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| The "Everything you ever wanted to know" Thread | |
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| Tweet Topic Started: Jan 21 2007, 06:35 PM (23,458 Views) | |
| Niax | Apr 6 2008, 07:38 PM Post #621 |
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I am NOT a morning person!
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I am making the first question about objects... if the object stays, and your sig can be reused while it is still there... is there two obvjects thyen, or does one override? like if you make a 40 hp rockcube(40 pts = 1 turn cooldown), and it's now turn 3, can I make 2? |
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| RevivedSin | Apr 6 2008, 09:37 PM Post #622 |
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Huge Baka
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The cooldown initiates after the object is destroyed. |
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| Hiko | Apr 6 2008, 09:53 PM Post #623 |
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10/1/09, happy birthday 4chan
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Wait, what? So, if I make a RockCube on turn 1, with 40 HP, and it doesn't get destroyed by turn 3, I can make another? :o ROCKCUBE WALL |
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| SpaceMonkeySteve | Apr 7 2008, 12:29 AM Post #624 |
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Terrestrial Loser
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Uh, no. Shin just said the complete opposite of that. As with all extended effect sigs, the cooldown starts after the effect is over. |
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| Niax | Apr 7 2008, 02:12 PM Post #625 |
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I am NOT a morning person!
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ok, question 2... is the 'passive' cost for a created item the same as the navi's, I don't think so(cause of the cost) but clarification would be nice... aka, a rockcube(volcano/turrent) that does 10 damage a turn(30 points = 10 'passive'), would be added to the final sig cost(as long as you don't hit your normal limit), or capped off(at the passive limit)? |
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| PaladinGC | Apr 8 2008, 12:56 AM Post #626 |
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Technomancer
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Normal limit. This is the passive effect of the object, not one of your passive effects. The object can easily be destroyed, so this balances out. CD for object generation starts immediately. It's not delayed. (at this time) Sorry for the confusion. ><;; |
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| commondragon | Apr 8 2008, 12:52 PM Post #627 |
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I just dont feel like RPing, blank it...
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I have a question What nerfs apply to object sigs? The reason Im asking as alot of nerfs count more as "DUN STEAL" more than an actual nerf, such as self slow on equip, or charge-to-use. 2: What would flight count as sig-wise? |
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| Niax | Apr 9 2008, 02:26 PM Post #628 |
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I am NOT a morning person!
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I belive all nerfs apply to object sigs, but they only count during the creation of the object. personally, I reccomend increased charge time, cause it counts as like extra summoning time and would fit well. if you could have it penlize you every turn, it would be like giving orders. also flight is restricted to air shoes and the like currently, you need to post this in the 'make your own sig part' thread... --------------- final question, if you make an object that can make objects(if you can), would it only make one for each object it makes? I'm thinking like the pokemon card krabby's ability 'call for family' that allows it to summon another one, or like a hive that summons a bee a turn or something... simply put, would it work like?
or like this?
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| commondragon | May 6 2008, 03:43 PM Post #629 |
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I just dont feel like RPing, blank it...
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ok, I think I can answer this one. It depends on ho you pay for the sig. If you pay a single price for the cost of the object, you get the following:
If you pay triple cost you get your second example there. |
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| Von Dare | Jun 6 2008, 09:16 AM Post #630 |
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The Guy Who's Gone Awry
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I know this has been asked before, but i'm too lazy to go find it. Where can I find them dandy little chip pictures for the folder? |
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| Howitzer | Jun 6 2008, 12:43 PM Post #631 |
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weooooooo
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The account that contains most of the chip images is this one: http://i121.photobucket.com/albums/o208/pi...endless/chippy/ I'm not sure who it belongs to (for some reason, I'm thinking Steve). It's a private album, though, so I can't sneak into the current view mode by usual means. The only alternative I can think of is hoping that somebody still active has all the chip graphics, or going and finding them all on Sprites Inc. or something. |
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| Zolem | Jun 6 2008, 02:18 PM Post #632 |
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Normal Navi
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It's a bit big, but here is my whole collection. Posted Image |
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| P.A. Master | Jun 6 2008, 07:02 PM Post #633 |
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Lightning Incarnate
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HAHAHA! THE TIME I SPENT COLLECTING THIS LINK WAS NOT WASTED, THEN! AND HE DID SAY: LET THERE BE CHIP ICONS! AND IT WAS GOOD. |
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| Howitzer | Jun 6 2008, 07:46 PM Post #634 |
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weooooooo
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PA's my hero now. I'll make a new Photobucket account exclusively for the storage of those chips, just in case FC's account mysteriously goes dead or something. |
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| SpaceMonkeySteve | Jun 6 2008, 08:58 PM Post #635 |
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Terrestrial Loser
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That probably won't happen, I've been leeching off of it for a while now. Also, I have several custom made icons that FC made for some of our custom chips, if anyone wants those. |
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| Von Dare | Jun 11 2008, 05:20 PM Post #636 |
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The Guy Who's Gone Awry
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Sure, Steve. And thanks for the ones already linked. Can't see the Shotgun, though... |
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| Bomber | Jun 11 2008, 05:25 PM Post #637 |
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Pig Assault
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I don't think it's in the link PA posted. Zolem's collection has it, though. |
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| SpaceMonkeySteve | Jun 11 2008, 05:57 PM Post #638 |
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Terrestrial Loser
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It's in there, it's under G as in Gunshot, though. Some of the names are wonky. Don't blame me, I didn't make the list... |
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| Von Dare | Jun 15 2008, 10:48 PM Post #639 |
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The Guy Who's Gone Awry
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Ah, right. Got BN 3 yesterday, and I see where you've been getting these, as they were different from the ones I had played. Also... Are you doing anything else with the NaviCust? Seems a while since it's been updated. Unless i'm ignorant. |
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| DNR | Jun 18 2008, 05:15 PM Post #640 |
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Heel Navi
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I'll probably die of meta heart attack buuuttt... I was wondering what tips would you give to a novice trader of chips... and what makes a good folder? |
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