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Competition 05 Theme - Action + Against The World. To enter click here. The deadline is currently June 1st
| Viewing Single Post From: Shoot A Shape 2 | |
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| Nebula | Jun 14 2009, 10:02 PM |
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2time_Competition_Winner
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pick up ammo instead of limited ammo you can't restore a shield power up, as well as ammo power up lives which you have to pick up, power ups should slowly move towards you explanation of controls (and how to get back after a game over) a pentagon, doesn't matter where, you just need one funky space music which drastically changes when you are facing a boss or on a new level other power ups like shooting more than one bullet at a time and targeting missiles different movements from different shapes shapes which don't shoot they just hit you shapes which form larger shapes and appear in waves text which appears such as 'level 1' or 'level 2' victory music a weapon which is like a bomb if you use your weapon too much in a row it powers down when you defeat a boss there is a huge series of explosions explosions consists of smaller shapes going back in time, snowy can do it, I know how it works the big bosses have large powerful beams which are easy to dodge the big bosses fire out series of missiles which you have to move fast to dodge there are turret shapes which fire out bullets like a sprinkler the game never ends and you can pick up health the levels get faster the longer you play each type of shape has only one attack, so you know what they are going to do there is a level where squares pour down and you have to go crazy and kill them all thats all I have for now... |
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Member: nebula - Game Reviewer & Competitions Winner Check out these games: Yoyo Rival Worlds WIP | George the Super Banana | The Mysterious Door WIP | Cacifer's Game | Kirby's Warpstar Adventure WIP | City of Citrus WIP | Nintendo Heroes | Petey's Strawberry Farm | |
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| Shoot A Shape 2 · Game Ideas | |
10:41 AM Nov 26
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10:41 AM Nov 26