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Asylum; SANDBOX
Topic Started: Dec 26 2011, 12:47 AM (153 Views)
Steel Cerberus
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Go for it, run towards it, dive in head first. Live life with no regrets!
"Hah, you look like shit, Kat!"

"Thanks."

Kat's uncle was the cool uncle. To be fair, Trevor was the only uncle Kat had ever really known out of her whole family. Her mother had fair handful of brothers and sisters, but they all hated each other. They never saw each other. She knew her grandparents on her mother's side, and that was about it. Of course, there was always her grandmother and step-grandfather on her dad's side... and then Uncle Trevor.

He was the one who wrapped presents in newspaper instead of wrapping paper. He was the uncle that was always the coolest, big wad of money in his wallet that he didn't mind sharing. He wasn't always around, but he was it was always a good time. And above all else, he helped Kat out of more messes then she cared to think about. He also got her into far too many of them... but those days were long gone. They were keeping up the same thing they did years ago, but Kat was done with that kind of stuff. Mostly.

"So why'd you send me this thing?"

Steely waltzed into her old hangout; an old printing factory that her kind-of-not-exactly-family tended to haunt. Everyone was still around, but not present at the moment. The only person there besides her uncle was: "Jack! Wh...what happened to your arm?"

The man in the sharp black suit shrugged, pointedly ignoring the pinned up length of his sleeve that made it completely obvious that he was missing 90% of his arm. Kat stared at him, which she knew never worked, until she gave up and decided to just pester someone else about it later. She had something else on her mind right now.

"What, didn't want it back? I would have sent your coat and hat, too, but they needed to be cleaned..." the other blonde picked his way over boxes of stuff and sleeping pokemon. Nothing about the place had really changed from times past...

"It just sent me on a trip down memory lane that I wasn't ready for. Oh, hey, my coat actually is clean," Kat blinked and picked the brown coat and looked over it. It was rare to see the damn thing so clean. Even her old hat was clean.

"Here," he slid a box towards her. It was small and jingled like metal, and she opened it up to find six shiny brass colored bullets. She blinked down at them, once at her uncle, and then again back at the box. Part of what had surprised her about getting her revolver was simple: she had wondered why there'd been no bullets with it. What good was it without them?

So, she loaded the revolver, spun the chamber, and put it back in her coat where she'd been keeping it since she'd gotten it back, "Thanks."

"You're welcome," he grinned, "And there's more where that came from..."



I was going to ask for this plot item in a freeform that I'm very slowly working on, but I figure I may as well try and ask for it here. At the very least, it means I don't have to stress about having to make it really long or whatever. 'cuz writing for the fun of it is better then writing to get something.

The only thing I really see being a problem are the mechanics that I crafted up. I've always hated how weapons work on Legacy. It makes zero sense. So here's my attempt to make it more logical. Though if this isn't cool, but the item itself is, I can take the typical plot weapon rules.

Ruger Blackhawk

Plot Items in general: Freeforming to get a plot item: sucks. Freeforming just to get something period: sucks. I like plot items because they're generally unique and while they don't always give a player an advantage, they're fun to have. Getting them in the mod shop might be cool... make them some price like 200 LP or something, and that you need the approval of 3 admin/smods, or something. Iunno, plot items can kind of make a character, I think? Would Floyd be Floyd without his ship? Kind of, but still!
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