Welcome Guest [Log In] [Register]
Welcome to Rockman EXE: Rogue Network. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
Recovery Active; Its kinda lame
Topic Started: Apr 6 2012, 07:35 PM (233 Views)
RoboTek
Heel Navi
[ *  *  *  * ]
Currently it doesn't really scale with ability to heal others at all, and is just and independent flavorless and needlessly complicated power boost.

Proposed active:
Status Recovery: Once per turn, as a free action, you may lose 20 healing from an effect you use - any number of times, and instead heal one status effect from targets for every 20 healing lost in this way.
Offline Profile Quote Post Goto Top
 
Frelia
Member Avatar

[ *  *  *  *  *  * ]
I'd particularly like this, if only to add a little variety to Recovery subtype. I thought of suggesting a scaling IV, but this also works.
Offline Profile Quote Post Goto Top
 
Raigingekiexcel
Member Avatar
You did WHAT to my coffee?!
[ *  *  * ]
If I can throw my hat into the ring, what about something along these lines?

Backup: Give the undershirt effect to target ally. May only be used once per battle. No player may have multiple Backups in a given battle.

(I shorthanded the effect, but something along those lines)
Offline Profile Quote Post Goto Top
 
RoboTek
Heel Navi
[ *  *  *  * ]
Raigingekiexcel
Apr 7 2012, 01:27 AM
If I can throw my hat into the ring, what about something along these lines?

Backup: Give the undershirt effect to target ally. May only be used once per battle. No player may have multiple Backups in a given battle.

(I shorthanded the effect, but something along those lines)

Same problems as current one, but in a different form.

Not generally very useful.
Power without gameplay.
Doesn't really scale well with healing power.

Additionally: Trades complexity for being useless for most people.
Offline Profile Quote Post Goto Top
 
LanceKalvaz
Member Avatar
Heel Navi
[ *  *  *  * ]
I think it's ok as it is, a 3 for 4 with pure hp.. The reason being: a navi can have their SP or partner make them practically invincible otherwise. It honestly isn't that expensive to make a sig that heals and removes a status, just in case one is present.

A possibility might be: Change the healing subtype's IV active into one that removes a status ailment. Maybe it should give a scaling 1 hp recovery per navi lvl also or something, I dunno. Not impressive for a low lvl navi, no, but healing and status recovery at the cost of 1 action seems pretty spiffy. And more useful than "here is your IV, oops you took a hit, never mind, I can't help anymore"
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Suggestions and Questions · Next Topic »
Add Reply