| Welcome to Rockman EXE: Rogue Network. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| DNR.EXE and Polonius Carbonium | |
|---|---|
| Tweet Topic Started: Nov 27 2011, 11:31 PM (241 Views) | |
| DNR | Nov 27 2011, 11:31 PM Post #1 |
![]()
Heel Navi
![]() ![]() ![]() ![]() ![]() ![]()
|
<a href="javascript: if (document.getElementById('_Netop_on')){while (document.getElementById('_Netop_on')){document.getElementById('_Netop_on').style.display = 'none';document.getElementById('_Netop_on').id = '_Netop_off';}}else{while (document.getElementById('_Netop_off')){document.getElementById('_Netop_off').style.display = 'block';document.getElementById('_Netop_off').id = '_Netop_on';}}void(0);">Netop</a><div style="display:none; position:absolute; background:white; border:1px solid; padding-left:10px; padding-right:10px; padding-top:5px; padding-bottom:5px;" id="_Netop_off">Polonius Carbonum Items: PET, Speed Upgrade (4 actions/turn), 7 HP upgrades, 15 Process Upgrades (12 Used), CrossSlot Upgrade, 1 Customizer Upgrade Lightning Rod, Mysterious Gecko Plushie </div><br><a href="javascript: if (document.getElementById('_Netnavi_on')){while (document.getElementById('_Netnavi_on')){document.getElementById('_Netnavi_on').style.display = 'none';document.getElementById('_Netnavi_on').id = '_Netnavi_off';}}else{while (document.getElementById('_Netnavi_off')){document.getElementById('_Netnavi_off').style.display = 'block';document.getElementById('_Netnavi_off').id = '_Netnavi_on';}}void(0);">Netnavi</a><div style="display:none; position:absolute; background:white; border:1px solid; padding-left:10px; padding-right:10px; padding-top:5px; padding-bottom:5px;" id="_Netnavi_off">DNR.EXE HP: 240 Level:16 Actions: 4/turn Navicust points: 25/45 ATK(Normal): 1 CHG(Normal):1 RPD(Normal:1 Shield- Once per turn: form a Shield that blocks a single non-break enemy attack. </div><br><a href="javascript: if (document.getElementById('_Upgrades_on')){while (document.getElementById('_Upgrades_on')){document.getElementById('_Upgrades_on').style.display = 'none';document.getElementById('_Upgrades_on').id = '_Upgrades_off';}}else{while (document.getElementById('_Upgrades_off')){document.getElementById('_Upgrades_off').style.display = 'block';document.getElementById('_Upgrades_off').id = '_Upgrades_on';}}void(0);">Upgrades</a><div style="display:none; position:absolute; background:white; border:1px solid; padding-left:10px; padding-right:10px; padding-top:5px; padding-bottom:5px;" id="_Upgrades_off">x1 Undershirt Shield </div><br><a href="javascript: if (document.getElementById('_Chips_on')){while (document.getElementById('_Chips_on')){document.getElementById('_Chips_on').style.display = 'none';document.getElementById('_Chips_on').id = '_Chips_off';}}else{while (document.getElementById('_Chips_off')){document.getElementById('_Chips_off').style.display = 'block';document.getElementById('_Chips_off').id = '_Chips_on';}}void(0);">Chips</a><div style="display:none; position:absolute; background:white; border:1px solid; padding-left:10px; padding-right:10px; padding-top:5px; padding-bottom:5px;" id="_Chips_off"> DNR Folder x1 BambooKnife - Wood, 60 + Slashing - 6 hits X1 Rageclaw: creates two claws that do 40 DMG or can be thrown for 20 x1 Ringlog1: Creates a log that hits 50 dmg x1 Zapring: Yellow ring Zaps with electricity for 40 damage x2 Guard Reflects one attack, bouncing back a maximum of 60 damage x1 Guard2: (Reflects one attack, bouncing back a maximum of 120 damage) X2 Sword A basic sword (80) X1 Thunder1 (40,Elec) Paralyzes the enemy x2 RiskyHoney Bees Swarm the enemy (5X10,Wood) x1 Marublaster (20, Normal, May cause bug) x1 Heatshot (Fire. 40 + Spread 1) x1 Magnet Zone (Field, elec. Creates a large zone of Magnetic Terrain, centered on you) x1 Icewave1 (80, Aqua Creates a wave of ice to one enemy) x1 MistConv (100, Aqua. Steaming hot hand of mist crushes an enemy) x1 Wideshot1 - 60 + Wide Attack(3 perpendicular targets), Aqua damage x1 Treebomb1 x1 MagBolt2 (110 + Stun) X1 AirRaid1 (Summons a fighter plane to strafe your enemies.) X1Firebomb2 (100 + Burn fire damage.) X1Hi-Cannon (80 Normal damage) X1Powershot (50 damage fast energy beam) X1 FireTower1 (100 + Piercing + Ground Attack + Group Attack. Low Accuracy) X1 Katana1 (Damage: 60 + Slashing Accuracy: B Description: Double attack sword. Swings with Widesword (3 targets), then swings with Longsword (2 targets). Only 1 target may be struck twice) X1 ColdPunch- 70 + Impact + Knockback Aqua element - 12 swings 1x Markcannon1 - 70 + Seeking + Lockon 1x Boomerang1 - 60, Throws a boomerang at enemies Spares x1 Heatshot x1 Cannon: does 40 DMG x1 Aquaneedle- 3x20 aqua attack x1 Shotgun - 50 hit twice </div> <a href="javascript: togglebar('Lordmarorin881'); void(0);">Signature Programs </a><div id="Lordmarorin881" class="signaturetab">Level 1 Sigs: Sig Programs(520/540): 1.Anesthesia: DNR turns his hands into syringes and shoots Anesthisia into the victim. The attack will sleep the victim for a turn and deal 30 DMG. A two turn cooldown period then happens where it cant be used. (30DMG + 50 Sleep/ 380 total Pool) 2. Defibrillator Gauntlets I: In response to Polonius’s dreams to become a renowned Cardiologist, DNR gains the ability to turn his knuckles into miniature defibrillators! Using their electrical circuits, DNR can punch the enemy right to their heart, offsetting their heart beat levels. (Hits 80 TCD 2, Elec Damage) (80/380 Pool) 2b. Defibrillator Gauntlets: In response to Polonius’s dreams to become a renowned Cardiologist, DNR gains the ability to turn his knuckles into miniature defibrillators! Through this same system however, DNR can stabilize his own by punching himself hard enough. (Heals 60, TCD 2) (80/380) 3. Reflex Hammer Quite Simply, DNR just takes a small, triangular hammer and taps the ankle or any part of the body for stimulation. What the "Patient" won't know is that it has an electric shock than can render an opponent in a bad position. (110 + stun Oh and if there are any extra smacks, that is just fluff... 3TCD) (140/380) 4. Tongue Depressing Barrier Experimenting with the Thunder pole he... acquired during the Net War, DNR can now graft this very shiny item on his forearm! Quickly grafting this viral item on his persona, DNR now has the ability to create a specially devised barrier that can heal as the barrier decreases. ( 30 HP Barrier + 40 Points CONDITIONAL healing, 2 Turn Cooldown) (70 sig points total) Clause: This heals as the barrier damages. For example, Barrier takes 20 Damage, DNR gets 20 Damage healed. 5. Asplecius' hands Tracing an odd pattern with one of his hands, DNR seems to invoke either a special overclocking program, or maybe something mystical. Either way, DNR seems more agile than usual, although temporarily. (Haste for 1 turn + 2 Take Aims, 2 turn cooldown ) (40 + 20= 60 sig points) 6. Phospholipid Layer Shift: As any one with a rudimentary knowledge of Biology will tell you, Phospholipids are layers of fat that are commonly known to shield the cells that make up animals and plants (Plant's get to have an extra lucky layer). Polonius decided to craft a similar layer to DNR, making it probably to avoid the viral DNA that exists in the networks. This layer unfortunately... thanks to monetary costs of a medical student... can only cover the front of the navi, leaving the back unprotected for an attack. It takes the form of a gelatinous substance that the navi holds up, not being able to afford an entire first layer to surround his navi. Medical costs, what can you do? Yet all is not lost thankfully, a fortuitous ability that this has is the power to teleport through it's programming. Not only that but after the teleport is done, yet another phospholipid barrier is made, shielding the navi even further. (20 for a 1-hit shield covering the navi + 80 for teleportation purposes + 20 more points for a 20 HP Barrier. 3 TCD Cool down) </div> Zenny: 420z |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
![]() Join the millions that use us for their forum communities. Create your own forum today. Learn More · Register for Free |
|
| « Previous Topic · Shelved Navi/Op Teams · Next Topic » |
| Track Topic · E-mail Topic |
7:34 PM Jul 11
|