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Aw, that kinda sucks...; FFVI Advance Related
Topic Started: Sunday 22-04-2007, 04:55 (62 Views)
Adam
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Proto Fal'Cie
They mussed up Dancing Mad. Not that I expected it to be a full symphonic version or anything, I was just kinda hoping the whole progression of the movements would be normal, instead of instantly changing the second you beat one form of the boss.

In other news, I don't think I've EVER sufficiently raped a final boss as bad as I did Kefka in this run, as I had Edgar jump during part two, and then fall back down in part three to instantly kill the woman thing in back, and then let Sabin finish the other mess in two turns with Phantom Rush.

Damn, that was fast...

Also, where the fuck is the Soul Shrine supposed to be? GameFAQs was of no help. And why the hell is the Dragon's Den in such a non-descript location? You mean they couldn't take the time to code in another cave looking thing on fucke 7 instead of it being some random island with a tree? Oh well, I found it anyway.

And why am I venting about such an awesome game? DAMMIT, I'M MAKING NO SENSE!
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Steve Jobs
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Ceo, Founder, Deity of Apple, Inc
Well, first off, the GBA cannot "fade" music in like the SNES version can, so Dancing Mad sounds bad when you switch tiers.

Though I thought the lag on the outside areas of Kefka's tower were worse.

I actaully remember dealing Kefka 30000 points of damage before he even spoke, thanks to a jumping Mog. Kefka was my bitch.

The Dragon's Den is on an island north of the Colisuem (there is a slight hint refering to the Dragon's Neck). The Soul Shrine is located near Molibez, but you must beat the game AND the dragon's den first. Both look like normal islands (the game developers got lazy).

BTW, the enemies in the Dragon's Den give no AP, so be careful about using Morph.

And don't have Shadow in the party that fights the Blue Dragon. I wasted an hour of my time because of that.
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Adam
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Proto Fal'Cie
I never use morph anyway, although that's probably a terrible thing to admit. Basically, I stock it up for nothing...>_>
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