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| The "Everything you ever wanted to know" Thread | |
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| Tweet Topic Started: Jan 21 2007, 06:35 PM (23,453 Views) | |
| Hiko | Jun 20 2009, 02:35 PM Post #721 |
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10/1/09, happy birthday 4chan
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Come on, they even copied the names of the moves, lol. |
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| Goroke | Jun 20 2009, 05:00 PM Post #722 |
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I TOLD YOU ABOUT THE GUNCANNON, BRO!
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Obviously, the PKMN folder I have isn't pokemon, but 'PokingMan', the world famous card game in the RERN universe >____>. |
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| Hiko | Jun 20 2009, 05:16 PM Post #723 |
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10/1/09, happy birthday 4chan
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BS, lol. |
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| RevivedSin | Jun 20 2009, 05:28 PM Post #724 |
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Huge Baka
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Moderator Missions and Original Enemies can usually reference real life things because we really run out of "original" ideas sometimes. Pokemon doesn't actually exist in the MMBN universe, therefore it was slightly impossible for notlimah to be obsessed over a franchise that doesn't exist. We do have "a popular children’s role-playing game and collectible phenomenon: Super Adventure Battle Monsters" though. ; D |
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| Trouble | Jul 2 2009, 10:22 PM Post #725 |
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perma-curious
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so looking at the list of sig effects "Glitch" is an advanced effect, meaning its usefulness is based mostly on how I play it. what sort of RP is expected here, though? I'm assuming that the effects of the glitch itself are up to the presiding mod, so is the expectation just that I RP the rest of the sig well? |
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| Frelia | Jul 3 2009, 06:16 AM Post #726 |
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=WARNING: Shooting mouth off. Admins will correct if wrong.= I'm not sure of the Glitch mechanics themselves, but I'd think that you'd probably tip the scales a little in your favor if you RP well. If you RP is suck-worthy, then I'd think the mod would punish you for the bad RP, as per usual (unless player is a newbie. then they would be understandably lenient) Otherwise, yeah. The rest is simple. Regard the emphasised points. >_< |
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| Sj | Jul 26 2009, 11:46 AM Post #727 |
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<black_text>
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I'm sure it's probably been asked already, but I don't feel like searching through 37 pages, so I'll ask anyway: * What happens if you're virus busting, and your navi runs out of health, but your support programs still have health? * Is it even remotely possible to allow your SPs to use NaviCust programs, or not? It would be awesome to have a Undershirt for each SP. EDIT: Also, why is treble_monster's post count still at 0? |
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| Knight | Jul 26 2009, 12:02 PM Post #728 |
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The White Void
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I'm actually not sure it had been asked. Anyway... If your navi is forced to EJO, your SPs follow him. Err, I don't think that's possible, no. Maybe we'll add some kind of SP upgrades that mimic NCs. Maybe. Posts outside of the RP part of the forum don't add to post count. |
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| zyborg | Aug 1 2009, 09:27 PM Post #729 |
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Ashura the Hedgehog
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I was wondering, when is the next virus contest? |
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| CC | Aug 1 2009, 10:14 PM Post #730 |
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A Sign of Zeta
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You got answered in the chat, but I'll throw it up here:
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| Kazuhiro | Oct 14 2009, 06:27 PM Post #731 |
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Midnight and high noon sharing the sky
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Could I feasibly hit multiple enemies with a Nova1 attack? An example: Magnetic Spin Slash: Exampleman pulls nearby enemies closer in so that he can hit them with a spin slash. Nova3 Knockback (towards user) 50 damage Nova1 |
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| The_Grim_Reaper | Oct 14 2009, 07:25 PM Post #732 |
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Unregistered
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you can, but you would have to use the telekinesis sig effect (80pts per Target) to actually draw enemies in. It would be cheaper to add a strategic action and move yourself closer to foes. |
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| P.A. Master | Oct 14 2009, 08:06 PM Post #733 |
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Lightning Incarnate
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I was under the impression that Telekinesis could only move object, with the Microburst or Knockback effect being the only way to move an enemy... |
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| The_Grim_Reaper | Oct 14 2009, 08:48 PM Post #734 |
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Unregistered
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The rules have it as 80pts per Object/Target, so it seems like you can move enemies with it as well. |
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| Tom | Oct 17 2009, 04:40 AM Post #735 |
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Normal Navi
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A pair of questions here. Firstly, the Guts Subtype lets a Navi get a third buster shot off after two consecutive buster shots. Would this occur if a Guts Navi used a signature move that used 2+ Buster shots? Would it occur if a Guts Navi had two passive Buster Shot attacks? And secondly, should a Navi reduce the CD of a sig to 0 or less through the use of Chill sigs, does it become available for use immediately, or the turn after? Would it be possible to use the same signature move twice in the same turn in such a case? Example Action 1: Signature Move A is used, 3 turn CD Action 2:Sig Chill 3 is used on Signature Move A, thus Signature Move A is reduced to 0 CD, could Signature Move A be used again as the Navi's 3rd action? Man, I'm full of thinkan stuffs today, bwahaha! |
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| Frelia | Oct 17 2009, 05:41 AM Post #736 |
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First question: Probably, since it states buster shots. It doesn't say whether you have to use ACTIONS for the busters. Second: No. You'd have to wait for the next turn to use it if you reduce to 0 by sig chilling on the same turn that you use the sig. |
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| Kazuhiro | Oct 17 2009, 04:24 PM Post #737 |
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Midnight and high noon sharing the sky
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Why can't I use Knockback to bring enemies closer to me? |
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| The_Grim_Reaper | Oct 18 2009, 05:25 AM Post #738 |
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Unregistered
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Since Knockback is well... for knocking targets back. The effect is described as [Knocks the target back out of Melee range.] Trying to use knockback for drawing enemies in would only give you the exact opposite effect. |
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| Heat Sonata | Oct 18 2009, 05:43 AM Post #739 |
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The Other One
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With that in mind, maybe we could propose a "pull" effect of sorts? It should be noted that moving closer isn't really the same solution as moving your opponent closer, as you'd have to deal with any problems like terrain between the two of you in the former while your opponent does in the latter. I don't see anything unbalanced about it either: pulling your opponent into a trap or into melee range isn't really any different from knocking them into a trap or back out of range. Of course, the pull would have an accuracy with a chance to miss along with the rest of the sig. I agree, though, that there should be some distinction between the effects (one sig shouldn't be able to move an opponent both closer AND farther). |
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| Kazuhiro | Oct 18 2009, 05:46 AM Post #740 |
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Midnight and high noon sharing the sky
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Knockback is just a sudden hit of force. If I reg its specific purpose in the sigattack, this shouldn't be an issue. The one problem I see with this is that Knockback Blast or Nova could be used as a way to increase the number of enemies hit by a Blast or Nova, which could be considered OP. Which is why I asked if I could reasonably expect to hit multiple enemies with a Nova1 attack. I interpret Nova1 as "arm's reach," or a 3 foot radius or so. |
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