisfaction with him led to him getting jettisoned instead of the character I'd actually initially written to be more expendable (Kimberly).

Rank (Your Own) Characters!
Because I promised:

Here's why I rank Noah really highly for Laure, up near (though not quite at, but I've not really fully caught up yet) Asa. Basically, most of Laure's characters exist in a certain framework with certain similarities, and I feel that Noah is one of the best distillations of that framework from a craft level. Almost all of Laure's kids are artists of some strie, and not casual artists but pretty dedicated ones. Their different modes of artistic expression (Asa's column, Taylor's fashion, Claire's filmmaking, Rachael's literature, Sophie's dance, Nadia's fashion, Louisa's poetry) color what they do and how they see the world, while also reflecting their characters. The thing is, sometimes that has historically led to lopsided narratives--I'd actually pick Claire as an example of this, where everything about Claire's narrative comes around to film again and again, and sometimes that's not totally appropriate to the scene or is tonally disruptive.

Noah, on the other hand, has his drag thing and it exists in a way that relates to his life and lies parallel to it but also has a very clear on and off mode--sometimes he's in character but mostly he's not. This also flows into the narrative; there's a greater level of discipline as to when his stuff comes in, and its appearances feel more honed and calculated (though not necessarily less frequent). Perhaps because Noah's art is this whole other persona, it feels more a part of him and yet also less a summation of him than with many of Laure's other characters. It's a nicely struck balance, and one that impressed me a lot throughout pregame--really cool growth to see in Laure as a writer.

Noah also has a few other hings going for him. His medium is goofy, sometimes politically incorrect, and very much an acquired taste, and I think that translates better to actually being shown to the audience through the written medium. If a joke doesn't land, well, that's fine. Jokes often don't land, and Noah's a teenager doing this in his spare time. His narrative knows that, too. It welcomes us to think Noah's hilarious, but is also fine if we think he's somewhat obnoxious. He even gets called out on the potentially problematic implications of his act during pregame, and his narrative grapples with the issue rather than sidestepping it. Noah is also portrayed as successful in the story, but successful to a modest degree, not a tremendous one.

So I guess what I'm saying is that Noah, despite having one of the most off the wall hobbies of all of Laure's characters, at the same time manages to be quite grounded and relatable, human and never a caricature even as he and his narrative intentional delve into the realms of caricature. He stood out positively to me when I was tracking V6 Pregame, and really represented some cool and major artistic steps to me even in fairly nascent form, enough so that I wanna go to bat here for a spot near or at the top for him.

Also, the bits of his Meanwhile I've read rock, but I'm not really counting that into the equation.

Rank (Your Own) Characters!
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Unless something has drastically changed for the worse since last I caught him in Pregame, I mean.

More thoughts when I'm back from my thing in a few hours.