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UFMC rounds
Topic Started: Jul 15 2011, 04:27 PM (322 Views)
PH >:[
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PHRG Sith Emperor
[ *  *  * ]
I think one round should be melee/force classes only. Any force user including sage/ancient along with vong.

Second round any class that can use guns.

Third round would be open class.

Opinions?
Everything that has transpired has done so according to my design.
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snakeblskn
Former UFM3S Leader
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sounds, good, This weekend may not be a good weekend for me to play though.

Snakeblskn
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Blackwyrm^Heart >:[
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VHRG Dark Lord
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I like the first round beign a jedi's match. I think it might be better just to go with the 3 Lightsaber classes and save the Sage for the open class round. I think that having it just be a lightsaber match would be much more fun for the players and I think it would pretty interesting to watch as well. Ya gotta give the people what they want lol for anyone that's ever seen never back down that's one of my favorite quotes from that movie lol.
The Emperor is not as forgiving as I am...
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PH >:[
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PHRG Sith Emperor
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So no wardens/cardinals since they have guns? What say we let Snake decide then for the tie breaking vote.
Everything that has transpired has done so according to my design.
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VH >:[
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VHRG High Lord
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We're looking for a good balance guys between the 3 rounds, here is what I think will be fair;

Round 1 Saber on Saber

The primary focus for round 1 should be Saber skills with Force Powers and Pistols seconday. Classes would include Aurion, Zealot, Warden, Cardinal, Sentinels, and Crypt Guardians. No Sage classes (can be used in round 3)

Round 2 Gunners

This round will focus on gun skills, all gun classes with the following Gun Capable class restrictions: (No Wookie, No RG, No Deka which can all be used in Round 3).

Round 3 Open Classes

All classes will be allowed here

The maps we would use would be all the Basic plus the Bonus maps (we would run them through a randomizer to choose each map until we chose 3 different maps).

Each map would be 30 minutes long. The winner would be determined by total points at the end of all 3 maps.

These will be recorded and we will collect Stat information

My Conclusion

I have some differences with wanting to utilize the Sage class types in the 1st Round and although I fully understand Force Powers play a key role for the saber classes by using a Sage type we move the focus away from Sabers and more on Force countering, etc. I think this class should instead be reservered for Round 3 where it can be better countered and we keep the focus more on Sabers in Round 1.

In regards to Wookie I feel that its too powerful to be used in just the Gunner class since it has level 3 or 4 Rage for a long duration and its better countered vs the Saber classes where they can use the Wookie Pike if needed. Although this is my best class I'm willing to comprise if we can keep the Sage in Round 3 only.


Snake, let us know what you think as well....
Twice the pride, double the fall.
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Blackwyrm^Heart >:[
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VHRG Dark Lord
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no no wardens and cardinals are fine cuz at least they still have a lightsaber. Sage is just force powers it would be a push pull battle and thats boring to play and watch am I right?
The Emperor is not as forgiving as I am...
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snakeblskn
Former UFM3S Leader
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i am fine with wardens and cardinals
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PH >:[
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PHRG Sith Emperor
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Ok how about all force classes minus sage/ancient and also allow vong since they are melee only and on par with jedi/sith in melee.
Everything that has transpired has done so according to my design.
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VH >:[
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VHRG High Lord
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I agree with PH, no Sage but allow Vong since they are a match melee wise with Saber classes. They would make an interesting opponent choice and are immune to Force Powers.
Twice the pride, double the fall.
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PH >:[
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PHRG Sith Emperor
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VH had a good idea of making it like chess. We could use a tier list and people could pick a team of classes. They could use them upon any death and start with whichever they choose. When you die that member of your party is gone.

Tier 1 (opinions)
Zealot, Aurorian, Bounty Hunter, Mando, Scout, Wookie
Everything that has transpired has done so according to my design.
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VH >:[
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VHRG High Lord
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Chess Consists of the following:

8 Pawns, 2 Rooks, 2 Knights, 2 Bishops, 1 Queen, 1 King

My thoughts were the following class examples players could choose

Pawns (8) 1 Points Each

Stormtroopers, Battledroids (choose all of 1 type or the other type)


Knights (2) 3 Points Each

Tusken, SuperBattleDroids, CloneTrooper, Gungan


Bishops (2) 4 Points Each

Mando, SpaceTrooper, Bounty Hunter, Scout, ArcTrooper, Commando, Assassin Droid, Hotshot, Noghri



Rook (Choose 2) 5 Points Each

Warden, Cardinal, Vong


Queen (1 Total for 8 Points)

Royal Guard, Crypt Guardian, Sentinel, DarkTrooper


King (1 Total for 10 points)

Sage, Ancient One, Wookie, Zealot, Aurion

The way players would choose their teams would be from off of a online form I would create. They would choose their classes based of each Chess position before the match. The player and referee can then print this out so they can mark off each piece as players bring them into the match and help keep track of points. Neither side will get to see what player pieces the other side chose prior to the match.

At the start of the match one side would have to choose a player piece 1st then the other side counters (like in real chess). If your player gets killed then you choose your next piece to come out. Once you bring out a player peice it must remain on the map until it gets killed or eliminates all the enemy pieces. The winner is the player last standing and all the points get added up. You will get points based off of the point values of the enemy players killed and the ones you kept in reserve.

Unlike Chess your side doesn't automatically lose if your King gets killed but they are worth a lot of points so you want to use them wisely.

The maps would be for 20 minutes a piece and would include all standard and bonus maps. The maps would continue on until one side wins.
Twice the pride, double the fall.
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PH >:[
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PHRG Sith Emperor
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Another thought would be to use the idea of chess but with fewer groups. There could be a leader, an XO, 2 elite guards, 4 warriors, 6 soldiers. This list is based on effectivness we have seen in both 1 on 1 and ffa. The combatant would build a custom squad of 14 characters. Then play 3 standard/bonus maps at 20 minutes apiece. Winner wipes out the opponent's team or takes more points. There would need to be a 3rd party judge at all times to keep track.

LEADER 10 pts (x 1)
- Zealot, Aurion, Crypt Guardian, Wookie, Bounty Hunter, Mando,

XO 8 pts (x 1)
- Royal Guard, Sentinel, Warden, Cardinal, Sage, Ancient One, Scout, ARC Trooper,

ELITE GUARDS 6 pts (x 2)
- Dark Troopers, Hotshot, Tusken, Assassin Droid, Commando

WARRIORS 4 pts (x 4)
- Noghri, Droideka, Vong, Gungan, SBD, SpaceTrooper

SOLDIERS 2 pts (X 6)
- Stormtroopers, Battledroids, Clone Trooper
Everything that has transpired has done so according to my design.
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VH >:[
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VHRG High Lord
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I like the idea of making the catagories a little less complicated with 14 total troops and calling it a squad.

The Sage and Ancient One classes I would want placed into the Leadership possiblilities since BH is there but everything else looks good.

I think 3-20 minute rounds should be plenty of time since its one on one and we will keep a tally on the overall points scored at the end.

The ultimate goal would be to completely wipe out the other side (this looks better than just an overall points victory). This will prevent one side from simply "camping" and insure that its a fast paced action filled game.

Once we all agree on the catagories I will create the online selection forms.
Twice the pride, double the fall.
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PH >:[
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PHRG Sith Emperor
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Sage/Ancient are not on the level of BH. They have far too many weaknesses and BH has none. As it is now, they are the 3 best force users and the 3 best mercs for leaders. If we require the whole squad be wiped out we wont need the point values which simplifies things and is fine by me. I'm going to see Harry Potter tonight but should be back in time if the event is still on.
Everything that has transpired has done so according to my design.
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VH >:[
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VHRG High Lord
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I would suggest we implement the points system as a measurement of how well a victory somebody has won or lost and we can keep a points tally as paet of the players stats that would be recorded.

For instance each player would have the following stats

Overall Matches Played

Overall Points Total

Overall Wins\Loses

Avg Points per game (# of matches player divided by total points)

We could just say the game ends once one side has been eliminated. The winner would get points for both enemy kills and points for players still left that were not killed. The loser would still keep the points for his kills but would show a loss in the Overall Wins/Losses catagory.

I like the idea of squad level combat because it alllows for players to use even the lower class troops as part of their play strategy that would normally never be used.

The fun part would be seeing the class selection strategies people would choose for each game. It would be a tough choice deciding what classes one should choose since these will be pre-chosen before each match.

We would have someone act as the official referee and know what classes each side has as part of the squads.

If this sounds good the final piece will be the play rules that we can decide.
Twice the pride, double the fall.
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