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Spriting; doing sprites for you
Topic Started: Oct 4 2009, 01:32 AM (136 Views)
squiggy
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Hey everyone , anyone remeber me? havent been on in forever anyways Ive became really good with sprites and ill make you sprites as long as you give me credit in the game. ;)

that third picture is actually being used in one of my games and if you make the back transparent the pic looks better
Attached to this post:
Attachments: awesome.bmp (900.05 KB)
Attachments: jar.bmp (351.62 KB)
Attachments: player.bmp (351.62 KB)
Edited by squiggy, Oct 4 2009, 01:34 AM.
Check out my forum we are working on a huge rpg and anyone can help if they like. I also have many other things for your games as well. FORUM
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snowyowl
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I remember you. What program you using for those?
You can't trust anything you read on the Internet, especially not this signature.
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Moore Games
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Who can forget Squiggy! man you have improved a lot man congrats. I would also like to know what program you use.

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squiggy
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Hey thanks, Its like anim8tor but I like it better. Its a 3d modelling program called art of illusion.
But I will do some work if anyone needs me, it might take me a little bit to respond srry Ill try to get on here a bit more often
Edited by squiggy, Oct 10 2009, 12:30 PM.
Check out my forum we are working on a huge rpg and anyone can help if they like. I also have many other things for your games as well. FORUM
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squiggy
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I can do pictures like the ones below to like for the first screenshot of your game.
Attached to this post:
Attachments: screen.bmp (351.62 KB)
Attachments: title.bmp (351.62 KB)
Check out my forum we are working on a huge rpg and anyone can help if they like. I also have many other things for your games as well. FORUM
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snowyowl
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What are the pics for?
You can't trust anything you read on the Internet, especially not this signature.
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squiggy
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nothing but if you had a game I could make some for that game and then it would make sense
Check out my forum we are working on a huge rpg and anyone can help if they like. I also have many other things for your games as well. FORUM
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Nebula
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its okay.. I'm hard to impress when it comes to spriting but this is okay... (you should try converting the images to something like jpg or png before uploading just to be a bit friendlier)

this kind of stuff is good for pre-rendered graphics right? That would look impressive in a game :D
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squiggy
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yes and like I said before those last three images arnt sprites or backgrounds there used as screenshots in games. Though the first three images are sprites Ive actually used one of them. And the good thing abou them is I have the model for the sprite saved so I can go back open it and take another picture of it from any point of view, i can also make it animated.
Check out my forum we are working on a huge rpg and anyone can help if they like. I also have many other things for your games as well. FORUM
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snowyowl
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A pre-rendered animated image would take up far too much memory though. Not to mention the loading time. Unless you have a sneaky idea like two images which the programmer causes to fade in and out with alpha transparency or blend modes.
You can't trust anything you read on the Internet, especially not this signature.
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squiggy
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@Snowyowl: There not pr-rendered I take a picture of them from different angles and then add them in the order I took them in into the sprite in the game maker sprite. then I can delete the images off my computer. and I dont see why it would take any more memory than a regualar sprite?

@Nebula: Well I guess ill have to try harder to impress you and the reason I use .bmp is the background comes out transparent I cant get a jpg to come out like that though I can usually convert them to jpg's after I make them.
Edited by squiggy, Oct 27 2009, 11:18 PM.
Check out my forum we are working on a huge rpg and anyone can help if they like. I also have many other things for your games as well. FORUM
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snowyowl
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Pre-rendered means exactly that - that you make some sprites and draw them to the screen. The alternative is using Game Maker's 3D functions to draw an animated image in 3D. And it won't take up more memory than a regular sprite; the issue is that a sprite a dozen frames long which is 640x480 will always take up a lot of memory. About 3MB or so.
You can't trust anything you read on the Internet, especially not this signature.
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squiggy
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hmm didnt know that but thanks Ill keep that in mind
Check out my forum we are working on a huge rpg and anyone can help if they like. I also have many other things for your games as well. FORUM
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