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| NPC Register Guidelines; NPC Creation and Growth | |
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| Topic Started: Feb 6 2007, 09:13 PM (294 Views) | |
| York | Mar 16 2007, 08:47 PM Post #1 |
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Angriest Lax Alive
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NPCs are sorted in two ways: first, into 'Roaming' and 'Stationary' trainers; Stationary trainers are bound to a particular location (or kind of location), and can only be found there, and in regions immediately adjacent to their home city. They are listed in the unpinned topics in this forum. Roaming trainers can be found anywhere in the continent; they are not bound to anything and can challenge trainers on opposite sides of Opaddeka one after the other. When making a trainer encounter an NPC in the countryside, you can pick from any roaming trainer or a stationary one in that area. A NPC's pokemon will scale to whatever the APL is of the player so any trainer will work. If any pokemon the trainer has exceeds the evolution for the player's APL just use a previous evolution that fits the level range. Or make a brand new trainer if you don't see any here that tickle your fancy. Dances with NPCs: As far as encountering NPCs is concerned, it is much, much simpler than finding Pokemon. Anywhere that our players can go, other people could potentially get to as well, so finding an NPC at any given landmark, passive or obstacle, is almost random. Players dont have to do anything to qualify for the experience; if you decide theres going to be an NPC at that landmark, there is going to be an NPC at that landmark, no matter what the player may be trying to do or how theyve been playing up to that point. Though, how they've been playing may influence which NPC you want them to encounter: if they're being all pretty and descriptive, give them a good matchup, that they have a more-than 50% chance of beating, so at least they'll come out with a good bit of EXP even if they do wind up losing. If they're being shit, feel free to make their opponent very tough. Conversely, it shouldn't seem that NPCs exist purely to give players experience and money. They DO, of course, but that shouldn't be obvious. You should always make your NPCs TRY to win- by making them think and behave strategically and making them clever, not by kowtowing to an arbitrary idea of fairness and balance. DO NOT BE AFRAID TO MAKE PLAYERS LOSE. NPC Battles: Occur much as random encounters and PvP battles, same rules apply. As with all battles, moderators should remember that it is incumbent upon the CHALLENGER to send out the first Pokemon, hence the emphasis laid in NPC profiles on whether the character will make challenges or wait to be challenged. Moderators should adhere to this rule absolutely; players can only disenfranchise themselves trying to stall an NPC into revealing their Pokemon first, and you shouldn't feel guilty if that's what they want to do. Their choice, their time, their waste. NPC trainers can have an infinite amount of money and items. If items are allowed in the battle use what you feel is appropriate for the situation. Any money or items lost to an NPC simply goes poof. NPC Template
So, if NPC Tokey had been in three fights, losing two and winning one, his record would look like this: Record: 1 - 2 - 0 Won: Pickles Lost: Murderface, Nathan Explosion Except not in italics. At a later date, after he's had six more fights, it would look something like this: 2 - 7 - 0 Won: Pickles, Someguy Lost: Murderface, Nathan Explosion, and five other dudes Edited by Jance, Jun 27 2011, 09:51 PM.
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Sikander Himself Magnezone - Donphan - Aerodactyl - Flygon - Egg APL: Forty-eight and a half ![]() ![]() 21 - 61 - 21 Philo & Friends APL: Thirty-four and a third | |
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7:59 AM Jul 11