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| Street/Chat Battle Experiment | ||||
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| Topic Started: Sep 24 2011, 11:42 AM (333 Views) | ||||
| Maverick | Sep 24 2011, 11:42 AM Post #1 | |||
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"How many assholes we got on this ship anyhow?"
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So we've been discussing chat battles as a means of speeding up the battle process. The players RP up to the battle and then go into chat where someone acts as the Referee/calculator. The players will each announce the move they're going to use and the cal/ref declares the results. Players will alternate who announces their move first. First experiment will be a 1 VS 1 battle, 1 attack declared at a time. Frac will be our attacking calculator. Players are Me and Steely. Level bracket: scaling to 50 Players will declare hold items in chat. To be continued! |
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| Frac | Sep 24 2011, 12:11 PM Post #2 | |||
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MEGA-RAYQUAZA
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The battle took 16 minutes from the declaration of the first attack to the end, but this was a particularly slow battle (several rounds), and I'm very familiar with the calc. At that rate, a 3v3 gym battle could be done in an hour or so. If everyone involved has a block of an hour or so to kill, then great. All the workload is on the ref. You'd probably want the calc open, a Serebii/Veekun tab to each pokémon involved so you can check the moves, and perhaps an RNG if you want to do a damage spread. For anyone who uses the calc, it's about the same amount of work overall, just all done at once. Maybe a bit less as you don't have to think up a flowery description everytime. |
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| Maverick | Sep 24 2011, 12:26 PM Post #3 | |||
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"How many assholes we got on this ship anyhow?"
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Test 2 1 player 1 Ref/Gym leader I'm acting at the cal, and Frac is the player this time. 1 VS 1, 1 attack declared per round. Level Bracket: scaled to 50 No EV's used, Hold items abilities declared at the start. |
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| Maverick | Sep 24 2011, 12:54 PM Post #4 | |||
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"How many assholes we got on this ship anyhow?"
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<&Mav> let's keep this 1 Vs 1, 1 attack at a time so I have less to screw up. <&Frac> *nod* <&Mav> want to use a level bracket, or scale it again? <&Frac> Might as well scale it again. <&Mav> k 50 <&Frac> I'll use Gyarados. Intimidate, no item. <&Mav> I' <&Mav> 'll use scolipede, poison point, no item <&Frac> Randomising the order? <&Mav> yeah, still pulling up all my windows though <&Mav> ok, Gyarados and Scolopede enter. Gya's Intimidate lowers Scoli's attack by 1...right? <&Mav> You'll have to do the dice roll for who goes first cuase I don't know how. <&Frac> Odds me, evens you. <&Frac> !roll 1 10 <%Chibiterasu> [ Frac ] < Dice: 1 > < Sides on Dice: 10 > < Rolls Scores: 4 > < Total Score: 4 > <&Frac> Go ahead. <DarthEevee> !roll 1 100 <%Chibiterasu> [ DarthEevee ] < Dice: 1 > < Sides on Dice: 100 > < Rolls Scores: 3 > < Total Score: 3 > <DarthEevee> Nifty. <&Mav> ok, Scoli uses...Screech <DarthEevee> I shall have to try to remember that. <DarthEevee> *wanders off again* <&Frac> And Dragon Dance. <&Mav> ok, are you following along on the cal to make sur eI don't miss anything? <&Frac> Yep. <&Mav> Good. Looks like Scoli is faster so he attempts screech first *Rolling for acc.* <&Mav> and it works <&Mav> Gya uses dragon dance...does the #value mean it always works? <&Frac> It doesn't target, so yes. <&Mav> ok dokee so Gya gets screeched at lowers his defense -2 <&Mav> He dances and raises his atk and Spd by +1 each <&Mav> No change in HP, Gya has 200 and Scoli 150 <&Mav> my go. <&Frac> I think it's me now. <&Mav> oh ok, was staring at the wrong...go lol <&Frac> Rain Dance <&Mav> I'll use steamroller *** SteelCerberusAWAY is now known as SteelCerberus <&Frac> Orite, I didn't have the effect chances for some of the new moves. <&Mav> oh wow, does +1 really raise your speed that much? <&Frac> Yeah, 50% <&Mav> nice <&Mav> sooo rain dancing <&Mav> that's always works...duh should have known. <&Mav> Scoli makes to steamroll.... <&Mav> and it works <&Mav> now how did you deall with the damage bracket? <&Frac> I took the middle of the range last time, but if you want to RNG it? <SteelCerberus> Whenever I mod something I generally just do the middle of the range. <&Mav> ok that's what I thought that site you gave me was for <SteelCerberus> But that's just me. <SteelCerberus> Sometimes I'll do high/low depending on the person's post. <SteelCerberus> But I think that's mostly personal preference. <&Frac> Okay, on the front page there should be a little app with a min and a max value <&Mav> I see it, but its not spitting a number back at me <&Frac> Plug in the min and max damage from the calc and Generate. <SteelCerberus> As long as it falls into the range and isn't skewed against the player all the time, most folks dont' notice/care. *** AdobeAntilles has joined #thelegacy *** ChanServ sets mode +ao AdobeAntilles AdobeAntilles <SteelCerberus> But that's just my 2c, lol. <SteelCerberus> Hiya Adobe. <&Mav> I'll just mid range it <&AdobeAntilles> *Tackles Zeru* <&Frac> That's easier. <&AdobeAntilles> Lo Steely. <&Mav> so Gya took 35 damage <Zeru> *snuggles* :3 <&Frac> Um, I'm getting 48-57 <&Mav> gya HP 165, Scoli is at 150, and it 1/5 of raindance <&Mav> intimidate <&Mav> nixed -1 on the atk value for scoli <&Frac> Yes, you spooted my intentional mistake. <&Frac> Well done. <&Frac> >.> <&Mav> *pats self on back* <&Mav> ok my go <&Mav> since you're here to walk me through it if it works more than once in a row, rollout <&Frac> Aqua Tail. <&Mav> okee how much f a boost does rain dance give the water type moves? <&Frac> 1.5 <&Mav> so aqua tail taking the swing first <&Mav> it hits <&Mav> SPLAT That's one dead bug. <&Mav> Scoli recieves 186 damage, Gya wins with 165 HP still intact This took me about 30 minutes. Not as savvy with the cal. This was also a nice quick kill from Frac. Oh, I also used a notepad to keep track of stat changes so I could make sure I didn't lose them when switching between the pokemon. Edited by Maverick, Sep 24 2011, 12:57 PM.
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