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Street/Chat Battle Experiment
Topic Started: Sep 24 2011, 11:42 AM (333 Views)
Maverick
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"How many assholes we got on this ship anyhow?"
So we've been discussing chat battles as a means of speeding up the battle process. The players RP up to the battle and then go into chat where someone acts as the Referee/calculator.

The players will each announce the move they're going to use and the cal/ref declares the results.
Players will alternate who announces their move first.

First experiment will be a 1 VS 1 battle, 1 attack declared at a time.

Frac will be our attacking calculator.

Players are Me and Steely.
Level bracket: scaling to 50
Players will declare hold items in chat.

To be continued!
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Frac
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MEGA-RAYQUAZA
Quote:
 
[18:43] <&Frac> Okay. Sandslash vs. Dusknoir.
[18:43] <SteelCerberus> *252 attack EVs lol*
[18:43] <&Frac> One move per round for this one.
[18:44] <&Mav> Ability is pressure
[18:44] <SteelCerberus> Sand Veil.
[18:44] <&Frac> Odds Mav goes first, evens is Steely.
[18:44] <&Frac> !roll 1 10
[18:44] <%Chibiterasu> [ Frac ] < Dice: 1 > < Sides on Dice: 10 > < Rolls Scores: 10 > < Total Score: 10 >
[18:44] <&Frac> Steely it is.
[18:44] <&Frac> *flag wave* Begin!
[18:44] <SteelCerberus> So I just declare my attack?
[18:44] <&Mav> yep
[18:44] <SteelCerberus> Sandstorm.
[18:44] <&Mav> Will-o-wisp
[18:45] <&Frac> *processing*
[18:45] <&Frac> Sandslash is faster, Sandstorm turn 1/5
[18:46] <&Frac> Will-o-wisp hits, Sandslash is burned.
[18:46] <&Mav> ok, my go?
[18:47] <&Mav> do you need to announce HP totals in between rounds?
[18:47] <&Frac> Dusknoir takes 10, Sandslash takes 19
[18:48] <&Mav> ok then, Hex
[18:48] <&Frac> Dusknoir - 140/150, Sandslash 131/150, burned
[18:48] <&Frac> Okay, go
[18:48] <&Mav> *jumped the gun*
[18:48] <SteelCerberus> Night Slash.
[18:49] <&Frac> Night Slash hits, 29 damage. Dusknoir at 111/150
[18:50] <&Frac> Hex misses.
[18:50] <&Frac> Sandstorm 2/5, Dusknoir takes weather damage, Sandslash takes burn damage.
[18:51] <&Frac> Dusknoir - 101/150, Sandslash 112/150
[18:51] <&Frac> And Steely's go.
[18:52] <SteelCerberus> Swords Dance.
[18:52] <&Mav> Shadow Punch
[18:53] <&Frac> Swords Dance works, Sandslash +2 Atk
[18:53] <&Frac> Shadow Punch autohits, 36 damage. Sandslash at 88/150
[18:54] <&Frac> Sandstorm 3/5, Dusknoir takes weather damage, Sandslash takes burn damage.
[18:54] <&Frac> Dusknoir - 91/150, Sandslash 69/150
[18:54] <DarthEevee> o.o
[18:54] <SteelCerberus> Night Slash. >.>
[18:54] <SteelCerberus> oh whups sorry
[18:54] <&Frac> lol Mav's go.
[18:54] <&Mav> Shadow Sneak
[18:54] <SteelCerberus> ignore me lol >.>
[18:56] <SteelCerberus> (though my attack still stays the same)
[18:56] <&Frac> Shadow Sneak prioritates, hits, 25 damage. Sandslash at 44/150
[18:57] <&Frac> Night Slash hits, 58 damage. Dusknoir at 33/150
[18:57] <&Frac> Sandstorm 4/5, weather, burn etc.
[18:57] <&Frac> Dusknoir - 23/150, Sandslash 25/150
[18:57] <&Frac> Steely's go.
[18:58] <SteelCerberus> ...oh lol. Yeah, night slash.
[18:58] <&Mav> Shadow Sneak
[19:00] <&Frac> Shadow Sneak prioritates, hits, 25 damage. Sandslash faints. Dusknoir wins.


The battle took 16 minutes from the declaration of the first attack to the end, but this was a particularly slow battle (several rounds), and I'm very familiar with the calc. At that rate, a 3v3 gym battle could be done in an hour or so. If everyone involved has a block of an hour or so to kill, then great.

All the workload is on the ref. You'd probably want the calc open, a Serebii/Veekun tab to each pokémon involved so you can check the moves, and perhaps an RNG if you want to do a damage spread. For anyone who uses the calc, it's about the same amount of work overall, just all done at once. Maybe a bit less as you don't have to think up a flowery description everytime.
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Maverick
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"How many assholes we got on this ship anyhow?"
Test 2

1 player 1 Ref/Gym leader
I'm acting at the cal, and Frac is the player this time.
1 VS 1, 1 attack declared per round.
Level Bracket: scaled to 50
No EV's used, Hold items abilities declared at the start.

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Maverick
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"How many assholes we got on this ship anyhow?"
<&Mav> let's keep this 1 Vs 1, 1 attack at a time so I have less to screw up.
<&Frac> *nod*
<&Mav> want to use a level bracket, or scale it again?
<&Frac> Might as well scale it again.
<&Mav> k 50
<&Frac> I'll use Gyarados. Intimidate, no item.
<&Mav> I'
<&Mav> 'll use scolipede, poison point, no item
<&Frac> Randomising the order?
<&Mav> yeah, still pulling up all my windows though
<&Mav> ok, Gyarados and Scolopede enter. Gya's Intimidate lowers Scoli's attack by 1...right?
<&Mav> You'll have to do the dice roll for who goes first cuase I don't know how.
<&Frac> Odds me, evens you.
<&Frac> !roll 1 10
<%Chibiterasu> [ Frac ] < Dice: 1 > < Sides on Dice: 10 > < Rolls Scores: 4 > < Total Score: 4 >
<&Frac> Go ahead.
<DarthEevee> !roll 1 100
<%Chibiterasu> [ DarthEevee ] < Dice: 1 > < Sides on Dice: 100 > < Rolls Scores: 3 > < Total Score: 3 >
<DarthEevee> Nifty.
<&Mav> ok, Scoli uses...Screech
<DarthEevee> I shall have to try to remember that.
<DarthEevee> *wanders off again*
<&Frac> And Dragon Dance.
<&Mav> ok, are you following along on the cal to make sur eI don't miss anything?
<&Frac> Yep.
<&Mav> Good. Looks like Scoli is faster so he attempts screech first *Rolling for acc.*
<&Mav> and it works
<&Mav> Gya uses dragon dance...does the #value mean it always works?
<&Frac> It doesn't target, so yes.
<&Mav> ok dokee so Gya gets screeched at lowers his defense -2
<&Mav> He dances and raises his atk and Spd by +1 each
<&Mav> No change in HP, Gya has 200 and Scoli 150
<&Mav> my go.
<&Frac> I think it's me now.
<&Mav> oh ok, was staring at the wrong...go lol
<&Frac> Rain Dance
<&Mav> I'll use steamroller
*** SteelCerberusAWAY is now known as SteelCerberus
<&Frac> Orite, I didn't have the effect chances for some of the new moves.
<&Mav> oh wow, does +1 really raise your speed that much?
<&Frac> Yeah, 50%
<&Mav> nice
<&Mav> sooo rain dancing
<&Mav> that's always works...duh should have known.
<&Mav> Scoli makes to steamroll....
<&Mav> and it works
<&Mav> now how did you deall with the damage bracket?
<&Frac> I took the middle of the range last time, but if you want to RNG it?
<SteelCerberus> Whenever I mod something I generally just do the middle of the range.
<&Mav> ok that's what I thought that site you gave me was for
<SteelCerberus> But that's just me.
<SteelCerberus> Sometimes I'll do high/low depending on the person's post.
<SteelCerberus> But I think that's mostly personal preference.
<&Frac> Okay, on the front page there should be a little app with a min and a max value
<&Mav> I see it, but its not spitting a number back at me
<&Frac> Plug in the min and max damage from the calc and Generate.
<SteelCerberus> As long as it falls into the range and isn't skewed against the player all the time, most folks dont' notice/care.
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<SteelCerberus> But that's just my 2c, lol.
<SteelCerberus> Hiya Adobe.
<&Mav> I'll just mid range it
<&AdobeAntilles> *Tackles Zeru*
<&Frac> That's easier.
<&AdobeAntilles> Lo Steely.
<&Mav> so Gya took 35 damage
<Zeru> *snuggles* :3
<&Frac> Um, I'm getting 48-57
<&Mav> gya HP 165, Scoli is at 150, and it 1/5 of raindance
<&Mav> intimidate
<&Mav> nixed -1 on the atk value for scoli
<&Frac> Yes, you spooted my intentional mistake.
<&Frac> Well done.
<&Frac> >.>
<&Mav> *pats self on back*
<&Mav> ok my go
<&Mav> since you're here to walk me through it if it works more than once in a row, rollout
<&Frac> Aqua Tail.
<&Mav> okee how much f a boost does rain dance give the water type moves?
<&Frac> 1.5
<&Mav> so aqua tail taking the swing first
<&Mav> it hits
<&Mav> SPLAT That's one dead bug.
<&Mav> Scoli recieves 186 damage, Gya wins with 165 HP still intact

This took me about 30 minutes. Not as savvy with the cal. This was also a nice quick kill from Frac. Oh, I also used a notepad to keep track of stat changes so I could make sure I didn't lose them when switching between the pokemon.
Edited by Maverick, Sep 24 2011, 12:57 PM.
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