Welcome Guest [Log In] [Register]


Welcome everyone!

Quick Links, Announcements & Affiliates

The Rules œ How To Play
Mibbit: #thelegacy - Register
Profiles | Homebases
Active Topics & Active Users
Looking for RP
References œ Calc
Maps: Region | World | Area | Landmark

Add Reply
Do you want to do a full reset of Legacy?
Yes. 4 (33.3%)
No. 2 (16.7%)
Yes, but... (please elaborate in a post below) 6 (50%)
Total Votes: 12
Story & Setting
Topic Started: Nov 14 2015, 10:25 PM (627 Views)
Jance
Member Avatar
Mega Venusaur
We've been discussing where to go with things from here. A lot of people have suggested a full reset with a new setting and a new storyline. We've a few suggested settings but first we have to decide if we're doing a restart or not. I'm throwing up a simple poll on this and we'll decide on the other changes that would come with a reset as we go.

Some options in doing a reset
- We start in a new region with new characters\option to keep old characters
- We remain in Opaddeka but with some twist, such as time skip or time travel or alternate universe thing or something, and new characters\option to keep old characters
- We start in Jgsei as the only region, could have a twist or just be current day Jgsei with new characters\option to keep old characters
+ Any of these restarts with an overlaying theme such as a dystopian future, ala Fallout or other such post-apocalyptic setting or a pre-tech past before the time of PokeBalls, PokeDexes, Pokemon Centers, etc

Or we could try to keep things as they are and just try to create a new storyline for the region
Edited by Jance, Nov 14 2015, 10:55 PM.
Old
Offline Profile Quote Post Goto Top
 
Maverick
Member Avatar
"How many assholes we got on this ship anyhow?"
The more I think about it the more I like the idea of a dystopian society. I'm also drawn to going back to a pre-tech time period.

Old Characters? They don't belong in a full world reset, however, like Fordy mentioned, a little side forum where you can write about them or other stories that don't fit in the new world, would be great. If I want to write the ending for my old character...I can.
Posted Image
Floyd's Profile
Level: 75
Notes: Questing for Rayquaza
Affiliation: None

Posted Image
Manix's Profile
Level: 32
Notes: Nothing yet!
Affiliation: None
Offline Profile Quote Post Goto Top
 
Jance
Member Avatar
Mega Venusaur
Yea I was thinking on that and we could have like a 'Blast From the Past' forum or something where you can write little side stories based on old characters and things.
Old
Offline Profile Quote Post Goto Top
 
Fordy
Member Avatar
ain't no new thing
i'm not super into the dystopian or pre-tech thought processes. it's too limiting. i've always liked that legacy has always been set in a vaguely "present-day" time span. a dystopian world a fantasy, it's an escape, and it's the kind of thing that i see becoming boring and constraining if it's 100% the setting.

i think jgsei gives us the opportunity to incorporate both if that's what people really want. i want some place where people can say "these characters are living lives like mine, just with pokemon", and then there can be the more remote places where things are tribal and technology is scarce. but a post-apocalyptic or pre-tech society... it's a flavor. it'll become less exciting over time if it's all there is, and it limits the different kind of things you can do

so this is my "plz no"
541 :lp
oh! sweet nuthin'
APL: 5
Offline Profile Quote Post Goto Top
 
Curtis
Member Avatar
Articuno
I definitely feel like we need a total reset. Accessing, and having fun with the characters of old will be fun.. but I do agree with the Dystopian society theme should be contained to an area, or section of the map. Honestly....

I think we could skip forward to an era where Jgsei's armies moved South once again... but this time defeated Opadekka. Thus.. the region we're in now would be in utter chaos so that the rise of the North technologically would've been fueled by the plunder. Essentially, getting to Opadekka in the future part of the timeline is possible, but much harder than the now civilized Jgsei would be. What are your guy's thoughts? If Jgsei just modernized we would have the same Legacy appeal that Fordy is talking about(that I totally agree with). Dystopian would be fun, but not the main setting. A tragic Opadekka would be fun for new characters to explore from an old member perspective.. but truthfully the plots would revolve in, and around Jgsei.
CURTIS MICHAELS
Offline Profile Quote Post Goto Top
 
Jance
Member Avatar
Mega Venusaur
That's true a full time 'dystopian' future setting could get boring. One thing appealing to me about such a setting would be the idea that we could bend a few of the standard pokemon league rules, offer more of a lawless feel to the land, make life more difficult and challenging for the trainer and we could allow the dynamic rebuilding of areas, various events could be set in certain towns where players actually are working together to rebuild an area, so it wouldn't technically always remain a dystopian future and we could actually revive the old modern era per say over time.

Yea really modern day Jgsei is very much this sort of setting. It's like a combination of the dystopian era with a pre-tech society.

The Jgsei description from our rules:
"The nation is divided up into warring territories of primitive peoples. Each Town, or Tribe, is slightly different and is based off of a different culture. The one thing they all have in common, is a united distrust of technology. Technology is taboo in Jgsei, but to find out why, you'll have to go there and ask. Which brings up the slight problem of language. As one might expect, a different region means a different language, or at least a different dialect.

There are no pokecenters, to start with. If you want to heal you pokemon, you'll need to bring your own healing items, or use the natural healing items you can find in the wild."

So revising my above thought, we nuke Opaddeka somehow, and everyone has to flee to Jgsei. Maybe we do a time skip of 10-20 years, something to pass the time so our characters grow a bit outdated, though a time skip might not be necessary at all. New characters could be either Opaddekean or Jgseian, there's tension between the Jgseians and Opaddekeans so whichever you choose will affect how other NPCs feel toward your character. Jgseians would automatically start as a member of a tribe, based on wherever you want to have your Jgseian start, which would also cause your character to be at odds with whatever tribes yours was at war with. Tribes could be like 'factions' or 'teams'. There could be an Opaddekean settlement somewhere along the mountains where all Opaddekeans normally start out but they'd have the option of starting elsewhere as they like.
Old
Offline Profile Quote Post Goto Top
 
Curtis
Member Avatar
Articuno
That makes sense to me Jance, having both factions of people now living in Jgsei from two regions.
CURTIS MICHAELS
Offline Profile Quote Post Goto Top
 
Tsunami
Pidgey
Hey guys, I’m Tsunami I was a member here back in 2005-06. I was asked by Mittenz/DilutedEmotions to come help out with the issues you guys are having. This place was so important to me as a teenager and I’m happy to do all I can to help it stay alive. I write professionally (though not always fiction) so I can advise or help write things if you need. I also work in research and have written laws, so I’m very good at making rules, thinking of loopholes and overthinking everything. I’m here for Legacy. Use me.

I would suggest using the Pokemon War Theory. It’s still huge and the idea will attract new players. Mav mentioned pre or post-tech civilisation or a Fallout-esque dystopian society. You can make this work, though I would advise against anything so drastic as Fallout. Like Fordy said, dystopian settings are limited. They’re made to explore humanity when everything that defined them as human is stripped away. It works well for a single-player game but in Pokemon it would be a lot of people traveling around by themselves and periodically killing each other over food and water and whatever working tech is left. However, if you place the game after war, you can explore those themes without taking everything interesting out of the world.

I would suggest a prolonged war between Oppadeka and Jgsei, after the clouds over the region mysteriously cleared. Why the war triggered is up to interpretation, I suppose. Though Oppadeka had the superior technology, Jgsei was fighting a defensive war and knew the tough terrain of their region. Eventually, Oppadeka was facing heavy casualties from attrition and Jgesi launched its own offensive, striking hard against Oppadeka. In the ensuing back and forth a lot of people and Pokemon are killed. In the end, Oppadeka won the war at great cost and annexed Jgsei. This leaves us at the beginning of our game, where players are coming from Oppadeka to find their fortune developing the land or capturing new Pokemon for competition. Or the players could play Jgsei people who are rallying against the developments or working to adapt to the invading culture in the wake of terrible loss.

Dark.

Even if you decide to build a new region, you could just change a few circumstances, but I think post-war in the losing country would be perfect for the dystopian vibe without wandering through the wasteland alone. In addition, if you stay in Jgsei-Oppadeka you could keep old characters, only age them up for the new timeline. If not, no big most likely.

But I assume most people will want new characters, as with this entire undeveloped region we can introduce a ton of new systems and goals. Characters could establish colonies, build gyms and get them accepted into the League, maybe try to establish their own League, make money, become a mayor or Governor, etc. Most of this kind of stuff can operate with only minimal interaction with mods when they approve buildings and colonies being established.

For trainers, the League is a huge deal in the wake of war. Using Pokemon in the way they were intended--friendly battles--is a relief and welcome. The Pokemon League is stronger than ever, and if you add a political spin--the League competing for authority within the government or maybe even jurisdiction over the new territory could be interesting. Maybe the League trying to use its trainers against the government for power?

Edited by Tsunami, Nov 16 2015, 11:27 PM.
-------------------------
Offline Profile Quote Post Goto Top
 
Sala.
Member Avatar
the bird of hermes
Perhaps this is just my mind wandering in a random direction, but one of the biggest problems with the storylines is that it's so open-ended and there needs to be a mechanism to advance the plot at a reasonable pace. So a war just happened. Ok. That event doesn't exist in a vacuum. What is the victorious country doing? Are they repairing infrastructure? What about logistics, as I can't imagine a reliable source of power exists in a country that just got destroyed? What are independent organizations doing? Whatever events happen via player-independent actions, player characters have to have a way to interact with that event in a meaningful way. Say a research lab full of people simply becomes deserted during the war, and only now has it become safe to explore. What kinds of mysteries or horrors await discovery? Which country will get there first to claim its rewards? etc

Tsu touched on a lot of it, but the point is: the story must, must, must have a conclusion. The conclusion can serve as a starting point for another storyline, but the conclusion still has to be attainable in a reasonable timeframe to give a sense of accomplishment. Assuming someone posts once or twice a week, is it possible to finish a timeline in a year with only 50-100 points of interaction? What kinds of sacrifices would have to be made for that to be achievable? Would we have to automate certain processes like leveling over the course of the adventure? What actions are considered worthy points of interaction? Catching a rare pokemon, finding a rare item, or interacting with a storyline event would qualify, but do you really want to waste time battling Bug Catcher Wheedle in a forest or spend forever trying to find a simple Rattata?

If we have a large enough player-base in the future, then I think it would be ok to open the entire world up a la do whatever you want because the probability of another player-character interacting with the creation of another player is reasonably high. Put another way, if we all create our own Leagues, build gyms, make colonies, etc, who's the person on the other end interacting with our creations? If we rely on NPCs to do so, it takes a lot of fun out of the process and increases the workload of the mods a lot.
Edited by Sala., Nov 17 2015, 12:53 AM.
Posted Image


APL: 12.
Offline Profile Quote Post Goto Top
 
Fordy
Member Avatar
ain't no new thing
i think people are underestimating how limiting a post-war setting on this scale is. for a lot of characters, just the battle of brightopolis was a personality-altering event. we seem to be talking about nuclear near-annihilation here. i'm just not super on board with that i guess
541 :lp
oh! sweet nuthin'
APL: 5
Offline Profile Quote Post Goto Top
 
Sala.
Member Avatar
the bird of hermes
You don't need to go so far as destroying the world. We have lots of freedom to create a story that allows us to pull lots of levers, and conflict is a great tool for doing so. Let's make a test scenario.

For example, let's step outside of war and say environmental problems start occurring that threaten the stability of the entire world. Easy enough trope to use, in any case. So what options exist for a player character in such a setting? Seeking the source of the problem and trying to fix it is an obvious one, a path that lends itself to interaction with figures of authority and power, but other roles exist. Say a recent heat wave over the Frozen Plains reveals an ancient ruin long encased in ice, but now free to explore if you dare. What about a role that was devoted towards helping those affected by the disasters? Or a historian determined to save what remains of a mysterious civilization before the sea reclaims it, for there are clues that such an event happened in the past? If you were so inclined, you could be someone trying to take advantage of the problems, either for the purpose of crime or for something else entirely.

Regardless of your role, things will happen in the storyline to advance it along. Some of the information gathered as a result might be relevant to what your character does, but it could be information which only has significance within the path of another player. Say the person exploring the ancient ruin in the Frozen Plains discovers a tablet that might give clues that are vital for the historian to know. As a result of their interaction, the historian discovers a way to fix part of the problem, but is unable to do so herself/himself and must pass the information along for someone else to make use of. So forth and so on, this pattern can continue, allowing for people to interact with each other all the meanwhile earning experience and levels that automatically apply to their pokemon. When the environment problems are solved at last, all the actions of a trainer can be tallied up and applied as experience to apply to his or her party, and other rewards may be available upon concluding.


At this point, I have a dilemma. Upon conclusion of a storyline, do we want to force people to retain the character they used in it, or should we allow for a transfer of value between an old and a new character. Say I accumulate XXX amount of experience over the course of a story, having done really well. However, I don't want to roleplay as the same character, as it fit the previous storyline better and would be completely out of place in the new one. Should that experience be transferable, in essence raising the status of the new character and allowing them to do more than a freshly made character?
Edited by Sala., Nov 17 2015, 01:25 AM.
Posted Image


APL: 12.
Offline Profile Quote Post Goto Top
 
Maverick
Member Avatar
"How many assholes we got on this ship anyhow?"
Sorry if I skimmed and missed an important statement somewhere, I just wanted to elaborate on the 'dystopian' thing which really isn't dystopian but...just different.

Skip ahead of all the battle, the government upheaval and political upset. You have a new seat of power in Jgsei. Opaddeka is under the Northern region's control - all the major conflict is done and most of the rebuilding is done. You'll see a few ruined cities, maybe a few brand new cities. AND becuase it's Jgsei running things, which means different tribes, all of the remaining cities have a different look, a different feel, and they still don't like each other - including Opaddeka. Some places won't have all the luxuries of a big city.

So a built in underlying backstory for all characters COULD be what city you come from. Did you come from one of the backwoods Opaddekan towns? Well, you probably have a huge grudge against Jgsei'ns. Maybe you're from the primitive village in Jgsei, you won't want to be around any city that has any sort of tech. Then maybe you're from one of two central region 'capitals' you hell bent on keeping the peace.

Cities would form or break allies through character actions and anything a player does could effect more than just themselves and we could have a little announcement type thing at the top of the board letting folks know about -things happening in threads like "Bob from old hillmoss raided Freds farm down in new radloff. Radloff is now hostile towards all old Hillmossians....or something like that. Hillmoss folks could choose ot make a peace offering and punish fred if the relationship was really important.

Would be an interesting change from a world of character's that are always friends with each other in spite of the multitude of events we've had on this site. You pick your starting place on the board and your starting place determines what's available to you when you start as well as your character's attitude and if they have any allies or enemies.

Let it evolve from that point - maybe every one works toward peace or maybe the Opaddekans take their Region back and kick out the Jgsei'ns - it could be really fluid. And OVER all of it, is the pokemon game itself, the league, operating like the Olympics.

Any good? Crappy idea?
Posted Image
Floyd's Profile
Level: 75
Notes: Questing for Rayquaza
Affiliation: None

Posted Image
Manix's Profile
Level: 32
Notes: Nothing yet!
Affiliation: None
Offline Profile Quote Post Goto Top
 
FuzzyMittenz
Pidgey
@Sala
Quote:
 
Perhaps this is just my mind wandering in a random direction, but one of the biggest problems with the storylines is that it's so open-ended and there needs to be a mechanism to advance the plot at a reasonable pace.


You've touched upon a point that was brought up in chat last night, and one that I think we need to come to terms with and agreement upon.

Open World vs. Instanced

There seems to be two different systems being discussed: an open world system and an "instance" or "campaign" system. These are (or at least feasibly could be) interchangeable, but they operate under completely different mechanics.

In an Open World system, players would pretty be able to do whatever they want, whenever they want, for whatever purpose they want. This is the system that was in place in Legacy when I played, and it seems to be the system that's in place now. In these kinds of systems, an "end" game is just not necessarily feasible, because as Moderators, you're constantly responding to the actions of players that are not bound to a specific task. One character may be really interested in becoming a Breeder, another might want to open his own gym, and yet another might want to capture every Bug type Pokemon in existence; in an Open World system, these characters have the option of banding together, or they could travel solo. Thus, to truly flesh out a world that will provide everyone a little bit of what they want, we would need to have systems in place for:

- Breeding
- Capturing all the Pokemon
- 8 badges/E4/Pokemon Champion
- Criminal / Law Enforcement
- Competitions
- Politician
- Becoming a Gym Leader/Opening a Gym/Starting a Town
- A multitude of other nuances that we may very well only have to deal with after someone says "Well, I'd like to do _____. How do I do that?"

In an Instanced system, players would be bound by a Moderator-determined quest/story line. Normally, players in these kinds of systems are given the opportunity to make a new character before every "campaign", or story line, depending on what the story is. A badass Dragon-type Trainer that revels in the heat of battle might not be the appropriate character to play in a campaign where you are supposed to play diplomat for an Opaddekkan embassy. New characters would essentially have no ties or boons gained from other characters used in other campaigns, although once a campaign is completed, the bonuses given would carry forward with the character used in that campaign.

Examples that have been given where the instanced system would be great:

Quote:
 
"Say a research lab full of people simply becomes deserted during the war, and only now has it become safe to explore. What kinds of mysteries or horrors await discovery? Which country will get there first to claim its rewards?"


Quote:
 
"Or a historian determined to save what remains of a mysterious civilization before the sea reclaims it, for there are clues that such an event happened in the past?"


These kinds of examples have all of the base requirements for a campaign system. Now, it would be easy if we wanted to have one or two "parties" of 2-3 Trainers. Then, each party would be able to apply to go on instanced encounters, based on the decided "path" of the group. It would be cool to see how the actual party dynamics would play out when you have a Trainer, a Gym Leader, and a Breeder all in the same party, working towards a collective goal.

So my first question is:

Do we want an Open World system, or do we want to run Campaigns as our primary method of moving the story forward?

The systems that we will have to develop or refine could be drastically altered based upon this decision.
Offline Profile Quote Post Goto Top
 
FuzzyMittenz
Pidgey
I have no idea who mentioned it previous, but there's also another really big facet of our "system" that we need to address.

Death

Legacy has always operated outside of the confines of restrictions put in place by the games or the TV show. There are a couple of "setting" elements that we might want to confirm or just veto outright, and the first is death.

This applies to both Pokemon and PCs. Do we want a Pokemon to be able to attack another Pokemon until it actually dies? What measure would we use to determine what kills a Pokemon and what KOs it? Do we say "your character's Pokemon cannot be killed without your permission?" and then let the player decide whether they want to allow another PC (or NPC) to kill one of the members of their team?

What about Trainer vs. Trainer or Trainer vs. Pokemon combat scenarios? I've always thought that there would be a time when someone addressed what would happen in an actual Pokemon-based war. Even with "Rules of Engagement", if we're talking about war, there's would almost have to be a system in place to handle full-on "to the death" PVP. Walking down this path means trying to build a mechanics system that would allow for physical assault between PCs. It would also put a system in place that would allow Criminals or Police to directly attack the Trainers that they are combating.

I see a situation where Criminal A meets Policeman A. Criminal A sends out an Alakazam. Policeman A sends out a Gyrados. The Policeman orders Gyrados to use Dragonbreath on the Alakazam; the Criminal orders Alakazam to use Confusion on the Policeman. How would we handle this situation?
Offline Profile Quote Post Goto Top
 
Tsunami
Pidgey
@Fordy and @Sala
Introducing characters into a post-war setting is different than triggering a war within an existing chronicle. In my example, characters (at creation) would be reflecting in their histories what their place was before and within the war, and all roleplay would be focused on rebuilding and finding their place in the world now that its changed so drastically. That said, I would advise against apocalyptic settings solely because they are so limiting. If the environment is so out of whack it's killing people, everyone in the world will be focused on stopping the environment from killing them.

@Mav
I'm not sure if you're responding to me, or if you read my post? But, I don't think yours is a bad idea. However, I think you're skipping a lot of what will let a game move forward on its own and putting it back into the hands of mods to walk everyone through everything. I'm not sure if that's what is wanted or feasible. Your idea is similar to mine, only set after everything's done. In that case, most of the dystopian tension is gone. The new power structure is solid. The rebuilding is done. Everyone knows their place. The scenario you suggested would need to be set something like 20 years after the war. Most of the players would be the children of veterans. In that case you have a typical Pokémon game with an interesting backstory.

@Mittz
The scenario I described would be as open world as they come. Players would be basically building a new region with Jgsei's annexation. This would really come down to what everyone wants in a game, and whether a lot of new members is something that's even desired. If so, open world is a necessity. If not, a campaign-style game could work for a small group. However, if the game is successful we will be turning away new players and they are unlikely to ever return. You know how people on the internet are. So, if we decide later to open things up, we will be unlikely to find anyone to come back to Legacy. Everyone needs to be sure before making that kind of decision. As for death, I mentioned that in the Crime topic, though I'm not sure if that's what you are referring to. In brief, yes, I think we need a system for killing of trainers and Pokémon outside the League, because it even happens in the anime. I don't think everyone playing will be 10, so this stuff needs to be considered.
-------------------------
Offline Profile Quote Post Goto Top
 
Jance
Member Avatar
Mega Venusaur
We've all got varying ideas here but we seem to be on a similar vein. Also judging by the poll we're going ahead with a restart.

I mentioned my initial ideas of what we could do though it might've gotten lost in the discussion. Tsu's thinking along a similar wave length as myself it seems.

I think most folks are wanting to stick with the general Open World system we're used to, but I'd like to do more Campaign stuff via events.

One potential plotline could be something like
- Event X happens (war, natural disaster, whatever) rendering the Southern regions uninhabitable (by humans anyway)
- Survivors from Opaddeka cross the border into Jgsei and establish a colony
- Skip maybe 10-20 years or so and Opaddekeans are now looking to go back and rebuild the region
- This is where things start, new trainers are being called upon to go out into the Jgsei region and find supplies and allies to help in the rebuild
- Players would have the choice of starting as an Opaddekean in the colony or as a Jgseian in any of the Jgsei villages and as part of their corresponding tribe
--- Jgseian characters could choose to aid the Opaddekeans in the rebuild or explore the region in whatever fashion they choose, or perhaps hinder the rebuilding of Opaddeka
--- Opaddekean trainers could prove themselves to the various Jgsei tribes by battling in their gyms and such to gain their respect and favor
- Special campaign, DM style, events would be held for each Opaddekean city as resources are built up
--- We could have a special chart at the top of the board keeping track of resources as trainers bring them in and once they reach a certain point an event would be triggered for the next city
- The rebuild events would consist of trainers having to fight their way to the old city, Opaddeka's turned pretty savage since Event X, and then work to secure the city and defend the laborers as they begin reconstruction, the event would end once certain goals were met and the city is reestablished allowing for trainers to come and go from that city from then on as they please
- Once all the Opaddekean cities are rebuilt then that particular part of the story would be 'complete' and we could move on from there
Edited by Jance, Nov 17 2015, 01:19 PM.
Old
Offline Profile Quote Post Goto Top
 
Fordy
Member Avatar
ain't no new thing
i'm still just... not a fan of it as the main setting i guess. it sounds like an awesome storyline, or side event, or whatever, but when i think about playing it as the main setting i just... don't like it. it feels limited

i can't really totally explain it but i just imagine someone else, like me, saying "eh i don't really dig a dystopian setting" and being turned off. that's really all it comes down to

it's like if you said "let's make the new setting zombies". kind of hyperbole but... it's like, now i can't just do a normal thing. i have to think about zombies all the time. and will we even be that into it in a month or two? i question it
Edited by Fordy, Nov 17 2015, 01:32 PM.
541 :lp
oh! sweet nuthin'
APL: 5
Offline Profile Quote Post Goto Top
 
FuzzyMittenz
Pidgey
Let's not get steamrolled into the dystopian setting. If this is going to be a forum for open ideas, let's set a deadline to put forth suggestions, and then we'll weigh them in the opinion of the majority.


We could just wipe everything and restart in a single region. I'm not being facetious, I just genuinely think it's a different idea. My biggest fear with following this course of action is that, once everyone begins posting characters, we'll realize that everyone's just going to wander out into the wilderness with no plans of what to do.

- We start out in Opadekka.
- After character approval, characters would either form groups or begin traveling solo.
- After groups are established, we then look to what each group wants to do.
- ????




I'll expand on this post tonight when I have time.
Edited by FuzzyMittenz, Nov 17 2015, 01:50 PM.
Offline Profile Quote Post Goto Top
 
Dustfinger
Pidgey
In the mean time, is there any place to get started Rping as of right now? Like a temp Rp thread or maybe even a prequel to what the main setting would be? Just curious what's happening right this moment, RP-wise.
Offline Profile Quote Post Goto Top
 
Fordy
Member Avatar
ain't no new thing
well, i suppose "The World" is still there if you wanted to play with it. could even try some thing we're thinking about out if you wanted.

and there's this but tbh i haven't really looked closer at it lol: http://s10.zetaboards.com/Pokemon_Legacy_RPG/topic/7553130/1/#new
541 :lp
oh! sweet nuthin'
APL: 5
Offline Profile Quote Post Goto Top
 
Jance
Member Avatar
Mega Venusaur
Nothing is really happening RP wise and it hasn't been for months and that's part of why we're going through this discussion now. We do have an RP game thread going here, like Fordy said.

As far as the dystopian-esque setting part of the idea is that it wouldn't be permanent, it'd be a temporary setting that would be resolved and things would eventually get back to the point where it is now.

The Jgsei/dystopian idea's mostly just to make things feel different. If we're going to stick with present day Opaddeka and trainers are going to go on about their merry way as usual that's not any different than what we've been doing. So how would we make that feel different? Or are we wanting to just stick with the setting and region we've got and only change the general gameplay rules? Ideas on this would be helpful too, though I know Greg's still finishing up his post there.

And I guess if people are strongly opposed to the idea of anything happening to Opaddeka and access to it being restricted, then we could simply open the borders of Jgsei and remove the restrictions required to get there and allow folks to start in Jgsei or Opaddeka.
Edited by Jance, Nov 18 2015, 01:34 PM.
Old
Offline Profile Quote Post Goto Top
 
Fordy
Member Avatar
ain't no new thing
a few of us had a pretty long chat convo earlier on this topic and i was gonna wait to type something up but i want to do it before i start forgetting things. this is 100% my vision of what the setting for this game should look like, we all agreed and disagreed to varying degrees on all sorts of details and aspects, so i'm not trying to present this as a "consensus" or anything since at no point did we try to reach that or anything. and i'm just spitballing here, so...



the new focus is on jgsei, some 50-60 years in the future. following the march on murmur valley and the events there, a significant number of jgsei soldiers, warriors, higher-ranked officers, and what's-her-face herself are repelled back to their homeland.

these thousands of people, we're talking army men, tribal warriors, refugees, and prisoners of war, are left stranded, ripped from their home tribes, towns, and cities and left largely stranded with limited transport in the southern deserts of jgsei with the leftovers of their advanced technology and only what's-her-face and the remaining military infrastructure to guide them. in a defeated, disorganized state they face pressure from the sylphica tribe to the east and for safety push along the western coast, sheltered by the mountain range. there they spot something we would need to add to the map, and i'm calling it "Long Island" because that's the inspiration for it and a description of it.

i picture something exactly like long island situated right off the coast where these people seek refuge, and rapidly begin developing a civilized society. rapidly being a relative word, as it takes place over generations, but sped along by modern technology and guidance. you then have something akin to "Long Island", with a crowded, sprawling metropolis on the southern tip akin to brooklyn and queens, that fades into slightly more rural and townsie terrain to towards the northern tip.

this is gregtown. name tbd. we leave a lot of things unsaid to allow for playing around with it later, in future storylines, but the basic history of the city to "present day" for our game is that they eventually reject the radicalism of the remaining military establishment and i swear i knew her name earlier but i forgot. they are kind of outcast to elsewhere in the region and are out there in secrecy. the city becomes as self-sufficient as possible in order to avoid negative interactions with technology-opposed tribes nearby, and as part of that comes to peaceful and cooperative terms with the opaddekan government. the city itself is kind of a melting pot for both regions.

essentially, new gregtown is a new york esque city scape, a place in jgsei not unlike an opaddekan or real world city. this is where most people will choose to start their characters, as it has a lab that hands out pokemon, and the only gym in the region.

venturing across the water to the hydrophobic desert means setting foot into wilderness. there are tribes here that will not be particularly happy to see you with your pokeballs and iphones and littering or whatever. but, defeating the tribe leader is an accomplishment akin to earning a gym badge in jgsei. doing so for all however many tribes and the gym in gregtown earns you an invite as a foreign competitor to the opaddekan pokemon league.

and that's "the game". and i think, something that can be actually accomplished with new ways of getting around and simpler ways of battling. our setting, on the other hand, is similar enough to opaddeka to be familiar but immediately different enough once you set foot outside it to be exciting again.

we threw out a lot of cool little details and ideas that i'm not gonna remember exactly, so i'll fill them in as they come up:

there is no requirement to start out at the pokemon lab. you can be a tribesman, or just some wanderer heading out into the desert catching the first thing they see. you can be from opaddeka, even, as there's a fair bit of cross-pollination in the "outpost to the north"

"gyms" can have variable difficultly based on your friendliness with the tribe, something that can be accomplished in any number of ways, things like quests, or favors, or straight diplomacy and talking it out

etes lapsym remains as a potential "dystopian" setting, perhaps as a destination for the revolutionary faction. you'd have three whole different "archetypes" of locations in the region this way

i prefer to limit travel across the impassable peaks just as it was in opaddeka, although greg brought up that in that battle of brightopolis event it was straight up said that they blasted a hole through the mountains, and no one noticed, lol. i prefer the diglett tunnel-blue hole connection as the only non-obscenely difficult way to travel between regions. end-game content. all opaddekan correspondence or rations likely travel by navy ships through the whirlpool-dense waters, and as such that isn't really available to head back to opaddeka without certain qualifications. keep everyone hanging around in jgsei, basically, is my thing. it's a smaller region for a smaller number of players, if you accomplish everything there then you'll be capable of heading back to opaddeka and see what's become of things.





anyway we'll see what else i dig up over time. anyone else with their own conceptualizations, throw em out. i think this is going to decide how most of the rest of the game shakes out so we kind of have to get down to it as soon as possible

btw, if you're somewhat new and don't know the ins and outs of jgsei, here's where you can find its "flavor text" and descriptions: http://s10.zetaboards.com/Pokemon_Legacy_RPG/forum/3015327/
Edited by Fordy, Nov 18 2015, 05:31 PM.
541 :lp
oh! sweet nuthin'
APL: 5
Offline Profile Quote Post Goto Top
 
Maverick
Member Avatar
"How many assholes we got on this ship anyhow?"
We have all sorts of ideas going on here but the one thing I'm seeing standing out is the reboot should be centered on Jgsei. I'm going to set a poll on this, just to make sure we're hearing from everyone.
Posted Image
Floyd's Profile
Level: 75
Notes: Questing for Rayquaza
Affiliation: None

Posted Image
Manix's Profile
Level: 32
Notes: Nothing yet!
Affiliation: None
Offline Profile Quote Post Goto Top
 
Jance
Member Avatar
Mega Venusaur
Alright then Jgsei is going to be the basis for the restart. Also we'll be doing a full restart based on this thread's poll.

I'd like to separate out the story part into it's another thread and maybe a poll. I do think we've a decent idea for what we'd like to do.
Old
Offline Profile Quote Post Goto Top
 
Fordy
Member Avatar
ain't no new thing
yay!

the break has kind of killed everyone's momentum, have to start defining some borders so we can color it in
541 :lp
oh! sweet nuthin'
APL: 5
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Legacy Reboot Discussion · Next Topic »
Add Reply

6th Gen Sprites are provided by the community project on Smogon!

A big thanks to all the mods and admins who freely volunteer their time and energy to this RPG to help it grow and become awesome.