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| Modding Forcemod? | |
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| Tweet Topic Started: Jan 6 2012, 03:21 PM (129 Views) | |
| Marchai | Jan 6 2012, 03:21 PM Post #1 |
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Newbie
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Hey guys, after many years of idly talking about the good old days of forcemodII (jk2) - Me and a friend tried to see if we could relive it. After two days of searching i finally found this site. and happy to see there is still something happening. Now... im a lil confused. theres seems to be a lot of forcemodIII versions out there. the latest 1.5 dont seem to be available anywhere. and none offer the simplicity of features and server choice that original jk2 version did. I was hopeing there was some way to mod game so you could either make your own classes, or disable classes, controls, and similar. i have some programming skill, and i would love to even set up my own classes, or whatnot. alternatly maybe even start my own project if possible.. whats possible. whats not? |
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| VH >:[ | Jan 7 2012, 02:48 AM Post #2 |
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VHRG High Lord
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Hi Marchai, The FM3CE 1.5 is available as a download from our downloads section or just click this link FM3CE15 The only changes that can be made are soft coded such as the following: Menus Sabers & Melee Damages Player and Weapon Models Placement of models to use certain classes animations & effects We dont unfortunately have access to the source code but we've been able to work around it still to continue improving the FM3 series. We also got the blessing from Azymn (FM3 creator) to oversee any ongoing enchancements to the mod. Grab the 1.5 version and see what you think (you'll be surprised at all the new stuff). If you want to pursue creating your own fm3 version let us know and we can create a forums section for you. VH |
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7:01 PM Jul 10