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| Hal Belfast and Teethman.EXE | |
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| Tweet Topic Started: Dec 17 2011, 12:52 AM (259 Views) | |
| Heat Sonata | Dec 17 2011, 12:52 AM Post #1 |
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The Other One
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<a href="javascript: if (document.getElementById('Heat Sonata_Operator_on')){while (document.getElementById('Heat Sonata_Operator_on')){document.getElementById('Heat Sonata_Operator_on').style.display = 'none';document.getElementById('Heat Sonata_Operator_on').id = 'Heat Sonata_Operator_off';}}else{while (document.getElementById('Heat Sonata_Operator_off')){document.getElementById('Heat Sonata_Operator_off').style.display = 'block';document.getElementById('Heat Sonata_Operator_off').id = 'Heat Sonata_Operator_on';}}void(0);">Operator</a><div style="display:none; position:absolute; background:white; border:1px solid; padding-left:10px; padding-right:10px; padding-top:5px; padding-bottom:5px;" id="Heat Sonata_Operator_off">Hal Belfast Age: 18 Gender: Male Items: PET, ChipFolder, HPMemx3, ProcessUpx7, SpeedUpx1, SubchipFolder</div><br><a href="javascript: if (document.getElementById('Heat Sonata_Navi_on')){while (document.getElementById('Heat Sonata_Navi_on')){document.getElementById('Heat Sonata_Navi_on').style.display = 'none';document.getElementById('Heat Sonata_Navi_on').id = 'Heat Sonata_Navi_off';}}else{while (document.getElementById('Heat Sonata_Navi_off')){document.getElementById('Heat Sonata_Navi_off').style.display = 'block';document.getElementById('Heat Sonata_Navi_off').id = 'Heat Sonata_Navi_on';}}void(0);">Navi</a><div style="display:none; position:absolute; background:white; border:1px solid; padding-left:10px; padding-right:10px; padding-top:5px; padding-bottom:5px;" id="Heat Sonata_Navi_off">Teethman.EXE Element: None Speed: 4 Subtype: N/A Level: 7 HP: 160 NaviCust (25/40): UnderShirt (15), Shield (10) Unused Programs: None FXP: Bugman (20FXP)</div><br><a href="javascript: if (document.getElementById('Heat Sonata_BattleChips_on')){while (document.getElementById('Heat Sonata_BattleChips_on')){document.getElementById('Heat Sonata_BattleChips_on').style.display = 'none';document.getElementById('Heat Sonata_BattleChips_on').id = 'Heat Sonata_BattleChips_off';}}else{while (document.getElementById('Heat Sonata_BattleChips_off')){document.getElementById('Heat Sonata_BattleChips_off').style.display = 'block';document.getElementById('Heat Sonata_BattleChips_off').id = 'Heat Sonata_BattleChips_on';}}void(0);">BattleChips</a><div style="display:none; position:absolute; background:white; border:1px solid; padding-left:10px; padding-right:10px; padding-top:5px; padding-bottom:5px;" id="Heat Sonata_BattleChips_off">Total: 14 (2) Cannon [40] (1) Rageclaw [40 or 20 to 2] (1) Heatshot [40+splash, FIRE] (1) Vulcan2 [5x10 + spread] (1) Zapring [40+stun, ELEC] (1) AquaNeedle [20x3, AQUA] (1) Boomerang [60x?, WOOD] (1) Sword [80] (1) Wideshot [60, AQUA] (1) Cactball [3x20, WOOD] (1) Shotgun [50+splash] (1) Firehit1 [60 FIRE + Impact + Double Attack] (1) GunDelSol2 [15, doubling each consecutive action of use, erase objects]</div><br><a href="javascript: if (document.getElementById('Heat Sonata_SignatureAttacks_on')){while (document.getElementById('Heat Sonata_SignatureAttacks_on')){document.getElementById('Heat Sonata_SignatureAttacks_on').style.display = 'none';document.getElementById('Heat Sonata_SignatureAttacks_on').id = 'Heat Sonata_SignatureAttacks_off';}}else{while (document.getElementById('Heat Sonata_SignatureAttacks_off')){document.getElementById('Heat Sonata_SignatureAttacks_off').style.display = 'block';document.getElementById('Heat Sonata_SignatureAttacks_off').id = 'Heat Sonata_SignatureAttacks_on';}}void(0);">SignatureAttacks</a><div style="display:none; position:absolute; background:white; border:1px solid; padding-left:10px; padding-right:10px; padding-top:5px; padding-bottom:5px;" id="Heat Sonata_SignatureAttacks_off">Data Consumption Teethman overrides his normal perception systems to distinguish targets simply in the terms of their nutritional value: as a result, he can eat many targets that would normally be too dangerous for consumption and replenish his own supply of energy by doing so. Teethman only compresses the target for easier consumption by chewing: he can, in fact, simply bite the target once and get the nutrition he needs. Therefore, using this move on an opponent who is NOT below the remaining damage count will still result in life gained, despite the fact that Teethman does not eat the target. (Note: for godmoding concerns, the description of consumption will only take place AFTER the attack has landed. The attack's initiation will be trying to grab the enemy or object) Summary: 40 Life Drain 1 Target 1 Action 2 TCD Plaque Guard Teethman releases one of his arm's lengths of teeth after extending it to five blocks. This automated link floats to a target to be defended and hovers in front of it, intercepting incoming fire with its five block array and responding to the user's movements and intentions, moving aside or opening holes to allow attack through. The high memory needed to use this attack has some side effects: first, Teethman is rendered inactive for a moment as he boots the program for the arm to be launched; second, Teethman loses a bit of health in order to dispatch the arm, which takes part of his battle memory with it. The complexity of the shield also allows it to be detonated at will: once all are rendered inactive, the blocks use their remaining memory to fire a concentrated laser reminiscent of Teethman's old "Shining Whites" attack at the target who destroys the final one. Summary: 5xHit barrier on one target 50 Damage to one target Self-damaging (15 HP) One action charge 4 TCD Chatter Teethman sets the teeth in the center of his torso into a rapid and disruptive state of constantly clacking. This disruptive sound pattern affects the accuracy of opponents trying to focus on Teethman. Teethman can still fight normally while this process is active. Summary: 2 Dodges 1 Action Only self-applicable 2 TCD Metronome Teethman sets the teeth in the center of his torso into a smooth pattern of clacking, creating a metronome-like sound that makes timing easier. This serves to improve the accuracy of Teethman and up to one ally, who he must remain within earshot of. Summary: 1 Accuracy Enhancement for self, 1 for an ally (cannot stack on self) 1 Action 2 TCD</div> Zenny: 15400 |
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