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| Tweet Topic Started: May 10 2008, 09:01 PM (226 Views) | |
| Hiko | May 10 2008, 09:01 PM Post #1 |
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10/1/09, happy birthday 4chan
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I'd like to change it so that Enigma.EXE no longer is 'Normal', but has the subtype of 'Recovery'. Effective after current busting thread. |
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| SpaceMonkeySteve | May 10 2008, 09:07 PM Post #2 |
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Terrestrial Loser
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Why? |
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| Hiko | May 10 2008, 09:17 PM Post #3 |
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10/1/09, happy birthday 4chan
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...because I decided I wanted the ability to heal more than I did +10 damage a turn? Plus, I think it suits his character more. |
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| SpaceMonkeySteve | May 10 2008, 09:23 PM Post #4 |
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Terrestrial Loser
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Then no.
Explain how. Subtype changes can't be on a whim sort of things. You need a damn good reason. |
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| Hiko | May 11 2008, 02:32 AM Post #5 |
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10/1/09, happy birthday 4chan
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Fine, then. I'll explain my train of thought... To start, when I did that aura thing in one of my busting threads, I realized that I could use that same sort of thing to heal him. It'd work out quite nicely RP-wise, along with being overall more useful than the +10 damage. Also, I registered Enigma four months ago. I think I'm entitled to have a change of mind after four months and becoming more experienced with/understanding RE:RN's system more thoroughly. And, quite frankly, as stupid as this sounds, having just Neutral/Normal is just plain boring. Dull. Unentertaining. I know that the whole transformation thing is fun, but I need more to work with, d'you know what I mean? Is that justified enough, or do I need more? o.o |
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| SpaceMonkeySteve | May 11 2008, 06:10 AM Post #6 |
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Terrestrial Loser
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Well, I suppose. |
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