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| The "Everything you ever wanted to know" Thread | |
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| Tweet Topic Started: Jan 21 2007, 06:35 PM (23,452 Views) | |
| Oct 20 2009, 07:40 PM Post #741 | |
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...Monster
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How do status effects without accompanying damage (for example: one instance of Confusion) work on barriers, X-hit shields and casings? |
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| Knight | Oct 20 2009, 08:22 PM Post #742 |
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The White Void
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Last time I asked, they bounced off ( i think they count as a hit for X-hits though). |
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| Azureink | Oct 22 2009, 06:44 AM Post #743 |
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Hunting Viruses
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So do barriers, x-hit shields, and casings protect against no damage sigs? |
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| Knight | Oct 22 2009, 08:55 AM Post #744 |
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The White Void
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We are uh, kind of discussing it. I say, yeah, they do, but it takes off a use (as if it was a single hit). |
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| Azureink | Oct 22 2009, 04:25 PM Post #745 |
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Hunting Viruses
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All three defenses or just the x-hit shields? |
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| Knight | Oct 22 2009, 05:11 PM Post #746 |
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The White Void
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Well, only X-hits count hits :P I mean, it doesn't really matter if it does a 0dmg hit against the others, does it now? |
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| ForteZanzo | Oct 22 2009, 07:45 PM Post #747 |
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ORE WA KING!
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I.e. it hits, but does 0dmg and thus doesn't harm a barrier or a casing. |
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| Azureink | Oct 22 2009, 09:17 PM Post #748 |
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Hunting Viruses
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But it still effects the target, right? |
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| CC | Oct 22 2009, 09:49 PM Post #749 |
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A Sign of Zeta
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Status effect moves that do no damage don't affect targets with barriers or casings. They have HP, so it makes no sense for the 0dmg effect to just phase through the barrier. X-hit shields hit with no damage status effect moves will take a hit, so a 3-hit shield would become a 2-hit shield when hit with it. That's how it seems to me. So if by "still affects the target" you mean does the move bypass barriers and casings, then no. |
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| Azureink | Oct 23 2009, 01:33 AM Post #750 |
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Hunting Viruses
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Ok, thanks for clearing that up. |
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| Azureink | Oct 28 2009, 05:00 AM Post #751 |
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Hunting Viruses
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Is a single passive buster charge enough to use a normal buster charge attack? |
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| Oct 28 2009, 05:19 AM Post #752 | |
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...Monster
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I don't see why you would think this. A charged buster shot requires TWO buster charges to work. A single passive buster charge would allow you to use a charged buster every other turn (provided that you didn't charge with normal actions). If you wanted a 'free' charged buster shot a turn, you would need two passive buster charges (like MagicCereal's navi has). |
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| Azureink | Oct 28 2009, 05:04 PM Post #753 |
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Hunting Viruses
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The wording was confusing then. Thank you. |
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| Azureink | Oct 31 2009, 07:36 PM Post #754 |
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Hunting Viruses
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When you make a signature with Buster Base, can you stack them together in a single signature? As in, could one make a signature that shot three Buster shots by adding 40+40+40 pts together? |
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| Oct 31 2009, 07:38 PM Post #755 | |
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...Monster
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Yes you can. |
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| Azureink | Oct 31 2009, 07:40 PM Post #756 |
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Hunting Viruses
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Thank you for the prompt answer. |
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| Azureink | Nov 5 2009, 07:48 PM Post #757 |
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Hunting Viruses
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Two questions about the Undershirt NaviCust: 1. Does it refresh at the end of the battle, or turn it protects in? 2. Does it only protect against one killing hit per battle, or per turn? |
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| P.A. Master | Nov 5 2009, 09:21 PM Post #758 |
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Lightning Incarnate
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1. Don't quite get what you're asking. 2. It can only be activated once per battle. |
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| Bomber | Nov 5 2009, 09:26 PM Post #759 |
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Pig Assault
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Actually, that's wrong. There is debate on the matter, but as of the moment, Undershirt has no limit on activation. So long as you have more than 1 HP, Undershirt will protect you. Whether that's once per battle or once per action, it doesn't matter. |
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| P.A. Master | Nov 5 2009, 11:48 PM Post #760 |
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Lightning Incarnate
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Posted Image |
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