| Field Items |
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VP Pods

| Use the VP Pods to restore your pokemon's HP and PP. One pokemon per post, and a pod can only be accessed one at a time. First person to arrive in the correct grid square and then post using it, gets it.
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The OME HUEY

| Need Rescuing? Call the HUEY. It'll fly to your location and transport you to another part of the grid. This feature can only be used by one person/team at a time. Rescue will take up one turn, during which the people aboard may not attack.
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VP Spires
 L/H Tower HP: ■■■■■■■■■■ PP: ■■■■■■■■□□ R/H Tower HP: ■■■■■■■■■■ PP: ■■■■■■■■□□
| The VP Spires are providing protection from both elemental and physical attacks. However, they are invulnerable to damage. Should the enemy enter their zone of protection on foot, they will be able to destroy the spires. Each successful hit will damage the tower by one. This is not repairable. The Spire's zone of protection extends from the bottom of the grid to row D. Whenever the shield is forced to repel a long ranged attack, the Spires PP meter will go down 1 block. One turn without an attack will allow the towers PP to recharge one block. Intercept attacks to help prolong the Spires usefulness.
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OME Tanks: Green Tank
 HP: ■■■■■■■■■□ PP: ■■■■■■■■■■
Red Tank
 HP: ■■■■■■■■■■ PP: ■■■■■■■■■■
| There are two OME Tanks for long ranged attacks. They can be repositioned when directed to do so. They may not attack the turn they are relocated. A shell's range is three grid squares. Shots may be fired horizontally, vertically or diagonally. Shell will hit the first target in its path and everyone located in that grid square will suffer heavy damage. Take care that no ally stands in the way. Pay attention to what the other platoons are doing so you and they are not accidentally hit. Tanks may also take damage. While under the Spires shield, they are protected from long range attacks, but like the spires, they can be attacked by the enemy. Each successful attack will drop their HP by one block. This HP cannot be repaired. Like the spires, the tanks have PP. Each shell used will burn up one PP. If a tank goes one turn without use, this PP will 'reload' the tank with one shell.
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| Handguns/Knifes | These are both close range weapons that are only effective within the grid square they are used. They will take out 1 HP block.
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| Bludgeoning Weapons | Clubs, steel pipes, and axes etc... are close range weapons with the potential to brain somebody! These only work within the grid square they are used, but will take out 1-2 HP blocks.
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| Rifles/Grenades/Thrown Objects | The range on these is the next grid square over. They will do 1 HP of damage unless their purpose is to create something like a smokescreen. An item like a rifle or Grenade will take out 1-2 HP blocks if used in the same grid square.
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| Fog | The prevailing fog in the valley is everyone's enemy, but more so yours than the enemies. You will only be able to see clearly within your own grid square. The immediately adjacent squares are 50/50 and everything beyond that is zero visibility. Only the defog HM or something utilizing it can clear the way.
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 HP: ■■■■■■■■■□ PP: ■■■■■■■■■□ | Lex the yanmega is Floyd's pokemon and happens to know the Defog HM. Her sole purpose in this battle is to assist the platoons that need her most. She will clear the fog in a Grid Square, so if you need her, radio Floyd and she'll be there next turn. She will clear the fog in whatever square you tell her to go to. The fog will return when she leaves though. Obviously, first post/first dibs rule applies.
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M12-ARV
| The M12-ARV is equipped with a special searchlight that is powered by the Defog HM that Floyd possesses. The beam will penetrate the fog up to 4 grid squares. Ask Floyd to reposition the M12 as needed and where to direct the beam, but beware, I've loaded it with HP and PP as well. Each turn the beam is used will burn one block. Disuse will let it recharge. The vehicle can also sustain damage. Total the M12 and Floyd will abandon the vehicle and resume fighting with his Feraligtr and Geneticore.
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| Watch out the for the Gcore. If Floyd is forced to abandon the vehicle and 'hoof-it' the monster tags along. He will attack any human, ally or enemy alike. If this happens, maneuver out of the way or herd him toward an enemy platoon. You are free to protect yourself from it. |