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| Passive Caps Rules Clarification | |
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| Tweet Topic Started: Sep 16 2013, 02:47 AM (177 Views) | |
| Heat Sonata | Sep 16 2013, 02:47 AM Post #1 |
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The Other One
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Proposing adding the following changes to the topic "Signature Attack System 3.5" in the rules:
These two lines should clear up a haziness that was currently in the topic. Currently, the understanding I had (which I've now realized was mistaken, but nonetheless, I did have) was that when the 1:4 ratio multiplied the number of points your sig required due to its effect, that point value was what was capped. In actuality, it's the value of the effects used in the sig that is capped. This, of course, makes much more sense. After all, there are practically no combinations of effects in the list that you could make if the spent point cap was 15 for passives at level 0-4. Furthermore, the example in this very rules topic, a 20 effect point passive costing 80 points, would be impossible since the ultimate passive cap is lower (70). Point being, I see how it works and see how you can reason it out, but I think slipping in that text I've edited would clear up a potential avenue of confusion for newcomers to the system. Feel free to change the language if need be. |
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| Bomber | Sep 16 2013, 05:07 PM Post #2 |
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Pig Assault
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Logic noted and edit made. |
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