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| Attributes; For Character Creation | |
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| Tweet Topic Started: Dec 21 2009, 10:53 PM (82 Views) | |
| The Storyteller | Dec 21 2009, 10:53 PM Post #1 |
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[align=center]Attributes “The last time anybody made a list of the top hundred character attributes of New Yorkers, common sense snuck in at number 79” ~Douglas Addams~ [/align] Attributes are the nine basic stats possessed by every living thing. Each character begins with an automatic "dot" in each of the Attributes. For each Attribute Trait rated 4 or higher, a player can select a specialty. A specialty is a particular subcategory that a character is capable of performing with additional proficiency. A specialty allows a player to reroll 10s scored on actions directly involving the specialty. The player gets to keep the success indicated by the 10, and may subsequently try again for another success, rolling another die for each 10 obtained. [align=center]Physical[/align] These Traits describe how strong, dexterous, and sturdy a character is, and are the Primary stats for Action-oriented character. Physical Traits concern only the strengths and weaknesses of the body. Strength: This Trait measures your mean physical strength ~ Your ability to lift, carry, and cause physical harm. A person with a high Strength rating is usually larger than someone with a lower rating. Of course, there are always exceptions. Strength is used when you attempt to lift, carry, push, heave or break something. In melee combat, your Strength Trait is added to your damage Dice Pool. Strength is also used when you attempt to make any sort of jump or leap. Specialties: Strong Grip, Massive, Husky, Able-bodied, Broad Shoulders, Hearty, Powerful, Bulging Biceps, Wiry, Large * Poor: You can bench press 40lbs * * Average: You can bench press 100lbs * * * Good: You can bench press 250 lbs * * * * Exceptional: You can bench press 400lbs * * * * * Outstanding: You can bench press 650lbs Dexterity This Trait measures your general physical prowess: speed, quickness, agility. It indicates the capacity for moving precisely and manipulating objects with accuracy and grace. Dexterity includes hand-eye coordination, fine motor manipulation, reaction speed, reflexes, and bodily grace. Specialties: Smooth-Motioned, Lithe, Steady, Deft, Graceful, Nimble, Athletic, Catlike Reflexes, Swift, Sure-Footed, Fleet-Footed, Light Touch * Poor: You are butterfingered, so don't use a chainsaw. * * Average: You can chew gum and walk at the same time. * * * Good: You have excellent raw athletic potential. * * * * Exceptional: You can juggle five knives. * * * * * Outstanding: You can juggle five knives while blindfolded. Stamina Stamina measures general health and resistance to pain; it indicates how long you can continue to exert yourself and ho much physical punishment you can sustain. Stamina is your staying power, both physically and mentally, and one of its most important elements is the will to live. Specialties: Tireless, Enduring, Tough, Determined, Aggressive, Tenacious, Stalwart, Durable, Forceful, Dedicated. * Poor: You are frail in constitution and may be sickly. * * Average: You are moderately healthy. * * * Good: You are in good shape, the result of regular exercise. * * * * Exceptional: You could run a marathon. * * * * * Outstanding: You are tough enough to survive almost anything. [align=center]Social[/align] Your Social Traits describe your appearance, charm and familiarity with the human mind. Your Social Traits are vital in determining first impressions, leadership ability and the nature of your interactions with others. Charisma: Charisma measures your aptitude for enticing and fascinating others. You use Charisma to win others over to you emotionally and get them to trust you. This Trait reflects a charismatic personality more than it does an overt manipulation of others. It is the sum of your bearing, charm, and power of influence. Charisma reflects your power to convince others to put their faith in you. Specialties: Smooth, Eloquent, Outgoing, Captivating, Charming, Regal, Genial, Well-mannered, Urbane, Sophisticated, Rustic, Gracious * Poor: Others avoid being around you. * * Average: You are likable. * * * Good: People trust and confide in you. * * * * Exceptional: Something draws people to you. * * * * * Outstanding: You could lead a nation. Manipulation This Trait measures your aptitude for active self-expression, such as when you want to get someone else to do something. It is important when you attempt to influence or manipulate another person directly. You use Manipulation to trick, fool, bluff, outmaneuver and out-talk another. While you may be effective at manipulating people whom you have just met, those who already know you are rarely fooled. Manipulation is used in all rolls when you are attempting to influence or convince another person overtly. Whether they like you or not is of no consequence (though it can affect the difficulty of what you are trying). If you fail a Manipulation action, and the target realizes what you were trying to do (you botch, for example), she may well be angered. People are manipulated all the time and usually ignore it. However, if it is brought to their attention, it can be very disturbing. Manipulation can net great results, but it is risky to preform openly. Characters with a high Manipulation ratings are not overly trusted by those who know them best. Specialties: Glib, Expressive, Cunning, Persuasive, Smooth, Silver-Tongued, Bravado, Ingratiating, Eloquent, Blarney, Double-talker, Sophist, Witty. * Poor: You express yourself in as few words as possible. * * Average: Others might believe you. * * * Good: You'd make a good lawyer. * * * * Exceptional: You should run for Office. * * * * * Outstanding: You could sell ice to an Eskimo. Appearance: This Trait describes your attractiveness and force of presence. You do not necessarily need beauty to have a high Appearance, you only need looks that somehow attract others to you. Appearance is not just your actual physical looks; it's the appeal of the way you move and talk, your animation and expressiveness. It is a measure of how interesting and attractive you seem to be to others. Appearance is vital in any social situation where words are not exchanged. It is more important than you might think offhand; your impressions of another are heavily affected by that person's looks, no matter how open-minded you are. You may not like to admit it, but it's true. Appearance is often used by the Storyteller to judge roughly how others often react during a first meeting. Thus it can affect all other Social rolls you make involving that person (in some cases, your rating determines the maximum number of successes from a Social action that can actually be applied, making it impossible for an ugly person to achieve anything beyond minimal success). Specialties: Bold Demeanour, Alluring, Captivating, Sexy, Luminous, Honest Face, Imposing, Dignified, Pleasing, Handsome, Beautiful, Gorgeous, Look of the Eagles. * Poor: You tend to attract the hostility of others. * * Average: You are easily ignored, for you fit in so well with the crowd. * * * Good: You have a pleasing appearance, and people treat you well. * * * * Exceptional: You're good looking enough to be a model, and are given respect and attention because of it. * * * * * Outstanding: Others' first reaction to you is either awe, intense jealously, or complete solicitude. [align=center]Mental[/align] The Mental Traits represent your character's total mental capacity, including things such as memory, perception, and the ability to learn and think. Perception: This Trait Indicates your awareness of the environment around you. While this is sometimes a conscious action, such as when you are searching for something, it more often works intuitively. You simply notice something. At base, Perception is a sensitivity to the world, an open-eyed quality common among children (for whom the world is a boundless and mysterious place) and seldom present amongst the most jaded. Perception is used to see if you have an insight to understand or be aware of a certain fact or concept. It can help indicate your degree of alertness to ambushes, the subtext of a politician's speech, or the subtleties of colour in a painting. Specialties: Insightful, Attentive, Patient, Probing, Keen-Eyed, Intuitive, Visionary, Astute, Apprehensive. * Poor: You are so blind to all but the Obvious, that even the Rumour Fairy can't help you. * * Average: You are unaware of the subtle interactions that occur around you. * * * Good: You are aware of moods and textures. * * * * Exceptional: You are constantly alert to the nuances of life. * * * * * Outstanding: You can see a needle in the haystack. Intelligence: Intelligence represents both your memory and your ability to think and learn. It is important when using Abilities that require complex thought processes. Some people describe Intelligence as a person's quickness of mind or judgment, but it is more than that. It is the facility for understanding and the capacity for reasoning and evaluation. Intelligence is a rating of an individual's depth and flexibility of thought. Common Sense, street savvy and wisdom are not components of the Intelligence Attribute. They are instead facets of a character portrayed y the player. However, low intelligence indicates a character who lacks the capacity to understand complicated thoughts, and who is a slow learner... he simply might see things in terms of black and white, and can't understand that things are really in shades of grey. Characters with high Intelligence, on the other hand, are sophisticated thinkers capable of decoding many different levels of an argument or problem. They have discerning judgment and are well able to separate truth from lies, at least when they have time to think things over. Intelligence caters to carefully reasoned judgments rather than snap decisions (which employ the Attribute of Wits). Specialties: Discerning, Creative, Knowledgeable, Technical, Pragmatic, Astute, Brilliant, Bookworm, Clear Thinker. * Poor: IQ 80 * * Average: IQ 100 * * * Good: IQ 120 * * * * Exceptional: IQ 140 * * * * * Outstanding: IQ 160+ Wits The Wits Attribute describes your ability to react quickly and correctly to new situations, as well as to your overall sharpness of mind and cleverness. In the simplest terms, it measures how quickly you think. A more complex view understands Wits as a shrewdness, sagacity, and capacity for understanding problems in the most basic terms. Those with low Wits are occasionally unable to make appropriate actions because of surprise (like a deer caught in headlights). A low Wits can indicate that you are more easily tricked and fooled than most, for you are a gullible and unsophisticated student of human nature. If you have a high Wits, you are able to react quickly to new situations and are seldom caught off guard by sudden changes in events. Whatever else happens, you are able to keep your Wits about you. Specialties: Clever, Shrewd, Sharp, Practical, Wily, Level-headed, Creative * Poor: You send money to televangelists. * * Average: You know when to bet or fold in poker. * * * Good: You are capable of handling L.A. rush hour (without shooting anyone) * * * * Exceptional: You could be a stand-up Comic. * * * * * Outstanding: You have a supercomputer for a brain...it's fast. |
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7:22 PM Jul 11